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Naruto - The Forbidden Scrolls 2017

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Tags: Naruto, Shippuden, D100, Custom, System 

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ssAntonio rolled 1 4-sided dice: 1 Total: 1 (1-4)

ssAntonio
Captain

PostPosted: Sat Mar 11, 2017 1:27 pm


Quote:
Nisha: 10 HP // 0 Turns before you need Air // 80 / 120 to the Exit
Shun: 5 HP // 0 Turns before you need Air // 80 / 120 to the Exit

Note: You have arrived at your location. You have temporarily regained your senses but you are completely submerged under water and must hold your breath.

Before you can continue you must Roll 1D20 - Score determines how many turns you can hold your breath for.

On each of your turns you must determine what action you wish to do:
Search, Collect or Begin your Escape. You may only do one. Remember once you run out of breath you will start to drown and the Tunnel is completely filled with water.

Search: There are hidden objects in this chamber but you must locate them first.
Defeat the Stealth Check of 150, your level of success will determine how much you see. (1D100)

Collect: If you have found an object then you may attempt to remove it from whatever is holding it down.
Defeat the Strength Check of 150. (1D100)
-Note: For every item you, personally, are carrying take a -1 to your Movement Roll when escaping. If your modifier causes you to go into the Negatives in your Movement Roll that does mean you are being dragged back down, keep that in mind for how many treasures you try to take.


Escape: Once you are ready, you may begin moving back towards the Entrance of the Tunnel.

1st Roll
The score determines how far you go. So long as you both are moving together your scores are added together and you move together. However should either or both of you wish to return to the entrance you must travel however far you've gone back.

2nd Roll
Score of 1 - Triple your 1st Roll.
Score of 2 to 5 - Double your 1st Roll.
Score of 6 to 8 - N/A
Score of 9 - Null your 1st Roll.
Score of 10 - Deduct your 1st Roll.


GM's Turn
... Nisha becomes blind.
... Shun loses his sense of touch.
... Trap Triggered. (0/2 Turns)
... Nisha becomes deaf.
... Trap Triggered. (1/2 Turns)
... Shun becomes blind.
... Trap Triggered. (2/2 Turns) Your Movement are doubled for this round but you take -10 Damage
... Tunnel Floods. (0/4 Turns)
... Nisha becomes mute.
... Tunnel Floods. (1/4 Turns)
... Shun looses the sense of smell
... Tunnel Floods. (2/4 Turns)
... Regain Senses
... Tunnel Floods. (3/4 Turns)
... Tunnel is Completely Flooded.

Come Play
+2 Movement from Transformation
-5 HP Per Turn

Kurosu Daiku
-2 Movement from Treasure
-5 HP Per Turn

Quote:
GM Roll
1D4
Score of 1 - Nothing Happens
Score of 2 - Burst of Strength allows Nisha's next movement Roll be double.
Score of 3 - Nothing Happens
Score of 4 - Burst of Strength allows Shun's next movement Roll be double.


The duo will feel their lungs burning with the need to breathe, darkness decidedly edging their vision. It wouldn't be much longer before they lost consciousness.

Kurosu Daiku rolled 2 10-sided dice: 10, 4 Total: 14 (2-20)
PostPosted: Sat Mar 11, 2017 1:50 pm


Shun somehow managed to move himself and Nisha forward before he realized he was out of air and felt the sweet grasp of death gripping around his heart while floating there.

come play
WE ARE SO CLOSE YOU CAN DO IT.

ssAntonio
Ahem.

Kurosu Daiku
Crew

come play rolled 2 10-sided dice: 8, 2 Total: 10 (2-20)

come play

Blessed Explorer

9,640 Points
  • Gaian 50
  • Somebody Likes You 100
  • Survivor 150
PostPosted: Sat Mar 11, 2017 2:02 pm


Nisha looked at Shun as her lungs burned as the need to open her month and take in as much air or water with where they were now, they had to make it out soon or things would not end well for them. Pushing herself as she followed after Shun as he used all his energy to push for the end of the end, and Nisha with him, as he began losing the last of his energy and was being to stress Nisha used her new form and grab Shun and pushed for the exit with as much as she could muster.


Kurosu Daiku
Ok here is hoping we made it.

ssAntonio
So where are we.
ssAntonio rolled 1 4-sided dice: 1 Total: 1 (1-4)
PostPosted: Sat Mar 11, 2017 2:55 pm


Quote:
Nisha: 5 HP // 0 Turns before you need Air // 116 / 120 to the Exit
Shun: 0 HP // 0 Turns before you need Air // 116 / 120 to the Exit - Incapacitated.

Note: You have arrived at your location. You have temporarily regained your senses but you are completely submerged under water and must hold your breath.

Before you can continue you must Roll 1D20 - Score determines how many turns you can hold your breath for.

On each of your turns you must determine what action you wish to do:
Search, Collect or Begin your Escape. You may only do one. Remember once you run out of breath you will start to drown and the Tunnel is completely filled with water.

Search: There are hidden objects in this chamber but you must locate them first.
Defeat the Stealth Check of 150, your level of success will determine how much you see. (1D100)

Collect: If you have found an object then you may attempt to remove it from whatever is holding it down.
Defeat the Strength Check of 150. (1D100)
-Note: For every item you, personally, are carrying take a -1 to your Movement Roll when escaping. If your modifier causes you to go into the Negatives in your Movement Roll that does mean you are being dragged back down, keep that in mind for how many treasures you try to take.


Escape: Once you are ready, you may begin moving back towards the Entrance of the Tunnel.

1st Roll
The score determines how far you go. So long as you both are moving together your scores are added together and you move together. However should either or both of you wish to return to the entrance you must travel however far you've gone back.

2nd Roll
Score of 1 - Triple your 1st Roll.
Score of 2 to 5 - Double your 1st Roll.
Score of 6 to 8 - N/A
Score of 9 - Null your 1st Roll.
Score of 10 - Deduct your 1st Roll.


GM's Turn
... Nisha becomes blind.
... Shun loses his sense of touch.
... Trap Triggered. (0/2 Turns)
... Nisha becomes deaf.
... Trap Triggered. (1/2 Turns)
... Shun becomes blind.
... Trap Triggered. (2/2 Turns) Your Movement are doubled for this round but you take -10 Damage
... Tunnel Floods. (0/4 Turns)
... Nisha becomes mute.
... Tunnel Floods. (1/4 Turns)
... Shun looses the sense of smell
... Tunnel Floods. (2/4 Turns)
... Regain Senses
... Tunnel Floods. (3/4 Turns)
... Tunnel is Completely Flooded.

Come Play
+2 Movement from Transformation
-5 HP Per Turn
You may choose to take carry the Sword, Chest and/or Shun. Take -1 to your movement per.

Kurosu Daiku
YOU DED

Quote:
GM Roll
1D4
Score of 1 - Burst of Strength allows Nisha's next movement Roll be double.
Score of 2 - Nothing Happens
Score of 3 - Nothing Happens
Score of 4 - Burst of Strength allows Nisha's next movement Roll be double.


On the last of her breath, her consciousness rapidly fading, Nisha will find one last rush of adrenaline to cling on to push on forward.


ssAntonio
Captain

come play rolled 2 10-sided dice: 10, 3 Total: 13 (2-20)

come play

Blessed Explorer

9,640 Points
  • Gaian 50
  • Somebody Likes You 100
  • Survivor 150
PostPosted: Sat Mar 11, 2017 4:00 pm


Nisha looks as Shun fell as she felt his aura fade further and felt the water shake as his body forced him to take a breath and due to the surrounding being filled with water causing him to start drowning, she held him close as she pushed on pulling him and everything with her as she moved forward.

Kurosu Daiku
You know I am rolling a second 10 an going to die.
ssAntonio
Seeing as I am going to roll and go backward let just take them all.

come play
HOLY s**t
PostPosted: Sat Mar 11, 2017 4:21 pm


Come Play
Exit Event

Kurosu Daiku
Exit Event


Carrying Shun and all of the treasure in her enormous grasp, Nisha is able to charge straight through the tunnel and finally breaks out on the other side. Her momentum carries her to far and slams her into the wall off the cave, shaking the entirety of it violently. Falling backwards, treasure spilling every where, Nisha's body will begin to revert back to normal. Her clothing would be destroyed but it was enough to keep her decent. A brown liquid would sluggishly drip from her palm to the ground where it would collect and form the brown orb once again.

~*~

A frown pulls at Sai's expression, his eyes watching the strange creature slowly revert back to her normal size. "Hello..." Slowly he approaches, slightly weary. The girl's face was familiar but that was of no consequence at the moment, he had a job to finish. "If you don't mind... I've been hired to return that boy back to his home."


ssAntonio
Captain


come play

Blessed Explorer

9,640 Points
  • Gaian 50
  • Somebody Likes You 100
  • Survivor 150
PostPosted: Sat Mar 11, 2017 4:37 pm


Come Play
Exits Event


Nisha still awake looked up as the man above them who had somehow ended up in this tunnel system, and smiled a little as unlike Shun who she wasn't sure about she had seen this person a few times around the village, she had never meet him but had seen him. "Hi there". She said to him as he spoke, so while she was still on edge, she still felt the exhaustion getting to her, ok give me a moment, Nisha took the red belt from her waist and tied it around Shuns neck after checking him with her Byakugan and ensure he would make it. Taking some time to seal the rest of the treasure before heading out with Jiji following with him.
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