Hashi

(Edge)


History
______

The Hashi clan is a highly revered clan in Toshira. They were a group of farmers that grew specialized plants that were sold to people of their country for original price (cheap). They sold their products to other countries at a much higher price. This brought the clan out of poverty, until robbers started stealing their crops at night. A band of thugs took it a step further and took control of the village.

One clan member got a squad together and invented Kamosu Kai. They started a rebellion, failed and were executed in front of the whole village. A second rebellion freed the clan from their oppression.

With the old thugs gone, new groups kept trying to take over the clan. Hashi ninja kept dying protecting their village, which threatened the clan with extinction. Finally, they gained the power to hold their own. A ninja called Hayato Hashi entered the battlefield. Where many failed, he seemed to be able to hold his own. Other Hashi ninja realized that when Hayato fought, his birthmark changed. After analyzing him they found that he had a trait they named Issekigan. He died a few years later, leaving behind a wife and daughter. Generations afterwards grew to understand Issekigan. It is believed that Hayato overused Issekigan and died from brain damage.

The clan finally fell apart when the village was attacked by unknown shinobi. Over half the ninja died from the attack. After they separated, members of the clan went into hiding, in fear of being assassinated. As far as anyone knows, there aren't any survivors.

There is evidence that suggest that the Shintaku clan were the ancestors of this clan. One example is that some clan members have had visions of the future. They noticed that their dreams would come true. Suzaku, who supposedly created the Shintaku clan, is suspected of also creating the Hashi clan.

Dialect
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Quote:
suisaidou ("suicide," the kanji used means "way of genius essence") = fight to the death. When a commander gives the order during battle, he will usually just shorten it to "SUI!" in which case he and his entire group charge into battle and "fight to the death." It is mostly used when a group of ninja are about to fight a battle in which they know they're all probably going to die. It was used a lot when other thugs tried to take over them after the Hashi defeated the previous thugs that were controlling them. It was considered cool to do this until it was forbidden when the clan was threatened with extinction. Only those specifically authorized by the clan leader are allowed to give this order. Any other person giving the order should be ignored or punished because the order isn't a joke.

the edge = one's maximum limit.

-era = "********." Usually attached to the end of a word or sentence. This is derived from i/era which means "great."

bakaera = ******** stupid. When complaining the speaker is saying "This is ******** stupid." When talking about a person it means "Dumb ********" or "******** moron/dumb a**/retard."

naniera = wtf? (what the ******** = "Too far." This is often said when complaining which means "aw man," "oh my god" or "ugh."

nakama = mate, comrade, yo or dude. This is also used to call someone "b***h."

otsu = bullshit

ai = "sweet" (as in cool).

Habacha = "Hi/Hey" (informal greeting) This implies that you know the person or you've at least met the person before. When asked as a question it means "What's up?" This is oha (good morning), koncha (good day) and konbanwa (good evening) mixed together

Komonakama = "Come on mate." When yelled at an enemy it means "Come on b***h!"

-dou = "brother" in a military/soldier/holy kind of sense. Example: Kousha-dou = Brother Kousha. It's considered bad luck to use this unless that person is expected to die soon (like if they're going to suicide, or if that person is actually dying).

-hasha = "supreme ruler/champion/titleholder." The -sama suffix is considered lower than this title.

-daisa = "Grand Master". Attached to the name of someone who has completely mastered Kamosu Kai (unless it's the leader, who's title is always hasha)

nanmo = "whatever." Shortened from nantodemo.

bisai (micro) = optimizing usage of time. Used just like how online gamers use it.

sekinin (analyzer) = someone who can naturally reverse engineer (figure out how something works) through observation. This kind of person has what is called a "high level pattern recognition system," although someone with this kind of system is not necessarily an analyzer. This system refers to parts of a brain that allow the person to recognize patterns that most people won't recognize and/or recognize patterns faster than what is considered normal (this implies that the person has an above average IQ). They are considered the elite in the clan because they learn faster, are better in combat because they will find ways to counter an enemy and have good micro.

Kiki? = "Capeesh?" "Got it?" "Savy?" or "Understand?"


Kami Code (God Code)
____________________

Hashi used and invented this cryptic messaging system for secure communication. It was most widely known as "Blink Code" because they would blink to communicate silently and no one knew what it was called. Since they'd have Issekigan, they could easily read each other's messages over a distance. This was the old way of communicating before advanced radio technology came about. They still use it because it is still more secure than modern technology. It is also used to encrypt written and other types of messages as well.

Quote:
Amida = A
Baku = B
Chimatano = C
Daikoku = D
Ebisu = E
Fuujin = F
Gama = G
Hotei = H
Izanagi = I
Jizo = J
Kojin = K
Monju = M
Ninigi = N
Okina = O
Kappa = P
Raiden = R
Shoki = S
Toyotama = T
Uzume = U
Bishamon = V
Watatsumi = W
Ekibiogami = X
Yabune = Y
Zocho = Z

Maru ( 0 )
Hito ( 1 )
Futa ( 2 )
Mi ( 3 )
Yon ( 4 )
Itsu ( 5 )
Mu ( 6 )
Na ( 7 )
Ya ( 8 )
Ku ( 9 )


When saying numbers, each digit is said instead of the whole number (Ichi Mi instead of Juu San (13) ). Each letter of the alphabet is represented by a name (except L and Q). The letters combine to form the English spelling of a Japanese word. One must understand English and Japanese in order to decrypt the message. There is no actual kanji for each code although each comes from a Japanese word (which does have kanji ). If kami code is ever written, it is encrypted using a random method.

Sign Language
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Quote:
Commands
__________

Stop = fist + thumb between ring finger and pinky.
Go / Speed up = point in a direction twice.
Execute = open palm hand up to throat.
Look around = index finger going in a circle in the air.
Spread out = fist + thumb between index and middle finger.
Close in / come together = fist.
Follow = index + pinky out.
Watch / look = index + middle finger up, out in between the eyes, usually followed by pointing at what to look at.
Listen/pay attention = looks like an okay sign, circle with index finger + middle finger + thumb and pinky + ring finger up.
Wide line formation = thumb + pinky out.
Triangle formation = circle with middle finger + index finger + ring finger + thumb with pinky up.
Circle formation = circle with index finger.
Hide/stay down = open palm hand raised.
Ninja (sighted) = thumbs up.
No ninja (sighted) = thumbs down.
Danger = cross fingers (index + middle).
Contact/call (for help)/get help (if followed by the go signal) = point to mouth
Fall back = fist + thumb between middle and ring finger.

Numbers
________

0 = circle with all fingers
1 = index finger out
2 = index + middle fingers out
3 = index + middle + ring fingers out
4 = index + middle + ring fingers + pinky out
5 = all fingers out
6 = pinky out
7 = pinky + ring fingers out
8 = pinky + ring finger + middle fingers out
9 = ring finger + middle fingers out

Warnings
________

Enemy sighted = leave a rose out.
Enemy contact = leave a rose out with the petals removed.


Issekigan
_______

Issekigan is a highly advanced Idensai. The user emits issekiha (sharp waves), which are waves that gather all information about the space they pass through. This allows the user to analyze/see/feel/sense everything around him in slow motion. Everything seems to happen/move slower because the brain operates faster. The faster the brain operates, the faster the user thinks (and the faster he learns). Energy flow in the brain becomes very strong making the user very resistant to any jutsu that try to enter through the head. When activating Issekigan, the user will hear what is called the Iseekigan Boom. It sounds a lot like when a doctor is trying to revive a patient with a defibrillator; something like a shockwave and then a high frequency noise. After activating Issekigan, the areas of the brain that process the senses of smell, taste, sight and hearing stop working (making the user immune to Kanjutsu). If the user is low on ATP while this is active, it deteriorates and destroys the user's brain cells. Each lower level must be activated in order to get to a higher level. At level 1, ATP is used to emit issekiha outwards from the eyes, which allows the user to see in his normal field of vision. After level 1, issekiha are emitted from all over of the user's body which allows the user to see everything around him (360 degrees in all directions). He gains superior coordination since he can sense where his body is in relation to everything else. Energy efficiency can be raised to 100% if the user chooses to view that type of energy. The user does not have to look around because he has full view of everything around him, which makes him appear to be a "blind man." Issekigan has 4 ultimate weapons that it can unleash which are called Shiyaku (Four Misfortunes). They are: Gyaku, Myaku, Ryaku and Kyaku. Learning Shiyaku is restricted to only a select few.

Dan Ichi Issekigan (Level 1 Sharp Eye)
STEMS: none
ATP: small
RANGE:
User sees things 2x slower.

Dan Ni Issekigan (Level 2 Sharp Eye)
STEMS: none
ATP: small
RANGE:
User sees things 4x slower.

Dan San Issekigan (Level 3 Sharp Eye)
STEMS: none
ATP: small
RANGE:
User sees things 8x slower.

Dan Shi Issekigan (Level 4 Sharp Eye)
STEMS: none
ATP: small
RANGE:
User sees things 16x slower.

Dan Go Issekigan (Level 5 Sharp Eye)
STEMS: none
ATP: small
RANGE:
User sees things 32x slower.

Dan Roku Issekigan (Level 6 Sharp Eye)
STEMS: none
ATP: small
RANGE:
User sees things 64x slower.

Dan Nana Issekigan (Level 7 Sharp Eye)
STEMS: none
ATP: small
RANGE:
User sees things 128x slower.

Dan Hachi Issekigan (Level 8 Sharp Eye)
STEMS: none
ATP: small
RANGE:
User sees things 256x slower.

Dan Kyuu Issekigan (Level 9 Sharp Eye)
STEMS: none
ATP: small
RANGE:
User sees things 512x slower.

Dan Juu Issekigan (Level 10 Sharp Eye)
STEMS: none
ATP: medium
RANGE:
User sees things 1024x slower.

Dan Juu Ichi Issekigan (Level 11 Sharp Eye)
STEMS: none
ATP: medium
RANGE:
User sees things 2048x slower.

Dan Juu Ni Issekigan (Level 12 Sharp Eye)
STEMS: none
ATP: medium
RANGE:
User sees things 4096x slower.

Dan Juu San Issekigan (Level 13 Sharp Eye)
STEMS: none
ATP: medium
RANGE:
User sees things 8192x slower.

Dan Juu Shi Issekigan (Level 14 Sharp Eye)
STEMS: none
ATP: medium
RANGE:
User sees things 16384x slower.

Dan Juu Go Issekigan (Level 15 Sharp Eye)
STEMS: none
ATP: large
RANGE:
User sees things 32768x slower.

Shibori (Iris)
STEMS: one
ATP: tiny
RANGE:
This allows the user to easily analyze the data from the issekiha to scout around. He can view anything from any angle, zoom in/out, rotate, etc. This basically allows the user to "exit" his body to view his surroundings but is not actually leaving his body he is just selecting how to view with Issekigan. The user will make a bunch of hand signs and body movement which signals what he is doing (pointing the palms of his hand forward means he's looking forward, up means he's lookin up...) These body signals help the user stay coordinated while looking around and also hints to his teammates where he is looking at.

Chouyaku (Skip)
STEMS: none
ATP: tiny
RANGE:
This technique allows the user to skip to a higher level without needing to activate lower levels first. When using this technique, a small shock wave is emitted from the eyes due to suddenly jumping to a higher level (kind of like a sonic boom). The shock wave will shatter any fragile glass near the user's eyes.

Nise (Lie)
STEMS: none
ATP: medium
RANGE: medium
This is a Kanjutsu which makes the opponent enter a "dream world." Everything the opponent thinks should happen, expects to happen or wants to happen, happens in his own mind but may not be true in reality. The user can also influence what the opponent dreams about. Once the opponent realizes that it is a "dream world," he can free himself from the illusion. Any contact from the physical world will also "awaken" the affected opponent from the illusion. If an opponent uses a Kanjutsu on the user, then the user can use the opponent's energy flow (from the Kanjutsu) as a path to cast this Kanjutsu on the opponent. The user may also use this Kanjutsu by extending ATP through his eyes and into the opponent's brain. This Kanjutsu can also be performed by attaching the ATP to a sound, such as the user's voice (allowing him to put someone in a "dream world" just by talking to them).

Zutsuu (Headache)
STEMS:
ATP: small
RANGE: medium
The user extends ATP through his eyes and into the opponent's brain. The user's brain waves becomes erratic which will cause both the user and the opponent to have bad headaches/migraines. This also causes the opponent to hear a high frequency noise (the Issekigan Boom). The user must stay within range for the jutsu to continue.

Gyaku Kouhei (Reverse Engineer)
STEMS: one
ATP: huge
RANGE: short
User extends ATP through his eyes and into the opponent's brain then starts downloading all the information in his brain. It takes a few seconds to complete downloading. After downloading the user becomes incapacitated or knocked out.

Nouhenkou (Memory Hack)
STEMS: none
ATP: small
RANGE: short
User extends ATP through his eyes and into the opponent's brain then manipulates that person's memories. This can take a couple of seconds as the user has to look through the opponent's memories and decide what to hack (change) or he may end up hacking (changing) memories that won't help at all. If the user were to remove a memory as soon as he used this technique, it would end up making the opponent forget about something that happened a long time ago (which probably wouldn't the user at all). In order to manipulate short term memory, or more recent memories, the user has to go through the opponent's older memories first.

Gyaku (Reverse)
STEMS: none
ATP: small
RANGE: medium
The user shoots ATP from his eyes and into the opponent's head. This causes the opponent to see things happening faster than they actually are (causing a slower reaction time). The opponent sees things happening faster as the user sees things happening slower (level 1 Issekigan = 2x faster, level 2 = 4x, level 3 = 8x, etc.) The user has to spend double the ATP to do this than just using Issekigan alone and must stay within range of the opponent or the user's flow of energy to the opponent will break. This gives somewhat the opposite affect of Issekigan.

Myaku (Pulse)
STEMS: none
ATP: medium
RANGE: medium
User focuses in on the target, charges ATP then uses it to amplify the issekiha through his eyes to vibrate and shatter the target. The user can generate a shockwave instead by not zooming in, allowing him to push someone/something back just by looking at it.

Ryaku (Outline)
HAND SIGNS: none
ATP: medium
RANGE: long
User focuses and amplifies issekiha through his eyes. The issekiha are released at such a high frequency that they can separate molecules. This allows the user to literally cut through anything.

Kyaku (Visitor)
HAND SIGNS: none
ATP: huge
RANGE: medium
Forbidden jutsu. The user charges ATP then releases a stream of issekiha out of his eyes. This stream vibrates all molecules in his field of view and shifts them to different frequencies of existence (scattering those molecules across different dimensions). This is very painful and the opponent cannot use his body while his molecules are separating. This practically permanently kills the opponent because parts of his soul will follow the molecules as a natural reaction (any part of the soul that doesn't have a body part will attempt to find the nearest body part, technically the distance in a different dimension would be 0 since the molecule is in the same location) The Reincarnation System will ignore that person's soul and leave it as it is because it's not designed to clean up messes like that.

Kimi (Time View)
STEMS: many
ATP: large
RANGE:
This jutsu allows the user to view any period of time he wants. The user immediately starts taking brain damage while viewing time. This jutsu is the biggest piece of evidence that the Shintaku clan may have been the Hashi clan's ancestors.

Fighting Style
____________

Kamosu Kai (to distill the result, to remove impurities from the result), also known as the "Art of Perfection," was created to increase the fighting efficiency and effectiveness of the practitioner. The main goal is to increase damage dealt to the maximum and decrease damage taken to the minimum using the minimum amount of energy. Beginners are primarily taught evasion techniques to deal with long range attacks so they can get in close enough to deal damage. They are also taught to evade or deflect rather than block. This is more efficient since blocking will take more energy to stop an attack. If the user is unable to evade then he will attempt to parry/deflect to help avoid damage. Only if it is not possible to evade or deflect then will the user block. They're style of attacking is mainly strikes, attempting to strike at the joints if possible in order to damage the person's ability to move. Sometimes grappling techniques will be used in order to control the opponents movement to avoid damage and at the same time positioning the opponent in a vulnerable situation in order to land a powerful attack. If the user ever takes a hit he will attempt to move with the blow in order to reduce damage rather than taking it head on. The user may use weapons, which are referred to as "extensions," and he will apply Kamosu Kai techniques while armed. Kamosu Kai had quickly become more advanced after the birth of Issekigan. Leaders have attempted to limit the advancement of Kamosu Kai after realizing how dangerous it was becoming. They tried to keep it true to the reason it was created. Kamosu Kai was formed to protect, not to destroy.

Kaitenshiki
__________

Kaitenshiki (Rotary Style) is an advanced form of Kamosu Kai. The user is taught to keep moving with fluid motions in order to reduce the amount of energy used during an entire fight because it takes more energy to start moving than it does to keep moving. It is quite difficult to use this efficiently in a way that the user will save energy by using it, which means it takes much experience to master. Other than saving energy it makes the user harder to attack and harder to defend against because of the constant speed leaving no break until the user stops. The user also learns to fight in any orientation, whether he be upside down or standing straight up. This makes the user more efficient in fighting as he can get the opponent off balance by forcing the opponent to fight in an awkward position while the user is not limited to any position. It also becomes easier to go with any blows taken while the user is moving, which allows the user to reduce any damage taken.

Tenshiki
_______

Tenshiki (Point Style) is an another advanced form of Kamosu Kai. The user is taught how to focus the force in his strikes (onto a point) to deal more damage. The creators of this style learned and defined where atten (pressure points) were. Atten refer to any point on the body that, when hit correctly, can cause effects such as severe pain, heart attack, heart failure, cardiac arrest, asystole, stroke, blindness, deafness, loss of balance/coordination, immobilization, broken bones, dislocation, muscle damage, organ damage, tendon damage, ligament damage, blackout, sleep, hallucination, choking, bleeding from the eyes/nose/ears and/or death.

There are different levels of atten. The higher the level, the less force required to use that atten. The lower the level the more atten there are of that level meaning there are many Dan Ichi Atten but few Dan San Atten. The higher the level the harder and more complicated it is to use the atten.

Quote:
Dan Ichi (Level 1) - causes broken bones, muscle damage, organ damage, tendon damage, ligament damage, dislocation and choking.

Dan Ni (Level 2) - causes severe pain.

Dan San (Level 3) - used in chizushi (sequence maps) to cause heart attack, heart failure, cardiac arrest, asystole, stroke, blindness, deafness, loss of balance/coordination, immobilization, blackout, sleep, hallucination, bleeding from the eyes/nose/ears and/or death. They must be struck with a precise direction, force, speed and timing to work.


After defining atten, ninja started mapping out how to hit each level 3 atten in which order at which time to cause an effect. These maps were called chizushi (sequence maps). Almost all chizushi require multiple atten in order to work. Chizushi take advantage of the body's neural network and circulatory system in order to create an effect. When a level 3 or level 2 atten is struck correctly, it triggers the body to release stamina which can cause changes in the neural network and/or circulatory system. Level 2 causes severe pain because the stamina released by the body is all sent to the brain as pain. Level 3 makes precise manipulations to the neural network and/or circulatory system to cause a desired effect.

Due to so many different methods and variables involved, it is very difficult to use these. Level 3 is practically exclusive to the Hashi clan. Hashi are able to locate all atten of an individual in under a minute with Issekigan, as long as he knows where they should be. Atten cannot be seen because there is nothing signaling where they are. Although this level is very dangerous it can be beneficial. Since the user learns the dangerous effects, he has to learn how to undo them. Undoing effects can be used to treat a patient but it may not be as effective as other medical methods (example: user could help a person having a heart attack)

Eventually a clan leader memorized the maps, destroyed them and forbid anyone from teaching Tenshiki.

Tenkaitenshiki
____________

Tenkaitenshiki (Point Rotary Style) is the fusion of Kaitenshiki and Tenshiki. The grandmaster who founded it refused to teach anyone. To respect his wishes, the style was forgotten after his death.

Tanroshiki
_________

Tanroshiki (Short Circuit Style) is the method of using Tanro with Tenshiki in order to increase it's effectiveness even more. It requires even less force to use a level 3 atten (virtually none) but the user has to insert a specific electric current in order for it to work. When it may be possible that the opponent built up his body enough to resist some level 3 atten manipulation, this style makes level 3 atten manipulation almost impossible to resist. In addition to the effects of atten, Tanro will be in effect thereby causing the opponent to be immobilized which makes it even easier to strike the atten. Mastery of Tanro is said to be required. No one knows where this style came from but there were reports of a ninja using it. In theory, it is the more advanced version of Tenkaitenshiki.

Kamae
______

Kamosu Kai has several kamae (postures/stances). These kamae are designed for specific functions, although are not limited to their specific functions. The user's posture is based around these kamae during combat. His hands will usually be open palm when taking a kamae. Kamosu Kai practitioners may stumble into a "Kamae Lock" in which they do not hit each other but start doing random kamae against each other in an attempt to land a free hit and gain control of the fight.

Quote:
Hitoro (Single Path) - The user spreads his arms, one in front of him and one behind him. This kamae is for when the user wants to concentrate attacking one opponent.

Akeruro (Clearing Path) - The user has both hands, in front of him but one hand is behind the other. This kamae is for when the user wants to strike down the enemy to "clear a path" or bulldoze through the enemy.

Shinkyuuro (New and Old Path, or Incoming and Outgoing Path) - The user has both arms in front of him, bent inward and directly over each other (looks like user is making an equals sign with his arms). This kamae is for when the user wants to defend against opponents surrounding him.

Sakasaro (Upside Down Path) - The user is upside down over the opponent so he may attack him from above. The user is usually flying upside through the air when doing this. This kamae is for when the user wants to rapidly attack opponents.

Majiro (Intersecting Path) - The user makes an X with his arms but they are not touching together. This kamae is for when the user wants to make opponent's attack each other while defending himself.


Soujutsu
_______

Kunai Ito (Kunai Strings)
STEMS: few
ATP: small
RANGE: medium
The user will attach ATP string to kunai. This technique was developed to fight at a distance. User can yank in objects or the opponent for close range combat and change how long the string is.

Kunai Kyuu Ito (Kunai Sphere Strings)
STEMS: few
ATP: medium
RANGE: medium
User summons kunai from a scroll and distributes them all around him. Then he rapidly strikes each kunai and attaches ATP strings to them. The user will rapidly attack in all directions, yanking in opponents for close ranged combat (user attacks opponents that were drawn in). If the user doesn't have enough stamina or isn't skilled enough to pull this off then the technique will fail.

Fuku (Compound)
STEMS: none
ATP: small
RANGE: short
While the user is fighting an opponent he will charge a small area with ATP (usually where he hit the opponent). The user then releases shock waves in whatever direction the user charged the ATP in (usually in the direction of the opponent). It is called Fuku (Compound) because the shock waves can combine together to form a bigger shock wave. How high the user does the compound determines how strong the combined shock wave will be. The maximum compound that can be achieved is 1024 hits in a row, any higher will cause the jutsu to collapse. A 1024 Fuku is strong enough to break every bone in the opponent's body and take him for a long ride until he is smashed into something. By stepping through powers of 2 (as in 2, 4, 8, 16, 32, 64, 128, 256, 512 and 1024) the ninja can add Fuku together to create a stronger attack. The higher the compound the higher the ATP cost.

Tanro (Short Circuit)
STEMS: one
ATP: small
RANGE: short
User will put index and middle finger together and other fingers down. Then the user charges ATP and creates an electric ball at his finger tips. In order to do this with both hands requires the user to be able to create 2 different charges at the same time (meaning the user has to be highly experienced). If the electric ball touches the opponent on the neck or head then the opponent becomes disabled from the neck down for a second. If the user repeatedly hits areas other than the neck, after a while the charges will build up in the opponents body and disable the opponent from the neck down for split seconds while the user keeps hitting him (this requires mastery of the jutsu).

Kaisuu (Count)
STEMS: many
ATP: small
RANGE: medium
This jutsu was developed to hold off an enemy when clearly outnumbered. It is the signature jutsu of the Hashi clan. Whenever they are about to use it the leader will "initiate the count." While doing the hand signs, the user will count out loud "I-chi, ni, san, shi, shi, shi, shi..." (1, 2, 3, 4, 4, 4, 4) and continue as long as needed. While he is counting and doing the hand signs, all selected people (his allies) will be connected together through him. Everyone connected are psychically linked together, allowing them to fight as one and think as one. Hashi ninja with Issekigan are able to share their information from their issekiha with others. This is primarily a defensive technique. It has rarely been used offensively because the other ninja must stay in range and it is hard to do the count while moving. This jutsu allows a group of ninja to truly fight as one. While training in Kamosu Kai, the sensei may do the count but without the hand signs to give his students a rhythm to move to.

Bujutsu
_______

Shinkaishin (Mind Releasing Body)
HAND SIGNS: none
ATP: small
RANGE:
The brain normally limits the body to 20% of the body's true strength. This jutsu temporarily removes this limit. The downside is that using more than 20% of the body's true strength causes the muscles to tear.

Haradokei (Internal Clock)
HAND SIGNS: none
ATP: small
RANGE:
Everyone has an internal clock. It's what gives you "instincts" or "intuitions." This allows the user to "completely run off his internal clock." When completely running off one's internal clock, the user will gain super instincts. This results in the user being able to attack/defend at a very fast rate, making it virtually impossible to kill the user because he will know before it happens. The only problem is, if the user doubts or questions his instincts at all, then he won't be able to tell what his internal clock is telling him (losing all the advantages from internal clock). Only a handful of Hashi ninja in history have had the honor of running off of the internal clock and becoming undefeatable in combat. The internal clock is a mystery and no one has completely mastered using this technique yet. It was once said that one must "be able to fight time itself" in order to use this technique. Everyone's internal clock is different so it is practically impossible for someone to learn this technique from another person.

Injutsu
______

Gotenshi (Five Points of Death)
STEMS: few
ATP: large
RANGE: close
The user seals a large amount of ATP into an ally. The ally must be touching the user with one hand. All of the user's ATP goes into the ally's hand then the user will die shortly after using this jutsu. Once the seal is complete the ally can release all the ATP from his hand by striking an opponent which causes the striked area to implode.

Special Plants
____________

The clan was first known for growing specialized plants. The demand for these plants became high because of how cheap it is to make them and because they can be made in large quantities. The farmers noticed this great interest in their products and jacked up the price towards foreign countries. This pulled them out of poverty but eventually lead into trouble because others wanted to control the marketing of their products. Fighting every battle, outnumbered, to keep what was theirs has transformed these common farmers into highly skilled warriors. Since they fought long battles in the woods, their ninja learned how to survive in the wilderness. They still value their trademark plants even after gaining new specialties.

Hashi Kyuukei (onion)
Flammable and burns quickly. When ignited it gives off yellow smoke that acts like tear gas.

Hashi Mitsu (nectar/honey)
Small pouch of nectar that makes user hyper active by allowing him to use energy faster.

Hashi Koohiimame (coffee bean)
Brown bean, when eaten forces the user's body to stay awake for another day.

Roll of Hashi Kusa (grass)
Long, wide piece of green, sticky grass that can disinfect and close wounds by reacting to blood. Basically special bandages.

Pouch of Hashi Konagusuri (powder medicine)
Crushed yellowish plant that can disinfect wounds, purify water and neutralize poison. Will ignite when rubbed between the fingers. Can be used to start fires.

Tube of Hashi Miso (bean paste)
Brown paste which can eat through metal (acidic paste). Must be activated by mixing it with Hashi Konagusuri.

Hashi Aomame (green soy bean)
Fills the user's hunger so user doesn't have to eat for another day.

Hashi Tsurukusa (vine/creeper)
User can squeeze the vine which spills out mineral rich water. Can absorb water to purify it. User can use this like a straw to drink dirty water as if it were pure. Can be held between the teeth to filter air that the user breathes.

Hashikoiha (smart leaf)
When smoked through the pipe, the person's mind becomes completely clear and he is able to think more clearly and quickly. The smoker becomes very focused and is unaffected by distractions. In essence, the smoker becomes a lot smarter than usual. This was banned and declared illegal by the clan a long time ago. Now, only the leader of the clan is allowed to smoke this. If the smoker isn't skilled enough to smoke this, he can die from the high he gets from smoking it.

Haniyasu (Anti Heal)
Usually kept as a bag of powder. If this enters a person's body, any attempt to heal that person will make him decay instead. Since people heal naturally, it will cause them to die after a few hours, unless they have regeneration powers, which will cause them to die faster. The faster the person heals the faster they decay/die.

Hashibyou
_________

A Hashibyou (Hashi cat) is a cat bred by the Hashi clan. They have excellent night vision, being able to spot hidden ninja on a dark, cloudy night. The drawback is their sight is hindered in daylight. Although not as developed as a dog's, their sense of smell is over ten times stronger than a human's, able to pick up scents that we aren't even aware of, but they can pick up sounds better than a dog or human. Their most valuable sense is the ability to detect vibrations in air currents with their whiskers. This gives them the skill to pinpoint the location of anything close by, tell how far away it is and what it is. They can tell what country a ninja is from by their scent and the shape of their head band (through air currents). Also Hashibyou are able to communicate to others by blinking Kami Code. Some Hashibyou are also taught to talk. It's whiskers are advanced enough to decode blink messaging without needing to look at the person's eyes (and read people's lips). Each of these senses depends on how experienced the cat is though. A Hashibyou is a true ninja cat, able to operate in complete silence and darkness. They are considered, by their own clan, to be as dangerous as a ninja and so are encouraged to wear a Hashi Combat Vest. Since they sleep most of the day, sometimes they will be sleeping when summoned (and usually a little grumpy for being woken up).

Tsume (claw)
STEMS: few
ATP: medium
RANGE:
Oldest Hashibyou. Acts like the commander of his "army" (of cats), being quite clever/smart. His senses are highly developed. He wears a Hashi Combat Vest. Armed with 2 tsumeken (claw blade). Being highly experienced, he can cough up ball shaped containers which have various equipment ranging from Hashi plants to flashbangs. Having the instincts of a hunter, he's able to hypnotize his prey by staring them in the eyes and purring (he's the only Hashibyou capable of performing this old technique). He's most like an assassin, preferring to kill quickly rather than fight a long battle. 20 yrs old and about as big as a human. After many requests, he was allowed to learn Kaitenshiki, which placed him as the most skilled Hashibyou in Kamosu Kai and the first Hashibyou to learn the style in the clan's history. Although the summoner is able to give Hashibyou orders, most of the cats take Tsume's word as supreme law, disobeying their summoner and obeying Tsume instead (if he says so).

Joji
STEMS: many
ATP: large
RANGE:
It is forbidden to summon him due to how large he is. He's a little bit taller than a forest; just tall enough for his head to be above the trees. It is extremely forbidden to summon him *with* Tsume because the summoner may lose control of him (as in Tsume will gain control of him). Joji is very strong and quite fast, despite his large size. Speaking of his large size, it was very difficult to train him in Kamosu Kai so he's not very skilled at it. Since he's so big his senses are extremely powerful, allowing him to detect anything for miles. His "meow" is more like a roar and it's loud enough to make a human's ears bleed, while creating a shockwave that can knock over trees. He was primarily used for heavily defending a position.

Aitsu (dude)
STEMS: few
ATP: small
RANGE:
Aitsu is an light tan, uber kawaii kitty. He's often used in cute situations for things like getting something the user wants (use cute kitty as distraction) or getting out of trouble (use cute kitty as distraction). He's smart and can talk.