Incomplete Quests
Ability Quests:
Anisia
Ready for her next ability, Anisia must paint or draw a picture using only blue, red and yellow. Any other colors required, such as green, must be created by mixing the three provided colors.
Dante
It's time to take a little interest in the family business, Dante. Though you may be a little young to understand exactly what's going on, you need to spend a day with your guardian at his place of work. During the day you have to ask him three questions pertaining to his job. They can be simple questions, so long as they're about what he does.
Ronin
You're a pretty little boy, Ronin, but looks aren't everything. You're having company over, and your guardian has left you in charge of entertaining some of the younger children. What do you do to keep them amused?
Kelreid
Now that you're older Kelreid you need to go out into the world. Your protector (or someone else) needs to take you to a place with animals. This can be a zoo, a family friend's farm, or even the park woods. Wherever you go, you need to encounter five different kinds of animals and be told what they are.
Cameo
Cameo, you've got a nice set of hoofed feet, and it's about time you met others who share the same trait. Hoofed animals (such as cows, goats, horses, etc) or people who have hooves, it doesn't matter what. Your protector needs to take you out to see (or meet) them, and you must decide which you feel the closest to.
Junketsu
You've got quite the culinary ability, Junketsu, but it's time to work on your people skills. You need to go to a place where children gather (a park, for example) and make friends with one of the quieter children there. He/she needs to be drawn out of their shell, and you must devise a way to help them feel welcome among the other children.
Jack
You've always been the dangerous sort, Jack, and we're about to make you even worse. You and a group of your comrades need to acquaint yourself with six types of sharp objects. Two of these must be knives, one stamped and one forged. You don't actually have to handle them (seeing as you are rather young to be doing so) but you need to learn their uses.
Pell
Pell, you've been a lucky girl. So far your protector has bought you everything you've ever asked for. One day an outing to the park, you decide one of the children has something you want. The only problem is he/she won't give it to you. You need to find a way to convince the child to give you said item, using whatever means necessary.
Silas
We're glad you're making friends with the rats, Silas, especially since they seem to frequent where you live. Your rats have been collecting some rather interesting shiny things and leaving them under your bed. You need to collect a jar of these shiny things (naming at least five) and trade them to someone (your guardian, a friend, whoever) for how much you think they are worth.
Fiore
Congratulations on your growth, Fiore! Now that you're bigger, it's time for a little exploring. You need to visit somewhere outdoors, like a park or a wildlife conservation park, and go for a walk. It can be alone or with your guardian/a friend, but while you are on this walk you need to encounter three things, two of which will move very quickly once they see you. When you return home you need to write a description and draw (to the best of your ability) the three things that you saw.
The below quests double for abilities and affinity/aversion. However, because the later is skipable, if requested the end result will only be an ability.
Taryn
Taryn, too, has progressed quite beautifully. Now that she has reached a certain point in her life, something in her wants to awaken. To do so, she must be taken to a museum sometime that is holding a sculpture exhibit and a clothing exhibit. She will need to take notes on what she sees or have someone take notes for her.
Ryker
Poor Ryker. He lives a hard life, and it isn't about to get any easier. There's a nest of eggs of a rare bird in one of the trees near the Sin'aeis mansion. Unfortunately, the mother was killed. Ryker must stand guard for the eggs for an entire night, including protecting them from predators.
Parvana
Fly away, butterfly! Or, you know, walking is fine too. Parvana must visit someone with knowledge in elemental magic where she will practice the four types (wind/air, fire, earth and water). Through this practice, she must decide which she bests connects with.
Gillian
You're up, Gillian! Head off to the nearest art supply store and pick out either multiple-colored paints, markers or crayons. With these, Gillian is to draw the picture of something he saw only once. It can be a person, landscape or anything else.
Yvette
Cheerful as ever, aren't you, Yvette? Today you'll be going to the book store. Yvette must find a book for each color of the rainbow. These books must also each be different genres.
Lyrus
Well Lyrus, that was definitely an interesting way to get rid of some meddlesome people. Here's to hoping that you get a better bouncer in the future. You've been working as a bartender for quite some time now, but how much of the stuff you make do you actually drink? Not too much, I'd assume. You need to spend a day a bartending class, and try at least five new kinds of drinks, preferably with alcohol. It's my fault if you get drunk.
Affinity/Aversion Quests
Ravi
Now that you're a big boy Ravi, you need to start helping out around the house. Your mother has left you in charge of doing some small task that you must do with your brother. It can be any small task, but you must make sure that both of you do it and do it correctly so that you can report back to your mother and receive your reward (perhaps a cookie?). Remember that your brother is also your responsibility, so make sure he does what he needs to do as well.
Nihilo
Alright Nihilo, it's time for a little adventure! Your guardian must take you to a museum, in which you must visit the child section of their special exhibit. You must explore the entire child section, and participate in whatever activities tickle your fancies. The one thing you must participate in, however, is the trying on of several costumes that this exhibit has. You must try on at least the general's outfit, the zebra, and the safari suit. Anything else you put on is up to you.
Megan
An excellent job you did resolving that little spat, Megan, but now a new problem has arisen. During a day at the playground, you find that one of the kids there is causing trouble. They are constantly butting in line, they push other kids out of the way when they want to use something, and they won't share anything with anybody. Clearly this is against the unspoken rules of the playground. What do you do about it?
Growth Quests:
Carlos: Toddler Quest!
Aww, the Kitkat boy is going to grow! Well, what will he need to accomplish this task? Two pairs of pants, some flea medication, a red ball, a hamster, and two candles. ...Flea medication, what on earth? And really, lets just hope he's not tempted to eat that poor hamster!
Ku'uipo: Toddler Quest!
This child is... neglected, to be sure. But still one of the cutest of the bunch. What will happen when he grows, we wonder? So how to go about this? Well, he'll need to find two blankets, a pair of glasses, a turtle, and a package of gummy worms. And then the world will turn.