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A Naruto role-playing guild using the d20 system, for semi-lit and above RPers. 

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Yoshmi

PostPosted: Tue May 29, 2007 2:47 pm


User-name: Yoshmi
Posting: As often as I can.
Time zone: Eastern Standard Time
~Character Data~

Name: Nakamura, Hitomi
Village: Kusagakure
Clan/Bloodline: Nakamura
Element Affinity: Water and lighting
Age: 18
Gender: Female
Rank: Anbu
~Appearance~


Headband: Placed in various places
Height: 5’3
Weight: 110
Hair: Blue-ish black. Hair is either left down; or the bottom half of it is left down while the upper half is in a bun with chop sticks placed through the bun. Bangs are brushed to the right side while hair is down and the spit to both sides when in the second style. Hair length is Mid-back.
Eyes: White with out side trimmed in a light blue and dark pupils.
Physical Description: small framed body but toned.
Clothing: I’m not really sure how to describe it so I have and Image reference Image Reference But the main color of the top is blue , the sleeves are a white-ish sliver the sleeves are also trimmed in a darker silver (the sleeves have hidden pockets on the inside). Hitomi wears black shorts that have many pockets for carrying a verity of items and weapons. She places her ANBU mask in various places but she often wears it to the side of her head. Her shoes are also black.
Background: Hitomi had lived in Kusagakura Village for all of her life she grew up with her parents who for all she knew were ordinary people (they never really talked about themselves). Hitomi joined the academy at the age of eleven ,there she meet Suzume and “tamed” her as Suzume calls it, then later became a gennin; the year after she became a gennin her parents went traveling and hadn’t come back for quite some time. It was later discovered they were killed it is still unknown who or what killed them or why if there was a reason. Mizu was upset for awhile but with time her sadness subsided and she began to live her life easy going and almost care free; she remains the same till this day.
Personality: Laid back, level headed and doesn’t like to rush into things she’s not sure about. Easy to get along with so long as you don’t get on her bad side or she becomes very sarcastic toward you.
Other:

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-
Kakuremino no Jutsu (Cloak of Invisibility Technique)
This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible.
Cp cost: 0
Damage: N/A
Requeriments: Learn in the academy.
Training days: Academy time.
Kawarimi no Jutsu (Replacement Technique.)
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 1 pt.
Damage: N/A
Requeriments: Must have something to replace with.
Training days: Academy time.

Nawanuke no Jutsu (Rope Escape Technique)
A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu.
Cp cost: 0
Damage: N/A
Requeriments: Learn in the Academy.
Training days: Academy time.
Special: Roll an escape artist skill check when using this.
Kanashibari no Jutsu (Temporary Paralysis Technique)
This technique is used to cause one's opponent to lose the advantage of movement. Freezing them in their tracks, this creates an opening for a more dangerous attack. The ANBU members are known especially for this Jutsu.
Cp cost: 20
Damage: N/A
Requirements: Chakra 20+ Level 15+
Fort DC: 10 + Character level + Chakra modifier.
Training days: 20 days.

Hi no Hagane (Wings of the Sun)
Raiga causes a rockslide by sending a wave of electric energy upwards a cliff. This is the only eletric-based jutsu that Raiga performs without the help of his swords.
Cp cost: 20
Damage: 20 - 50 "Lightning" + chakra mod.
Requeriments: Lightning Affinity
Training days: 10 days
Suiton: Suiryudan no Jutsu (Water Release: Water Dragon Bullet Technique)
A powerful attack that creates a huge current of water, usually in the form of a dragon, sent towards the target.
Cp cost: 70
Damage: 200 - 450 + chakra mod. "Reflex Halfs"
Requirements: Water Affinity. chakra 40+
Training days: 20 Days
Suirō no Jutsu
A move used to trap the victim inside a virtually inescapable prison of water. The only downside to this technique is that the user must keep one arm inside the water sphere at all times in order for the victim to remain imprisoned. This Jutsu cannot be performed without a sufficiently large body of water to supply the water for it.
Cp cost: 20 + 1 per round the jutsu is holded.
Damage: N/A
Requeriments: Water affinity, water supply chakra 20 +
Training days: 15 +
Kansei: Mizu no Kyuutai (Trap: Orb of Water):
The victim of watery traps has an unkind fate to come to. Water spreads up around the poor soul and they begin to drown. The lucky can break loose, but then they still have to face the caster of the jutsu.
Cp Cost: 75 + 10 per holding post
Damage: 25 - 40 + Chakra Mod + Ninjutsu Bonus
Special: 1d20 + Fort Save vs. 1d20 + Chakra Control
Sensatsu Suisho (A Thousand Flying Water Needles of Death)
This jutsu freezes water into the shape of sharp needles, which then home in on the opponent from all directions. To perform this Jutsu, the user must be near a body of water.
Cp cost: 10 +2 per needle.
Damage: 4 - 8 per needle.
Requirements: Water Affinity. Must be close to a body of water.
Dokugiri (Poison Mist)
The user breathes out a toxic gas from their body that can also be used as a handy smokescreen.
Cp cost: 30
Damage: N/A "poison"
Requeriments: Int 30 + Chakra 30+
Training days:30 days.
Poison Effect: 2d10 cont damage + 1d4 con damage per turn you spend breathing the cloud of smoke
Save: Reflex: 10 + character level + chakra mod. "To avoild"
Fort: 10 + character level + chakra mod. To resist the poison.
Soshoryu (Twin Rising Dragons)
A possible variation on Kuchiyose no Jutsu (Summoning Technique), the user summons all manner of weaponry from two scrolls and directs it at the opponent from high above, possibly using chakra strings to guide the weapons to a targeted area.
Cp cost: 2 per weapon
Damage: weapon damage "must also make attack roll"
Requeriments: Wisdom 20+ Dexterity 20 +
Training days: 4 days.
Hari Jizo (Needle Guardian)
The user causes their long, spiky hair to wrap around him and harden, in a manner similar to a hedgehog's or porcupine's quills, defending against any physical attacks. This is effective as a method for forcing someone away, or stopping a powerful strike.
Cp cost: 20
Damage: 15 - 25 + chakra mod. "Can be used as a form of defense"
Requeriments: "Long hair"
Training days: 12 days.
Bunshin no Jutsu:
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are substance less, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bunshin.
Damage: N/A

Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is maintained"
Damage: N/A
Genjutsu-
Magen: Narakumi no Jutsu (Demonic Illusion: Hell Viewing Technique)
Narakumi no Jutsu is a Genjutsu that causes its target to see a horrifying vision. The user will use the rat hand seal that causes an imaginary circle of leaves to spin and envelop the target and then fall away. Once cast, the world will appear normal to the target until they have already seen the illusion.
Cp cost: 10
Requeriments: Genjutsu 10 Ranks
Training days: 5 days.
Will Save: 10 + character level + charisma mod.

Taijutsu-

Summoning Contract-
~Stats~



LV. 35
Experience:
Hp: 770
Cp: 700
Strength: 14+21= 35 [11]
Dexterity: 14 + 32= 46 [18]
Constitution: 14+23= 37 [12]
Intelligence: 14 + 20= 34 [12]
Wisdom: 14+21= 25 [6]
Charisma: 14+21= 25 [6]
Chakra: 14+30= 44 [17]
Dodge Bonus: 34

Base Attack Bonus: 35
Attack Melee: 35+11= 46
Attack Ranged: 35+18= 53

Base Save Bonus: 16
Fort: 28
Rex: 34
Will: 22

Damage: (1-6)+11+2
~Skills~


Bluff: 6(Char)+75= 81
Diplomacy: 6(Char)+45= 51
Disguise: 6(Char)+33= 39
Gather Information: 6(Cha) +35= 41
Handle Animal: 6(Cha)+48= 54
Intimidate: 6(Cha)+81= 87
Innuendo: 6(Cha)+42= 48
Perform: 6(Cha)+31= 37
Sense Motive: 6(Wis)+52= 58
Read Lips: 6(Wis) +48= 54
Seduction: 6(Cha)+53= 59

Balance: 18(Dex)+36= 54
Disable Device: 12(Int)+42= 54
Escape Artist: 18(Dex)+48= 66
Hide: 18(Dex)+68= 86
Listen: 6(Wis) +48= 54
Move Silently: 18(Dex)+62= 80
Sleight of Hand: 18(Dex)+69= 87
Survival: 6(Wis)+44= 50
Swim: 11(Str)+31= 42
Treat Injury: 6(Wis)+48= 54
Tumble: 18(Dex)+57= 75
Use Rope: 18(Dex)+30= 48

Concentration: 12(Con) +57= 69
Craft: 12(Int)+37= 49
Forgery: 12(Int)+34= 46
Knowledge: 12(Int)+33= 45
Repair: 12(Int)+35= 47
Research: 12(Int)+34= 46
Search: 12(Int)+ 49= 61
Spot: 6(Wis)+74= 80

Chakra Control: 12(Int)+126= 138
Ninjutsu: 17(Chk)+139= 152
Genjutsu: 12(Int)+71= 83
Taijutsu: 11(Str)+67= 78
Fuuin Jutsu: 12(Int)+48= 60
Kawarimi: 0+0+0= 0
Kunai: 0+0+0= 0
Shuriken: 0+0+0= 0
Ninja Weapons: 0+0+0= 0
Sneak Attack: 0+0+0=
Skill points: 1960
~Possessions~
Money:

¥en:
Ryo:

Equipment:

Ninja to: The ninja to is the sword of the ninja, it was not as well crafter as the Katana but was just as useful in combat. The ninja to is 6 inches shorter than the katana and possess a straight blade instead of a curbed one. The ninja to is the sword carried by ANBU squads.
Damage: 1 - 8 + str.
Range: Melee.
Special: ANBU sword.

Compisite long Bow: A bow with a string that is far harder to pull, this allow the weapon to deal more damage.
Damage: 1 - 8 + Str modifier.
Range: 140 fts + 5 feets per strength modifier.
Special: Must have arrows to shoot.

Arrows: 20
Arrows with poison imbedded: 15

Kunai: The kunai is the most famous weapon in the Naruto series and a favored weapon by all ninjas. The Kunai although not designed to be a throwing weapon can be throw to a distance of 50 fts. The kunai is a piercing weapon that can be used to stab but not to cut.
Damage: 1 - 3 + Str mod. In melee
Range: Melee or Ranged 50 Fts.
Special: Can be used in both melee and ranged combat.

Kunai: 35





Shuriken: The shuriken is a traditional Japanese concealed weapon that was used for throwing, and sometimes stabbing. They are small, sharpened, hand-held blades made from a variety of everyday items, such as needles, nails, and knives, as well as coins, washers and other flat plates of metal.
Damage: 1 - 2 + Dex mod
Range: 40 Fts.
Special: Can throw six shuriken per turn. "In other words 4 from each hand."

Shuriken: 35
PostPosted: Thu May 31, 2007 8:39 pm


User-name: zephel693
Posting: almost everyday
Time zone: eastern
~Character Data~
Name: tirbon chidori
Village: kusagakure
Clan/Bloodline: chidori
Element Affinity: lighting
Age: 19
Gender: male
Rank: chunin

~Appearance~

Headband: A Light blue cloth with the metal insignia of the village on it. He wears it on his head like alot of other ninja usally do.
Height: 6'2"
Weight: 174 lb's.
Hair: white hair that reachs up to his shoulders.
Eyes: red eyes that are a bit slanted just like his little brother zephel.
Physical Description: He is a tall muscular, flexibale, and nimble young man. His arms and stomach shows that he has worked out alot to get what he has in his physique. Also he has pale skin.

Clothing: A red over jacket and a net undershirt. It's almst like somthing shikamaru would wear execpt red and his pants are a baggy cargo pants for whenever he needs to store kunai or something. Hw epefers his cargo pockets then those kunai and shurikan puochas but he does have one puoch full of senbons.
Background: tirbon has always watched over hs little brother from afar when they were yound but after their parents went missing in the war he left the village to learn things in the mist village. when he left he was already a chunin but didn't know much. Now he's come back hoping that he could teach the students of kusa as a part time job and hoping that he could finally settle down for a bit and get to make uup his lost time with his little brother zephel.

Personality: He's an easy going guy and a big flirt with women. Boy are his horomones kicking in, you'd think he would outgrow his attutide.
Other: He is also a weapon specialist.

Missions:

S:
A:
B:
C:
D:

Jutsu:
Bunshin no Jutsu:
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are substanceless, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bushin.
Damage: N/A

Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is mantained"
Damage: N/A

Kakuremino no Jutsu (Cloak of Invisibility Technique)
This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible.
Cp cost: 0
Damage: N/A

Kawarimi no Jutsu (Replacement Technique.)
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 1
Damage: N/A
Requeriments: Must have something to replace with.


Nawanuke no Jutsu (Rope Escape Technique)
A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu.
Cp cost: 0
Damage: N/A

Ninjutsu-
Shunshin no Jutsu (Body Flicker Technique)
A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' A very basic jutsu, it appears that most shinobi above Genin-rank know it. Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the naked eye. To a normal person, it would seem as if the user has teleported. The amount of Chakra used depends on the distance and elevation between the user and the destination.
Cp cost: 1 per 5 feet
Damage: N/a

senbon barrage
description:
-By thorwing senbons into the air the user can bring them down but as bolts of lighting hitting most possable enemys in the area. When the senbons are thown into the air the user does multiple handsigns which allows their chakra to connect to the senbons which will then transform htem into bolts of energy.

formula:ninjutsu attack formula
cp cost:4 +2 per every senbon
damage:3 Per senbon+ chakra mod.
training days: 7
requierments.:chakra control 20 and +10 in ninja weapon:senbon
owner:zephel693 .

(Shadow Imitation Technique)
By stretching his shadow, the user captures his opponent's body the moment their shadows touch. Once the shadows are connected the target's movements mimic the users. They are bond by the shadow to immitate the user.
Cp cost: 1Cp per foot the shadow is stretched. -2CP per holding post.
Damage: -2 CP per break free failure. -4CP for break free success.
Requeriments: Must be taught by Nara clan member.
Special: Chakra Control Check: DC 1 x per foot stretched.
Counter: Willpower + 1d20 > Chakra Control + 1d20 [Must roll everytime target tries to break free

Tobidogu (Projectile Weapons)
In order to store and use large items or various weapons, the user can unleash them by utilizing summoning scrolls. In this way, the person won't be burdened by carrying weighted artillery when going up against an opponent.
Cp cost: 2
Damage: N/A
Genjutsu-

Taijutsu-

doujutsu:
chidori yanaka: this is when the chidoris body begans to release energy and automatcally they get an adrenaline rush. Usally this can be noticable becuase their tattoos usally begin glowing. There are three levels of the limit but the higher the level the more dangrous it could be to the user. The third level will end up with death.

Level 1
Description: User can normally use this whenever they want as long as they used it when they have full chakra. If the user wasts any chakra ad then trys to attempt to use the limit it won't work.

effects: Dodge bonus doesn't go up by 10%, it's already affected by the extra dex. User's str and con goes down by 20%.

requierments:Lv 1 genin through chunin.

level 2
desription:the user must have first unlocked his first level of the chidori yanaka to use tis. It gves the user a bigger adrenline rush.

effect:No dodge bonus bonus, str and con -30%, dex + 30%

requierment:lv 35 jounin - hunter nin.

Level3
description: This must be activated just like the others. The user gets such a heavy dose of adrenaline useing this they will die. Only the kages can do this.

effect biggrin ex + 50%, no dodge bonus bonus, str and con -40% and of course death


requierments: kage.
Summoning Contract-

~Stats~


LV. 10
Experience:0 /1000
Hp: 100
Cp: 130
Strength: 10 (0)
Dexterity: 10 + 20 = (10)
Constitution: 10 + 8 = 18 (4)
Intelligence: 10 + 10= 20 (5)
Wisdom: 10 + 10 = 20 (5)
Charisma: 10 (0)
Chakra: 10 +20 = 30 (10)
Dodge Bonus: 25

Base Attack Bonus: 10/ 10
Attack Melee: 10 / 10
Attack Ranged: 20 / 20

Base Save Bonus: 5
Fort: 5
Rex: 15
Will: 10

Damage:
Hand-to-hand: 1-6 + str mod.
senbon: 1-2 + dex mod. = 11- 12
three section staff nunchuke: 2-8 + str mod.
shurikan: 1-2 + dex mod. = 11 - 12
fuuma shurikan: 1-8 + dex mod. 11- 18
kunai: (range) 1-4 + dex mod. 11-14
(melee) 1-3 + str mod.

~Skills~
points for skills : 15
2+5(intel mod)x4=28
28+15= 43

Bluff: (Cha)
Diplomacy: (Char)
Disguise: (Cha)
Gather Information: (Cha)
Handle Animal: (Cha)
Intimidate: (Cha)
Innuendo: (Cha)
Perform: (Cha)
Sense Motive: (Wis)
Read Lips: (Wis)
Seduction: (Cha)

Balance:1+10= 11 (Dex)
Disable Device: (Int)
Escape Artist: 1 + 10= 11(Dex)
Hide:1 + 10=11 (Dex)
Listen: (Wis)
Move Silently:1+ 10 =11 (Dex)
Sleight of Hand:1+10 = 11 (Dex)
Survival: (Wis)
Swim: (Str)
Treat Injury: (Wis)
Tumble:1+ = 1 (Dex)
Use Rope:1 +10 =11(Dex)

Concentration: (Con)
Craft:5 +5 = 10 (Int)
blacksmith:1
Forgery: (Int)
Knowledge: (Int)
Repair: (Int)
Research: (Int)
Search: (Int)
Spot: (Wis)

Chakra Control: 10 + 10 = 20(Int)
Ninjutsu:1 + 10= 11 (Chk)
Genjutsu:1 (Int)
Taijutsu:1 + 5= 6 (Str)
Fuuin Jutsu: (Int)
Kawarimi:1
Kunai: 1
Shuriken:1
Ninja Weapons: senbon:10
fuuma shurikan: 10
three section nunchaku:3
Sneak Attack:

~Possessions~
x100 senbon
x10 fuma shurikan
x50 shurikan
x25 kunai
Tree Section Staff Nunchaku
tobidogu scroll

Money:

¥en:
Ryo:

Equipment:

zephel693


Kobayashi_Akira

PostPosted: Sat Jun 02, 2007 10:04 pm


User Name: Just_being_me
Time Zone: eastern (us time)
Posting: at least twice a day on weekdays more on weekends.


~Character Data~

Name: Kobayashi Kei
Village: Kusagakure No sato

Element Affinity: water/wind
Age: 16
Gender: male
Rank: anbu
Level: 35

~Appearance~

Headband: Mask
Height: 5’9
Weight: 153
Hair: Keihas long silver hair. His bangs are parted in the front two ways to the left and then to the right. There long enough to drop past his eyes but short enough for him to see out of. The back of his hair usually ends up in ponytails martial art style.
Eyes: His eyes are an icy cool blue. Looking into his eyes one would slowly become tranquil by the soothing color that resembles ice.
Physical Description: Kei’s skin seems to maintain a dark tan to his skin kinda around the same color, as the desert sand would have. His muscles are well defined you can see that Kei poses physical strength but his muscles aren’t definitely defined just well done. Kei has very many scars. There is one behind his head were when he was little he jumped off a flight of stairs thinking he could fly and landed on a table therefore splitting it open. He also Head butted a Hard rock table and cracked the edge of it doing it again he split his forehead open and has a scar there. Kei also has a scar that retains the shape of some sort of fish on his left hand; it’s on the index finger and the first knuckle up. He also has a scar on his left leg were he cut himself with a Ninja tool while running to practice his aim. Akira has a tattoo on his left shoulder blade. Its has a wolf squatting down on a rocky ledge and a moon right above the wolf’s head where the wolf howls at.

Clothing: Kei wears a black shirt with a black leather jacket. Where embroided on the back of his jack remains that of a wolfs head. He has Two black mesh gloves which come up to his knuckle’s before revealing the dark colored tanned skin which Kei posses. His pants are as well black and very baggy which to him are easier to wear become it allows him to run and jump and land fairly easier. His shoe’s are that of every ninja’s.

Background: Kei’s Mom died when he was five years old. She was a ninja and his dad was a construction worker for the village. One day the Kage of the village requested Kei’s mom to come up to the office. She followed up there and accepted a mission that was classified as a class S mission she took a team of 3. His mom was killed during an intense fight with the Intruder but the last thing she ever said to her comrades were “Tell my son to live strong, I want him to live a good life and become a powerful ninja” the message was delivered to him and he takes those words to heart with him. He now lives with his just his father. His brother Just passed away as one o the best ANBU genjutsu user's the Kusa village has ever had. He died by an old Kage who killed him in the village tournament at the Mist Village.

Personality:Kei has the ability to perform amazing tactics. He’s a Quick thinker and can rely on himself alone. He tends to over think many situations which leads him always one step above his opponents. He’s over confident thinks he can take on just bout anyone. He’s strong but doesn’t rely on his strength in fact he rarely uses his strength. He tends to play with his opponents by using Genjutsu instead of Taijutsu. With his teammates he’s friendly and easy to get along with but to his leader he’s not so much like that. Akira tends to have authority problems.

Missions:

S: 0
A: 0
B: 0
C: 0
D: 0

Jutsu:

Ninjutsu-

Kanashibari no Jutsu (Temporary Paralysis Technique)
This technique is used to cause one's opponent to lose the advantage of movement. Freezing them in their tracks, this creates an opening for a more dangerous attack. The ANBU members are known especially for this Jutsu.
Cp cost: 20
Damage: N/A
Requirements: Chakra 20+ Level 15+
Fort DC: 10 + Character level + Chakra modifier.
Training days: 20 days.

Hyoton: Haryu Muuko (Ice Release: Piercing Dragon Fierce Tiger)
The user creates a large tiger out of nearby ice. Due to being so cold, it can freeze nearby water around it while attacking its target.
Cp cost: 50
Damage: Wind + Water affinity.
Requeriments: 200 - 400 + chakra modifier.
Training days: 20 days.

Suiton: Suikodan no Jutsu (Water Release: Water Shark Bullet Technique)
This jutsu utilizes water to attack the enemy with a powerful water burst.
Cp cost: 23
Damage: 40 - 75 + chakra mod.
Requeriments: Water Affinity.
Training days: 4 days.

Suiton: Suigadan (Water Release: Water Fang Bullet)
This jutsu creates a circle of crushing water spikes around the opponent, making it very difficult to evade or block.
Cp cost: 20
Damage: 30 - 45 + chakra mod.
Requeriments: Water Affinity.
Training days: 5 days.

Hari Jizo (Needle Guardian)
The user causes their long, spiky hair to wrap around him and harden, in a manner similar to a hedgehog's or porcupine's quills, defending against any physical attacks. This is effective as a method for forcing someone away, or stopping a powerful strike.
Cp cost: 20
Damage: 15 - 25 + chakra mod. "Can be used as a form of defense"
Requeriments: "Long hair"
Training days: 12 days.

Kawarimi no Jutsu (Replacement Technique.)
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 1
Damage: N/A
Requirements: Must have something to replace with.
Training days: Academy time.

Nawanuke no Jutsu (Rope Escape Technique)
A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu.
Cp cost: 0
Damage: N/A
Requeriments: Learn in the Academy.
Training days: Academy time.
Special: Roll an escape artist skill check when using this.

Genjutsu-
Magen: Jigoku Koka no Jutsu (Demonic Illusion: Descending Hell Technique)
Jigoku Kōka no Jutsu is a Genjutsu that causes its opponent to see a vision of a tremendous ball of fire that will descend from the sky to envelope the target. The victims of the jutsu will believe they are being engulfed by a torrent of fire and will flee from their location to safety.
Cp cost: 30
Requeriments: Genjutsu 40 Ranks
Training days: 5 days
Will save: 15 + character level + charisma mod.

Suzu Senbon no Genkaku (Illusion Bell Needles)
Technique which uses special bells attached to throwing needles. The bells ring at a certain frequency and the sound directly affects the brain. This is able to disorient the opponent and create various illusions (has a random D-Rank Genjutsu effect).
Cp cost: 4 per minute the jutsu is hold.
Requeriments: Needles. Genjutsu 16 Ranks
Training days: 2 days.
Will Save: 10 + character level + charisma mod.

Kori Shinchu no Jutsu (Sly Mind Affect Technique)
Kori Shinchū no Jutsu is a Genjutsu which causes the target to travel around in circles. If the ninja is unable to detect the illusion very quickly, they can become exhausted mentally and physically because they are unable to reach their desired area by traveling along the same path over and over.
Cp cost: 20
Requeriments: Genjutsu 30 Ranks
Training days: 6 days.

Magen: Kokoni Arazu no Jutsu (Demonic Illusion: False Surroundings Technique)
Kokoni Arazu no Jutsu is a rather sophisticated Genjutsu which changes the appearance of a nearby object or climate.
Cp cost: 10
Requeriments: Genjutsu 15 Ranks
Training days: 5
Save: Will 10 + chatacter level + charisma mod.
Intelligence check DC "Same as above"

Magen: Niju Kokoni Arazu no Jutsu (Demonic Illusion: Double False Surroundings Technique)
Type: Unknown, probably: B-rank, Supplementary, All ranges
A second atmospheric layer of Genjutsu is placed among the first illusion performed at firsthand.
Cp cost: 25
Requeriments: Genjutsu 10 Ranks
Training days: 5 days.
Will save: 15 + character level + charisma mod.

Magen: Narakumi no Jutsu (Demonic Illusion: Hell Viewing Technique)
Narakumi no Jutsu is a Genjutsu that causes its target to see a horrifying vision. The user will use the rat hand seal that causes an imaginary circle of leaves to spin and envelop the target and then fall away. Once cast, the world will appear normal to the target until they have already seen the illusion.
Cp cost: 10
Requeriments: Genjutsu 10 Ranks
Training days: 5 days.
Will Save: 10 + character level + charisma mod.

Bunshin no Jutsu:
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are substanceless, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bushin.
Damage: N/A
Requeriments: Accademy students learn it on the accademy as a basic jutsu.
Training days: Accademy. Chakra control check DC: 5 per bushin.

Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is mantained"
Damage: N/A
Requeriments: Learn in the Academy.
Training days: Accademy time. Chakra control check DC: 10

Kakuremino no Jutsu (Cloak of Invisibility Technique)
This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible.
Cp cost: 0
Damage: N/A
Requeriments: Learn in the academy.
Training days: Academy time.

Taijutsu- none

Summoning Contract- none

~Stats~:
LV. 35
Experience: 0/100
Hp: 770
Cp: 700
Mhp:840
Strength: 25+14=39{14}
Dexterity: 20+14=34{12}
Constitution:20+14= 34{12}
Intelligence: 25+14=39{14}
Wisdom: 25+14=39{14}
Charisma: 20+14=34{12}
Chakra: 33+14=44{17}
Dodge Bonus: 36

Base Points: 14.

Points for Distribution: 168


Base Attack Bonus: 35

Attack Bonus: 49

Ranged Bonus: 46

Damage: 1-8

Base Save Bonus: 17

Fortitude: 36

Reflex Save: 36

Will Save: 49

Skills:
Skill points: 2240
Bluff: (Char) +12+50=62
Diplomacy: (Char) 6+12+0=18
Disguise: (Char) +12+0=12
Gather Information: (Cha) 2+12+30=44
Handle Animal: (Cha) +12+0=12
Intimidate: (Cha) +12+60=72
Innuendo: (Cha) +12+0=12
Perform: (Cha) +12+25=37
Sense Motive: (Wis) 2+14+25=41
Read Lips: (Wis) +14+10=24
Seduction: (Cha) +12+20=32

Balance: (Dex) +12+20=32
Disable Device: (Int) +14+0=14
Escape Artist: (Dex) +12+0=12
Hide: (Dex) 2+12+65=79
Listen: (Wis) 2+14+150=166
Move Silently: (Dex) 4+12+200=216
Sleight of Hand: (Dex) +12+0=12
Survival: (Wis) 4+14+55=73
Swim: (Str)+14+30=44
Treat Injury: (Wis) +14+35=49
Tumble: (Dex) +12+20=32
Use Rope: (Dex) +12+0=12

Concentration: (Con) +12+80=92
Craft: (Int) +14+100=114
Forgery: (Int) +14+50=64
Knowledge: (Int) +14+100=114
Repair: (Int) +14+30=44
Research: (Int) +14+25=39
Alchemy: (Wis) 14+2=16
Search: (Int) +14+30=44
Spot: (Wis) +14+30=44

Chakra Control: (Int)10+14+200=224
Ninjutsu: (Chk) +17+50=57
Genjutsu: (Int) 20+14+300=334
Taijutsu: (Str)10 +14+0=24
Fuuin Jutsu: (Int) +14+0=14
Kawarimi:100=100
Kunai: 100=100
Shuriken: 100=100
Ninja Weapons: 4+50=54
Sneak Attack: 100=100

~Possessions~


Money:
¥en:
Ryo:

Equipment:

1-Katana
1-Ninja To
4-Kibaku Fuda
1- Metal Wire
PostPosted: Sun Jun 10, 2007 1:43 pm


Username: Nightzblade

Time Zone: Eastern

Posting: at least three times a day

Name: Rei Zengetsu Codename: Omen

Village: Kusagakure

Clan/Bloodline: Kiator

Element Affinity: Earth and Fire

Age: 18

Gender: Male

Rank: ANBU

Headband: around neck

Height: 6’ 1”.

Weight: 190.

Hair: black long hair tied behind head

Eyes: green piercing glowing eyes

Physical Description:
User Image - Blocked by "Display Image" Settings. Click to show.

Clothing: (Look in pic)

Background: Rei's was left alone in the grass village and was never given a proper home. He was soon forced to either get a job or become a shinobi. He now is a loner in the grass village and very good friends with the new kage Konpaku Kokyuu. Rei dosent really speak...at all he ussual nods or shurgs his shoulders. He is not mute just always in deep thought. He is skilled in the way of the Katana he just has not found the Katana that suits his style.

Other:

Missions:
S: 0
A: 0
B: 0
C: 0
D: 0

Jutsu:

Ninjutsu-
Bunshin no Jutsu:
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are substanceless, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bushin.
Damage: N/A
Requeriments: Accademy students learn it on the accademy as a basic jutsu.
Training days: Accademy. Chakra control check DC: 5 per bushin.

Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is mantained"
Damage: N/A
Requeriments: Learn in the Academy.
Training days: Accademy time. Chakra control check DC: 10

Kakuremino no Jutsu (Cloak of Invisibility Technique)
This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible.
Cp cost: 0
Damage: N/A
Requeriments: Learn in the academy.
Training days: Academy time.

Kawarimi no Jutsu (Replacement Technique.)
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 1
Damage: N/A
Requeriments: Must have something to replace with.
Training days: Academy time.

Nawanuke no Jutsu (Rope Escape Technique)
A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu.
Cp cost: 0
Damage: N/A
Requeriments: Learn in the Academy.
Training days: Academy time.
Special: Roll an escape artist skill check when using this.

Douka Sabaku Kyu (Assimilated The Coffin of Crushing Sand)
Just like Gaara's original jutsu of same name, but uses rock powder instead of sand.
Cp cost: 50
Damage: 50 - 200 + chakra mod.
Requeriments: Chakra 30 ranks.
Training days: 30.

Doton: Yomi Numa (Earth Release: Swamp of the Underworld)
This technique turns a large area of land into a sinking swampland, making it impossible for anyone or anything in that area to move around or escape.
Cp cost: 50
Damage: N/A
Requeriments: Chakra 80+
Training days: 25 days.

Doton: Doryudan (Earth Release: Earth Dragon Bullet)
Used in conjunction with Doton: Doryū Taiga (Earth Release: Earth Flowing River), this jutsu creates a likeness of a dragon's head that launches mud balls from its mouth onto the opponent.
Cp cost: 50
Damage: 10 - 30 per bullet.
Requeriments: Earth Affinity. Chakra 50+
Training days: 15 days.

Katon: Karyudan (Fire Release: Fire Dragon Missile)
A huge blaze is blown to ignite the mud balls launched from Doton: Doryūdan (Earth Release: Earth Dragon Bullet), making it more devastating.
Cp cost: 60
Damage: 20 - 50 + chakra mod per ball that hits
Requeriments: Doton Doryuudan. Fire and Earth affinity.
Training days: 20 days.

Katon: Karyu Endan (Fire Release: Fire Dragon Flame Bullet)
Shoots an enormous ball of flame in the shape of a dragon from the user's mouth.
Cp cost: 80
Damage: 120 - 250 + chakra mod.
Requeriments: Fire affinity. Chakra 50+
Training days: 20 days.

Katon: Ryuka no Jutsu (Fire Release - Dragon Fire Technique)
After binding the opponent, the user blows a large torrential burst of fire usually along a length of cord, guide wire, or any other long thin object.
Kawara Shuriken (Roof Tile Shuriken)
Cp cost: 70
Damage: 100 - 200
Requeriments: Fire Affinity, Chakra 50 +
Training days: 16 days.

Doton: Doryu Dango (Earth Release: Earth Mausoleum Dumpling)
The user is able to overturn the earth into a large dumpling shape chunk of earth the size of a mausoleum. Using their immense strength, they can lift up the ball and hurl it at his opponent, flattening everything in its path.
Cp cost: 30
Damage: 40 - 80
Requeriments: Str 30+ Chakra 30+
Training days: 20 days.

Kanashibari no Jutsu (Temporary Paralysis Technique)
This technique is used to cause one's opponent to lose the advantage of movement. Freezing them in their tracks, this creates an opening for a more dangerous attack. The ANBU members are known especially for this Jutsu.
Cp cost: 20
Damage: N/A
Requirements: Chakra 20+ Level 15+
Fort DC: 10 + Character level + Chakra modifier.
Training days: 20 days.

Doton: Doroku Gaeshi (Earth Release: Earth Shore Return)
After striking the ground with his hands, the user creates a large wall of earth will rise into place as defense. The defense is not perfect though, since a hard or drilling impact can puncture the wall.
Cp cost: 20
Damage: N/A
Requeriments: Level 10 higher
Training days: 15 days.


Genjutsu-
Kokuangyo no Jutsu (Bringer-of-Darkness Technique)
Forming the tiger hand seal, this powerful Genjutsu creates an ambience of complete darkness around the surrounding background, enabling the user to attack without being seen.
Cp cost: 35
Requeriments: Genjutsu 50 Ranks
Training days: 10
Will save: 20 + character level + charisma mod.

Taijutsu-
Sennen Goroshi (One Thousand Years of Death)
A very simple Taijutsu technique with a very over-dramatised name. A technique in the one plunges the user's fingers into the vicinity of the victim's rectal regions. However, the true meaning of the jutsu was mainly to use a pointed object (usually a kunai), in order to attack the blindspot of the enemy. When combined with explosive seals, it can even damage Gaara in his semi transformed mode.
Damage: 10 - 20 + str.
Requeriments: "Sick mind ?"
Training days: 0

Summoning Contract- Here you post your character summoning contract if any. To get a contract you must first make a quest for it. Ask a crew member to help you with this.

~Stats~:
LV. 35
Experience: 0/1000
Hp: 945
Cp: 700
Mhp: 630
Strength: 14+31+0=45 {17}
Dexterity: 14+31+0=45 {17}
Constitution: 14+30+0=44 {17}
Intelligence: 14+36+0=50 {20}
Wisdom: 14+13+0=27 {8}
Charisma: 14+0+0=14 {2}
Chakra: 14+30+0=44 {17}

Dodge Bonus: 35

Base Points: 14.

Points for Distribution: 168


Base Attack Bonus: 35/30/25/20/15

Melee Attack Bonus: 52/47/42/37/32/27/22

Ranged Attack Bonus: 52/47/42/37/32/27/22

Damage: 18 - 181
BO-Staff: 1-36
Kunai: 1 - 33
Shuriken: 1 - 31
Fuuma Shuriken: 1 - 37

Base Save Bonus: 17

Fortitude: 34

Reflex Save: 34

Will Save: 25

Skills:
Bluff: (Char) 2+0+60=62
Diplomacy: (Char) 2+0+30=32
Disguise: (Char) 2+0+20=22
Gather Information: (Cha) 2+0+35=37
Handle Animal: (Cha) 2+0+10=12
Intimidate: (Cha) 2+0+85=87
Innuendo: (Cha) 2+0+5=7
Perform: (Cha) 2+0+5=7
Sense Motive: (Wis) 8+0+85=93
Read Lips: (Wis) 8+0+68=76
Seduction: (Cha) 2+0+71=73

Balance: (Dex) 17+0+15=32
Disable Device: (Int) 19+0+20=39
Escape Artist: (Dex) 17+0+14=31
Hide: (Dex) 17+0+54=71
Listen: (Wis) 8+0+80=88
Move Silently: (Dex) 17+0+51=68
Sleight of Hand: (Dex) 17+0+51=68
Survival: (Wis) 8+0+0=8
Swim: (Str) 17+0+20=37
Treat Injury: (Wis) 8+0+0=8
Tumble: (Dex) 17+0+12=29
Use Rope: (Dex) 17+0+10=27

Concentration: (Con) 17+0+52=69
Craft: (Int)
BlackSmith: 19+0+46=119
Forgery: (Int) 19+0+100=65
Knowledge: (Int) 19+0+87=106
Repair: (Int) 19+0+68=87
Research: (Int) 19+0+58=77
Alchemy: (Wis) 8+2+0=10
Search: (Int) 19+0+79=98
Spot: (Wis) 8+0+78=86

Chakra Control: (Int) 19+0+150=169
Ninjutsu: (Chk) 17+0+257=274
Genjutsu: (Int) 19+0+250=269
Taijutsu: (Str) 17+0+300=317
Fuuin Jutsu: (Int) 19+0+150=169
Kawarimi: 115+0=115
Kunai: 90+0=90
Shuriken: 90+0=90
Ninja Weapons:
Katana:353+0=253
Sneak Attack: 100+0=100

Skill Points: 2940

Possessions:

¥en:

Ryo:

Equipment:
Kunai: x10
Shuriken: x35
Senbon: x100
Hikari Dama: x10
Hyourougan: x1
Kemuridama: x25
Kibaku Fuda: x30
Sanshoku no Ganyaku: x1
Metal Wire: x200 ft
Zouketsugan: x2

Karite The Reaper

Dapper Hunter


Creuset

PostPosted: Sun Sep 09, 2007 4:47 am


User-name: Creuset
Posting: at least 4 times a week
Time zone: GTM +1
----------------------------
~Character Data~
Name: Dojima, Shimoda
Village: Kumogakure no sato
Clan/Bloodline: Dojima clan
Element Affinity: Earth, Water and Fire
Age: 51
Gender: male
Rank: Anbu chief
----------------------------
~Appearance~
Headband: On his right arm, balch headband.
Height: 1.85 meters
Weight: 75 kg
Hair: Spiky black hair.
Eyes: Black
Physical Description: Long muscelar, heavy jaws, stern face.
Clothing: Anbu outfit and on top of that, he usealy wears a black raincoat.
Background::The Dojima family is a well known clan in Kumogakure. They are specialists in using the 4 elements in their jutsu's. Tough it's not a kekkai genkai, everybody in the Dojima family has a affinity with at least 2 of the 4 elements, if not with all 4 of them, just like their honored forefather Dojima, Altan who was the Raikage 300 years ago. Some people says that it is some kind of sick passion for elemental ninjutsu. Most of the family members end up being a jounin or an Anbu, but some choose to have a quiet live, running a shop or something like that. Though most of the family died in the last great ninja war, 9 members are still alive. The head-family: Dojima,Shimoda (leader of the Dojima family and Kazuma's father), his wife Dojima,Hanako, their son Dojima,Kazuma and their daughter Dojima,Heiko. Of the branch-family: Dojima,Taro (brother of Shimoda and the uncle of Kazuma), his wife Dojima,Yumi and their 2 sons. Nishki and Shinji. There is also grandmother Dojima, who was a perfect medical ninja when she was young, nowdays she lives with the head-family. Shimoda is a proud leader of a great family. From the age of 4 he was thought by his father (the late Dojima, Genji) all the varieus jutsu's. But what could have been a peacefull and happy childhood, was disturbed by war. His father, who was convinced of the supreme power of the Dojima family, brought him along his missions. So it was that Shimoda learned the hard truth of being a shinobi. But seeing his great father fight along other Dojima-members, made him feel proud and safe. But one day fate came to play a part in his life. During a normal patrol along the village border, his fathers team got ambushed. "Luckely" Shimoda wasn't around at that moment, he was sent as a messanger to the Raikage. Once he had heard how his father and 2 uncles were slain, by unknown shinobi's, something changed inside Shimoda. He swore that no matter what he would keep true to his fathers words. He took his fathers motto as his own: "Live for the family honor, live for the village!" Soon his star started to rise. During the war he became a Anbu and at the end of the war even the Head Anbu. This was not only because of his unique ability (he has affinity with 3 elements!) that was discovered at the end of the war, but also because of his great mind. Soon he became famous in Kumogakure, as the new clan leader of the Dojima clan and people started to call him a genius. The Dojima family is a well known clan in Kumogakure. They are specialists in using the 4 elements in their jutsu's. Tough it's not a kekkai genkai, everybody in the Dojima family has a affinity with at least 2 of the 4 elements, if not with all 4 of them, just like their honored forefather Dojima, Altan who was the Raikage 300 years ago. Some people says that it is some kind of sick passion for elemental ninjutsu. Most of the family members end up being a jounin or an Anbu, but some choose to have a quiet live, running a shop or something like that. Though most of the family died in the last great ninja war, 9 members are still alive. Well...untill 2 years ago.....
One day he decided to do mission again, after helping the Jikan family for years by opening dialoges with other villages and rebuilding the Anbu. As his first mission in 10 years he was sent to the Dead Forest, to kill the leader of the bandits who were attacking the village for quiet some time. He succesfully completed the mission, but on his return he found his beloved village destroyed. Kumogakure no sato was completly destroyed by a huge avalanche!! His entire family was dead, his people were dead, everything was dead!!
Being the head of the family and a the former Anbu chief, Shimoda had taken all kinds of oaths to protect his family and the village........and now....and now he had failed them all.
For days he sat there crying, crying for the first time since he became the head of the family. He was always seen as the strong pillar of the family, emotionless, hard, strict. But now he sat there for the third day, crying like a small child........if they only could seem him....
During the third night he had a very weird dream, in which his own father appeard, looking down on him, shaking his head. And also their honourd forefather, the second Raikage, appeard before him, pointing in the distance.......
Suddenly Shimoda woke up, sweeting, almost like he ahd some kind of fever. He didn't know if the dream was some kind of hint, or just sick images created by the fact that he was clsoe to starvation!
He only knew that sitting there wouldn't change anything. He looked at the ruins where once the great Dojima estate stood and the made his mind. He was going to rebuild the village!
But first he had to find allies who were willing to help him. He closed his eyes and focused his mind for a moment...."Yes...Kusa!" He rememberd that during the reign of the Jikan family, there was an alliance between Kumo and Kusa.
He sighed and put his palms agains eachother, in a buddha sign and said a small pray for his family and for the people of the village.
He then left the site, not looking back for once.

1 year later

Shimoda was walking down the silent streets of Kusagakure no sato. Now and then he looked inside some stores. Somehow he started think about last year. He sighed....it had been a hard year..even for him...a former Anbu chief!
After he had left the site Shimoda went trough the forest, towards Otokaure no sato. It took him 7 day to arrive, meanwhile living from the land. When he arrived there he was shoked. Half of the population was sloughterd and half of the village was in ruins. Not knowing, who had attacked Oto, he wisely dicided to stay hidden. Trough good fortune he became friends with one of the last survivors of the Orochi clan. Shimoda was by that time almost a wild man, for he had lived like an animal for 1 week. The Orochi took him to the Orochi houses located in the swamps, where Shimoda spent the next 3 months, not only recuperating, but also gathering intellegence. He found out what had happend during his misson and how the whole shinobi world was now cast in other war. During these 3 months he also helped the Orochi survive, for they where hunted by some unknown shinobi. To return the favor, the Orochi thought him one of their healing justu: Inyu Shometsu (Secret Healing Wound Destruction)
After the 3 months, knwing that the Orochi would be safe for a while, Shimoda took his leave and left him, continuing to Yukigakure.
Not much happended the first few days he crossed the country, but on the seventh day, during a bllizzard, a lonly figure appeard before him. He could see his face or his clothes only his siliuet. "What do you want?!" he yeld into the blizzard. He tried to walk, but he could! He was trapped in an ice cage. He then heard a voice in his head: "The Fifth Dawn could use people like you....with you experince....your abilities......in return we can give you everything...." and he disappeard! Shimoda was free again. Free, but confused......
Only weeks later when he arrived in Kusa he understood the message. For Kusa was taken over by the Fifth Dawn and they were moere then willing to accept people like Shimoda as their subordinantes.
And now he was here walking and helping them, to archive their goal. In return they would give him the money to rebuild the village....and that's all that matters for Shimoda!!

Personality: Talks only when needed and is so honest, that it sometimes hurts. The village and family honor are top priority.
Other: He has a sword that he got from his father.
----------------------------
Missions:

S:many
A:many
B:many
C:many
D:many
----------------------------
Jutsu:
Ninjutsu-

Bunshin no Jutsu:
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are substanceless, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bushin.
Damage: N/A
Requeriments: Accademy students learn it on the accademy as a basic jutsu.
Training days: Accademy. Chakra control check DC: 5 per bushin.

Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is mantained"
Damage: N/A
Requeriments: Learn in the Academy.
Training days: Accademy time. Chakra control check DC: 10

Kawarimi no Jutsu (Replacement Technique.)
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 1
Damage: N/A
Requeriments: Must have something to replace with.
Training days: Academy time.

Doton: Shinju Zanshu no Jutsu (Earth Release: Inner Decapitation Technique)
The user, emerging from the ground below the target area, pulls down (or possibly swaps places with) the opponent so that only their head is above ground.
Cp cost: 6
Damage: N/A
Requeriments: Genin or highter rank. Must be trained to learn the jutsu.
Training days: 3 to 7 days. 2 - 5 With earth Affinity.

Shunshin no Jutsu (Body Flicker Technique)
A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' A very basic jutsu, it appears that most shinobi above Genin-rank know it. Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the naked eye. To a normal person, it would seem as if the user has teleported. The amount of Chakra used depends on the distance and elevation between the user and the destination.
Cp cost: N/A
Damage: N/A
Requeriments: Dexterity 20+
Training days: 3 days.

Doton: Doroku Gaeshi (Earth Release: Earth Shore Return)
After striking the ground with his hands, the user creates a large wall of earth will rise into place as defense. The defense is not perfect though, since a hard or drilling impact can puncture the wall.
Cp cost: 20
Damage: N/A
Requeriments: Level 10 higher
Training days: 15 days.

Doton: Retsudotensho (Earth Release: Split Earth Turn Around Palm)
This technique allows the ninja to control nearby rocks and stones that surround the enemy and will begin to hit and spin about crushing all those trapped within it.
Cp cost: 15
Damage: 5 - 35 + chakra mod.
Requeriments: Level 15+, Chakra 30+
Training days: 15 Days.

Kanashibari no Jutsu (Temporary Paralysis Technique)
This technique is used to cause one's opponent to lose the advantage of movement. Freezing them in their tracks, this creates an opening for a more dangerous attack. The ANBU members are known especially for this Jutsu.
Cp cost: 20
Damage: N/A
Requirements: Chakra 20+ Level 15+
Fort DC: 10 + Character level + Chakra modifier.
Training days: 20 days.

Katon: Gokakyu no Jutsu (Fire Release: Grand Fireball Technique)
Utilizing a high amount of chakra, a large ball of flame is exhaled from the user's mouth.
Cp cost: 15
Damage: 20 - 40 + chakra modifier.
Reflex DC: 10 + Character level + chakra mod for half damage. Neutral 20 or surpassing the save by 10 means no damage.
Requirements: Fire Affinity, Chakra 20+
Training days: 10 days.
Special: Uchihas learn this at young age.

Katon: Hosenka no Jutsu (Fire Release: Mythical Fire Phoenix Technique)
Multiple balls of fire are sent at the target. It is also possible to hide shurikens within the fireballs, creating an unexpected secondary surprise attack.
Cp cost: 12 + 2 per ball.
Damage: 10 - 20 per ball that hits.
Requeriments: Fire Afinity.
Training days: 10 days

Kekkai Hojin (Barrier Encampment Method)
An array of four explosive tags are jointly placed around the boundary of an area. If anyone or anything happens to walk through the boundary, the seals will instantly activate and explode, killing the imprisoned target.
Cp cost: N/A
Damage: 10 - 20 per tag all four means 40 - 80 damage.
Requeriments: Trap making 30 ranks.
Training days: None.

Doton: Doryu Dango (Earth Release: Earth Mausoleum Dumpling)
The user is able to overturn the earth into a large dumpling shape chunk of earth the size of a mausoleum. Using their immense strength, they can lift up the ball and hurl it at his opponent, flattening everything in its path.
Cp cost: 30
Damage: 40 - 80
Requeriments: Str 30+ Chakra 30+
Training days: 20 days.

Doton Kekkai: Dorodomu (Earth Release Barrier: Dungeon Chamber of Nothingness)
Traps the victims inside a self-repairing dome of earth.
Cp cost: 20
Damage: N/A
Requeriments: Earth Afinity.
Training days: 10 days.

Doton: Doryuheki (Earth Release: Earth Style Wall)
The user creates a wall in front of them by spewing out a stream of mud from the mouth that quickly solidifies into a strong, protective wall.
Cp cost: 40
Damage: N/A
Requeriments: Chakra 50 +
Training days: 20 days.

Doton: Iwayado Kuzushi (Earth Release: Rock Lodging Destruction)
Rocks are dislodged from above the opponent.
Cp cost: 40
Damage: 50 - 120 per rock that falls on you.
Requeriments: Chakra 30+ Must have some kind of celling over the person. Rock "Earth Affinity"
Training days: 30 days.

Kage Bunshin no Jutsu (Shadow Doppelganger Technique)
Unlike the normal Bunshin no Jutsu (Art of the Doppelganger), this jutsu does not create illusions, but real bodies of the user. The user's chakra is evenly distributed among every clone. This could be very dangerous if the user is low on chakra or makes too many clones (like with Tajū Kage Bunshin no Jutsu (Multiple Shadow Clone Technique). Kage Bunshin can't be detected by Byakugan. This is because the clones are real bodies with real chakra circulatory systems, identical to the user. The real one also cannot be detected by the Sharingan. Because the clones are basically real, they can perform Jutsu and real damage on their target, and can take some hits themselves, being even able to bleed, although they'll still disappear when enough damage has been done, which is usually after one blow or fatal attack. Since the clones are exact replicas of the user, one can use them in combination with many other techniques.
Cp cost: 10 per bushin.
Damage: Each bushin deals the same damage as you.
Requeriments: Chakra 50+
Training days: Varies.

Katon: Karyudan (Fire Release: Fire Dragon Missile)
A huge blaze is blown to ignite the mud balls launched from Doton: Doryūdan (Earth Release: Earth Dragon Bullet), making it more devastating.
Cp cost: 60
Damage: 20 - 50 + chakra mod per ball that hits
Requeriments: Doton Doryuudan. Fire and Earth affinity.
Training days: 20 days.

Katon: Karyu Endan (Fire Release: Fire Dragon Flame Bullet)
Shoots an enormous ball of flame in the shape of a dragon from the user's mouth.
Cp cost: 80
Damage: 120 - 250 + chakra mod.
Requeriments: Fire affinity. Chakra 50+
Training days: 20 days.

Katon: Ryuka no Jutsu (Fire Release - Dragon Fire Technique)
After binding the opponent, the user blows a large torrential burst of fire usually along a length of cord, guide wire, or any other long thin object.
Kawara Shuriken (Roof Tile Shuriken)
Cp cost: 70
Damage: 100 - 200
Requeriments: Fire Affinity, Chakra 50 +
Training days: 16 days.

Suiton: Suigadan (Water Release: Water Fang Bullet)
This jutsu creates a circle of crushing water spikes around the opponent, making it very difficult to evade or block.
Cp cost: 20
Damage: 30 - 45 + chakra mod.
Requeriments: Water Affinity.
Training days: 5 days.

Suiton: Suijinheki (Water Release: Water Encampment Wall)
This jutsu creates a water barrier to protect the user from any offensive attacks. The water rises from the ground or is created by the jutsu user.
Cp cost: 50 "With body of water nearby" 120 Without it.
Damage: N/A
Requeriments: Water Afinity, Level 40 +
Training days: 10 days.

Suiton: Suikodan no Jutsu (Water Release: Water Shark Bullet Technique)
This jutsu utilizes water to attack the enemy with a powerful water burst.
Cp cost: 23
Damage: 40 - 75 + chakra mod.
Requeriments: Water Affinity.
Training days: 4 days.

Suiton: Suiryudan no Jutsu (Water Release: Water Dragon Bullet Technique)
A powerful attack that creates a huge current of water, usually in the form of a dragon, sent towards the target.
Cp cost: 70
Damage: 200 - 450 + chakra mod. "Reflex Halfs"
Requeriments: Water Affinity. chakra 40+
Training days: 20 Days.

Doton: Doryudan (Earth Release: Earth Dragon Bullet)
Used in conjunction with Doton: Doryū Taiga (Earth Release: Earth Flowing River), this jutsu creates a likeness of a dragon's head that launches mud balls from its mouth onto the opponent.
Cp cost: 50
Damage: 10 - 30 per bullet.
Requeriments: Earth Affinity. Chakra 50+
Training days: 15 days.

Doton: Doryu Taiga (Earth Release: Earth Flow River)
The user performs a technique that forms a rapid river of mud on the ground beneath the opponent.
Cp cost: 20
Damage: N/A
Requeriments: Earth Affinity.
Training days: 6 days.

Doton: Yomi Numa (Earth Release: Swamp of the Underworld)
This technique turns a large area of land into a sinking swampland, making it impossible for anyone or anything in that area to move around or escape.
Cp cost: 50
Damage: N/A
Requeriments: Chakra 80+
Training days: 25 days.

Suiton: Daibakufu no Jutsu (Water Release: Great Waterfall Technique)
This technique is used to create a massive blast of water.
Cp cost: 60
Damage: 90 - 180 + chakra mod.
Requeriments: Water Affinity.
Training days: 40 days.

----------------------------
Taijutsu-

Goken (Strong Fist)
Gōken is the most basic form of Taijutsu. It aims at inflicting external damage and breaking bones. The gouken style also use extreme movements based on leg flexibility and spin kick for more damage.
Damage: Inceases normal taijutsu damage to 5 - 16
Requeriments: Taijutsu 20 ranks.
Training days: Must keep training all the time.

Dainamikku-Entori (Dynamic Entry)
Simply a flying jump kick straight at the enemy. Usually used as an opening or surprise attack.
Damage: Double taijutsu damage.
Requeriments: Jump 10 ranks. Taijutsu 10 ranks.
Training days: 2 days.

Tsutenkyaku (Painful Sky Leg)
This is basically just a kick down from the air, where the user uses their marvellous strength to create a gigantic crater and an earth-quake like effect to the surrounding area.
Damage: Taijutsu damage + doble strength.
Requeriments: Taijutsu 20 Ranks.
Training days: 10 days.
----------------------------
Genjutsu-

Magen: Narakumi no Jutsu (Demonic Illusion: Hell Viewing Technique)
Narakumi no Jutsu is a Genjutsu that causes its target to see a horrifying vision. The user will use the rat hand seal that causes an imaginary circle of leaves to spin and envelop the target and then fall away. Once cast, the world will appear normal to the target until they have already seen the illusion.
Cp cost: 10
Requeriments: Genjutsu 10 Ranks
Training days: 5 days.
Will Save: 10 + character level + charisma mod.

Magen: Jubaku Satsu (Demonic Illusion: Tree Bind Death)
With this jutsu, the user can make themselves disappear so that they can approach their opponent unnoticed. Once near the desired target, a tree will grow at the target's feet and branches from an illusory tree will bind them from behind so that they are unable to even move or use hand seals. Once the opponent believes that they are captured, the user can then reappear from above the tree and quickly kill the opponent, preferably with a kunai.
Cp cost: 30
Requeriments: Genjutsu 50 Ranks
Training days: 5 days.
Will save: 15 + character level + charisma mod.

Inyu Shometsu (Secret Healing Wound Destruction)
The user can concentrate their chakra to a prepared area on their body and begin the cell recreation process the very moment the targeted area becomes damaged. This ability to activate dead cells and create new ones.
Cp cost: 50
Damage: N/A
Requeriments: Treat Injury 80 Ranks.
Training days: 50 days.
Special: Heals 50 + user's chk mod + 2 per 10 ranks user has in Chakra Control.


----------------------------
Summoning Contract-
----------------------------
~Stats~
LV. 42
Hp: 870
Cp: 1043
Mhp: 1560

Strength: 47
Dexterity: 49
Constitution: 32
Chakra:68
Intelligence: 44
Wisdom: 42
Charisma:27
Dodge Bonus: 40

Base Attack Bonus: 40
Attack Melee: 50
Attack Ranged: 65

Base Save Bonus: 20
Fort: 30
Rex: 32
Will: 33

Damage:
----------------------------
~Skills~

Bluff: (Cha)= 8+0= 8
Diplomacy: (Cha)= 8+0= 8
Disguise: (Cha)= 8+10= 20
Gather Information: (Cha)= 8+10+2= 20
Intimidate: (Cha)= 8+10= 18
Innuendo: (Cha)= 8+10= 18
Sense Motive: (Wis)= 16+10= 26
Read Lips: (Wis)= 16+8= 24
Disable Device: (Int)= 17+8= 25
Escape Artist: (Dex)= 19+10= 29
Hide: (Dex)= 19+20= 39
Listen: (Wis)= 16+8= 24
Move Silently: (Dex)= 19+20= 39
Sleight of Hand: (Dex)= 19+20= 39
Survival: (Wis) = 16+18+2= 36
Treat Injury: (Wis)= 16+0= 16
Use Rope: (Dex)= 19+8= 27
Concentration: (Con)= 11+10= 21
Knowledge: (Int)/Behavioral Science: Psychology, sociology, and criminology, Civics: Law, legislation, litigation, and legal rights and obligations. Political and governmental institutions and processes, Ninja Lore: The various ninja sayings and rules, the true definition of Chakra and any topic related to Ninjas, except their history, Tactics: Techniques and strategies for disposing and maneuvering forces in combat, Theology and Philosophy: Literal arts, ethics, philosophical concepts, and the study of religious faith, practice and experience.= 17+ 12= 29
Research: (Int)= 17+20= 37
Search: (Int) = 17+20= 37
Spot: (Wis)= 16+20= 36
Chakra Control: (Int)= 16+25+30= 61
Ninjutsu: (Chk)= 29+25+30= 87





----------------------------
~Possessions~

Money:
Ryo:

Equipment: Tenchu, the Shimoda family sword, only carried by the head of the family.

Exp: 110/9000
PostPosted: Fri Nov 09, 2007 1:22 pm


User-name: William_ruby
Posting:
Time zone:
~Character Data~
Name:
Village:
Clan/Bloodline:
Element Affinity:
Age:
Gender:
Rank:

~Appearance~

Headband:
Height:
Weight:
Hair:
Eyes:
Physical Description:
Clothing:
Background:
Personality:
Other:

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-

Genjutsu-

Taijutsu-

Summoning Contract-

~Stats~
When creating your stats, please make them in this format: The first number will be your base (what you earn from being your level) and the second number will be trained abilities (what points you've earned through training). Make sure your modifier is also listed. It'll look like so:
Strength: 10 + 2
Modifier: +1
OR
Strength: 10 + 2 [+1]
The same will go with skills.


LV.
Experience:
Hp:
Cp:
MHp:
Strength:
Dexterity:
Constitution:
Intelligence:
Wisdom:
Charisma:
Chakra:
Dodge Bonus:

Base Attack Bonus:
Attack Melee:
Attack Ranged:

Base Save Bonus:
Fort:
Rex:
Will:

Damage: (taijutsu and every weapon you use)

~Skills~

Bluff: (Cha)
Diplomacy: (Char)
Disguise: (Cha)
Gather Information: (Cha)
Handle Animal: (Cha)
Intimidate: (Cha)
Innuendo: (Cha)
Perform: (Cha)
Sense Motive: (Wis)
Read Lips: (Wis)
Seduction: (Cha)

Alchemy: (Wis)
Balance: (Dex)
Disable Device: (Int)
Escape Artist: (Dex)
Hide: (Dex)
Listen: (Wis)
Move Silently: (Dex)
Sleight of Hand: (Dex)
Survival: (Wis)
Swim: (Str)
Treat Injury: (Wis)
Tumble: (Dex)
Use Rope: (Dex)

Concentration: (Con)
Craft: (Int)
Forgery: (Int)
Knowledge: (Int)
Repair: (Int)
Research: (Int)
Search: (Int)
Spot: (Wis)

Chakra Control: (Int)
Ninjutsu: (Chk)
Genjutsu: (Int)
Taijutsu: (Str)
Fuuin Jutsu: (Int)
Kawarimi:
Kunai:
Shuriken:
Ninja Weapons:
Sneak Attack:

~Possessions~

Money:

Ryo:

Equipment:

Valuables:

william_ruby

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