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DJ Ashura

PostPosted: Wed Aug 08, 2007 10:48 pm


Who's gonna rock the place...


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Just as pretty much every Sonic fan has predicted, Sonic Riders 2 is on it's way to a gamestore near you. Sonic Rider's sequel, titled "Sonic Riders: Zero Gravity" has been listed on GameStop and EBGames websites as being released on 1/8/2008. So far the only systems it is available for is the Nintendo Wii, and the Playstation 2.

After looking over Sonic Channel, GameSpot, and SEGA's english website, no other news is being released for this game. I'll be sure to bring new info ASAP~!!


...No one can touch this.
PostPosted: Thu Aug 09, 2007 11:35 pm


Do want! Do Want!!!!

AaronTheGreat


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PostPosted: Fri Aug 10, 2007 10:09 am


heart
PostPosted: Sat Aug 11, 2007 8:35 pm


Play
The sequel to Sonic Riders concerns itself chiefly with the weightiest of matters: good gameplay. And it doesn't hurt, too, that the title will expand its horizons by including a brand-new mechanic utilizing that second most weightiest of matters: gravity.

In Sonic Riders: Zero Gravity, Sonic discovers a strange artifact that has the ability to alter gravity itself. An object of this power obviously attracts Sonic's rival, Jet the Hawk (who made his first game appearance in the original Sonic Riders) and this sets off a war of sorts for possession of the artifact. This war then plays out, fittingly, with a series of races with Extreme Gear. This Gear takes the form of futuristic hoverboards, bikes, and other vehicles.

Sega is busy prepping Sonic Riders: Zero gravity for release on the Playstation 2 and Wii later this year; representatives for the company say the game will be expanded in every way imaginable. There will be new characters, of course, but Sega has declined to mention who they are. New vehicles will also be added, and this time around, the individual modes of transport will change as the game progresses, being altered both in terms of their aesthetics and functionality in gameplay. To the point, they'll change their looks and improve their performance.

Only two levels from Extreme[sic] Gravity were available for sampling, and Sega didn't allow for hands-on experimentation. It was clear, though, that the game has a genuinely decent sense of speed, and that Sega is indeed serious about pushing what it calls a futuristic flair on its new title.

The first stage was called Botanical Kingdom and it featured pulsing techno soundtrack, a serious of green yellow and orange translucent pathways, innumerable chains of rings (which when collected allow a player to shift gears and increase his character's speed), booster pads which gave a temporary spurt of velocity, and an overwhelming sense of motion blur.
Here, a Sega representative took the role of the speedy hero Tails the fox in what was an 8-man race. Here, the game's overarching theme was emphasized with a simple bit of background scenery - a series of giant vines twisting downward, pulled that way under gravity's cruel influence.

Tricks have again been included in the mix, and players can pull off stylish board flips, spins, and other cool maneuvers with the PlayStation controller's X button. Zero Gravity does away with the Turbulence, a neat little feature in the first game that let a character ride another's wake for extra speed and handling, replacing it with a mechanic more in tune with the game's title. This gravity-based mechanic cane be used to pull off some really neat tricks in gameplay, locking the hero in place for a brief second before rocketing him off in an entirely new direction like a slingshot.

The second stage, Crimson Crater, was set indoors. This time, the Sega representative took Sonic's part. Each of the characters in the game will have a defining quality and speed is Sonic's. Other characters will be powerful enough to smash through obstacles and gain access to alternate pathways the other competitors might not be able to travel along.

Zero gravity[sic] still has some development time ahead of it. The graphics were still largely unpolished, and the emphasis on visual effects such as motion blur was severe, if not downright debilitating. Sega will also be addressing the original game's overwhelmingly frustrating rubber-band artificial intelligence, which oftentimes ensured players would lose a good-sized lead no matter how well they played the game.

The last piece of the puzzle, at least for now, is Wii functionality. Sadly, only the PlayStation 2 version was available to show off, and there was no mention of how the Wii controls would be used to maneuver Sonic and his various allies and nemeses through Zero Gravity.
That, then, is a matter for another day.

Systems: Playstation 2, Wii
Developer: Sega
Publisher: Sega
Availability: TBA

DJ Ashura


Sea-Salt Ice Cream

PostPosted: Sun Aug 12, 2007 12:24 pm


It seems interesting enough; maybe enough for a rental, but I'm still really iffy on the Riders series as a whole. I'm not at all keen on the Air aspect (really, Sonic shouldn't be slow as molasses just because he's not on a board <<...albeit it'd wreck the gameplay mechanic, despite logic).

I just wish that we'd get something more in line with Sonic R (which I guess Rivals might be, though it's a PSP exclusive...), as there's definitley more material to work with since that game came out.
PostPosted: Mon Aug 13, 2007 8:32 pm


I'm not sure I like the abscence of turbulence, but I'll get used to it.

On a similar note, i had to restart SR because my freaking GCN memory card had somehow damaged the data. Stupid biotch... scream

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AaronTheGreat

PostPosted: Mon Aug 13, 2007 9:08 pm


Sea-Salt Ice Cream
It seems interesting enough; maybe enough for a rental, but I'm still really iffy on the Riders series as a whole. I'm not at all keen on the Air aspect (really, Sonic shouldn't be slow as molasses just because he's not on a board <<...albeit it'd wreck the gameplay mechanic, despite logic).

I just wish that we'd get something more in line with Sonic R (which I guess Rivals might be, though it's a PSP exclusive...), as there's definitley more material to work with since that game came out.

My excuse for Sonic being slower off the board is that Gears are very heavy, and so when they're inactive it's not easy to run while carrying/wearing/pushing them.
PostPosted: Tue Aug 14, 2007 12:50 pm


AaronTheGreat
Sea-Salt Ice Cream
It seems interesting enough; maybe enough for a rental, but I'm still really iffy on the Riders series as a whole. I'm not at all keen on the Air aspect (really, Sonic shouldn't be slow as molasses just because he's not on a board <<...albeit it'd wreck the gameplay mechanic, despite logic).

I just wish that we'd get something more in line with Sonic R (which I guess Rivals might be, though it's a PSP exclusive...), as there's definitley more material to work with since that game came out.

My excuse for Sonic being slower off the board is that Gears are very heavy, and so when they're inactive it's not easy to run while carrying/wearing/pushing them.
Who's gonna rock the place...



That, or Sonic's just bein a good sport. ;]


...No one can touch this.

DJ Ashura


AaronTheGreat

PostPosted: Tue Aug 14, 2007 9:44 pm


DJ Ashura
AaronTheGreat
Sea-Salt Ice Cream
It seems interesting enough; maybe enough for a rental, but I'm still really iffy on the Riders series as a whole. I'm not at all keen on the Air aspect (really, Sonic shouldn't be slow as molasses just because he's not on a board <<...albeit it'd wreck the gameplay mechanic, despite logic).

I just wish that we'd get something more in line with Sonic R (which I guess Rivals might be, though it's a PSP exclusive...), as there's definitley more material to work with since that game came out.

My excuse for Sonic being slower off the board is that Gears are very heavy, and so when they're inactive it's not easy to run while carrying/wearing/pushing them.
Who's gonna rock the place...



That, or Sonic's just bein a good sport. ;]


...No one can touch this.

That's the excuse for Sonic and Mario at the Olympics. xd
PostPosted: Wed Aug 22, 2007 8:37 pm


Who's gonna rock the place...


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[Link to the Trailer]


Lookin' good, and with it coming out on the Wii, it should be totally fun.


...No one can touch this.

DJ Ashura


fantasy-Rayus

PostPosted: Fri Aug 24, 2007 12:53 pm


awesome!!!!
lookin great!!
unfortunately I don't have a Wii
oh well.... sweatdrop
PostPosted: Sun Aug 26, 2007 8:11 pm


This looks like it could be made of win!!!
Can't wait to play it. biggrin

Paul Zuviel


Megan The Speed Demon

PostPosted: Sat Sep 15, 2007 3:33 pm


Paul_Zuviel
This looks like it could be made of win!!!
Can't wait to play it. biggrin


ROFLMAO! OMG i love the pic in your sig! LMAO anyway i have a wii! ^_^ now anyway. so i'll be able to get the game! i'll let you guys now how awesome it is!
PostPosted: Tue Oct 02, 2007 8:46 am


Why chew gravity??? Just Raichu up a plant!

AaronTheGreat


Reaper032708

PostPosted: Sun Nov 11, 2007 11:18 am


This looks awesome! I'm definitely getting this!
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The Sonicverse Zone: a Sonic the Hedgehog guild

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