ArynChris
Not being much of a battle-rp type, I'm not so good with the numbers and power-regen aspect. Keeping in mind that battles don't actually take the hours and days they seem to when written out, I would think it'd be easy to have each person keep recovery time realistic to their character(s). But then, I at least would have a character who fought past pain on adreneline and then had to recover a real-life-normal amount of time at home in bed or a hot bath... stare I'm babbling.
What I mean to say is that I personally would play it like real life, just taking my character as far as I think she can go before dropping dead or succeeding and having to get dragged off to a hospital. So far, this guild has it more of a game setup, so you should ignore me. rolleyes xd no we shoudln't, don't be silly.
We use the numbers because it makes it a heck of a lot easier to decide on battles, particularly if there are people who don't know how to let others win sometimes. I have pretty much worked out what I'm going to do, and it's pretty much no power regen, unless specified for particularly difficult situations or threads.