Robin Amadeus Alexandre

"My patience is legendary. My cruelty is not."

"My patience is legendary. My cruelty is not."
PUBLIC INFORMATION
- FULL NAME: Robin Amadeus-Alexandre Michealis
ALIAS : Shadow of Grima
NICKNAMES: Robbie, Alex.
DATE OF BIRTH OR CONVERSION: May 19th.
CURRENT AGE: 3,970
APPEARANCE AGE: 28
GENDER: Male
SEXUAL ORIENTATION: Heterosexual
KINGDOM: Nightvale Kingdom
ROYAL STATUS if applicable: King
IMAGE
- HUMAN APPEARANCE: Robin's Alternate Appearance.[Link form please along with a written descriptions of civilian outfit(s) or other major outfits]
EYE COLOR: Green
HAIR COLOR: White
HEIGHT: [ CM / Feet ] 180.34cm/5'11
WEIGHT: [ KG / LBS ] 71/158 lbs.
VAMPIRE APPEARANCE:Vampire Form. [Link form please along with written descriptions of Dragon form]
FULL TRANSFORMATION HEIGHT: [ CM / Feet] 187 cm/ 6'2
FULL TRANSFORMATION WEIGHT: [ KG / LBS ] 75 kg/ 165 lbs.
BLOOD TYPE: AB
PIERCINGS: None
TATTOOS : None
DISTINGUISHING FEATURES:None
PERSONAL INFORMATION
- PERSONALITY: Robin has a calm composure when making decisions and deciding on actions. He has great leadership abilities, is smart, decisive and effective, but lacks common sense about “unnecessary” things that his parental figures never taught him about. He is also very unyielding in his views and refuses to give any thoughts to any views that opposes his. He can say cruel things and make harsh decisions without feeling remorse because he has no concept of compassion taught to him, but, not always, like he used to be. Due to his upbringing, he judges the worth of an individual based on their capabilities and the results that they can achieve, rather than on their money or connections. He thus believes that the most capable individuals should lead the world. This is reflected in how he organizes Nightvale's Armies, giving a large degree of freedom and authority to the members that have proven themselves. He has pride in his family name and cannot accept the current state of the world as he views it as being unworthy of his protection.
Despite his perceived cruelty, Robin truly wishes for the best of the world and therefore intends on using others to create meritocracy. He is shown to be absolutely dedicated to this view and is willing to kill or sacrifice anyone that he does not deem worthy or a useful pawn. Robin seems to have shown some change on his view towards Nightvale society with time, trying to understand the civilians that live here.
Robin's change is made apparent after the Drift, where Robin now completely trusts not only the Azmerelda and his Royal Guard, but also the rest of his comrades, even showing concern for them albeit in distant matter. Through watching the development of his comrades, he is finally able to believe that vampires are capable of changing no matter what kind of people they are, slightly changing of his meritocracy view.
Finally, there is a large part of Robin's personality that is angry and remorseful about his past actions, namely the incident revolving Azmerelda. He constantly blames himself for the incident ending the way it did, and constantly hurts himself to rid himself of the constant guilt that eats away at him. This problem has become a full-blown anxiety disorder over time, causing Robin to lose sleep and feel extremely tired most days. This also gives him a drive to redeem himself, but, realizing that he would still be the villain to most who know the scandalous story, resigns himself to being a bad guy in most people's eyes. It has even damaged his relationship with Azmerelda, sometimes causing him to feel guilt when with her and forcing him to avoid her. In a way, he understands the anger the Dragon king feels towards him, but this only gives him a empathetic sadness, as thing have changed too much for there to be any concrete solution: just mindless hate and bitterness.
LIKES: Tea, Blood, Combat, Peace, Satisfaction.
DISLIKES: Cowardice, Pettiness, Weakness, Unnecessary things.
STRENGTHS: Planning, Strategy, War.
WEAKNESSES: Peace,
HOBBIES: Chess, Art, Books, Sparring, Fighting, Writing, and Baking.
EXPERTISE: War, Writing, Baking. [Three things that your character is notably good at. Please explain each.]
MY HISTORY: Robin was originally never meant to be King, but, due to destiny, was allowed the position. He was very interested in everything his parents exposed him to, from the Arts to Cooking. Soon enough, though, this wasn't able to entertain him nor occupy him. He was already 2,800 years old when he encountered her for the first time. His parents, or rather her mother were very adamant about his "prospects for the future", and it was this belief that caused them to meet. This meeting would inspire a infatuation with Robin, once that would become unhealthy as time went on. He couldn't allow her first love the time it had rightly deserved; so he had spies watch her movements. When they told him of her plans, of want she did, he rage was great, desperate, and violent. He couldn't allow this, he was anxious not to let this be stolen from him. So he threatened not only her, by her subjects. It was his worst moment, and he knew it. His desperation knew no bounds. After securing what Robin thought he deserved, Robin then made his leave for a trip, to reflect on what had transpired. Robin thought of many ways he could have handled the situation as it was, but, the main problem was the structure of Nightvale's society, not the individual people and their love lives. Returning from his short leave of absence, Robin is now committed to breaking more than a few rules of Nightvale's culture for the future of many.
RELATIVES: Robin has no siblings, and is on great terms with both his father and mother, favoring his father more than his mother. [ Overview on your relationship with siblings and parents ]
MY GOALS: To make sure the Kingdom runs as smoothly as possibly.
WEAPONS
WEAPON NAME: Raging Excalibur
TYPE OF WEAPON: One-handed Greatsword
WEAPON DESCRIPTION: A custom made one-handed Greatsword made of magical Gold and Titanium. Made in a gold and silver design.[Weapons should not have any special powers]
WEAPON APPEARANCE: Raging Excalibur.
- RACIAL POWERS (Royalty:4 ,Nobility: 3, and Citizens 2 not including ones listed in laws or ones that all status group members have.):
Abilities
Improved Strength and Speed:
Vampires possess strength and speed much higher than that of a human, complete with incomparable grace, a different sort than the animalistic fluid nature of lycanthropes. Older vampires have greater power and speed than younger. Vampires often seem much faster than they truly are, however – with their mind tricks, they can be across the room in what seems like an eye-blink.
Neonate/Fledgling - they can harness 15% person of their vampire strength
Infancy - they can harness 30% of their vampire strength
Elementrary - they can harness 45% of their vampire strength
Adolescence- they can harness 60% of their vampire strength
Young Adult - they can harness 75% of their vampire strength
Adult - they can harness 90% of their vampire strength
Elder.- they can harness 100% of their vampire strength
Improved Senses:
Vampires new and old possess senses much greater than that of humans. Even the newly dead have better hearing than most dogs, and their sense of sight is much greater as well. However, they do not have a sense of taste as they cannot ingest food.
Neonate/Fledglingtheir senses are 15% better than oher races
Infancy their senses are 30% better than other races
Elementrary - their senses are 45% better than other races
Adolescence- their senses are 60% better than other races
Young Adult -their senses are 75% better than other races
Adult - their senses are 90% better than other races
Elder.-their senses are 100% better than other races
Heightened Endurance and Resistance:
Vampires are resistant to many things – in fact, regular bullets will hardly slow them down and will heal nearly instantly. Wounds dealt by silver and lycanthrope/vampire claws and fangs, however, will heal with near-human slowness. Damage inflicted by fire and holy items backed by faith, such as crosses and holy water, cause permanent scarring.
Neonate/Fledgling can endure and resist 15% more than other races
Infancy can endure and resist 30% more than other races
Elementrary - can endure and resist 45% more than other races
Adolescence- can endure and resist 60% more than other races
Young Adult -can endure and resist 75% more than other races
Adult - can endure and resist 90% more than other races
Elder.-can endure and resist 100% more than other races
Waking when Threatened:
Vampires of several hundred years of age gain the ability to wake if their bodies are threatened, even during the day time. While sunlight will still destroy them, if they are inside or underground, they can rise up to kill those who attempt to slay them
Flying/Levitation:
After a few decades as a vampire, most learn the ability of flight to varying degrees. Many have no control or grace, but others have the ability to glide, levitate, and fly with grace, speed, and power ( this power gets more powerful the older the vampire gets)
Neonate/Fledgling can glide and thats is
Infancy can glide and levitate
Elementrary - can glide, levitate and hover
Adolescence- can glide, levitate, hover, and fly with 25% balance
Young Adult -can glide, levitate, hover, and fly with 50% balance
Adult - can glide, levitate, hover, and fly with 75% balance
Elder.-tcan glide, levitate, hover, and fly with 100% balances
Read Surface Thought - The Vampire now has the ability to read thoughts such as telepathy, enabling them to read the victims mind and what is currently being thought. (only for parents, guardians and caretakers)
( 2 post max with 4 post cooldown)
Adolescence - they can read thoughts from everyone in 25 meter radius but will need 100% concentration to focus on one
Young Adult - they can read thoughts from everyone in 25 meter radius but will need 75% concentration to focus on one
Adult- they can read thoughts from everyone in 25 meter radius but will need 50% concentration to focus on one
Elder- they can read thoughts from everyone in 25 meter radius but will need 25% - 0% concentration to focus on one
(NOTE: this will read ONLY the present thoughts that are in the persons mind and not the entirety of the thoughts within. And is only for parents no one else.)
Powers
Day-Walking and Early Rising
(possessed to some degree by all young adult to elder vampires):
When dawn hits, all vampires no matter how powerful must fall into their slumber. However, many strong vampires, regular and Master alike, can wake once threatened, even during the day,. All Master Vampires awake from the day-induced slumber earlier than regular vampires, though how much varies based on that vampire’s power. The stronger the vampire, the less sleep he needs, but once more, all vampires require some once dawn rises. Rarer and more awe-inspiring still is the ability to be awake and moving during the day, though direct sunlight will still destroy even these vampires.
Elementrary - can awaken , but are disoriented for 4 posts
Adolescence- can awaken , but are disoriented for 3 posts
Young Adult -can awaken , but are disoriented for 2 posts
Adult - can awaken , but are disoriented for 1 posts
Elder.- can awken and are fully aware of their surrounding
Human Servant:
(Only Royalty and nobility are allowed to have this power)
Some Master Vampires possess the ability to take a human servant. After four marks, each successive mark bringing the human closer to the vampire, the human and vampire are linked forever. A human servant and Master Vampire share their power – Master Vampires gain another source of energy, while human servants gain increased strength, speed, senses, partial immunity to vampire tricks, and the ability to be as immortal as the Master Vampire. Unless the human servant is an animator or necromancer, the Master Vampire can control them even against their will even if they are powerful in their own right. After four marks, if one of the two dies, the other is soon to follow. The more powerful the vampire the more marks he can make and the longer they stick
Adolescence - Can do the first mark but doesn't stick for that long
Young Adult - Can do the first and it sticks for a long time and second mark but doesn't stick for that long
Adult - Can do the first and it sticks for a long time and second mark it sticks for a long time and third mark but doesn't stick for that long
Elder - Can do all marks and they stick forever
First Mark
The vampire shares his/her "life force" with the human. This makes the human immune to their vampire's glance, voice and mind tricks. However, they might still be susceptible to other vampires. In addition, it becomes much harder to hurt the human servant.
Second Mark
Two points of flame from the vampire come and overtake the human. They merge into the human's eyes, causing them to glow briefly with color, and then they vanish. After this point, the dreams of the human can be invaded by the vampire. Also, the vampire can feed off the human from a distance, and can sustain their life energy by using the life energy of the human servant as opposed to drinking blood. The human will tend to eat much more than normal and the extra energy is siphoned off by the vampire and the vampire can taste the food that is being eaten.
Third Mark
The vampire drinks the blood of the human, not to death, but close enough. During this time, the initial bite might hurt, but then the scents and flows of power take over. Depending upon the vampire, the scent is different. This mark establishes a more firm link. Direct mind contact can now be opened between the vampire and his/her human servant, allowing telepathic contact.
Fourth Mark
The vampire opens a blood supply, usually in the chest, and the human servant drinks from it. The human servant is now very difficult to kill and will live as long as the vampire lives. Some human servants have been known to be several centuries old. The result is the human lives as long as the vampire does and possesses his/her strength and stamina, without giving up the daylight. Wounds heal much more quickly and they can withstand greater levels of physical pain.
Resistance to Silver
(Only Methuselahs are allowed to have this power)
While silver inflicts lasting damage on most vampires, some few Master Vampires are immune to its effects. Most Master Vampires several millennia old seem to be immune to silver, but in one case it was found in a vampire barely over a century. , this power will be very rare.
Mind-Rolling:
Through direct eye-contact if a vampire is new or through voice-tricks or sheer presence if one is an older master, a vampire can capture the mind of his target and hold them in a hypnotized state where they are not aware what is going on. This is a skilled art rather than a thing of brute power – elegance instead of strength. It is through mind-rolling that vampires can seem to disappear or move across large distances in an instant. Once more, animators, necromancers, sorcerers, and alpha lycanthropes have partial or full immunity to this ability.
Adolescence- can use voice tricks to hold the mind but it wears off after awhile and the victim is still aware of what is going on.
Young Adult - can use voice tricks and their presence barely and the victim is confused.
Adult - can use voice tricks and their presence and it works with both, but still better with voice tricks and the victim is confused and disoriented
Elder.- can use voice tricks and their presence however seeing how powerful they are their presence is usually used and the victim is completely unaware of whats going on.
Dream Walk
The Masters of Dreams now can enter ones mind in their sleep and waking hours. [aka Daydreams] This ability will work will in their waking or death hours. They CAN manipulate the dreams, and they CAN communicate with the dreams occupant. BUT even thou they can alter the dreams course, they CANNOT KILL at this level but you can cause minor injuries, such as bruising or small lacerations, i.e. surface wound.
Young Adult -can enter but only observe for 2 post
Adult - can enter observe and experience for 3 post
Elder.- can use this as a way of communication for 5 posts
with a 3 post cooldown
Amplify Emotions
-The Young Vampire may heighten a single emotion in their victims, that is currently presence dominating the others and causing the person to react accordingly.
Elementrary - can heighten emotion 15% higher and their victim can notice. They are also limited to one person.
Adolescence- can heighten emotion 30% higher and their victims might notice if they are powerful.
Young Adult -- can heighten emotion 45% higher and their victims might notice if they are powerful.
Adult- can heighten emotion 60% higher and be unnoticed.
Elder.- - can heighten emotion 75% higher and be unnoticed..
Animal to Call:
Many Master Vampires possess the ability to call a certain animal and lycanthropes that share that beast. Through this ability, a Master Vampire can control animals and lycanthropes as his puppets. It is possible for a Master Vampire to be able to call an animal to which there is no lycanthrope – one Master Vampire in the series could call butterflies and another could call bats, for example. A strong alpha lycanthrope can fight the call of a Master Vampire, potentially protecting both himself and his people. It is important to note that not all Master Vampires have an animal to call – Being able to call more than one animal is even rarer, and only related animals are able to be called – for example, leopards and lions or bats and rats. It would be impossible to call both a snake and a bear, for instance. One Master Vampire possessed the unique ability to call ghosts, but the ability was just that – unique and one of a kind.
For the purposes of our room, the ability to call more than one (even related) breed of animal will be considered a prime power, which is defined at the bottom of this page. Keep in mind that if a Master Vampire calls a certain lycanthrope group against their will, it can signify an act of war, possibly ending in the death of the Master Vampire – or giving him a group of servants.
Adolescence- can call 1 animal of one breed
Young Adult - can call 2 animal of one breed
Adult - can call any amount of two breed
Elder.- can call any amount of the same family
Grima's Aura:
After experimenting for shadows for millennia, Robin has mastered the shadows. This now gives him control over shadows to the point where he can not only morph shadows, teleport using shadows even in the absence of light, give them teeth, eyes, make shadows solid, create shadow beasts under his control, and even make his body into shadow at will. Any sight given to shadows is shared through him, and even blood drunk by shadows translates to him as well. And the only drawback is that damage accrued from the shadows is transferred to Robin himself. This connection to shadows even extends to his aura, marking his aura appear as a deep purple and lending it an elemental edge.
Robin can even grant another his affinity for shadow, by bestowing his sigil onto a part of their body, as a tattoo, which gives them this ability, albeit a lesser version of it. This is called the Mark of Grima. This gift can be taken away, however, at Robin's digression.Not only does it give the user of the mark control and manipulation of shadows (Like Robin), but, Robin can see through the marked person's eyes at any moment in time, and the mark links them telepathically, but, only while the mark is in use.