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Quest Log (updated: 03-28-08)

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Amakusa_Ryu
Captain

PostPosted: Mon Aug 01, 2005 4:20 pm


This is a sticky for me to put all of the incomplete quests, and keep track of who has had what (and how many). If the last part doesn't make sense to you, don't worry. I didn't expect it to.

Incomplete Quests

Ability Quests:
Anisia
Ready for her next ability, Anisia must paint or draw a picture using only blue, red and yellow. Any other colors required, such as green, must be created by mixing the three provided colors.


Dante
It's time to take a little interest in the family business, Dante. Though you may be a little young to understand exactly what's going on, you need to spend a day with your guardian at his place of work. During the day you have to ask him three questions pertaining to his job. They can be simple questions, so long as they're about what he does.


Ronin
You're a pretty little boy, Ronin, but looks aren't everything. You're having company over, and your guardian has left you in charge of entertaining some of the younger children. What do you do to keep them amused?


Kelreid
Now that you're older Kelreid you need to go out into the world. Your protector (or someone else) needs to take you to a place with animals. This can be a zoo, a family friend's farm, or even the park woods. Wherever you go, you need to encounter five different kinds of animals and be told what they are.


Cameo
Cameo, you've got a nice set of hoofed feet, and it's about time you met others who share the same trait. Hoofed animals (such as cows, goats, horses, etc) or people who have hooves, it doesn't matter what. Your protector needs to take you out to see (or meet) them, and you must decide which you feel the closest to.


Junketsu
You've got quite the culinary ability, Junketsu, but it's time to work on your people skills. You need to go to a place where children gather (a park, for example) and make friends with one of the quieter children there. He/she needs to be drawn out of their shell, and you must devise a way to help them feel welcome among the other children.


Jack
You've always been the dangerous sort, Jack, and we're about to make you even worse. You and a group of your comrades need to acquaint yourself with six types of sharp objects. Two of these must be knives, one stamped and one forged. You don't actually have to handle them (seeing as you are rather young to be doing so) but you need to learn their uses.


Pell
Pell, you've been a lucky girl. So far your protector has bought you everything you've ever asked for. One day an outing to the park, you decide one of the children has something you want. The only problem is he/she won't give it to you. You need to find a way to convince the child to give you said item, using whatever means necessary.


Silas
We're glad you're making friends with the rats, Silas, especially since they seem to frequent where you live. Your rats have been collecting some rather interesting shiny things and leaving them under your bed. You need to collect a jar of these shiny things (naming at least five) and trade them to someone (your guardian, a friend, whoever) for how much you think they are worth.


Fiore
Congratulations on your growth, Fiore! Now that you're bigger, it's time for a little exploring. You need to visit somewhere outdoors, like a park or a wildlife conservation park, and go for a walk. It can be alone or with your guardian/a friend, but while you are on this walk you need to encounter three things, two of which will move very quickly once they see you. When you return home you need to write a description and draw (to the best of your ability) the three things that you saw.



The below quests double for abilities and affinity/aversion. However, because the later is skipable, if requested the end result will only be an ability.

Taryn
Taryn, too, has progressed quite beautifully. Now that she has reached a certain point in her life, something in her wants to awaken. To do so, she must be taken to a museum sometime that is holding a sculpture exhibit and a clothing exhibit. She will need to take notes on what she sees or have someone take notes for her.


Ryker
Poor Ryker. He lives a hard life, and it isn't about to get any easier. There's a nest of eggs of a rare bird in one of the trees near the Sin'aeis mansion. Unfortunately, the mother was killed. Ryker must stand guard for the eggs for an entire night, including protecting them from predators.


Parvana
Fly away, butterfly! Or, you know, walking is fine too. Parvana must visit someone with knowledge in elemental magic where she will practice the four types (wind/air, fire, earth and water). Through this practice, she must decide which she bests connects with.


Gillian
You're up, Gillian! Head off to the nearest art supply store and pick out either multiple-colored paints, markers or crayons. With these, Gillian is to draw the picture of something he saw only once. It can be a person, landscape or anything else.


Yvette
Cheerful as ever, aren't you, Yvette? Today you'll be going to the book store. Yvette must find a book for each color of the rainbow. These books must also each be different genres.


Lyrus
Well Lyrus, that was definitely an interesting way to get rid of some meddlesome people. Here's to hoping that you get a better bouncer in the future. You've been working as a bartender for quite some time now, but how much of the stuff you make do you actually drink? Not too much, I'd assume. You need to spend a day a bartending class, and try at least five new kinds of drinks, preferably with alcohol. It's my fault if you get drunk.




Affinity/Aversion Quests
Ravi
Now that you're a big boy Ravi, you need to start helping out around the house. Your mother has left you in charge of doing some small task that you must do with your brother. It can be any small task, but you must make sure that both of you do it and do it correctly so that you can report back to your mother and receive your reward (perhaps a cookie?). Remember that your brother is also your responsibility, so make sure he does what he needs to do as well.


Nihilo
Alright Nihilo, it's time for a little adventure! Your guardian must take you to a museum, in which you must visit the child section of their special exhibit. You must explore the entire child section, and participate in whatever activities tickle your fancies. The one thing you must participate in, however, is the trying on of several costumes that this exhibit has. You must try on at least the general's outfit, the zebra, and the safari suit. Anything else you put on is up to you.


Megan
An excellent job you did resolving that little spat, Megan, but now a new problem has arisen. During a day at the playground, you find that one of the kids there is causing trouble. They are constantly butting in line, they push other kids out of the way when they want to use something, and they won't share anything with anybody. Clearly this is against the unspoken rules of the playground. What do you do about it?



Growth Quests:

Carlos: Toddler Quest!
Aww, the Kitkat boy is going to grow! Well, what will he need to accomplish this task? Two pairs of pants, some flea medication, a red ball, a hamster, and two candles. ...Flea medication, what on earth? And really, lets just hope he's not tempted to eat that poor hamster!

Ku'uipo: Toddler Quest!
This child is... neglected, to be sure. But still one of the cutest of the bunch. What will happen when he grows, we wonder? So how to go about this? Well, he'll need to find two blankets, a pair of glasses, a turtle, and a package of gummy worms. And then the world will turn.
PostPosted: Mon Aug 01, 2005 4:22 pm


Current List


User Image
Abilities:
(1) Ability to take energy from sunlight.
(2) Ability to make medium strength potions.
(3) Ability to detect covered injuries.
(4) Ability to change the color of any flower or plant.
(5) Ability to brighten the mood of injured/sick people

Affinities:
(1) A liking for all people.
(2) Affinity for charity work

Aversions:
(1) Aversion from non-clear liquids.

User Image
Abilities:
(1) Ability to turn small things invisible.
(2) Ability to move absolutely silently.

Affinities:
(1) Affinity for smaller objects.

Aversions:

User Image
Abilities:
(1) Ability to 'sense' the presence of anyone near her, no matter how quiet they are.
(2) Ability to play musical notes on gems or stones.
(3) Ability to create 'doors' from one place to another.

Affinities:
(1) Skipped

Aversions
(2) Skipped

User Image
Abilities:
(1) Ability to tell when someone is lying.
(2) Ability to easily comprehend medium-difficulty choreography.
(3) Ability to memorize stories and scripts with ease.
(4) Ability to project her voice loudly and with great clarity
(5) Ability to hold people's attention when she speaks to them

Affinities:
(1) Affinity for being the center of attention.
(2) Affinity for praise

Aversions
(1) Aversion to long winded speeches

User Image
Abilities:
(1) Excellent 'color sense'.

Affinities:
-

Aversions:
(1) Aversion to 'fake' colors.

User Image
Abilities:
(1) Ability to tell poisons from harmless chemicals.
(2) An immunity against any type of poison.
(3) Ability to 'purify' toxic substances

Affinities:
-

Aversions:
(1) Aversion to bright lights.

User Image
Abilities:
(1) Determine the value (price) of objects.
(2) Ability to sense what's inside a package.
(3) Ability to remember where he's left an item
(4) Ability to memorize long lists

Affinities:
(1) Affinity for receiving orders.
(2) Affinity for organization

Aversions:
(1) Aversion to disrespectful people.

User Image
Abilities:
(1) Heat liquids upon contact.

Affinities:
-
Aversions
-

User Image
Abilities:
(1) Ability to tell the difference between herbs and other plants.
(2) Can instantly memorize any recipe.
(3) Knows exactly what food item or dish would best suit a person at that moment
(4) Ability to make food look appetizing

Affinities:
(1) Affinity for mixing things together
(2) Affinity for a challenging recipe

Aversions:
-

User Image
Abilities:

Affinities:

Aversions

User Image
Abilities:
(1) Make all glass objects appear beautiful.
(2) Can memorize and perfectly mix any drink he comes across.
(3) Ability to give a liquid any flavor he has tasted before
(4) Ability to read someone's intent/what they really mean by casual conversation

Affinities:
(1) Affinity for small talk/light conversation

Aversions:
(1) Aversion to messy areas.
(2) Aversion to conflict

User Image
Abilities:
(1) Instantly memorize the lyrics of any 'uplifting' song.

Affinities:
(1) Affinity for things that rhyme.

Aversions:
-

User Image
Abilities:
(1) Ability to distinguish an animal based on it's movements.
(2) Ability to change the patterns on fabrics

Affinities
-
Aversions:
-

User Image
Abilities:
(1) Can locate small objects easily, even if hidden.
(2) Ability to judge how well something is guarded

Affinities

Aversions:
(1) Aversion to strict regulations

User Image
Abilities:
(1) Can identify any animal.
(2) Tell how long ago something died.

Affinities
-
Aversions:
-

User Image
Abilities:
(1) Can fix small mechanical objects easily.
(2) Ability to accurately draw maps and schematics

Affinities
(1) Affinity for knowing the names of unknown objects

Aversions:
-

User Image
Abilities:
(1) Ability to create liquids from thin air.

Affinities
-
Aversions:
-

User Image
Abilities:
(1) Ability to calm birds.
(2) Ability to identify which direction is north no matter where she is

Affinities
(1) Affinity for animals that prey on sea life

Aversions:
-

User Image
Abilities:
(1) Excellent memory for things he hears

Affinities
-
Aversions:
-

User Image
Abilities:
(1) Ability to see dirt on anything no matter how small the spec.
(2) Ability to communicate with small birds
(3) Ability to know exactly what food a bird eats without looking it up
(4) Ability to call a tamed bird to her from any location

Affinities
(1) Affinity for helping hurt creatures

Aversions:
(1) Aversion to litter
(2) Aversion to cats

User Image
Abilities:
-
Affinities
-
Aversions:
-

User Image
Abilities:
(1) Excellent 'color sense'.

Affinities
(1) Affinity towards flowers of all colors.

Aversions:
-

User Image
Abilities:
(1) Name all kinds of simply foods instantly without prior knowledge.

Affinities
-
Aversions:
-

User Image
Abilities:
(1) Understanding of how to care for all plants.
(2) Locate any plant she's seen before
(3) Ability to locate garden pests (even underground)
(4) Increase the size/yield of edible plants (up to three times its normal size/yield)
(5) Ability to semi-accurately predict the weather

Affinities
(1) Affinity for hand-picked plants (flowers and vegetables)
(2) Affinity for open air markets
(3) Affinity for growing things outside

Aversions:
(1) Aversion to non-natural chemical sprays

Amakusa_Ryu
Captain


Amakusa_Ryu
Captain

PostPosted: Sun Oct 07, 2007 7:38 pm


User Image
Abilities:
(1) Conjour weak light-based magic.

Affinities
(1) Affinity for horses.

Aversions:

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Abilities:

Affinities

Aversions:

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Abilities:

Affinities

Aversions:

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Abilities:

Affinities

Aversions:

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Abilities:

Affinities

Aversions:

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Abilities:

Affinities

Aversions:

User Image
Abilities:

Affinities

Aversions:

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Abilities:

Affinities

Aversions:

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Abilities:

Affinities

Aversions:

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Abilities:

Affinities

Aversions:

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Abilities:

Affinities

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Abilities:

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Abilities:

Affinities

Aversions:

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Abilities:

Affinities

Aversions:

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Abilities:

Affinities

Aversions:

User Image
Abilities:

Affinities

Aversions:

User Image
Abilities:
(1) Ability to understand the schematics/plans of an object

Affinities
(1) Affinity for working with metals

Aversions:

User Image
Abilities:

Affinities

Aversions:

User Image
Abilities:
(1) Ability to write most basic types of poetry with ease

Affinities

Aversions:
(1) Aversion to poorly-played instruments

User Image
Abilities:
(1) Ability to produce holographic images from written words

Affinities
(1) Affinity for the spoken word

Aversions:

User Image
Abilities:

Affinities

Aversions:

User Image
Abilities:
(1) Ability to decipher facial expressions

Affinities

Aversions:

User Image
Abilities:
(1) Ability to be a compelling speaker

Affinities

Aversions:

User Image
Abilities:
(1) Ability to be a convincing haggler

Affinities
(1) Affinity for traveling

Aversions:

User Image
Abilities:
(1) Ability to understand both sides of the argument

Affinities

Aversions:

User Image
Abilities:
(1) Ability to tell real meat from tofu

Affinities

Aversions:

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Abilities:

Affinities

Aversions:

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Abilities:

Affinities

Aversions:
PostPosted: Sun Oct 07, 2007 8:12 pm


Quest needs Per Stage

Toddler: Ab-1 Af/Av-1
Kid: Ab-2 Af/Av-1
Teen: Ab-2 Af/Av-1
Youth: Ab-2 Af/Av-1
Adult: Ab-1, Af/Av-1
Master: None

For anyone who doesn't understand this system, it works like this:
A toddler has one ability and one aff/av
A kid gains two abilities and one aff/av to make a total of three abilities and two aff/av
A teen should have a total of five abilities and three aff/av, etc

Amakusa_Ryu
Captain

Reply
~Sin'aeis~ Guild

 
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