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Spider-Robin

PostPosted: Sun Feb 03, 2008 9:33 am


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This my entry
PostPosted: Tue Feb 05, 2008 9:02 am


Whitney9x1
LOL. Dark Magician meets the Hulk mrgreen !
It took me a while to make this and I like the result. The DM staff got messed up when I used the magic eraser too much but I didn't feel like starting over (I wasn't being lazy, I had other stuff that needed to get done).
Comments please!

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TEXT (It's kinda long):
"While this card is face up on the field, you must enter your Battle Phase each turn. This card can not attack except by the effects of cards. When you enter your Battle Phase this card’s effect activates immediately. The original controller of this card rolls one 6-sided die and activates the following effect depending on the roll:

1: Move this card up one Monster Card Zone. If a monster occupies the space destroy it before moving the card. During your next Battle Phase move this card up one Card Zone space destroying the occupying card. Then Special Summon this monster back in your Monster Card Zone in the same column.

2: If possible move this card to any unoccupied Monster Card Zone on your side of the field.

3: This card attacks normally.

4: This card attacks normally regardless of card effects. In that case, the battle damage this card inflicts is halved.

5: Move this card down one Card Zone Space. On your next Battle Phase, Special Summon this monster back in your Monster Card Zone in the same column.

6: Choose one of the effects above.

(After this card is Special Summoned on your side of the field by the effects of rolls 1 or 5, you then roll a die.)"


I think it's funny LOL

Animal_Guy

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Animal_Guy

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PostPosted: Tue Feb 05, 2008 9:04 am


Whitney9x1
NEW CARD!

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Card Text
When this card is successfully Normal Summoned, place 3 Spell Counters on it (max 3). Only one “Wiz Kid” can exist on your side of the field at a time. When the effect of a card that targets a face-up Spellcaster-type monster on your side of the field activates, you can remove 1 Spell Counter from this card to negate and destroy that card. When a Spell Counter is removed from this card by this effect, place 1 Spell Counter on another card on your side of the field.


I wish I had a card with that effect
PostPosted: Tue Feb 05, 2008 11:13 am


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Here's a card

I meant the monsters controller not the spell, utherwise I would have just said your side. mrgreen

Animal_Guy

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Whitney9x1
Crew

PostPosted: Thu Feb 07, 2008 3:16 pm


Animal_Guy
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Here's a card

I meant the monsters controller not the spell, otherwise I would have just said your side. mrgreen
So if I equipped this card to [Ax Raider] (4 star), would it gain 400 ATK + another 400 for another [Ax Raider] I have on my side of the field?
PostPosted: Fri Feb 08, 2008 11:45 am


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Oh noes! Misprint cards! rofl
Also if you hold up a real card to the picture, it should fit exactly. Will Gaia Online (not the card) sue Upper Deck or will Konami ally with Gaia Online? You decide.

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Not my idea with the name. But I made the card.

SilentXyrho


SilentXyrho

PostPosted: Fri Feb 08, 2008 12:16 pm


Sapphire Dragon (WIND)
Lv. 5 [Dragon/ Effect]
When this card is Special Summoned from your Deck, draw 2 cards.
ATK: 2000 / DEF: 1900

Amber Dragon (EARTH)
Lv. 3 [Dragon/ Effect]
When this card is Special Summoned from your Graveyard, you can Special Summon 1 "Sapphire Dragon" from your Deck.
ATK: 300 / DEF: 700

Elemental Hero Fate (LIGHT)
Lv. 3 [Warrior]
A new hero has arrived to battle against evil.
ATK: 1300 / DEF: 1600

Elemental Hero Righteous (LIGHT)
Lv. 7 [Warrior/ Fusion/ Effect]
"Elemental Hero Fate" + 2 Light-Type "Elemental Hero" monsters
When you enter the Battle Phase, destroy 1 Spell or Trap Card on the field. When this card is sent to the Graveyard by a card effect, Special Summon 1 "Elemental Hero" monster that was used for its Fusion Summon in Defense Position.
ATK: 2700 / DEF: 2600

Meteor Impact (SPELL)
[Normal Spell]
Inflict 500 damage to each player for every "Hinotama" in their Graveyard.

Foolish Grave (SPELL)
Select and destroy 1 monster you control.

Zombie from the Grave (TRAP)
[Continuous Trap]
After activation, Special Summon this card in Attack Position; it is treated as an Effect Monster Card (Zombie-Type/EARTH/Level 4/ATK 1600/DEF 0). (This card is still treated as a Trap Card.) When this card is destroyed and sent to the Graveyard, Special Summon 1 Level 5 or lower Zombie-Type monster from your Graveyard.
PostPosted: Fri Feb 08, 2008 1:52 pm


SilentXyrho
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Not my idea with the name. But I made the card.
LOL!

Whitney9x1
Crew


Whitney9x1
Crew

PostPosted: Fri Feb 08, 2008 2:33 pm


SilentXyrho
Sapphire Dragon (WIND)
Lv. 5 [Dragon/ Effect]
When this card is Special Summoned from your Deck, draw 2 cards.
ATK: 2000 / DEF: 1900

Amber Dragon (EARTH)
Lv. 3 [Dragon/ Effect]
When this card is Special Summoned from your Graveyard, you can Special Summon 1 "Sapphire Dragon" from your Deck.
ATK: 300 / DEF: 700
Interesting cards.

Quote:
Elemental Hero Fate (LIGHT)
Lv. 3 [Warrior]
A new hero has arrived to battle against evil.
ATK: 1300 / DEF: 1600

Elemental Hero Righteous (LIGHT)
Lv. 7 [Warrior/ Fusion/ Effect]
"Elemental Hero Fate" + 2 Light-Type "Elemental Hero" monsters
When you enter the Battle Phase, destroy 1 Spell or Trap Card on the field. When this card is sent to the Graveyard by a card effect, Special Summon 1 "Elemental Hero" monster that was used for its Fusion Summon in Defense Position.
ATK: 2700 / DEF: 2600
Righteous! Interesting with destroying a spell/trap on the field which might even include your own.

Quote:
Meteor Impact (SPELL)
[Normal Spell]
Inflict 500 damage to each player for every "Hinotama" in their Graveyard.
Very cool making use out of an old card.
PostPosted: Fri Feb 15, 2008 5:28 pm


Whitney9x1
Animal_Guy
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Here's a card

I meant the monsters controller not the spell, otherwise I would have just said your side. mrgreen
So if I equipped this card to [Ax Raider] (4 star), would it gain 400 ATK + another 400 for another [Ax Raider] I have on my side of the field?

Yes as long as those are the only warriors on your side of the field. I changed it though so you have to equip it to a tribal warrior instead of just a warrior. Tribal warriors are a group of monsters I'm creating in my set. kinda like Gear Monsters... only warriors... and they don't all negate traps

Animal_Guy

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Dark Magician's YU-GI-OH Guild

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