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Posted: Sat Aug 04, 2007 3:14 pm
Sarjak Lizard Folk Female Lawful Good
Class: Monk
37 hp
Str 18 (+4) Dex 18 (+4) Con 18 (+4) Int 12 (+1) Wis 15 (+2) Cha 13 (+1)
fortitude save: +7 Reflex save : +10 Will save : +5
+5 natural armor Hold breath (four times as long as normal) +4 to the Jump, Swim, and Balance skills.
Speed 38'
Attacks -
base attacks : +2 Meelee attacks : +6 Ranged attacks: +6
Unarmed strike: +6 attack, 1d6+4 damage Flurry of blows: +4/+4 attack, 1d6+4 damage Claw/claw/bite: +6/+6/+1 attack, 1d4+4 claw, 1d4+2 bite
Evasion - a spell offers you a reflex save for half damage, you take no damage if you pass the save.
Stunning Fist Combat Reflexs
Skills -
(7)Sense motive +9 (3)Escape Artist +7 (4)Perform +5 (6)Diplomacy +7 (5)Craft +8
Feats -
Endurance Diehard Brute Multi Attack Power Attack
Flaws -
Inattentive
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Posted: Sat Aug 04, 2007 7:23 pm
Items -
Backpack (empty) 2 gp 2 lb.1 Bedroll 1 sp 5 lb.1 Blanket, winter 5 sp 3 lb.1 Candle 1 cp — Chain (10 ft.) 30 gp 2 lb. Chalk, 1 piece 1 cp — Crowbar 2 gp 5 lb. Fishing net, 25 sq. ft. 4 gp 5 lb. Flask (empty) 3 cp 1-1/2 lb. Lamp, common 1 sp 1 lb. Antitoxin (vial) 50 gp — Sunrod 2 gp 1 lb. Monk’s outfit 5 gp 2 lb.1 Thunderstone 30 gp 1 lb.
Potions - 01–10 - Cure light wounds (potion) (Stock: 4) 20–22 - Mage armor (potion) (Stock: 2)
45 05 Reduce person (potion) (Stock: 1) 79–81 36–37 10–11 Invisibility (potion or oil) (stock: 1)
92–93 44 13 Remove paralysis (potion) (stock: 1) — 96 58 Remove disease (potion) (Stock: 1)
Rings -
29–36 Sustenance
Wondrous items -
Belt of growth
_______ 1305 Gold, 2 Silver, 6 Copper
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Posted: Sat Aug 04, 2007 9:07 pm
Oooh, this is gonna be good!
Reason behind that is, Riria'ana's personal hero is, indeed, Kamro. Kamro is a solid black Viletooth Lizardfolk (Lizardfolk with traces of Black Dragon blood, much better than a normal Lizardfolk), Monk, Lv.37. He's powerful enough to destroy a dragon in two hits with his huge ball and chain. Standing at 9' 4" tall, he's rather...big. He was an oooold character of mine, way back when in the Dragon Slaying campaigns, and I re-introduced him into Riria'ana's background. Very nifty, expect some good reactions out of Riria'ana.
Fiver helped you with that? Hmmmm... stare
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Posted: Sun Aug 05, 2007 12:22 pm
Iomma Sensei Oooh, this is gonna be good! Reason behind that is, Riria'ana's personal hero is, indeed, Kamro. Kamro is a solid black Viletooth Lizardfolk (Lizardfolk with traces of Black Dragon blood, much better than a normal Lizardfolk), Monk, Lv.37. He's powerful enough to destroy a dragon in two hits with his huge ball and chain. Standing at 9' 4" tall, he's rather...big. He was an oooold character of mine, way back when in the Dragon Slaying campaigns, and I re-introduced him into Riria'ana's background. Very nifty, expect some good reactions out of Riria'ana. Fiver helped you with that? Hmmmm... stare Yeah, as in, told me what everything ment and correcting me when I messed up or forgot something. xd
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Posted: Sun Aug 05, 2007 2:23 pm
The lizard monk was totally her idea. ^^ She actually asked to play a lizardfolk in my Furc campaign, but it was ECL 1.
Plus, you're not assuming I knew about the lvl 37, are you? >.> I mean, you never told me. I would've had to read your mind.
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Posted: Sun Aug 05, 2007 3:30 pm
I appologize! sweatdrop It was late, and I forgot you wern't in my Dragon Slaying campaign. Pepper would know all about him (his character fought Kamro personally, lost miserably). Kamro was my generic template for a Lizardfolk; Monk, Viletooth, Brute feat. I like Viletooth Lizardfolk because they can indefinately breath underwater, and get some nifty skill bonuses.
Ace, I have to say, our characters are pretty evenly matched eek . Riria'ana has a higher attack, deals more damage, and moves much faster (with a much higher jump check), but your character has one hell of an AC, more HP, and much better saves. Why not take Multiattack and reduce that nasty +1 with the bite and turn it into a +4? <.< Assuming you have four HD, you should have...4 feats (1 first level, 1 3rd level, and two bonus monk feats), and an ability score increase. With flaws, you could have six feats.
Is everyone else gonna be LG? This isn't going to be good....
Hey, you're the party Telepath. I just make stuff look pretty....
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Posted: Sun Aug 05, 2007 4:41 pm
Iomma Sensei I appologize! sweatdrop It was late, and I forgot you wern't in my Dragon Slaying campaign. Pepper would know all about him (his character fought Kamro personally, lost miserably). Kamro was my generic template for a Lizardfolk; Monk, Viletooth, Brute feat. I like Viletooth Lizardfolk because they can indefinately breath underwater, and get some nifty skill bonuses. Ace, I have to say, our characters are pretty evenly matched eek . Riria'ana has a higher attack, deals more damage, and moves much faster (with a much higher jump check), but your character has one hell of an AC, more HP, and much better saves. Why not take Multiattack and reduce that nasty +1 with the bite and turn it into a +4? <.< Assuming you have four HD, you should have...4 feats (1 first level, 1 3rd level, and two bonus monk feats), and an ability score increase. With flaws, you could have six feats. Is everyone else gonna be LG? This isn't going to be good.... Hey, you're the party Telepath. I just make stuff look pretty.... I have absolutely no idea what you're talking about, but I caught the part about a multitattack and increasing the bite. o.o howIdodat?
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Posted: Sun Aug 05, 2007 8:58 pm
MULTIATTACK [GENERAL] Prerequisite: Three or more natural attacks. Benefit: The creature’s secondary attacks with natural weapons take only a –2 penalty. Normal: Without this feat, the creature’s secondary attacks with natural weapons take a –5 penalty.
You still need to choose your two feats, I suggest that this be one of them. I also suggest one of these two:
DEFLECT ARROWS [GENERAL] Prerequisites: Dex 13, Improved Unarmed Strike. Benefit: You must have at least one hand free (holding nothing) to use this feat. Once per round when you would normally be hit with a ranged weapon, you may deflect it so that you take no damage from it. You must be aware of the attack and not flatfooted. Attempting to deflect a ranged weapon doesn’t count as an action. Unusually massive ranged weapons and ranged attacks generated by spell effects can’t be deflected. Special: A monk may select Deflect Arrows as a bonus feat at 2nd level, even if she does not meet the prerequisites. A fighter may select Deflect Arrows as one of his fighter bonus feats.
POWER ATTACK [GENERAL] Prerequisite: Str 13. Benefit: On your action, before making attack rolls for a round, you may choose to subtract a number from all melee attack rolls and add the same number to all melee damage rolls. This number may not exceed your base attack bonus. The penalty on attacks and bonus on damage apply until your next turn. Special: If you attack with a two-handed weapon, or with a one-handed weapon wielded in two hands, instead add twice the number subtracted from your attack rolls. You can’t add the bonus from Power Attack to the damage dealt with a light weapon (except with unarmed strikes or natural weapon attacks), even though the penalty on attack rolls still applies. (Normally, you treat a double weapon as a one-handed weapon and a light weapon. If you choose to use a double weapon like a two-handed weapon, attacking with only one end of it in a round, you treat it as a two-handed weapon.) A fighter may select Power Attack as one of his fighter bonus feats.
Deflect arrows will help reduce the chance of you getting hit with a ranged weapon (because your body isn't one), and Power Attack opens itself up to all sorts of nifty things, like Improved Sunder/Bull Rush (which are great for a strong monk, such as yourself). You can get a full list of feats and such from the link I put up, the Everything you may need link. It downloads very quickly. I'd also suggest looking at Monster Feats and Psionic Feats.
Several questions. Looking at the character's inventory, I see you have many upon many potions. Why? You could lose the Enlarge Person potion, and get a Belt of Growth (3000g) instead. With the belt, you don't have to waste all the money on a new potion daily, as the Belt has a 1/day Elarge Person effect. You save money in the long run. Me? I'm making my own magic items, screw that preprinted stuff...
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Posted: Sun Aug 05, 2007 11:18 pm
Iomma Sensei MULTIATTACK [GENERAL] Prerequisite: Three or more natural attacks. Benefit: The creature’s secondary attacks with natural weapons take only a –2 penalty. Normal: Without this feat, the creature’s secondary attacks with natural weapons take a –5 penalty. You still need to choose your two feats, I suggest that this be one of them. I also suggest one of these two: DEFLECT ARROWS [GENERAL] Prerequisites: Dex 13, Improved Unarmed Strike. Benefit: You must have at least one hand free (holding nothing) to use this feat. Once per round when you would normally be hit with a ranged weapon, you may deflect it so that you take no damage from it. You must be aware of the attack and not flatfooted. Attempting to deflect a ranged weapon doesn’t count as an action. Unusually massive ranged weapons and ranged attacks generated by spell effects can’t be deflected. Special: A monk may select Deflect Arrows as a bonus feat at 2nd level, even if she does not meet the prerequisites. A fighter may select Deflect Arrows as one of his fighter bonus feats. POWER ATTACK [GENERAL] Prerequisite: Str 13. Benefit: On your action, before making attack rolls for a round, you may choose to subtract a number from all melee attack rolls and add the same number to all melee damage rolls. This number may not exceed your base attack bonus. The penalty on attacks and bonus on damage apply until your next turn. Special: If you attack with a two-handed weapon, or with a one-handed weapon wielded in two hands, instead add twice the number subtracted from your attack rolls. You can’t add the bonus from Power Attack to the damage dealt with a light weapon (except with unarmed strikes or natural weapon attacks), even though the penalty on attack rolls still applies. (Normally, you treat a double weapon as a one-handed weapon and a light weapon. If you choose to use a double weapon like a two-handed weapon, attacking with only one end of it in a round, you treat it as a two-handed weapon.) A fighter may select Power Attack as one of his fighter bonus feats. Deflect arrows will help reduce the chance of you getting hit with a ranged weapon (because your body isn't one), and Power Attack opens itself up to all sorts of nifty things, like Improved Sunder/Bull Rush (which are great for a strong monk, such as yourself). You can get a full list of feats and such from the link I put up, the Everything you may need link. It downloads very quickly. I'd also suggest looking at Monster Feats and Psionic Feats. Several questions. Looking at the character's inventory, I see you have many upon many potions. Why? You could lose the Enlarge Person potion, and get a Belt of Growth (3000g) instead. With the belt, you don't have to waste all the money on a new potion daily, as the Belt has a 1/day Elarge Person effect. You save money in the long run. Me? I'm making my own magic items, screw that preprinted stuff... Really? Ooohh o.o Belt of growth huh? Haven't seen that in the items for sale. Yeah I think I'll take that. And you say I can also take all of the feats you mentioned above, yes?
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Posted: Mon Aug 06, 2007 12:44 am
Not all, just two. Add Multiattack and Power Attack to your feat list, they'll help you out now. Has Tenyo helped you add an extra point in them ability scores? The one you got for having 4 HD? Stick it in Wis, so you get that nifty +3 modifier.
Belt of Growth is in teh Magic Item Compendium, and I was planning on buying it for Riria'ana, but I decided against it. When she atains Lv.3 in Generic Spellcaster, she'll have access to the spell itself. And she doesn't have 3000g to her name anymore ^^jj...
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Posted: Mon Aug 06, 2007 10:16 am
Sorry Iomma, but her racial hit dice don't count toward stat boosts or feat progression. She'll get her next feat next time she levels, and another stat point the level after that. Yeah... ACE? I've got to admit, Iomma knows more buffs and items and stuff than I do. I'm the master of game mechanics, so I call her on it when she finds a loophole that isn't really there. sweatdrop The Belt of Growth sounds like a great idea for your character, though! I say go for it. Don't take Multiattack, though. Later in the game, your Flurry of Blows will be a whole lot better than your natural attack. When we were discussing feats, she chose Endurance and Diehard. Not among my favorite feats, but still pretty badass, especially on a lizard monk. And Iomma, relax! xp You didn't offend me or anything. I Plus, you're not assuming I knew about the lvl 37, are you? >.> I mean, you never told me. I would've had to read your mind. Iomma Sensei Hey, you're the party Telepath. I just make stuff look pretty.... ninja *feels he doesn't need to explain what he's pointing out*
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Posted: Mon Aug 06, 2007 5:31 pm
They don't!? O.o What world have I been living in? Screw racial HD, they just mess things up ><...
I only mentioned Multiattack so that, for later, she could get Improved Multiattack and take no penalty on using her natural weaponry. Me? I have both feats, and thus, no penalty when making a full attack. I'm waiting until later so I can get Rapid Strike [Claws], and make a lot of attacks a round. Endurance and Diehard are great, but don't realy open up any doors to other feats.
Brute? ^^ This will be good, especially when you use that Belt and become Huge (15' tallish). BTW, the Belt's effect only lasts for 10 minutes. Power Attack would have been a very good option, 'cus later you could take Improved Bull Rush, and much later (after you add to that Str by 7 points), you could get Awesome Blow, and have fun knocking people around like bowling pins. Being Large opens up to many Feats and Classes that one normally wouldn't be able to use. Powerful Charge would add 2d6 Dmg to any charge attack (and with the increased movement, could become a normal attack option). With the increased Grapple check, Martial Throw becomes handy (it helps to gain a better position on the battle feild). Deft Opportunitist gives you a +4 on attacks of opportunity, and with your 10' reach, you'll be making a lot of those.
No need to explain, I forget stuff easily...I just remembered making Kamro in your living room. Back when I didn't have my own books and was still learning the game.
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Posted: Tue Aug 07, 2007 4:01 pm
Maybe you did make it in my living room, maybe I even helped you. sweatdrop Maybe I just forgot. Maybe I really wish I knew which book Brute was in.
ACE's character seems to have a lot of interesting powerhouse potential. ^_^
Hm... If you're gonna be the party healer, then we may have the classic mage/healer/warrior/sneak setup. wink Now all we need is to find out what ZarJa is playing.
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