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The World of Ul-Zaorith

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Taro Rae
Captain

PostPosted: Mon May 08, 2006 8:52 am


This thread has been started for the purpose of sharing Ul-Zaorith with anyone who may be interested.
Ul-Zaorith is the world of my novels, of which I have finished writing one, and am 125 pages into the second.

When I first started writing down the story of The Legend of the Quill, I was under the impression that it would be a relatively small story. And then I began to learn about the world in which it took place and I began to see just how massive the world was.

First I learned of its geography, and then of its climates and then of its cultures and races.
Eventually histories were revealed, racism and prejudice, cuisine, fashion, alliegances and enemies, great heroes, great wars, destinies and fate.

I learned of Magic, of the Huskline and the Manna Weave. I learned of the Gods and Demons, the Elements and the Realms.

It was addictive, it was consuming. And thus, I would like to share it with anyone who cares to listen.

Ul-Zaorith is Lisdanese for Fourth Planet, as that is the placement of Ul-Zaorith in the solar system. The sun is a G type sun, with a slightly yellow-green spectrum light, meaning it burns a little hotter than our Earthian sun. However, since the planet is a little further out it is not so much warmer than earth. The Atmosphere is a little thicker, enough to make the light rays filtering through be broken up to reflect the sky as a light lavendar instead of earth's blue.

The year has 10 months, run off a lunar calendar, and each month has 32 days, and 4 weeks, and 9 days to a week. The planet also holds two moons, the smaller one sitting at 2 degrees off the equator and the larger one sitting at 5 degrees off. Each full phase cycle of the smaller moon takes 9 days, and thus is the marker for a week; the larger takes 32 days for a full cycle and marks the month. The Seasons start with 1st Season, or winter as we would call it, then spring, summer and the year ends in the harvest of autumn.
PostPosted: Mon May 08, 2006 9:11 am


Here lie the Western Continent:

The Western Continent is also known as the New World. It is roughly the same mass as the Eastern continent and contains 5 countries: Briandyna, Enverres, Ter'ays, Teridi Koholo and Val Nyes.

The Western Continent was originally the home to two ancient races, The Northern Ancients and the Southern Giants. They were powerful old magical races, and lived in comparative peace with each other.
They spent their time weilding the elements and creating life and artefacts from the Manna Weave and Huskline around them.

And then two ships crashed against their coast in the year 1 PT (Post Teomves), and from these ships crawled hundreds of children of the Speritanian race, and with them their nannies of the Muzina, Suoro, Lisdanese and Tirivahni races.

The ancient races thought little of the 'Mortals' as they called them. But gradually began to direct their attention on them, for the Mortals had begun to breed. And they bred rapidly and without bounds. And as their numbers rose, and their crossbreeding overwhelmed their originally pure blood, 5 new races began to emerge. As the new races struggled to survive on this foreign land, they spread, taking residence in the climates that suited them, and they developed further.

However, the lands into which they spread were not barren and vacant; these were the lands of the Ancients, and as the old races were pushed back into the world: the Northern Ancients were driven further north, and the Southern Giants were pushed further south into the Badlands.

And then, the first of the race that became known as the Fudorians came upon a land of wide spread thick forest and they wanted to settle down there to raise their families. However, that piece of land belonged to a Southern Giant by the name of Ashur'iman. He was a twenty-three foot tall creature of hardened glassy black skin and long plaited black hair and beard with eyes of the darkest, coldest blue backset on black rather than the usual white. The mortals, small as they were, and fearful of the elemental magic this great being could weild, decided to ambush him in his sleep, and slay the mighty 'Demon' as they believed him to be.

They were successful, but their act of murder earned their race the eternal torment of Ashur'imal's son, Sarmin, who became known to the mortals as the Demon of Death. Sarmin began to destroy and torment the mortals indescriminately. And then Sarmin learned that the Northern Ancient Chene was being worshipped as a God by the mortals, and that he had taken in 5 sisters of the mortals known as the Ter'ays, and to these five he was teaching prophecy and magic.

Enraged, Sarmin stormed north and crushed the 5 in their sleep, and in this act, war began between the 'Gods' and the 'Demons'. The war ended when Larix the God King tore out the eye of Ra'ou, the Demon King, and Larix put a powerful enchantment and curse upon the Demon's Eye. "May this eye watch over your kind always! If any mortal has the courage to come to you and spill blood to wake the eye as one of your kind has spilled blood of the mortals on our lands, then that mortal shall have protection from your kind from the very demon who guards this Eye!! And you shall be forced to fight your own in your immortality!!"
And thus all of the Gods and Demons cast the spells of Immortality so that regardless of what happened to the world due to the mortals, they could survive and in time set it right. The Gods decided to be forever reincarnated and reborn into new forms, and yet to retain all of their personality and all of their wisdom with each new form, and to retain the ability to shift between previous incarnations to use the forms they liked best. The Demons on the other hand opted to preserve their flesh so that they would no longer age and no longer be suceptible to disease or death. But because of Larix's curse, they could still be damaged, and because of this safe guard against their warring, Larix hoped to subdue them.

Time wore on, and the 5 races settled into countries and cultures distinct to each. Wars arose between the Briandynians and the Koholeans. The Greatest Mage of All Time arose on the Western continent and forsaw a prophecy that would take the world into its grip and forever alter the fates of the races of the west.

In time he trained the Greatest Prophet of All Time, and it was this man who saw further than any mortal or any of the so-called Gods, and realized the Mage's prophecy would not only consume the Western Continent, it would someday engulf the world and could end in its total obliteration.

Taro Rae
Captain


Taro Rae
Captain

PostPosted: Mon May 08, 2006 9:12 am


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Ul-Zaorith

 
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