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Kind Stranger

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PostPosted: Mon Aug 13, 2007 12:53 pm


Welcome to the Extension Thread. Here, the character profiles, military units information, weaponry datas, the dice battle system, and even the plot summary (for late new RPers) are being posted. It's also here that Gundam Twilight RPers can discuss about the plot to make the story go onward as smoothly as possible, or just talk about random things that OOC threads are used for. The first page is really a big data base for RPers to look into for the context of the story, while the rest of this thread is for chat, chat, and more chat.
Here is the link to the RP.
And here is the link for Yath's collection of available mobile suits for RPers to use as pics for their mobile suits. 4laugh Hurray for Yath!

~Table of Contents~
You are Here Post
Character Profiles
Military Units Info
Weaponry Database
Dice Battle System
Plot Summary
PostPosted: Mon Aug 13, 2007 1:42 pm


~Table of Contents~
You are Here Post
Character Profiles
Military Units Info
Weaponry Database
Dice Battle System
Plot Summary


CHARACTER PROFILES:


Blue is for characters siding with the EAF, while Red is for characters siding with the UED. Green is for characters who aren't definitely part of either side, like the colony terrorrists, who try to sabotage the UED but despite being thought of as EAF allies, don't really work together with them.

played by: Kind Stranger
Character's full name: Ray Gausse
Age: seemingly 13, but really 17
Appearance:
User Image
Oddly enough, Ray is shorter and looks much younger than most 17-year olds. In fact, he was branded as being 13, and no one truly knew his age.
Life Story: Orphaned when he was still 3 years old, Ray was immediately recruited into the Gifted Project. There, he gained affection for the ten scientists and doctors that he came to treat as his parents. He underwent rigorous surgery and several psychic testing, and among the 100 younglings, he turned out to be the only successful subject for being gifted enough to be able to pilot a gigantic machinery using his brain. When reports came to be demanded of the Gifted Project, the scientists, who loved the surviving children so much, would be pained to see the failures die and the one success be used as a human weapon. Using the best of their judgement, they placed every one of the 67 survivors into escape pods and were secretly sent away, before filing out their report of the failure of the Gifted Project. Unfortunately, their plans were discovered, and UED soldiers broke into the very facility they had been guarding for years. The ten scientists and doctors were all killed in their desperate attempt to deffend the launching of the children in the pods, but they were at least successful - all 67 of them, with the children tucked in suspended animation. Space crafts were launched in persuit of the escape pods, and were able to shoot down many of them, but not all. After 4 years of floating in deep space, the pod crash landed on Earth, into the thickets of a grand park. A newly wedded couple were hiking nearby, and after seeing some strange shooting star, came across the broken container, with the sleeping child fully exposed, his head bleeding. The couple immediately brought him into the hospital. The doctor was quite surprised at how many stitches there were in the child's head when he performed the operation of sealing up his wound, of which in the end, he was proclaimed of having amnesia. As if that was of enough shock for the couple, the doctor was fairly convinced that the child was put in suspended animation, and so his real age was concluded as anonymous, though he was still branded of an age. Ultimately, out of concern, the couple adopted the child and named him Ray. Ray Gausse joined his newly found family into one of the deep space colonies only a year later, where they settled all the way through the outbreak of the war. It was only a year later when their colony was taken over by UED, and lost the chance of escaping. Nevertheless, the family felt somewhat comfortable under the UED rule, where they were promised peaceful lives as long as they complied to the taxes. It wasn't long until the Non Reale was introduced, and Ray turned out to eb an exceptional player, ending up in top five (5th) of the Non Reale Cup, and as one of the seemingly youngest. Despite the rumors of abduction going on around Non Reale Cup champions, Ray's heart was steadfast, and continued on playing, not knowing what crazy future lied ahead.
Personality: Ray is ussually silent, always in deep thought. His untalkative nature wasn't really natural, but was just because for some kind of reason, he couldn't bring forth what he wanted to say, and his emotions were always in great turbulance, which took him some trouble to tame day by day.
Anything distinctive?: His head has a frightening number of surgical scars hidden within his hair.
Mechanized Counterpart: Shift Gundam


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played by: Sauronbane
Character's full name: Thrynnic Kal (Goes by Ryn)
Age: 17
Appearance: User Image
Ryn is about 5'5" tall, and rather thin, weighing only about 115 pounds. He is pale skinned, looking quite literally as though he never steps into the sunlight. His hair is rather long, hanging about his face in a halo, and is a muddy blond color. His legs are physically far more powerful than his arms, and if in hand to hand combat, he would most likely try to kick them, rather than punch them. He often wears red clothing, because ,"Red doesn't show blood."
Life Story: Ryn had a fairly normal life, helping his parents out around the house, and going to school with his friends. However when he was 15, he went away on a trip, to another part of the world. While he was away, the munitions factory where his father worked, which was near to their home, exploded in an unexplained accident. His parents and most of the people he knew were killed in the blast. Shortly afterwards, he moved to one of the colonies to live with his remaining relatives, and started playing the Non Reale. He was a fairly good player, and had beaten about half the games he had played, when he was abducted before even making it to the Cup. After several months the UED believed him to be brainwashed to do their wishes, not realizing that he merely knew the answers, without believing them. The first time they put him in one of the Gundams he fired its weapons, blowing a hole into space, and escaped.
Personality: Ryn is a very thoughtful person, and sees many things in a different way. He feels that the world is not split, as some people see it, into good and evil, because he says that good and evil are ,"Human Inventions". He tends to be a fairly easygoing person, and loves to play mind games with other people.
Anything distinctive?: Always wears a pair of ancient looking wrist guards, constructed out of steel, and painted red and black.
Mechanized Counterpart: Bloodfin


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played by: Onamisaki
Character's full name: Alexis Lynden Cartwright
Age: 17
Appearance: User Image - Blocked by "Display Image" Settings. Click to show.
Life Story: Alexis grew up in the peaceful city of Valier, but when the war finally came to her small country, Malta stood strong. Her mother and father left to serve on the medical unit, their hearts bursting with pride for home and country as they walked out that door. They died two weeks later in a supply raid, leaving their three children alone in the world. Luckily, bother her siblings were older than her. Jose, 25, left for the army after receiving the new. He was just as willing to give up his life as their parents had. He was lost in space only three months after being recruited.

In the end, all that was left of their once happy family were two daughters, broken by the loss of their famliy. Tired of the war, the two sisters traveled to one of the UED's territories, where they discovered the Non Reale. It was there the duo found a shelter from the horrors of the real the world. They trained constantly and rose quickly among the ranks, but they were never in it for the pride and glory. The sisters simply wanted to bury the past. Julia, the oldest, still held a sense of pride in her heart and battled in these RPG's like they were the real enemy, the UED. Alexis on the other hand hated it all. She hated the UEF (EAF) and UED for destroying her family, her life, and her future. In her eyes, the universe didn't need anyone like them, and wars were only start out of the greed for power.

Then it happened. Julia was abducted only days after the Non Reale Cup, and Alexis knew exactly who did it. The UED. She went into hiding not long after, plotting her next move. She didn't care who won the war, as long as they were both destroyed in the end. With this in mind she came up with a plan. Alexis was going to side with the UED, gaining in rank, until they won. Then, she'd tear it down with her position. Unfortunately, when she signed up, they immeadiently brainwashed her, leaving what they thought was a completely loyal soldier. But, every soldier, brainwashed or not, dreams.
Personality: Alexis is secretly an ambitious girl with a cheerful exterior, but beneath it all, she's simply another cold, calculating assassin. Many people mistake her for being an idiotic clutz, but she's very determined and exceptionally observant.
Anything distinctive: She has unusually pale blond hair and adores her ever growing collections of medals. She's also a bit OCD.
Mechanized Counterpart:Blue Rose


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Played by: NascaSkye
Character's full name: Nasca Lucia
Age: 25
Appearance:
User Image
Life Story:
Born into a family in a small colony out-casted by the surrounding islands as ruthless and violent, the rumors were infact false and weren’t in truth to a mere word. The island was just home to those who knew how to look after them selves. Intruders were knocked straight back into the ocean with a silent blow giving the island it’s peace that it so craved. But with the gathering of control from the UED, their strength and oldest fighting style was under threat.

Then the day came and a large wash of men and machine came across the water began their control. The UED were much stronger and as the each member of her colony and family were being brainwashed, she stood in fear. Not knowing what to do as she held onto a tree trunk at the edge of her village, eyes dashing, watching her world turn upon its self, his history. She knew she couldn’t save them, adrenalin finally kicking she made a hasty escape using a knocked down machine, its owner sending screams from behind her from his duties, climbing inside she did what it seemed natural to her to control it and escaped. Leaving everyone else behind with the first tear rolling down her cheek, her home was now gone.

Hatred for the UED but hatred also for EAF for doing nothing, this led her to lead a life of lies and only looking out for her self. Theft developed into her own business but not as a Mafia kind of business, mechanics. Having “fount” useful parts, weaponry, shielding she created her own Gundam machine. Now one of the Highest ranked Underground mechanics she has created quite some life for her self in the past 4 years.

Personality:
Stubborn in her own way, she hates being told what to do and strives to do what she wishes. She tends not to show her true feelings and uses false expressions to keep in safety when it comes to those she hates, despises for what they did. Though despite her means of surviving, she rather pleasant and good hearted though keeps this hidden making little friends, just aliases and associates.

Anything distinctive?:
Tends to mainly walk around on bare foot and keeps to her self as her strange striking tortoise eyes make her invisibility falter. When she need be, she fights with her Colony’s ancient martial art.

Mechanized Counterpart:
Valsione


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played by: Juice-Kun
Character's full name: Hana Adam Asakura
Age: 14
Appearance:User Image
Life Story: Hana lives a seemingly "normal" life, he grew up wit both parents who loved him very much and shared the same feelings towards them. Not realizing until his tenth birthday they finally told him he was not their birth child and that he was not a human like them. They told him ten years ago the UED attempted to create cyborgs that could grow, feel emotions, breath and even reproduce, ultimately creating a new race that they would hide in a far corner of the colonies. Their purpose would to be to fight; limiting the casualties of real humans, these cyborgs were called Realians. Although they were possible to create, the project was shut down after one of the two created didn’t activate. Their reason being they couldn’t afford to make another one. The one that did activate however was Hana, originally named Adam. He was to be disposed of but instead was given to a newly wed couple who kept his name. He was then Adam Yuriev. But after what he was told, he left home and was confronted by two men on UED uniforms. They abducted him and brought him to a hanger where the mobile suit designed for him was kept and was then given a choice, to fight for the UED or to be killed on the spot. Hana lied and said he would, the second he entered his mobile suit though he opened fire on the two men and fled the hanger. He now lives in hiding from the UED often finding himself siding with the EAF when battles break out but refused to join the EAF permanently.
Personality: Despite all that has happened to him Hana is a very cheerful yet shy kid, he’s always kind and always does what seems right to him, he also has a split personality he calls Adam, it’s the inner warrior inside him that takes over whenever he climbs into a mobile suit or stuck in a fight, he is rude and battle crazy.
Anything distinctive?: Hana spends most of his time reading Manga and watching anime, his name ‘Hana Asakura’ is from a character in one of his favourite Manga books. And although he is only fourteen Hana is very knowledgeable and is a surprisingly good mobile suit pilot. Not as close as his counter part Adam though.
Mechanized Counterpart: Weißritter


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played by: Clyde Baneheart
Character's full name: Mark Pierce
Age: 28
Appearance:He is average height, around 5’7”, and of slight build. He wears a loose white t-shirt and blue jeans, with a brown leather jacket. All appear well used. His black military style boots have seen much wear. He has long red hair tied back into a ponytail. It’s less for style and more for the fact that he doesn’t have the money or inclination to get it cut. No facial hair though. He has a backpack that carries all his belongings. His most notable feature is his blindfold. It’s made of black cloth patterned with small, silver flowers.
Life Story:In SCE 27, his parents and fiancé were killed by UED soldiers intending to kidnap him for the Gifted Project. Shortly before, his abnormally strong psychic powers manifested, and this drew the attention of the UED after seeing him in the Non Reale championships. His family was rather poor, so they figured no one would notice if another family from the inner city slums was killed in ‘gang violence’. Mark sensed their coming though, and while he tried to get home in time to save his family, he was too late. He snapped, killing the two soldiers that were left to wait for him with his bare hands. The strange part was even though the two thugs had automatic weapons, neither of them landed a single shot on Mark, and none of his blood was found at the scene. The one thing that was missing was his fiancé’s favorite hair ribbon. It was black with a pattern of silver flowers.

After escaping the UED persuit, he stumbled upon some of the resistance fighters, and they told him what the UED's plan was for him. Apparently, he was to become the biological computer for a new highly advanced mobile suit, codenamed Morgan. The suit was loaded with the latest weapons and electronic warfare equipment, as well as the ability to transform into a fighter for a drastic increase in speed, due to all power from the reactor being diverted to the engines and forward weapons.
Personality: Usually fairly kind, but can be down right frigid, depending on how he sees you. He doesn't have a short temper, but once the fuse burns out, he isn't the guy you want to be around. That said, he isn't quick to anger, but will fight when threatened.
Anything distinctive?:His only major distinctions are that he has abnormally strong psychic abilities, allowing his extended sensory input, even to the point where he can see the future. Looking too far ahead, however, leaves him incredibly drained, and too weak to pilot a mobile suit, so he usually leaves it to a few seconds ahead. His enhanced senses also allow him to use the DRAGOON system on his mobile suit effectively. He is also strong in hand to hand combat because of his awareness.
Mechanized Counterpart: ADF-X02MS Morgan


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Character's full name: Anima Minazuki
Age:19
Appearance: User Image
His sword:
User Image
Life Story:Anima was a lab experiment, until one day: Anima was walking dwn a hallway to go to one of his tests on Planet Mars, deep underground. Anima saw a sword on the ground, left by a guard. He kept walking then he broke free from the two guards holding him. He then jumped backwards and picked up the sword. It was a gold hilt plated, stainless steel great sword. Anima picked it up and slaughtered all the Scientists and gaurds. He found his old clothes to be too small, but when he turned to leave to find some he was wearing the outfit he wears now.
Personality:Is very cold. Except when he gets to be your friend then he opens up more.
Anything distinctive?: Anima never leaves his sword anywhere. He always has it with him, and when he isn't fighting, he is training with it.
Mechanized Counterpart:Ash Saber


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Played by: Khlover333
Character's full name: Deane Asguard
Age:18
Appearance:
User Image
Life Story: Deane lived in the UED to his dismay. Deane mostly lived a sheltered life because unbeknownst to him his father worked in the military. This connection proved to be the most important thing in his life. One day the two men, which Deane found out to be military agents later, took him to a secrete facility. Deane was so little he had no clue what was going on, he was all but strapped to the chair when his father rescued him. These memories soon became suppressed and Deane just got back on his life’s track. Since Deane almost disappeared from record and his father pulled some strings Deane was also able to escape the draft. Well time passed and Deane decided to enter the Non Reale Cup where he placed in the top five (third). As he left the cup Deane was followed by two military workers after narrowly escaping he returned home. His arrival made his mother weep and leave the room. Now Deane father explained everything to him how he was in the military how Deane had avoided the brainwashing, the draft, and everything else there was to tell. There was a problem though after Deane’s impressive feat at the cup he could no longer avoid the draft. Deane knew that his father would try something and if he didn’t go, or there was a failed escape attempt there would be consequences for his father so he went. Here he went through the rigorous training and after a few months his father sent him a letter. It explained that his father had made him a top of the line custom Gundam and that the military would be utilizing his skill soon. With this Deane hatched a plan it was his time to keep the secrets. Deane requested to see the Gundam, this was granted only because he was the son of a scientist there. After some stolen intel on the Gundam , reconnaissance on the amount of security, and a swiped key to the Gundam, Deane proceeded to his dorm. That night Deane would rally a few others, hijack the Gundam and set off for the EAF headquarters to become a fighter in their army.
Personality:Deane is headstrong and thickheaded at times but he means well. He was lazy when it came to almost everything but now with the recent occurrence he seems more driven and less laied back. He has a strong sense of family and justice which lead him to the EAF side.
Anything distinctive?: Deane had a Non Reale Station in his house because of his dad. Though Deane thought it was just because they could afford it. His countless hours on it leaded to his placement in the cup and his early insight into gundams.
Mechanized Counterpart:Strike Gundam


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played by: Yath
Character's full name: Elzam V. Branstein
Age: 27
Appearance:
Elzam:User Image
Ratsel:User Image
Life Story: Elzam von Branstein is the eldest son of the Branstein family, a clan of influential aristocrats aboard the space colonies orbiting Earth. His pedigree from birth was not just a life of relative comfort on the home-front, but an expectation to be an excellent soldier -- the Bransteins, along with their cousin branch, the Garsteins, were the clan charged with protecting the colonies from attacks and maintaining their peaceful alliance with the Earth. His great loyalty and reknowned leadership made him the captain of the new EAF warship, the Kurogane.
Personality: He is very calm and colected, and is rarely angered, but when he is, his skill becomes greatly apparent. Despite this, he is gentle and treats his allies with respect when not on the battlefield, and is very honorable.
Anything distinctive?: He has a very 'hard' to see disguise, which he calls himself 'Ratsel Feinschmecker' Or Mysterious Gourmet'. It is a fitting title, as he is a master chef.
Mechanized Counterparts: Huckebein Mrk III Trombe, and the Kurogane.


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played by: Durban59
Character's full name: Althien Knoll
Age: 18 years
Appearance: User Image
Life Story: Ever since Althien was a kid, he was never treated with respect. Hated because he was an outgoing person, he eventually shelled out his emotions to the outer world. Because of this, he rarely shows emotion, and always did things on his own. On his 16th Birthday, he joined the Military in order to become a pilot for the EAF forces.
Personality: Not very outgoing, tends to mind his own business, but cares for other soldiers when they're in need of help.
Anything distinctive?: He loves music. He loves it so much, that during his free time, he plays his guitar to classic rock music
Mechanized Counterpart:Wild Wurger


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played by: Jesse TV
Character's full name: Kyosuke Nanbu
Age: 19
Appearance: User Image google the name
Life Story: Before entering the Earth Forces, Kyosuke (Kyo for short) had been an undisciplined kid with the surprising ability to learn anything quickly. Military training included. Now battle hardened, Kyo Was placed on a base near Tokyo. He remains there until he is sent away to some where. He even doesn't know.....
Personality: Obviously has emotions, but he has learned to hid them. When he's laughing though, or in a good mood, he does let some of it slip out. In battle. Anger consumes him, but he hides it.
Anything distinctive?: In a choice of a handgun, he always takes revolvers over clip pistols.


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played by: rehosukaga
Character's full name: Reo Wantan
Age:18
Appearance: User Image
Life Story:A lone machanic who loves tinkering with machines, he only had his dad who was one of the greatest mechanics in the world. Reo and his father worked on machines they had a great time. They lived in the desert where many machines came in with engine problems or when the steering wouldnt work. They fixed them all. One day Reo was injured during work on an engin and his arm was sucked into the turbine. His arm was replaced with a mechanic one.He later learned his mother was in the military and was MIA, so he decides to go into the army but his dad forbids him to join. He agreed and went back to work. Two months after this event, he saw one large mech arrive on a giant trolly. They fixed it to where it was better than ever. Soon the military comes in and ask to repair a small engine to a ship they were on. The soldiers noticed the large mech under the tarp and they had no way of hiding it, nor to stop the men. The mech was taken away. He asked the soldiers if he could join the military. They agreed. He also requested to use the mech, but they had to let the Major decide that. Two months later he passed the test to use the machine. He asked his dad if he could join the militarty to work with this mech since he passed the test to use it. His father tried to stop him but he rebeled and ran off to join the military.
Personality: He plays around but is serious on most events
Anything distinctive?: He always carries his lucky wrench
Mechanized Counterpart:X-21 Gigan mech mkI


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played by:Kamichi Sakuya
Character's full name: Kamichi Sakuya
Age:17
Appearance:
User Image
Life Story:Sakuya grew up living a pretty normal life. He did not get into battle until he was forced to, when people starting to die and his number of friends become horrificly low. He decided it was time that he try and save others. Joining the EAF Sakuya quickly became skilled in piloting Mobile suits. Eventually he was awarded with what became his only hobby in life. The Wing Zero Custom. He spends almost all his time either battling within it or sitting there customizing it's movements and energy output and other things to fit it to his exact liking. He is not social by any means and likes only one thing. His Gundam.
Personality: Anti-Social, Calm, Caring,Shy.
Anything distinctive?: He hates killing.
Mechanized Counterpart:Wing Zero Custom


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played by:Rukas
Character's full name:Angsk Revax
Age:25
Appearance:[x]
Life Story: Angsk was still very young when he was founded by the EAF for his amazing potential. Upon entering the military, they immediately put him straight into testing, checking his reflexes as well as his accuracy in combat. Passing with amazing results, he was sent to a hidden UED factory in order to gather information for the EAF. There, he found several Mobile Suits under construction. However, he was noticed, and was immediately under attack. He was forced to steal one of the UED's very own Mobile Suits.
Personality: Angsk is a very light-hearted, joyous person who gets a long with everyone. He despises making enemies and tries to do his best to fix any sort of problem he may get into. In combat, he is the morale boost of the group. He tries to cheer everyone up, even if the situation looks dim.
Anything distinctive?: Angsk was on of the top close quarters combat in the EAF. He was also known to have made the top 5 whenever the EAF held tournaments in accuracy. Angsk also has a large tattoo covering his back Left shoulder down to his Waist. This tattoo is said to be a mark left by his father before he died.
Mechanized Counterpart: ORX-013 Gundam Mk. V


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played by: Yath
Character's full name: (Model RTX-03XI-SN4) 'Rin'
Age: 9
Appearance: User Image
Life Story: Rin is an android that was specifcally created after a few years into the war to fight in it. She had been programed to be a sweet little girl out of battle, and a fierce warrior in battle... but, there was a failure in her creation, and she was sent to the scrap heap... But, she was activated mysteriously, and took one of the EAF's new (At that time) mobile units, the VF-1J Valkyrie. She traveled on her own, and had no real goal... that is, until her original objective had rebooted. She nows she must join the EAF, but, only knows of one ship: the Kurogane.
Personality: Somewhat silent, and quiet.
Anything distinctive?: She's an android, obviously, and due to the failure, she has no real personality.
Mechanized Counterpart:VF-1J Valkyrie


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played by: Aohiki-kun
Character's full name: Brittany Rose Germine
Age:21

Appearance:Brittany is a beautiful young caucasin woman. She is of average height, yet is full-figured and thin. Her blonde ringlettes fall just past her shoulder and frame her pale face, emphasizing her stunning blue eyes and pink lips.

Life Story: Brittany Rose Germine is the daughter of one of Burren's closest, and richest, friends and investors. Since a little girl, she was trained in the highest forms of technology and combat provided by UED. Pivitol to her training was the experimentation and eventual mastering of the Joy Helmet system since it was a prototype. On her sweet sixteen, her daddy bought her a custom GUNDAM
designed to Brittany's specifications and talents. At the age of twenty one, Brittany finally saw what her father's orginization was doing to humanity for what it was. Her father did not have the heart to brainwash her so she was able to escape with her Angleg to join the EAF at it's main headquarters.

Personality:Being as she was raised with all of the advantages of unlimited money and power, she is quite "high matinence." This flaw, though, does not obstruct her strong understanding and desire for justice. Over all she is a very strong and willful woman who doesn't take crap from anybody (but certaintly knows how to dish it.)

Anything distinctive?: Brittany's favorite mode of combat is the elegant sport of fencing, represented by her Gundam. She also enjoys tea, pearls, equestrian riding, and bossing people around.

Mechanized Counterpart:The beautacios Angelg.


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played by: Rhm
Character's full name: Robert J. Kinomoto
Age: 16
Appearance:
User Image - Blocked by "Display Image" Settings. Click to show.
Life Story: Robert became incredibly involved with the game that sealed his fate. Winning at many tournaments, he always wondered why none of his friends could control their characters with the fluidity he could. He just seemed to jump right into its skin. Then again, maybe he did know. Robert was a Newtype. Vastly superior in psychic power than any human, he could link with certain machines as easily as taking a walk. When he was abducted, his abductors quickly realized this and put him into a special program to train him for a suit: the GX-9902-DX.
Personality: Generally easy-going, but has a fierce temper if someone crosses the line.
Anything distinctive?: A long mark on the back of his fore arm marks him as a Newtype.
Mechanized Counterpart: The GX-9902-DX Gundam Double X


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played by:alex_xr
Character's full name:Emyr zaves
Age:25
Appearance:Emyr has brown hair and emerald green eyes. He stands at 6'2 and weighs around 190. He wears his sides miltary jump suit in less he is off duty when he wears jeans and a t- shirt. he is a bit musculer from his sword training but doesn't have a six pack or anything to show off.
Life Story: Emyr doesn't really know how he came to be in the army. He just knows that it is his duty to fight. He has always had a knack for games. He hopes that one day the war will end, but from the looks of it he knows it won't anytime soon. He questions himself if the war is really worth fighting but that is all he remembers ever doing - fighting.
Personality:He is rather intellgent. He is kind and loyal but finds himself questioning why he is in the miltary. (aka brainwashed.)
Anything distinctive?:He is good at swords as he has always loved fighting with them. He learned how to in a class.
Mechanized Counterpart: XR


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played by: Souno
Character's full name: Tchai Ete Stanton
Age: twenty seven?
Appearance: Blaze red, his hair waves like the licking flames of hell. The thin-set mouth is often pulled into a sneer parallel to the reflective band of metal set permanently over the area where his eyes were before the accident. His lithe cat-like body is chorded with sinewy muscle and laced with a lattice-work of scars both from lasers and old fashioned knives, swords, and bullets. He dons a dark cloak over his black wrap that has allows him to move freely and comfortably inside his suit. Gruff hands often rest at the sword he keeps strapped to his side, no guns for Tchai. He much preferred to watch his prey die.
User Image
Life Story: As a young child, Tchai grew up as a child of military. His father was closely associated with Von Burren during the early formation of his strike-force and soon got his sons into military schools and training. The two twins, Souno and Tchai, were enrolled into the space piloting program early on and were soon flying ships of their own before the advent of the GUNDAM suit.
Before they went into training for piloting the unwieldy machines, they were given some time on leave to rest up along with a few other promising soldiers who were being advanced in the ranks.
The two young teens were given the night on the town along with the small group of officers, and soon they were in an unfamiliar place to the two boys. Souno took full advantage, getting plastered and flirting with women all around the bar. Unfortunately he found a young woman that an EAF solider had been making-eyes with all night.
Tchai watched as the man caught up with his brother, unloading the contents of his stomach into the back alleyway. He stared in horror as the bottle cut into his brother's back, sending scarlet rivulets of blood down the edge of the flashing glass and down his brother's arm. His eyes were transfixed as the man slowly, and painfully, killed his identical twin and carted him off into the night, but not before turning on him and laughing maliciously as he removed Tchai's eyes. They never found Souno's body.
After a stint in several hospitals, and an interesting medical procedure for his vision ((covered below)) he was released as stable.
Tchai was initiated into the piloting program and graduated with top honors, his killing ruthless and unyielding.
Tchai's military career has advanced far since then. He is one of the top pilots for the UED, and has an extraordinary kill record. He is still hunting for his brother's killer, even though he knows the chances are slim.
Personality: After the butchering of his brother, Tchai withdrew from all of his friends and family. No amount of therapy could get through to him, and he would toss it off with a stony gaze, clipped answer, or simply a chilling silence. His personal life became null and void as his life slowly began to revolve around piloting and destruction. His heart has seemingly frozen over, and now he is the type of person who is more likely to kick a three-legged puppy licking at his shoe.
Anything distinctive?: Tchai can see using the metallic band laid across his upper face. The silver metal is a detection device that uses small sonic generators placed on each temple and wired directly into his brain to bounce sound off of objects and it creates an image that is sent to his brain through what is left of his optic nerve. This band of metal travels from a knob at each of his temples that control the frequency of sound, allowing him to focus his sight if it doesn't automatically focus itself. It travels along his eye sockets and over the bridge of his nose. This is removable but the process is long and painful, so it cannot fall off, but it can be removed.
Mechanized counterpart: 713 Shadow Blade


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played by: Morael S.O.L.
Character's full name: Gavin Lowe
Age: 22
Appearance: Gavin is just under six feet in height, with a decently muscular build and a caramel-ish skintone. His eyes and hair are both black; his face in general has a sort of Roman quality, with an edged nose and jaw. He's usually seen in his officer's uniform or a pilot suit.
Life Story: Gavin is simply a success story: The son of a UED researcher, he was able to enter the UED military academy and graduate near the top of his class. Thanks to his above-average piloting capabilities, he was assigned to a mobile suit team early in his career and managed to prove himself as an exceptional pilot. He was eventually assigned his own squadron. In the recent escape of the GUNDAMS, he was hired as the captain of the newest UED Battle Cruiser that would persue the Kurogane, and was given his own mobile suit as well.
Personality: Gavin is confident almost to the point of arrogance; he loves to show anyone else up, especially when it comes to piloting; but if someone does manage to to exceed him, he'll try his hardest to at least be their equal. He's pretty caring about his teammates and loves to talk with them.
Anything distinctive?: Gavin's father is one of the bigshots in the GUNDAM development project, so Gavin has access to some detailed information on the units. He was recently assigned to command the pilots of the GUNDAM mobile suits, and was given command of his own GUNDAM.
Mechanized Counterpart: XMS-02RE Varius Gundam, Dominion
 

Kind Stranger

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Kind Stranger

5,500 Points
  • Gaian 50
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PostPosted: Mon Aug 13, 2007 2:48 pm


~Table of Contents~
You are Here Post
Character Profiles
Military Units Info
Weaponry Database
Dice Battle System
Plot Summary


MILITARY UNITS INFO


DP is for the damage points inflicted by the weapons. Battle System Alter is for any temporary changing of rules in the system in whatever case of the unit. As for the "max" reference number, it's the maximum amount of aramaments that a unit can carry in between reloads and repairs.


Unit name: Strike Gundam
Armor type: Diranium
Weaponry System:
1.It has the usual machine guns on the space of the upper body between the shoulder and neck. (DP: 2/shell, roll 4)
2. He has two standard issue phase cannons that are similar to guns in appearance but they emit a phase burst instead of bullets. These run on their own battery. (DP: 10, roll 20, Buffer EP: +70, EP: 20)
3. He has a standard issue Phase sword that when drawn it emits a self sustained plasma current that when swung can rip through most material. This weapon also runs on its own battery but can be recharged when plugged back into the Gundam in its “sheathed” state. (DP: 50, roll 100)
4. The wings on its back create a distortion in the space around it taking in some power to emit a phase burst ((more than one shot)). This takes a small amount of time to gather energy ((about 30 seconds unless the power is taken from the core.)). (20 maximum shots, DP: 6/shot, roll 12, EP: 25)
5. Strike Gundam also promotes a experimental core that is said to be more efficient by increasing the energy output and the quality of the energy. This new core is to cope with the extra strain of emergency bursts when the wing cannons rely on the power of the core for and immediate shot. Excessive use of this leads to a temporary shutdown of most systems not including life support. (+25 EP/post, -10 HP/post, -30 hp could be converted to 1 disabled weaponry.)

Anything Distinctive?: Strike Gundam is a custom build you will not find another like it. This Gundam is fully functional and custom down to the wings on its back Also, The insignia of whatever side the Gundam is on will be on the outer part of where the core is located.
Pictures

Standard Appearance:
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With weapons weapons:
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Unit name: Huckebein Mrk III R
Image:User Image
Armor type: Diranium
Weaponry System::
60 mm Vulcan Guns: (DP: 2/shell, roll 4)
In the head there area a pair of small-calibur guns.
Roche Saber: (DP: 50, roll 100)
This is a high powered beam saber for melee combat.
Multi-Trace Missile: (max 50, DP: 3/missile, roll 6)
There are missile launchers mounted on the pods on the mech back. The missiles can be fired to create an area saturation effect to hit multiple enemies at once.
Fang Slasher: (DP: 10, roll 20)
These is a four-blade "wheel"-like weapon that gives off electricity. It is stored in the mech's left arm. It can be used as a manner similar to a shuriken for mid range attacks.
Graviton Rifle: (DP: 55, RANDOM NUMBER 110, EP: 30, HP: -5)
The Huckebein MK III carries a Graviton Rifle with it for using great firepower on any opponent. It is basically a scaled-down version of the G-Impact Cannon, smaller and much less powerful, but can fire more frequently as a result.

Anything Distinctive?: The Main Distinct thing about this Mech is that it is has colored differently, and Elzam always refers to it as Trombe.

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Unit name: Gundam Double X (v. 2.0)
Armor type: Diranium
Weaponry System: Head Vulcan X2 (DP: 2/Vulcan), Breast Launcher X2 (max 4, DP: 10/Missile, roll 20), Twin Satellite Cannon (DP: max 175 (depending on distance from source), RANDOM NUMER 1 through 350 for each affected, EP: instant 0), Hyper Beam Sword (DP: 50, roll 100), Minovsky Wings of Light (DP: 10, buffer HP: +100), Optional Buster Rifle (DP: 50, roll 100, EP: 15), Bits (25, DP: 10/Bit). The Satellite Cannons are powered by the super-microwave installation on the moon's surface, and can fire devastating blasts. It can only be accessed by a Newtype.
Anything Distinctive?: The Minovsky drive system it has creates "wings of light" as a side effect. These can be used to block attacks and even to attack themselves.
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Unit name: Shift Gundam (for Newtype)
Armor type: Diranium
Weaponry System:
1. Cutting Blades (DP: 10, roll 20)
2. Anti-Air machine guns X2 (DP: 4/shell, roll 8 )
3. Beam Shot Rifle (DP: 10, roll 20, EP: 10)
4. Beam Saber (DP: 50, roll 100)
5. Bits (12, DP: 10/Bit, roll 20)
6. Mega Particle Deflection System (Buffer HP: 120, EP: 21)
7. Transfigural System Stages with Claw Beam Cannon (DP: 50, roll 100, EP: 17) on Stage 2, and incredible speed on stage 3 (Damage probabiliy-10% - damage ratio: 45% to 55%).
Anything Distinctive?: It's all red, and has 3 transformation stages.
Images:
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Stages 1 through 3 from left to right on the bttom:
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Unit name: Kurogane
Armor type: Diranium
Weaponry System:
120mm Machinegun Cannons (DP: 6/machine gun cannon, roll 12; buffer HP (deffensive measures): +6/machine gun cannon, roll 12)
Using the mounted turrets surrounding the ship, the Kurogane fires near-endless rounds of bullets at enemy targets within close promixity of the battleship, as a last defensive option. Rarely used as an offensive weapon.
VLS Homing Missiles (DP: 10/missile)
A set of long-range missiles are fired from the portside of the Kurogane, intended for supporting allied mechs during sorties.
Torpedo Launcher (DP: 10/torpedo)
Stored close to the Kurogane's interchangable bows, these are the primary armaments used whenever the ship is submerged.
Sub Guns (max 2, DP: 50/gun, roll 100)
Located on the port and starboard extremities of the Kurogane, four twin-barreled solid-firing cannons is the battleship's secondary wepons, mostly to attack targets with barriers against energy attacks.
Impact Cannons (DP: 50, roll 100, -DP for every onject destroyed in line of fire)
Located on the deck of the Kurogane, these twin-barreled beam cannons are the battleship's main weapon, built to destroy mutiple targets in its line of fire.
Titanic Drill (DP: 200, RANDOM NUMBER 1 through 400)
At the Bow of the Kurogane is a huge drill, capable of peircing through most known materials, the battleship's true main weapon, it is only used against targets the same size as the ship.


Anything Distinctive?: Unsurprizingly, seeing as it's Elzam's ship, the Kurogane is painted with the same color sceme as Trombe.
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Unit name: Bloodfin (Damage probability-10% - damage ratio: 45% to 55%)
Armor type: Diranium
Weaponry System:
1. Missile Pods (max 50, DP: 3/missile, roll 6): Small carpet missile carriers, used normally to take out large numbers of close together enemys. These are attached to either shoulder of the Gundam.
2. Beam Saber (DP: 50, roll 100): Attached to the left arm, this saber is used to slice through opponents at close range.
3. Beam Machine Gun (max 15, DP: 5/beam blast, EP: 5/beam blast): Attached to the right arm. Works the same as a regular Machine Gun, though it fires energy blasts instead.
4. Gatling Cannon: A rapid fire soft-point weapon, Equipped under the chest of this Gundam are two massive Gatling Cannons. (10 max, DP: 10/blast, EP: 8/blast)
Anything Distinctive?:Has exceedingly powerful movement systems, allowing it to go at much higher speeds than some other Gundams, due to low number of armaments.
Image Is a fairly plain and unadorned Gundam. Its shape is exactly humanoid, and the only distinguishing feature about it, is the shoulders, which house the Rocket Pods. The shoulders each have a blade coming off the outside, which goes straight up in the air, seemingly guarding the head against attacks from the side. The entire Gundam is painted Red and Black.

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Unit name:XR
Armor type:( Diranium
Weaponry System: 2 beam sabers (2, DP: 50, roll 100), 1 machine gun (DP: 2/shell, roll 4), 2 missle launchers from sholder (4, DP: 6/missile), 2 beam rifles out of left wrist (2, DP: 10/shot, roll 20, EP: 5/shot).
Anything Distinctive?: XR On the gundams chest
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Unit name: PTX-015-R Wild Wurger
Armor type: Diranium
Weaponry System:
3-Barrel Gatling Cannon
Mounted on the Wild Wurger's left arm, it fires a three-barrel gatling gun cannon.
M90 Assault Machinegun (DP: 2/shell, roll 4)
This basic assault rifle, with a grenade launcher mounted on the bottom of the gun barrel, is made for quick hit and run strikes.
Steel Sword (DP: 30, RANDOM NUMBER 60)
A metal blade made in the shape of a katana, this weapon is stored in the 3-Barrel Gatling Cannon and can cut through metal with ease.
Stag Beetle Crusher (DP: 10, roll 20)
This two-prong crushing weapon mimics a stag beetle's crusher, mounted on the right arm. It can also be used as a smacking weapon, aside from primarily being a crushing tool.
Victim Beak (HP: -70, Battle System alter. Damage probability- 10% - damage ratio: 45% to 55%)
The Wild Wurger can purge all of its Jacket Armor and expand its wings to enter its High Mobility Mode.

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Unit name: 713 Shadow Blade
Armor type: Diranium
Weaponry System:
Homing Missiles Missiles that seek a specific target, launched from the left forearm
Beam Rifle (DP: 10, roll 20; EP: 5/shot) High-powered long range energy weapon. Using high-proton particle beams, they pierce most early armor with ease.
Steel Sword (DP: 30, RANDOM NUMBER 1 through 60) A metal blade made in the shape of a katana, this weapon is stored in the right arm, between the prongs of the Crusher
Stag Beetle Crusher (DP: 10, roll 20) This two-prong crushing weapon mimics a stag beetle's crusher, mounted on the right arm. It can also be used as a smacking weapon, aside from primarily being a crushing tool..
Spiegel Blades (DP: 30, RANDOM NUMBER 1 through 60) Large blades that may be folded back and used in a variety of ways
Heat Saber (DP: 50, roll 100) Similar to the beam saber, though these particles are constantly fed through a loop to make them super-heated and able to cut through beam shields
BUG (20 max, HP: 20, DP: 10, roll 20; 5 child bugs max/BUG - HP: 10, DP: 4/post, roll 8 - can infiltrate mobile suits and continuously destroy during battle when makes contact) An automatic killing machine created to wipe out the majority of the unworthy human race. These self-controlled small flying machines can slice through buildings and mobile suits. It can also deploy "child BUGS" to enter small spaces
Anything Distinctive?: It looks very similar to the Wild Wurger. This GUNDAM is painted black entirely except for small mirrored patches along its chest as to reflect stars and give some small visual camouflage, although this is becoming more obsolete as the technology has advanced. They have also equipped this with a neuro-link so as to accommodate Tchai and his slight disability and make it easier for him to operate. The band over his eyes allows him to see what the GUNDAM sees and this allows fluidity before unknown.
Image The hulking black and mirrored mass of the Shadow Blade is unmistakable. Tchai's signature ship, it has been personalized to fit his every need, and is equipped by many swords and blades so as to engage in melee combat and catch other pilots off-guard. His crushing arm is capable of rending most metals to flatten bits. This powerhouse mech has been designed for combat with the, never-used, option of rapidly retreating.

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Unit name: Alteisen
Armor type: Diranium
Weaponry System:
1. Autocannon: (max 3/post each, DP: 10/fire, EP: 10/fire)
Twin revolver on the waist, a strange, uncommon weapon for a mech.
2. Revolver Stake: (Battle System Alter: damage probabiliy+10%)
His distinctive right arm has a revovler on it and a stake. When the stake is thrust into the opponent, the revovler fires, hitting the internal systems.
3. Z-saber: (DP: 50, roll 100)
Has a Strange version of the phase sword. This can be switched to take on various elemental properties such as fire
4. Heat Horn: (DP: 30, RANDOM NUMBER 1 through 60, EP: 20)
Has a horn on it's head which can be shocked to heat up, is good for surprise attacks from below.
5. Telsa Drive: (Battle System Alter: damage probability-10% - damage ratio: 45% to 55%)
A small experimental flight unit - a non-booster system, is mounted inside the back of the Alteisen (Alt for short) which gives it good "HummingBird" movements. While not built for speed, It allows the user to fly in any direction.
6. Heavy claymore: (DP: 6/shell, roll 12)
It is the two shoulder pads on the Alt, they fire out blast-propelled Titanium Balls.
Anything Distinctive?: The Alteisen has a Distinctive shape that is more "chubby" than most other units. This makes it a bigger target, but can allow it to do one hell of a Gravity-propelled slam.
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Unit name: Blue Rose
Armor type:Titanium (around the head, legs, and arms) Diranium (Around the pilot or abdomen)
Weaponry System:
Cutting Blades: (DP: 10, roll 20) Typically coated with either Gundarium or diamond, these blades are short and used for close range.
Machine Gun: (DP: 2/shell, roll 4) A hand-held rapid fire rifle, typically expelling armor piercing hard-points.
Missile Launcher: (max 50, DP: 3/missile, roll 6) Hard point armor piercing explosive shots commonly used for assault carriers
Heat Rod: (DP: 50, cancels beam shields) Flexible so as to be more like a whip than a rod, these rods are constantly fed through a loop to make them super-heated and able to cut through beam shields
Beam shield / Beam rotor: (Buffer HP: +60; DP: 50, roll 100; Battle System Alter: damage probability-20%, damage ratio: 40% to 60%; all moves use EP: 20) Based on the same principles as the beam sabers, these block physical attacks and can also burn through armor. The beam rotors have been utilized for propulsion.
Micromissle Pod: (max 70, DP: 2/missile, roll 4) Fire small missiles in excess
Fighting Knuckle: (DP: 10/punch) Extremely hard boxing-glove type hand weapons.
Anything Distinctive?: Pink stripes across the legs and helmet.
Image User Image - Blocked by "Display Image" Settings. Click to show.

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Not available
Unit name: GaoFar
Armor type: Titanium
Weaponry System:
Claw Arm: A claw covers GaoFar's hands, causing extra damage
Beam Saber: High-powered close range energy weapon. Using high-photon particle beams, they cut through most early armor with ease
Vulcan Gun: A rapid fire medium range rifle

Anything Distinctive?: GaoFar can go under 'Final Fusion' to Transform into... GaoFighGar! Final Fusion!
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Unit name: GaoFighGar
Armor type: Diranium
Weaponry System:
Protect Wall: Employs GaoFighGar's ("Protection") left hand, boosted with a Program Ring. Narrow energy weapons fired at this barrier will be focused, traced into the shape of a pentagram and fired back at the target. It has also been used to blow away sea water to expose a submerged opponent (in shallows), and can be activated around GaoFighGar's entire body.

Broken Phantom: GaoFighGar's ("Destruction") upper right arm spins clockwise at high speed while its fist spins counterclockwise, which it then aims and launches at the target, causing heavy piercing/penetrating damage. Generally, the upper arm automatically returns to its socket. There are at least two variations on this, both used against Pasdar. In the first, the arm is launched first then begins to spin, and in the second, the arms spins against something before being launched. The second was effective against Pasdar's Zonder Barrier.

Drill Knee: Using GaoFighGar's "expanding" drill model that drives further into the enemy. High-velocity lunge at the enemy using one of GaoFighGar's knee-mounted drills. An effective close range attack or an attack of desperation

Hell and Heaven: The Final Blow. It's method is to utilize all of the destructive energy in the right hand to blast through the enemy and all of the protective energies of the left hand to grasp the Zondar Core. This attack is very stressful to the user and can cause permanent damage through excessive usage. The words Gai mumbles before the attack are "Gemu Giru Gan Goh Gufo."
Shin Hell and Heaven: The True Final Blow. It's method is to utilize all of the destructive energy in the right hand to blast through the enemy and all of the protective energies of the left hand to grasp the Zondar Core. The words Gai mumbles before the attack are "Gemu Giru Gan Goh Gufo." The User does not appear to take damage from using this.
Goldion Hammer: Capable of reducing a Zondar Robot to its atomic particles with an ultra gravity shock wave (Really! The mass of the head is that of a black hole), the Goldion Hammer is no toy. When Fully equipped with both the Hammer and the MargHand, GaoFighGar can do 'Hammer Hell' (driving a 'nail' into the Zondar Core) and 'Hammer Heaven' (yanking the Core free), then finally finishing with "Hikari Ni Nareee!" (Become the Light!!).

Anything Distinctive?: The weapons from GaoFar are ejected before Final Fusion
ImageUser Image
Author's note:
See, the three things needed for Final Fusion besides the GaoFar are:
Drill Gao II
Stealth Gao III
Liner Gao II


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Unit name: XMS-02RE Varius Gundam
Armor type: Diranium
Weaponry System: M8F-SB1 "Shorty" beam rifle x 2 (DP: 10/shot, EP: 5/shot); Striker Weapon System
Sword Striker ver.2: "Panzer Eisen" shield (mounts rocket anchor x1 (DP: 6, roll 12), "Midas Messer" beam boomerang x1 (DP: 10, roll 20)) x2(HP: 30 each before destroyed/disabled); "Schwert Gewehr" anti-ship sword x1 (DP: 50, roll 100)
Launcher Striker ver.2: Combo weapon pod (120mm anti-ship vulcan (DP: 2/shell, roll 4), grenade launcher x2 (DP: 5, roll 10)); "Agni" mega beam cannon (DP: 60, RANDOM NUMBER 1 through 120)
Aile ver.3: Railgun x2 (max 10, DP: 10/projectile, EP: 4/projectile), firelinked, mounted on wings; "Fragarach" anti-ship sword x2 (DP: 50/slash), mounted in recharge racks in wings
Anything Distinctive?: The unit possesses a deirvative of Variable Phase Shift Armor that allows it to change color schemes "on the fly" while providing no added defense.
Image
Varius Normal
Varius Sword
Varius Launcher
Varius Aile

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Unit name: DCSMH-02 Valsione
Armor type: Diranium
Weaponry System:
Divine Blade: (DP: 10, roll 20)
A basic sword used for melee combat.
Hyper Beam Cannon: (DP: 20, RANDOM NUMBER 1 through 40, EP: 14)
A large beam cannon summoned into the Valsione's hands, firing large beam shots.
Psycho Blaster: (DP: EP, RANDOM NUMBER 1 through 2XEP, EP: depends)
A very powerful attack, capable of hitting mutilple enemy targets. Several bursts of energy originate from the Valsione and expand in a spherical area, damaging all enemies within the weapon's range. While very different technologically, its use is very similar, but less powerful, than the Cybuster's Cyflash attack.
Beam Rifle: (DP: 10, roll 20, EP: 5)
High-powered long range energy weapon. Using high-proton particle beams, they pierce most early armor with ease.
Cross Smasher: (DP: 100, RANDOM NUMBER 1 through 200, EP: 70)
The most powerful attack of the Valsione, it fires a pair of different coloured beams that spiral around each other into an enemy with a drilling effect.

Anything Distinctive?: The one thing about this mech is that it's face is made with not only realy looking hair, but a covering that looks like human skin, which emotions reflect the pilot's emotion.
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Unit name: Dominion
Armor type: Diranium
Weaponry System:
Positron Blaster Cannon x2 (DP: 100/cannon, RANDOM NUMBER 1 through 200, EP: 20/cannon)
These are the Dominion's main weapons, mounted in the "legs." They're used with caution due to the massive amounts of gamma radiation released upon firing.
Twin-barrel Beam Cannon x2 (DP: 50/cannon, roll 100, EP: 10/cannon)
These fire high-energy beam shots, two per gun. They're considered much safer than the Positron Cannons.
Railgun x2 (DP: 10/projectile, roll 20, EP: 4/projectile)
These fire metal slugs at extremely high speeds, but use up a fair amount of energy.
Missile Launchers x20 (DP: 3/missile, roll 6)
These are mounted in the "tail fins" and wings of the Dominion, and usually fired as a close-range surprise.
60mm Multi-barrel CIWS x16 (DP: 6/gun, roll 12, Buffer HP (for deffensive measures): +6/gun, roll 12)
These, mounted eight per side, are close-range defensive measures.
Positron Reflector x2 (Buffer HP: +150, EP: 30)
These are capable of blocking almost anything thrown at them, but they require a high amount of energy to sustain.
Anything Distinctive?: The Dominion features a pair of "legs" at the bow; they contain the Positron Blaster Cannons and the mobile suit launch catapults.
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Unit name: Weißritter
Armor type:Diranium
Weaponry System: Beam cannon x3 (DP: 10, roll 20, EP: 4) (mounted in left arm)
Ochstan Launcher (DP: 6/shot, roll 12, EP for beams: 2/shot) (can fire both solid rounds and beams, hand-carried in use)
Beam Saber (DP: 50)
Split Missile Launcher (DP: 3/missile) (Optional)
Anti-Beam Coating (vs beams, Buffer HP: +60)
Compact Tesla Drive (Battle System Alter: damage probability-10%, damage ratio: 45% to 55%) (mounted on back to give flight abilities)
Anything Distinctive?: The Weißritter is a lightly armoured high-mobility assault unit.
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Unit name: ADF-X02MS Morgan
Armor type: Diranium
Weaponry System:
MMI-RD11 Aerodynamic Shield x 1 (HP/DP: 100, only enabled in 50% of posts) Standard mobile suit shield, except made more aerodynamic for flight. Contains 3 DRAGOON funnels.
MMI-GAU25A 20mm CIWS x 2 (DP: 2/gun, roll 4) Vulcan guns mounted in head.
M106 Amfortas Plasma Beam Cannon x 2 (DP: 55/cannon, RANDOM NUMBER 1 through 110, EP: 30/cannon)The two massive cannons on his back. These have enough firepower to severely damage battleship armor. 1 DRAGOON funnel is stored in each.
MA-7B Super Fortis Beam cannon x 2 (DP: 50/cannon, roll 100, EP: 10) (Fighter Mode Only) The power loss to the thrusters in fighter mode changes the classification of the twin cannons facing forward, drastically dropping their firepower.
MMI-GAU2 Picus 76mm Machine Gun x 2 (DP: 2/shell, roll 4) (Fighter Mode Only) Forward facing machine guns for air-to-air combat.
MA-M941 Vajra beam saber x 2 (DP: 50/saber) Beam sabers mounted in both shoulders. Shoulders also contain 2 DRAGOON funnels.
MA-BAR70 High-Energy Beam Rifle x 1 (DP: 10, roll 20, EP: 5) Standard anti-suit beam rifle. This also contains the last DRAGOON funnel, mounted underneath the barrel.
DRAGOON System Funnels x 8 (DP: 10/funnel, roll 20) 8 Funnels are mounted inside the armor of the mobile suit.
Mirage Colloid (EP: 5/post) (Non Weaponry) Cloaking device that renders the mobile suit invisible to most methods of detection including IR, Radar, and visual scanning.
ECM Pod (EP: 5) (Non Weaponry) Disrupts missile tracking systems.
Anything Distinctive?: This mobile suit can transform between a Fighter Jet mode and a Mobile Suit. Weapons marked Fighter Mode can only be used while in Fighter Jet mode, and no others can be used, except the Beam Rifle, Mirage Colloid, and the ECM jamming pod. It contains a nuclear reactor for its power supply, to compensate for the immense power needs of the DRAGOON, Mirage Colloid, ECM, and plasma cannons.
Image As the Savior, except black. I'll get a better image once I complete the model. The DRAGOON pods are hidden inside the suit, and armor orifices open to release them.
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Unit name: X-21 Gigan mech mkI
Armor type:Heavy Diranium and other metals
Weaponry System:
pad for missles (max 64, DP: 3/missile, roll 6)
a large cannon (DP: 50, roll 100, EP: 20)
1 beam cannon (DP: 30, RANDOM NUMBER 1 through 60, EP: 10)
Beam sword (DP: 50, roll 100)
machine gun (DP: 2/shell, roll 4)
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Unit name:Wing Zero Custom (Battle System Alter: damage probability-10%, damage ratio: 45% to 55%)
Armor type:Diranium
Weaponry System:
Twin Buster Rifle (DP: 50, roll 100, EP: 15), Beam Sabers x2 (DP: 50, roll 100), Head vulcans (DP: 2/gun, roll 4)
Anything Distinctive?: Two Large angel wings. Light Armor, High Mobility.
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Unit name: ORX-013 Gundam Mk. V
Armor type: Diranium Composite
Weaponry System:
1. Spiegel Blades (DP: 30, RANDOM NUMBER 1 through 60)[ Can be extended from the Right Arm ]
2. Rocket Anchor (Damage probability+10%) [ Launched from Mk. V's Shield ]
3. Laminated Armor (Buffer HP: +75, EP: 30) [ Installed onto the Shield ]
4. Heat Saber x2 (DP: 50, roll 100, cancels beam shields) [ Are holstered in sockets on the Back ]
5. Scattering Mega Particle Cannon (DP: 60, RANDOM NUMBER 1 through 120) [ Mk. V's Long-Range Weapon ]
6. Anti-Armor Penetrator (DP: 10, roll 20) [ Fired from two Launchers on the Shoulder ]
7. Positron Reflector (Buffer HP: +150, EP: 30) [ Activated from within the Cockpit ]

Attachment: 3 Missile Pod Launcher [ Replaces his Shoulder Launchers ]

Anything Distinctive?: Upon stealing this Mobile Suit, he replaced the Bluish paint on it to a Dark Crimson. On the bottom of his shield, he painted on a Black Hand with a Whip forming a circle. The reason for the symbol is unknown.
Image: [x]

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Unit name: VF-1J Valkyrie
Armor type: Titanium
Weaponry System:
Heavy Vulcan Gun: (max/post 5, DP: 10, roll 20)
A rapid-fire, long-range rifle.
Heavy Missle Pod: (DP: 5/missile, roll 10)
Fire larger missiles in excess.

Anything Distinctive?: The VF-1J has the ability to transform into three different models, the Battroid, the GERWALK, and the Fighter.
Image
Battroid:
User Image
Fighter:
User Image
Gerwalk:
User Image


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Unit name: Ash Saber
Armor type:Duranium
Weaponry System:
2: Rochet Anchor: (DP: 10, ability takes effect with DP, roll 20) Fired from shoulders, opening up.
2:Close-In Weapon System (max/post 5, DP: 10, roll 20, EP: 5)(CIWS)
1:Anti-Ship Sword: (DP: 65, RANDOM NUMBER 1 to 130, EP: 5/post) Equpped to a sort of Mechanical Scabbard on his back.
1:Shot Lancer (DP: 20, RANDOM NUMBER 1 to 40)
1:Hyper Beam Sword (DP: 50)
Anything Distinctive?: A huge slash mark running down the left arm. Didn't have mechanics take it off. Dosn't effect anything.
ImageUser Image
Anti-Ship Sword:
User Image

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Unit name: SMSC Angelg
Armor type: Diranium
Weaponry System:
Shadow Lancer
The Angelg shoots several green darts from the shield on its left arm.
Mirage Sword
The Angelg takes out a beam rapier and stabs the enemy several times in a fury.
Illusion Arrow
The Angelg takes out its bow and shoots a blue arrow at the enemy. While the arrow flies, it leaves behind a trail of blue dust.
Mirage Sign
The Angelg takes out its beam rapier, and does five slashes on the enemy, which creates a pentagram. It then finishes it off by doing a final vertical slash.
Phantom Phoenix
The Angelg pulls out its bow and readies an arrow. It is charged up, which shoots a pink arrow. As the arrow is about to hit the enemy, it turns into a phoenix, and rams through the enemy. This is the Angelg's strongest attack

Anything Distinctive?: It seems to be more... expensive looking than any other mobile suit.
ImageUser Image  
PostPosted: Tue Aug 14, 2007 11:16 am


~Table of Contents~
You are Here Post
Character Profiles
Military Units Info
Weaponry Database
Dice Battle System
Plot Summary


WEAPONRY DATABASE


A special thanks to Morael S.O.L. for his information on Gundam SEED armaments


Common Armaments

> Head Vulcan: Used on most mobile suits, these are low-powered guns mounted on the headed of suits
> Machine Gun: A hand-held rapid fire rifle, typically expelling armor piercing hard-points. First usage: MS-06 Zaku II
> Bazooka: A large, hand-held barrel typically expelling explosive rounds. Most travel on one way path, but has been modified on mobile suits for heat-seeking or remote control. First usage: MS-06 Zaku II
> Cutting Blades: Typically coated with either Gundarium or diamond, these blades are short and used for close range. First usage: MS-06 Zaku II
> Vulcan Gun: A rapid fire medium range rifle
> Gundam Hammer: A large, ball and chain type weapon used for medium range combat.
> Missile Launcher: Hard point armor piercing explosive shots commonly used for assault carriers
> Anti-air Machine Guns: Hard point armor piercing shots commonly used for assault carriers
> Gatling Cannon: A rapid fire soft-point weapon typically used by ground troops
> Hand Grenade: [/iSoft-shell explosive remote detonated devices very similar in shape and design to personal use hand grenades
> Torpedo Launcher: Large underwater air propelled rockets. Used only for the MSM-07E Z'Gok E
> Panzer Faust: UNCONFIRMED. Believed to be some sort of large shotgun
> Hand Missile Unit: Finger mounted missiles that are computer controlled
> Missile Pod: Small carpet missile carriers
> Mine Dispenser Pod: Designed for space combat, these pods drop mines that are triggered to explode with a small nuclear charge when something gets in close proximity
> Hide Bomb Dispenser: These mines utilize a simple cloaking device so as not to be visible on radar. As a result, they are slightly less powerful then the above mines
> Micromissle Pod: Fire small missiles in excess
> Spiegel Blades: Large blades that may be folded back and used in a variety of ways
> Army Knife: A small knife houses within a suit's arm
> Homing Missiles: Missiles that hone in
> Rocket Anchor: A small grappling weapon fired on a line, usually from a shield, to seize a ranged opponent
> Close-In Weapon System (CIWS): Low calibur guns with a high rate of fire. Usually mounted in mobile suits, though some warships feature versions with higher caliburs
> Gun-Launcher: Large, bulky weapon similar in concept to a railgun, but capable of firing high-explosive and armor-piercing rounds
> Laminated Armor: Armor segments made up of a single piece. Provides some resistance to beam weapons
> Railgun: A weapon that uses electromagnetic forces instead of gunpowder to fire its rounds. Capable of firing at extremely high velocities

Beam Armaments


> Beam Saber: High-powered close range energy weapon. Using high-photon particle beams, they cut through most early armor with ease. First usage: RX-78 Gundam
> Beam Rifle: High-powered long range energy weapon. Using high-proton particle beams, they pierce most early armor with ease. First usage: RX-78 Gundam
> Mega Particle Cannon: Using sonic wave enhanced high-proton particles shells, this weapon is large, cumbersome, and immensely powerful. First usage: Zeon mobile armor
> I-field Barrier: Using ion particles, this shield is standard with most mobile suits as it does the best for deflecting beam weapons.
> Beam shield / Beam rotor: Based on the same principles as the beam sabers, these block physical attacks and can also burn through armor. The beam rotors have been utilized for propulsion.
> Hyper Bazooka: Similar to the Mega Particle Cannon, the weapon utilizes high-proton energy shells, but may fire at a faster rate than the Cannon. First usage: RX-78 Gundam
> Beam Javelin: High-powered particle armor piercing weapon designed for medium range combat. First usage: RX-78 Gundam
> Hyper Hammer: A concentrated particle beam version of the Gundam Hammer
> Beam Spray gun: Fires a spray or particle beams much like shot-gun, though typically it's a rapid fire weapon
> Heat Hawk: Typically used by Zaku II suits, these are small, particle beam based machete-type close range weapons. The particle beams in any Heat weapon are constantly fed through a loop to make them super-heated and able to cut through beam shields
> Heat Rod: Flexible so as to be more like a whip than a rod, these rods are constantly fed through a loop to make them super-heated and able to cut through beam shields
> Heat Saber: Similar to the beam saber, though these particles are constantly fed through a loop to make them super-heated and able to cut through beam shields
> Beam Machine Gun: Beam particle concentrated rapid fire shots
> Anti-air Beam Gun: Beam particle concentrated into high-powered anti-aircraft blasts
> Beam Gun: Single hand, low-strength beam pistol
> Scattering Mega Particle Cannon: Super-charged particle cannon whose beam scatter in a designated pattern to hit multiple targets
> Beam Shot Rifle: The sniper rifle of a mobile suits
> Beam Tomahawk: A low-grade particle beam weapon
> Variable-Speed Beam Rifle: A beam rifle whose shots are capable of piercing beam shields
> Beam Tonfa: High-speed close combat melee devices shaped like real tonfas
> Gigantic Magnum: A high-powered energy pistol
> Beam Scythe: A large beam scythe. Used by Gundam Deathscythe
> Beam Boomerang: A boomerang-shaped beam saber that will return to the user when thrown
> Anti-Ship Sword: A large solid sword with a beam edge. Can easily slice through a mobile suit and carve through a ship's hull, but difficult and awkward to use

Miscellaneous


> Bits: Telepathically controlled units only available to Newtypes. They are typically simple so that the pilot can control them without much thought. Though a mobile doll Bit is not unheard of, they are mostly small orbs outfitted with either lasers, guns, explosives for Kamikaze, or even shield generators
> Folding Bazooka: Modified hard-point bazooka for compact transport
> Folding Shield: Modified shield, beam based or not, for compact transport
> Atomic Bazooka: A cumbersome and powerful bazooka utilizing archaic atomic technology. A suit who wields this requires a full cooling system and heavy armor to protect it from itself. First used for the RX-78GP02A Gundam Physalis
> Wired Claw Arm: A titanium wired medium range claw
> Raketen Bazooka: UNCONFIRMED. Presumed to be a desert bazooka
> Plasma Leaders: Electromagnetic interference weapon. Presumably to shut down major functions of electronic devices
> Vulcan Pod System: UNKNOWN. Any input would be greatly appreciated
> Funnels: Similar to bits, these radio controlled devices are usually equipped with small beam cannons
> Tentacle Rod: Utilized by the Rafflesia, these are saw-tipped tentacles of deadly accuracy
> Shot Lancer: A melee combat device mounted on the arm to be used pile-driver style
> Shot Claw: Wire-guided weapon that can be outfitted to fit beam cannons, grappling claws, and beam sabers
> Sonic Blast: A sound wave powered blast that can knock over most suits
> Anti-Armor Penetrator: Knife-shaped explosives driven by small rockets, designed to pierce armor and then detonate.
> Anti-Beam Coating: A special coating that can deflect beams. Can absorb a limited number of shots before needing to be re-applied

Special


> FXA-08R Mega Rider: A unique support vehicle used for carrying mobile suits. Similar to a motorcycle, it it also equipped with a mega launcher cannon
> Mega Particle Deflection System: A large shield which deflects and redirects incoming particle beams
> Fin Funnels: Remote controlled weapons which can also generate a protective barrier. Used only on the RX-93 NU Gundam
> BUG: An automatic killing machine created to wipe out the majority of the unworthy human race. These self-controlled small flying machines can slice through buildings and mobile suits. It can also deploy "child BUGS" to enter small spaces
> Minovsky Wings of Light: A side effect of the Minovsky drive system, these visible anomalies can block attacks and slice through enemy mobile suits
> Shining Shot: Commonly know as Shining Finger. A high temperature grasp that, used correctly can decapitate a rival with a single blow. Utilized by Shining Gundam
> Shining Shot V. 2: Commonly know as Burning Finger. A high temperature grasp that, used correctly can decapitate a rival with a single blow. Utilized by Burning Gundam
> Fighting Knuckle: Extremely hard boxing-glove type hand weapons. Used by Gundam Maxter
> Dragon Claw: Extendable claws that may be outfitted for fire-breathing
> Feilong Flags: Multi purpose weapons used as shields, spears, or tactical weapons. Used by Dragon Gundam
> Rose Bits: Bits designed to look like rose heads
> Chevalier Saber: A thin version of the beam saber
> Graviton Hammer: A huge mace-like ball on the end of a beam chain. Used by Bolt Gundam
> Messergranz: A chameleon-like stealth device that mirrors the surroundings
> Beam Hoop: A hoola-hoop like beam device that can be used in a variety of creative ways
> Beam Ribbon: An elegant beam ribbon that can wrap and trap or cut enemy suits. Used by Nobel Gundam
> Berserker System: Draws out 120% of the users latent fighting potential, with the side-effect of driving the Gundam fighter mad with rage
> Kowloon Cloth: A rope like beam weapon used to strangle or trap
> Master Cloth: A more powerful version of the Kowloon Cloth
> Near and Distant Crusher: Extendable claw with enough strength to pierce straight through a mobile suit
> Devil Finger: Similar to Shining Finger, this attack bleeds nano-bots that can cover and destroy a suit. Used by Devil Gundam
> Buster Rifle: A super high powered rifle that fires a devastating blasts. It takes a while to charge and will destroy the suit holding it over time with its back lash
> Twin Buster Rifle: Two buster cannons that can be used together or apart, and have the same backlashing effects as its predecessor. Used by Wing Gundam Zero
> Buster Shield: A spinning blade which can also be used as a shield
> Hyper Jammers: Devices that scramble enemy radar and visual sensors. Used by Gundam Deathscythe
> Beam Gatling: A high powered rapid fire cannon. Used by Gundam Heavyarms
> Heat Shotel: Using essential the same technology as the old Heat weapons, this super-heated curved blade is used primarily by Gundam Sandrock
> Beam Glave: A bo-staff fitted with particle beam blades on either end. Used by Gundam Shenlong
> Dobergun: A high-powered rifle used by Tallgeese
> Planet Defensors: Barrier-generating round funnels
> Double Gatling Gun: High-powered solid round gatling guns attached to arm. Used by Gundam Deathscythe Hell Custom
> Twin Beam Trident: A long staff with a beam trident on either end. Used by Gundam Nataku
> Super Heat Rod: A modified Heat Rod, used primarily by Gundam Epyon
> Hyper Beam Sword: An upgraded version of the Beam Saber using the Minovsky particles
> Satellite Cannon: A Newtype weapon, this cannon draws energy from the super-microwave on the moon's surface and fire a devastating blast more powerful than the Buster rifle
> Claw Beam Cannon: A two-part system. The claws of the suit dig into the ground and stabilize it, while a cannon mounted in the chest fires a powerful blast
> Heat Fan: A spinning blade of pure heat
> Silhouette System: A dedicated system designed to allow a multi-mode mobile suit change mission packs on the field. Silhouette Packs are flown out by a remote-controlled jet and installed on the target mobile suit
> Striker Weapon System: A series of mission-specific weapon packs that can shift the capabilities of a properly equipped mobile suit. Mobile suits using this system have a hardpack in the back for the main pack and shoulder and forearm hardpoints for lesser components. Difficult and time-consuming to change on the field
> Wizard System: A series of mission-specific backpacks that can shift the capabilities of a properly equipped mobile suit. Mobile suits using this system have a singular hardpoint, in the back. Cannot be changed out in the field
> Disconnected Rapid Armament Group Overlook Operation Network System (DRAGOON System): A group of independent beam guns that are controlled by quantam communications. Can be used for remote attacks and omni-directional attacks. Some versions require high spatial awareness/Newtype abilities, some do not
> Geschmeidig Panzer: A shield system which releases a beam-reflecting colloid gas across a solid surface. Can be used to redirect incoming beam weaponry
> Gunbarrel: A series of wire-guided, remote-controlled weapon pods. Requires Newtype abilities to effectively wield
> Mirage Colloid: A light-reflecting colloid gas suspended around a mobile suit by a magnetic field. Renders the unit invisible from the visible spectrum to the infra-red
> Phase Shift Armor: When activated, changes the unit's color and provides excellent defense against solid weapons, but can be overloaded. Useless against beam weapons and drains a significant portion of energy to keep activated. Trans-Phase variant activates only at the moment of weapon impact, but provides inferior defense. Variable Phase Shift has more efficient use and allows for customizable color schemes
> Phonon Maser: A concentrated beam of sound waves, with destructive power similar to a beam rifle. Designed for aquatic use
> Positron Blaster Cannon: A massive weapon that fires a beam of positrons, anti-matter equivalents of electrons. The resulting annihilation of matter generates intense bursts of gamma radiation
> Positron Reflector: A powerful, bulky barrier system capable of intercepting solid and energy weapons with ease. Capable of withstanding a blast from a positron blaster cannon.

Weapons Added by Role-Players
*A note on this section: I have no way of know whether these are "official" Gundam weapons or not. If you see one of your weapons here, please tell me if they are original or simply a weapon I haven't heard of.


> Roche Saber: A high powered beam saber for melee combat. Unlike the Hyper Saber, it does not use the Minovsky particles (from the video game Super Robot Wars)
> Multi-Trace Missile: Missile launchers mounted on the pods of the mech's back. The missiles can be fired to create an area saturation effect to hit multiple enemies at once (from the video game Super Robot Wars)
> Fang Slasher: This is a four-blade wheel-like weapon that gives off electricity. It is stored in the mech's left arm. It can be used as a manner similar to a shuriken for mid range attacks (original idea from the video game Super Robot Wars)
> Graviton Rifle: Using great firepower on any opponent. It is basically a scaled-down version of the G-Impact Cannon. Smaller and much less powerful, but can fire more frequently as a result (original idea from the video game Super Robot Wars)
> Impact Cannon: Twin-barreled beam cannons built to destroy multiple targets in its line of fire. Made for assault carriers (from the video game Super Robot Wars)
> Titanic Drill: A huge drill, capable of piercing through most known materials. It is only used against targets the same size as the ship it is equipped on (from the video game Super Robot Wars)

Rhm Kinomoto


Kind Stranger

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PostPosted: Tue Aug 14, 2007 11:26 am


~Table of Contents~
You are Here Post
Character Profiles
Military Units Info
Weaponry Database
Dice Battle System
Plot Summary


DICE BATTLE SYSTEM

User Image - Blocked by "Display Image" Settings. Click to show.


Whew! We're finally here! The Dice Battle System is created to prevent godmoding and confusion, and to promote fairness and excitement (given that you don't know what's going to happen). It's basically like a videogame, except that it's more random and in posts. There are 3 parts: Hit Points (HP), Damage Points (DP), and the Energy Points (EP).

Hit Points (HP)

The Hit Points of a Unit are basically the amount of damage it could withstand. You might as well say they are "life points" of a unit, and just like life points, once the HP reaches 0, it utterly means the destruction of the unit (it could NOT be repaired at that point without specialized machinery, specially when it's diranium plated), so be careful and watch out for your mechanized counterpart's HP, if you want your char to keep on using it, and there's even a possibility for your char to get scars or even die! It's all up to you, as long as you make things reasonable. Someone's gundam might have self destructed, with him in it. That someone couldn't possibly survive without a scratch and jump around healthy and energetic enough to fight. The HP of units will be decided by me, the owner, and would be placed in blue on top of the military units' info.


Damage Points (DP)

The Damage Points are the measure of Destructive Strength of a Unit's Attack Capabilities. I have asked for the Mechanical Counterpart's profile to have a strictly numbered weaponry system. Each weaponry capability will be judged by me on how much damage it may implement, and shall be placed in red beside each weapon in the Units profile. During the battle, the Dice Action on the top right corner of the Message (below Align) will be used for any offensive measure, with the Damage Points X 2 being placed on the number of sides. The numbers complying with the Damage Points and below would indicate the amount of damage taken, while the numbers greater than the damage points would indicate that the attack has been blocked/dodged (it depends on the opponent that recieves the attack on which one), with the difficulty of repelling the attack depending on how low the number is.

For example:
Mobile Suit A fires at Mobile Suit B with 20 meter bullets.
Based on my judgement, each bullet would have the damage point of 2 (the minimum among all damage points), and thus mobile suit A's RPer would take the action of rolling the 4-sided dice, and the how many he or she has to roll would depend on the number of bullets used. Each would roll out into numbers 1 through 4. 1 and 2 are going to be the range of damage points, while 3 and 4 would imply that the attacks had no effect.

Whatever the damage points of each indicidual bullet is, they'd add up into becoming the total damage obtained by the opponent from that attack, and that gets subtracted from the opponent's HP. There's another special feature about DPs. Although you can only take one offensive measure per post on certain weapons, some, preferably long ranged, can be fired more than once in a single attack, and could be treated individually in damage criteria. However, this can only be enabled when the enemy is a certain distance away, and therefor would not work in close combat. Firing several times would give the opponent the opportunity to close in, and can use sword slashes by the next post.


To disable the enemy of his weapons, you'd need a weapon that surpasses 10 DP. When taking the offensive and trying to do so, you'd need to be able to inflict with maximum damage, or else your attack would have NO effect, giving the opponent the chance for a counterattack.


Energy Points (EP)

Some specialized attacks take extra toll for the mobile suit/space craft's power supply, and that's where energy points come in. Even something as simple as a beam rifle take up a certain amount of energy, and they take up energy points. Once the energy points run out, using any weaponry device that takes up energy points are disabled, so be careful on firing those energy beams! But don't get dismayed at realizing that your attacks have limitations. Energy Points can be recharged at +5 per post during a battle, and recharging effects are placed before another attack is used.


And now for battling...

The HP and EP of each unit shall be placed on the top left corner of each post when a battle commences. They shal change over every post, depending on how much damage is taken and how much energy is used and recharged. The battle is going to be written out like a normal RP, but the attack shall be systematically placed on the bottom-right corner in red. Here's an example:


Kind Stranger
HP: 57 EP: 30

The beam rifles have surprised Ray from behind, and luckily for him, he was able to sustain less damage through the floating debris. Now he had the chance to get close and stab the enemy with his saber sword.

Specialized Saber Sword: DP Maximum: 25


And with that post comes the dice roll, with the 8-sided dice. The battle would go back and forth until one gets into the critically low HP and would HAVE to retreat out of safety for his mobile suit. He could still take offensive RANGED measures while doing so, and the opponent could as well.


*Please PM me for any uncertainties and questions that you'd like to ask.*

Under request, here's the formula to summarize an attack:
Roll # DPx2-sided die, and count DP and below as damage.
PostPosted: Tue Aug 14, 2007 1:22 pm


~Table of Contents~
You are Here Post
Character Profiles
Military Units Info
Weaponry Database
Dice Battle System
Plot Summary


PLOT SUMMARY


The plot summary is going to be a collection of posts formed by the RPers to give the basic info of what's going on, as some sort of aid for newcomers to cling unto and so not get lost, as well as for those that excused themselves for some days to be able to catch up fairly quick. In this Extension Thread, the plot summary posts shall be in Document form, and ANYONE can post it. So feel free to be active members!


The quiet colony of Regiem 23 on L4 region. 13-year old Ray Gauss was rising star in the hotly popular game of Non Reale Cup, covering the looming dark mystery of the disappearance of the Cup Champions such as Robert J. Kinomoto, Deane Asguard, the Cartwright sisters, and Emyr Zaves. He just won his most recent battle in deffense of his title for being 5th among the colonies, and he seemed all too preocupied with the colony's peaceful existence. Little did he know that on that day, he was going to disappeare himself. In a single night, his life was threatened, brought into a strange facility in an asteroid hundreds of miles away, and got dragged along an escape plot that was to commence on the same night he was turned in. Deane Asguard, 3rd place in the Cup, one of Ray's heroes and rivals, led the escapees, and planned on taking the UED's newest mobile suit models with them - GUNDAMS. Only Deane and Ray, however, were able to escape, and were persued by the UED's best and obnoxious candidate for the new mobile suits, Robert Kinomoto. Luckily for them, the EAF had acquired some intelligence of the creation of diranium plated mechs, and sought to investigate, thus sending its newest warship, the Kurogane for the mission, with Elzam, well reknowned for his loyalty and leadership skills, as its captain. The two escapees were spotted, and Elzam, with his great wisdom and intuition, sought to give them aid, launching on his own diranium plated mobile suit, the Tombe, in a flashy pretense of a name Ratsel. After a small skirmish with Robert's Double X, the trio were able to break free. Deane and Ray, not able to go back to the colonies in their situations, then resided into the Kurogane, warmly welcomed by Elzam. Deane was very excited to be part of the EAF and pledged his loyalty as an EAF soldier, but Ray wasn't all too happy, saddened of leaving his family and friends, his old life, behind. On top of that, Thrynnic Kal, a lone mobile suit pilot that made sabotaging the UED as his living, who had a similar experience as Deane and Ray earlier on in his life, decided to offer his assistance to the ship while it drew its escape.

The ship Kurogane had finally departed the colonies and was heading straight for the EAF armory in L4. As it turned out, Ray's GUNDAM, the Shift, was a protoype module, and barely had any armor at all. The EAF base at the Lagrange point 4 would allow them to finish its construction for its full use. However, the UED had speculated the very thing, and sent a scout ship boarded by the pilots Emyr Zaves, Alexis Lynden Cartwright, and Robert Kinomoto to confirm it. Robert, wishing to make up for his earlier failure of letting Deane and Ray escape, was all riled up and assumed command of the three special force mobile suits. The battle raged on in the blackness of space, just a few more thousand miles from the EAF armory. Commander Briggs, the one in charge of the UED armory that Deane and Ray escaped from, had sent a special battle cruiser after hearing the confirmation report, The Dominion, a ship once thought to have been destroyed and disappeared into the depths of the abiss. Upon the Dominion's arrival, the scout ship that Robert's team launched from was destroyed by the Shift GUNDAM with a mere cutting blade. The face off of the Kurogane and the Dominion was inevitable. In this battle, the Kurogane has won, and was able to escape to an EAF military occupied colony. There, the crew obtained yet another pilot, Althiel Knoll, who was to pilot the EAF's newest model, the Wild Wurger. Ryn, on the other hand, who clearly declared earlier on that he wasn't goign to serve in the EAF military, and merely gave assistance, returned to the abandoned asteroid colony that he called his home.

In the meantime, at a nearby UED controlled colony in L5, freedom fighter Mark Pierce, a rebel to the UED, and his companions infiltrated an orbitting UED armory as to take one of its newest mobile suit models, the Morgan. It was supposed to be his, if not for his rogue declining from the UED military. His objective ended up as a success, and was able to caussse a great deal of damage while making his escape. Hovering just over the armory was the EAF scout ship Hungane (the UED spells it as Hungain for their database purposes), that, just like the Kurogane, was sent to gather information about rumors of powerful new mobile suits being constructed by the UED. Though rather reluctant and suspicious, the Hungane aided the Morgan by bringing it on board for an escape and the Morgan accepted the Hungane's offer. The escape went smoothly and the Hungane headed straight for the same colony that the Kurogane docked into for a renezvous as to share their information gathered. However, little did they expect that the UED wasn't about to give up another of their priceless weapons that easily. The Hungane was sabotaged with an influx of a great number of missiles that served as decoys for the EMP missiles to hit and take effect. The ship layed there vulnerable as a fleet of battle cruisers led by Commander Gustov approached slowly and took custody of the ship. Even the powerful mobile suits on board such as the Gigan, a former UED mobile suit long thought to have disappeared when crash landing to earth in the EAF's attempt to steal it, driven by a pilot named Reo Wantan, and the surprising arrival of the Ryn and his Bloodfin, weren't able to make much resistance, and were practically damaged to the brink of destruction, if only that the UED wanted to save them for its own purposes. Nevertheless, in a miraculous strife, the Hungane was able to escape once its power supply was revived, taking advantage of its superior speed. Intercepting on their course and getting on board was an android code-named Rin, who was to meet with the Kurogane as well, her mission programmed to be to protect it, the cause of which was unknown.

The Hungane was docked into the colony, right beside the Kurogane, and its captain, Fiona, met with Captain Elzam, rather familiar with each other. Ryn gawked at ending back up with the Kurogane, but stayed with it anyway. Rin signed herself into the Kurogane's hands as well, becoming another addition tot he team.  

Kind Stranger

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Khlover333

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PostPosted: Tue Aug 14, 2007 1:32 pm


nothing is going on as of yet but its ammounting up to be an amazing rp update over ! mrgreen ninja ((I wanted to be part of the group))
PostPosted: Tue Aug 14, 2007 1:43 pm


Temporary Character Profiles and Mobile Unit Profiles

((When Stranger gets back, this will become the 'Terms List'))

played by: Tendus

Character's full name:Tendus Saruwatari

Age:19

Appearance:User Image

Life Story:Tendus led an incredibly ordinary life, until an EAF force, without cause or remorse, utterly annihilated his hometown. While many UED sympathizers resided in the town, many pro-EAF citizen's were indiscriminately killed as well. Form that moment, Tendus vowed to fight the EAF and avenge the citizens who were killed on that day.

Personality:Silent and to the point, Tendus follows his orders unquestioningly, even if they are morally or ethically questionable... something quite ironic considering his past. While far from a cold individual, he takes some joy in killing EAF personnel.

Anything distinctive?:Tendus has an uncanny knack for piloting MS. Besides that, there isnt anything very interesting about him.

Mechanized Counterpart:Gespenst MK II Type TT


_____________________________________________________________


played by:Tang The Pervert Mage
Character's full name:Richard Knight
Age:18
Appearance:Richard Knight
Life Story:Richard is a true UED loyalist, one who fights for his side without a second thought or doubt to his orders. He will kill when ordered, whether his targets be civilian or enemy, or even his own. He has no remorse for what he does, only offering a small smile to the inevitable critics of his tactics. He couldn't care less if what he does is considered 'inhumane.' He is a soldier, and he will act upon this title with obedience. Because of this, he has been given suicide missions, as his dedication is unquestioned and he will die to fulfill his orders.

Another, much darker reason for his dedication is his love for war. His entire life, he has found neither rhyme nor reason to his being. With this war, however, he now has purpose. He was meant for war; this he is completely certain. He will fight to ensure their victory in this war, but he will also fight to extend it as long as he can. Only when the war ends, he believes, will he truly die.
Personality:He is extremely calm and serene, only offering a small friendly smile to even the most hostile person. In battle, he remains the same, though he does have feelings of satisfaction from his battles.
Anything distinctive?:No one has ever dared to face Richard when it came to his ways, and his critics have mostly been discreet about him. As such, he is barely aware of the horrors he commits. He also has a small necklace around his neck, bearing a symbol of an eye. To this day, he himself isn't completely aware of what it might mean. All he knows is that whenever he looks at it, he hears a small, familiar voice in his mind saying "We will always be watching you..."
Mechanized Counterpart:YFX-200 CGUE DEEP Arms


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Unit name: Gespenst MK II Type TT
Armor type:Titanium
Weaponry System:
Split Missile (max 50, DP: 2/missile, roll 4)
Standard missiles used for long range attacks.
Plasma Cutter (DP: 50, roll 100)
A standard energy blade used for melee combat.
Mega Beam Rifle(DP: 10, Roll 20, EP: -10)
A high powered medium-to-long range beam rifle. Though not as powerful as the earlier Neutron Beam rifle, the Mega Beam Rifle is more versatile.
T-Link Ripper (DP: 75 Random Number 125)
A version of the Slash Ripper that is powered by telekinesis, through the use of the T-Link System

Anything Distinctive?:Nothing notable

ImageUser Image


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Unit name: Huckebein Mrk IV Trombe
Armor type: Diranium
Weaponry System:
60 mm Vulcan Guns (DP: 2, Roll 4)
Mounted in the head area are a pair of small-calibur guns.
Multi-Trace Missile (Max 50, DP: 3, roll 6)
There are missile launchers mounted on the pods on the mech back. The missiles can be fired to create an area saturation effect to hit multiple enemies at once.
Fang Slasher (DP: 10 Roll 20)
These is a four-blade "wheel"-like weapon that gives off electricity. It is stored in the mech's left arm. It can be used as a manner similar to a shuriken for mid range attacks.
Round Chakram (DP: 30 Random Number 60, EP: 50)
This chakram is a disk-like weapon in the left arm, it is guided by wire.
Cold Metal Sword (DP: 30 Random Number 60)
A metal blade made in the shape of a katana, this weapon is stored in the Stag Beetle Crusher and can cut through metal with ease.
Stag Beetle Crusher (DP: 10 Roll 20)
This two-prong crushing weapon mimics a stag beetle's crusher, mounted on the right arm. It can also be used as a smacking weapon, aside from primarily being a crushing tool.
Black Hole Cannon (DP: 100 Random Number 200, EP: 100)
This weapon is not self-contained in the mech, but is instead a large external artillery piece which is launched from a carrier or base at the pilot's request (Similar to the Hyaku Shiki's Mega Bazooka Launcher from Mobile Suit Zeta Gundam). The Huckebein then docks the cannon to its chest, connecting it to the Black Hole Engine, to unleash a devastating attack at extremely long range. The target of this weapon is effecively sucked inside a small scale black hole and crushed by the gravitational distortion.

Image User Image


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Unit name:YFX-200 CGUE DEEP Arms
Armor type:Its armor is mostly made of titanium, though it has a thin sheet of Diranium under it, as a reward for Richard's services.
Weaponry System:
1. 2 x JDP8-MSY0270 (DP: 50 Roll 100, Max 2 EP: 25 per shot)
directed thermal energy cannon, mounted on shoulders.
2. NOL-Y941 heavy laser sword (DP: 50 Roll 100)
stored on left hip, hand-carried in use.
3. Anti-personnel or Anti armor grenades (DP: 25 Number 50)
stored on right hip (optional)
4. Emergency Combat Knife (DP: 10 Roll 20)
ejected from the back.
5. Standard Zaku Rifle (DP: 3 Roll 6)
three spare magazines, slung on the back by a strap.
6. System called "Last Stand" (DP: 200 Number: 400, system shutdown)
Drains all power from the mobile suit and focuses it all into a destructive attack through its thermal cannons. Afterwards, all systems will shut down, including life support.

Anything Distinctive?:His mobile suit has a litany of death written on its right leg, while on it's left leg is a drawn human eye.
Image:DEEP


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Unit name: Strike Gundam
Armor type: Diranium
Weaponry System:
1. 2x the two combinable beam rifles shown in hands. Can be combined together to make almost like an anti-tank rifle. These guns are stored on the side of the Gundam’s legs. (DP: 10 roll 20 EP: 10) (AntiTank Mode: DP: 50 roll 100 EP: 50)
2. 2x the two automatic phase cannons are currently being displayed on both sides of the hip. These can move up and down to target and fire at enemies. They swivel behind back when the beam rifles are to be stored. (DP: 4, roll 8, EP: 5)
3. 2xHigh energy beam sabers shown attached to the both automatic phase cannons where they are also stored. (DP: 50 roll 100, Max 2)
4. 8x bits shown attacked to each wing detach in battle to form an energy shield (Damage probabiliy-10% - damage ratio: 45% to 55%) (EP: -10 Per post of use)
5. 2x 31mm guns located on both sides of the upper head. (DP: 2/shell, roll 4)
6. The wings on its back create a distortion in the space around it taking in some power to emit a phase burst ((more than one shot)). This takes a small amount of time to gather energy ((about 30 seconds unless the power is taken from the core.)). (20 maximum shots, DP: 6/shot, roll 12, EP: 25)

7. Strike Gundam also promotes a experimental core that is said to be more efficient by increasing the energy output and the quality of the energy. This new core is to cope with the extra strain of emergency bursts when the wing cannons rely on the power of the core for and immediate shot. Excessive use of this leads to a temporary shutdown of most systems not including life support. (+25 EP/post, -10 HP/post, -30 hp could be converted to 1 disabled weaponry.)

Anything Distinctive?: Strike Gundam is a custom build you will not find another like it. This Gundam is fully functional and custom down to the wings on its back Also, The insignia of whatever side the Gundam is on will be on the outer part of where the core is located.
Standard Appearance: User Image

Yath


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PostPosted: Tue Aug 14, 2007 2:34 pm


It's all done!!! I shall offically declare it open soon!
PostPosted: Tue Aug 14, 2007 2:42 pm


OK guys. Let's start planning on what's going to happen. My character is going to get abducted and meet up with the others who got captured. Elzam is going to eb the captain of the legged ship who goes on investigating about the rumored new mobile suits.

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Rhm Kinomoto

PostPosted: Tue Aug 14, 2007 2:45 pm


When should I pop in? I think I'm the bad guy, according to the color whatsit.
PostPosted: Tue Aug 14, 2007 2:59 pm


Hm... How about... we start it like this... A strange Gundam(Ray's) is drifting through space, heavily damaged, when the Legged Ship finds it...?

Yath


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PostPosted: Tue Aug 14, 2007 3:01 pm


((I'll start things out if you'd like...))

Well, your character is, to begin with, among those who were unfortunately abducted for special testing, where they either choose to join the UED or get brainwashed. Your character probably got brainwashed before going through the special training written in your profile, since the UED found your capabilites too great to just leave alone. You could place your first post as of taking a break from some daily training.
PostPosted: Tue Aug 14, 2007 3:05 pm


Yath
Hm... How about... we start it like this... A strange Gundam(Ray's) is drifting through space, heavily damaged, when the Legged Ship finds it...?


My character starts off still in the city before getting abducted, so it's not really going to be drifting in space first and foremost, but what about this: My character, after being abducted, rejects loyalty from the UED, and so gets brought into being brainwashed, but before that happens, Deane saves him and recruits him on his operation of escaping the armory. Then they get persued by Rober J. Kinomoto's gundam and other mobile suits. They commence battle and get heavily damaged. The Kurogane, as Yath would call it, would spot the battle, and consider helping those who seemed to be outnumbered out, ultimately rescuing them.

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Reply
06 General Archives (non-RP inactive threads)

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