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Posted: Fri May 26, 2017 7:09 am
Bigger beakies previewQuote: Let’s talk Primaris Space Marines. By now, unless you’ve been hiding under a rock on the far side on Luna, you’ve probably seen the awesome contents of the upcoming Dark Imperium box. We’ve already seen the stats for the Intercessors, but they are just one of the new units. Today we take a look at a couple more. Let’s start with the leader, the Captain in Gravis armour. Space Marine Captains should be amongst the most feared warriors in the galaxy, but a lot of the time today, they are looked down on compared to other characters that can bring more utility to an army. Not anymore! Every Space Marines army is going to want one of these guys at its head. Like all the Space Marines’ greatest commanders, he’s great at combat in all forms, hitting up close and at range on a 2+. That Gravis armour brings some benefits too. While lacking some of the impenetrable defence against small arms fire that Terminator armour brings, it makes up for that with an increased Toughness, meaning even heavy weaponry will struggle to bring him down easily. He has 6 Wounds, which is pretty solid too, though Characters generally have more Wounds in the new Warhammer 40,000 – even a lascannon will be lucky to kill him in a single shot.  Maybe the main reason you bring this guy though is for the re-roll to hit he provides to those nearby. This ability is awesome on things like Tactical and Intercessor Squads, even better on Devastator Squads, and on plasma-toting Hellblasters? Well, we’ll just let you work that one out…. Next up, the Inceptor Squad, These guys are the Primaris Space Marines’ answer to a lot of things: they combine the speed of Assault Squads, the durability of units like Bikes and the ability to drop in from space mid-battle, AND they pack a fair combat punch as they make a charge. Oh, and those guns are basically hand held heavy bolters (albeit, with a much reduced range). We expect to see these guys in a lot of Space Marines armies very soon. That’s just two of the new units in the Dark Imperium box. burning_eyes And the "regular" super beakies for comparison:
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Posted: Fri May 26, 2017 12:08 pm
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Posted: Sat May 27, 2017 12:11 pm
Some more sneakpeaks, from GW this time:
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Posted: Sun May 28, 2017 6:42 am
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Posted: Sun May 28, 2017 9:35 am
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Posted: Sun May 28, 2017 10:19 am
I got knee-joints, YAY! 4laugh
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Posted: Mon May 29, 2017 2:59 am
Better picture with more optionssss
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Posted: Mon May 29, 2017 7:34 am
The Ultima FoundingQuote: Another piece of new lore from the new edition today, as we look at the Ultima Founding. In the wake of the Gathering Storm, the scattered Space Marine Chapters of the galaxy have been bled dry. Facing gigantic Warp storms that swallow whole systems, constant attack by the forces of Chaos, rampaging xenos and more, the Adeptus Astartes are stretched thinner than ever. Many Chapter Planets are now actively under siege, some Chapters are confirmed as destroyed* or lost, and even those faring relatively well have suffered high casualties and are in desperate need of reinforcement. Enter Roboute Guilliman and his Primaris Space Marines. The newly reinstated Lord Commander of the Imperium has decreed that those Chapters most devastated by the ongoing wars should be amongst the first to be reinforced with this new breed of warrior. Starting with the Ultramarines, but also deploying these new Space Marines to every other Chapter in need, Guilliman aims to reinforce the Imperium’s scattered defenders across the galaxy. It is not just as reinforcements to existing Chapters though. Guilliman has also ordered the creation of a host of new Chapters, the Ultima Founding, composed entirely of Primaris Space Marines. The warriors of these new Chapters were created entirely using the new processes discovered by Belisarius Cawl and established with all the necessary weapons, armour and equipment that they’ll need to conduct their defence of the Imperium. These Chapter’s still trace their genetic lineage back to the gene-seed of the First Founding, and scions of all nine loyalists Legions emerged from the vaults beneath the red planet. They benefit from three additional organs and larger size, but it still remains to be seen if Cawl was able to successfully stabilise any of the known genetic deviations or impart any additional resistance to the effects of Chaos. Many of these new Chapters have been assigned home worlds on the edge of the Great Rift, the Imperium’s new frontline in the war against Chaos, though some have inherited the empty Fortress Monasteries of Chapters that had been lost to the attrition of constant war. Many of these worlds face a continuous battle against the Daemons of the Warp, as well as an unpredictable mix of xenos raiders, pirates and invaders. If you are looking for an excuse to embark on a Space Marine army come the new edition, this is it. Here’s a page from the upcoming Warhammer 40,000 book, showing off not only how those new Primaris Space Marines look in the colours of some familiar Chapters, but also showing off few whole new ones:  Many new Chapters have been created, so if you wanted to, this could be an opportunity to create one of your own! If the thought of creating your very own heraldry and backstory appeals, we’ve created this downloadable image of a blank suit of Mk X Tacticus Armour for you to try some colour schemes on.  Download it here.
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Posted: Mon May 29, 2017 6:30 pm
Regular beakie previewQuote: They know no fear and are the Angels of Death, serving as the Emperor’s mailed fist, delivering death to the enemies of mankind. They are the most iconic faction in Warhammer 40000: Space Marines. While considered by many in the Imperium to be heroes, they are undeniably monsters to their enemies. The most popular faction in the Warhammer 40,000 universe is coming back with reinforcements, the new Primaris Space Marines.  Armies of the Adeptus Astartes are currently mostly played two ways. One is the Battle Company play style which consists of lots of Space Marines, grav cannons and (often free) vehicles. All told, it can often make them feel like a bit of a horde army. The other way is to pair them up with Space Wolves and Dark Angels to combine the numerous overlapping Universal Special Rules from Characters into a single, powerful unit. In the new edition of Warhammer 40,000, Space Marine players will have a wealth of options for how they assemble their force. While this may mean that the builds that are currently most popular may no longer be the most efficient, it means that you can look again at the massive range of Space Marine units available, and know that all of them can find a place in your army. Let’s start with the Centurions since these guys have been very popular since their release. They get the Centurion missile launcher, which is D3 shots at Strength 8, AP -2, which do D3 damage. They can also take two lascannons. which means these guys are terrifying against high Toughness, high Wound models. Now if hordes are what you fear, don’t worry, they can still take two heavy bolters and hurricane bolters, dishing out loads of shots every turn. These models will be extremely hard to kill with their 2+ save and 3 Wounds. And, be sure to keep an Apothecary nearby to keep these guys alive and kicking.  But, what about the question everyone has on their minds? What about grav cannons? The weapons that single-handedly changed the game in the current Warhammer 40,000? Well, I am very happy to say that grav weapons are still good, but have been mercifully toned down to a much more reasonable weapon. They now no longer relegate so many units in the game to being relatively poor choices, but they still pack a nasty punch for those of you that have these models in your collections.  Next up, let’s talk a bit about Predators. Predators haven’t been seeing much play in quite a long while. As noted above, with the abundance of grav weapons on the tables, being a vehicle was a hindrance. Luckily that is no longer the case. Predators are powerful, able to carry 4 lascannons into battle while being Toughness 7 with 11 Wounds – this vehicle is now a very scary unit. The Predator will be in your backfield raining death upon transports and elite units alike. Or, load them up with the Predator autocannon and heavy bolters, or a mix of any of those choices, as you can fire every weapon at a different target! Make sure to get these bad boys a new paint job in honour of the new edition and make some room in those army cases, cause Predators are back!  How about we talk a little bit about the famous Primarch that just came back, Roboute Guilliman? We’ve all seen his stats and he looks like a beast with his 9 Wounds and 6 Attacks. His gun also is good, being Rapid Fire 3, giving him 6 shots at half range. It is also Strength 6, AP -1 and does 2 Damage per shot – essentially an auto cannon with more shots on a platform that hits on 2s and is hard as nails to kill. He also wields the Emperor’s own sword which gives him +2 Strength and slices up enemy armour with AP -4 and 3 Damage per swing. Plus on the wound roll of a 6+, the weapon does an additional D3 mortal wounds…ouch! This guy can kill most things in the game by himself. His new armor is pretty awesome as well, giving him a 3+ invulnerable save and allowing him to get back up of a 4+ the first time he dies. Good luck killing Roboute. He cannot have anything else going for him could he? Well, he also gives all Ultramarines within 6” of him the ability to re-roll hits and wounds. That is magnificently powerful. Guilliman is a warrior straight out of legend and will be seen on many a tabletop.  Lastly, let’s talk about the iconic Space Marine Dreadnaughts. These machines, unfortunately, have been outpaced by other units for a while now, but that is all about to change. Dreadnoughts in the new edition are Toughness 7 with 8 Wounds, which makes them a lot more resilient than before. They also have 4 Attacks that are Strength 12, AP -3 and 3 Damage each, which will put a serious hurt on any target. Their heavy flamer is excellent for overwatch and killing hordes, and the heavy weapons they can take make them scary at range as well. I anticipate a lot of twin lascannon equipped Dreadnaughts in the near (far?) future. Dreadnaughts are no longer pushovers, and they can be scary in close combat and in shooting. Like all vehicles, they no longer have to worry about the punishing damage table rendering them worthless due to immobilisation, etc. It is a good day to be a Dreadnought…you know, despite having to be horribly injured and stuck in a walking sarcophagus. Overall Space Marines are a very versatile army and will play more closely to their lore without the free points and character bombs. I hope you are all ready to retake the galaxy for mankind!
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Posted: Sat Jun 10, 2017 1:58 am
Had my first taste of the 8th on thursday.
Was pretty simple and familiar, althou kept thinking on older things like running on shooting and rolling dices separetly for wound rolls instead of just rolling and picking.
We made only one mistake in the match and it was that my scouts we´re moving on terrain that had the causes injury if running, even thought they never runned. sweatdrop
That cost me a victory point, but my oppoment was alright to let it be a draw instead. 3nodding
I kinda wished the indexes we´re better planned then this, the points values are ok, althou don´t really see the point of marking "0ps" if it is technically already added and have them buy a weapon which would come as standart (chaplain and his mace.... xP ), not the mention the whole wargear-type list at the beginning of the Datasheets, kept being confused when the datasheet specifyes "sergeant wargears" and couldn´t find/tell what that meant. @.@
That aside, the core rules we´re alright and everything felt like they would actually have more impact and effect in the match, like my scouts with camocloaks getting a 2+ sv while in any cover, not just bunkers and parabets. O.O
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Posted: Sun Jun 11, 2017 11:28 am
I'm waaaaaaaaaaaaay behind on the news and rumours of this all after a week in the middle of nowhere! sweatdrop
Tho if everything works out I may be able to throw some dice later this Summer. emotion_yatta
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Posted: Mon Jun 12, 2017 1:27 pm
Vikki Stardust I'm waaaaaaaaaaaaay behind on the news and rumours of this all after a week in the middle of nowhere! sweatdrop Tho if everything works out I may be able to throw some dice later this Summer. emotion_yatta Huzzah! 4laugh
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Posted: Tue Jun 13, 2017 9:34 am
Dooooooooooooon't tempt meeeeeeeeeeeeeeee! emotion_drool
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