Azemerlda Casius Michealis
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Judgement
"You can't defend what you don't believe"



PUBLIC INFORMATION

    FULL NAME: Azmerelda Casius Michealis
    ALIAS : Siren of Peace
    NICKNAMES: Azme, Emereld,
    DATE OF BIRTH OR CONVERSION: Jan 1st CURRENT AGE: 4950
    APPEARANCE AGE: 29 (iin all the pics her hair is red)
    GENDER: Female
    SEXUAL ORIENTATION: Heterosexual
    KINGDOM: NightVale
    ROYAL STATUS if applicable: Queen


IMAGE

    HUMAN APPEARANCE: [Human & Battle This is form she takes when she goes to check to see how her people are doing/

    EYE COLOR hazel: / red
    HAIR COLOR: red / white
    HEIGHT: [ CM / Feet ] 165.1 / 5'5
    WEIGHT: [ KG / LBS ] 61.235 / 135
    VAMPIRE APPEARANCE: [Vampiric Form This only happens during battle and under extreme stress due to extreme emotion.]
    FULL TRANSFORMATION HEIGHT: [ CM / Feet ] 182.88 / 6
    FULL TRANSFORMATION WEIGHT: [ KG / LBS ] 61.235 / 135
    BLOOD TYPE: B+
    PIERCINGS:
    TATTOOS :
    DISTINGUISHING FEATURES: peiricing red eyes during transformation


PERSONAL INFORMATION

    PERSONALITY: Everything she has been through as made her very resilient, knowing your mother made your first child into her servant, being forced to break up with your first love, having to seperate your child from her father. That has made her strong, but also compasionate. However having to kill her mother, helped her learn when to show mercy and when to deal out punishment
    LIKES: strawberry flavored sweets, sweet things, diligence, honesty, hard work
    DISLIKES: restraint, cockiness, over-confidence, obnoxious people, slothness, decient, sour things,
    STRENGTHS: long range combat, singing, piano, diplomacy
    WEAKNESSES: short ranged, hand to hand. quick thinking
    HOBBIES: singing and reading
    EXPERTISE: [She is a beautiful vocailist, as well as any other type of performing artsthat is where she got the alias Siren of Peace from. Another thing is good at is Diplomacy. She was trained in diplomacy since she was in secondary school. She is also wonderful at long ranged combat]
    MY HISTORY: Closes door and spells room" What I am about to tell you must not leave this room if it does who knows what will happen. So before the drift and the war, I was actually in love” chuckles and shakes her head “No not with my king, with who is now known as the dragon king."She sighed" Now you see why I did what I did. Now let me continue, we were actually courting... well have been for awhile. It all started that one day 1500 years ago when my mother took me to an alliance meeting. I didn't want to go, saying I had better things to do than go listen to older people. She made me go anyway. At first it was boring, till the door opened and I saw him. We looked into each other's eyes and that’s when I knew he was the one. So we met every so often, although I had to lie it was worth it. We even mated and had a child, everything was fine till one day my mother dearest found out told me that I was to be engaged to a man from a different vampire clan than ours because no child of hers would mate a non-vampire at that time that was heresy. I tried my best to get her to let Indred and I stay together, however her mind was made up, even the child we created tried to convince her to let Indred and I be, but she used Annette's nativity and turned her into her servant, and with that kept me in check. So I followed my heart and fled to Indred, when I found him I told him everything that had happened. So we had planned to elope however we were being watched by my "fiancé’s" spies, who told him everything that had happened between us, So when I finally came home, he threatened to enslave the kingdom and make them turn against me. if I didn’t break up with Indred and make it so that the reason was because he were beneath me, so that is what I did, but he saw through that and held me close, and said that he was so sorry he couldn’t do anything for me. He also said “I wish I could take you but we both have our duties to our kingdom and our parents would get people to hunt us down if we tried”. so we begrudgingly let each other go, Me with tears in my eyes, tears of sadness and anguish, and him still holding onto me gently holding in all the anger and hatred for my "Fiancé inside I then smiled through my tears and shook my head “I'll be ok, the crown will go to me anyway. I just hope that one day we can be together again. so I got married to him and a couple of years later Indred got married to a dragon of a different clan so we had to hide our feelings for each other till they were nothing but a small flame that keeps us warm. My husband now has changed from his evil ways and has gone on a long journey no one has seen him since. So my husband is back and hes changed whether or not for the better is yet to be seen, so much has happened. So let my start with my kingdom, as my daughter's true features started to show. I grew afraid for her life and the family's so i told her to leave and start anew, it was the second hardest thing i ever had to do, but it was for her sake as well as the families. But i am pregnant with my king's triplets' so there is some good news, althought timing is suspicious so Indred my first love died in the hands of the previous king.

    RELATIVES: She killed her mother when she became queen because her mother turned her first child, Annette, into her servant just to keep her in check. She has only seen her father once, no one knows of his current whereabouts. She is very close to her first child Annette due to some stuations that happened a long time ago.
    MY GOALS: [ To raise my daughter to be a strong independant leader and to protect my kingdom and maybe have some more children ]


WEAPONS

WEAPON NAME: Siren's reach
TYPE OF WEAPON: Bow and arrows
WEAPON DESCRIPTION: the bow is made from the strongest tree bark in the kingdom, Archiac Willow and the string made from spun spiders web. the arrows made from platinum plated gold
WEAPON APPEARANCE: Sirens Reach

WEAPON NAME: Siren's Call
TYPE OF WEAPON: double edged sword
WEAPON DESCRIPTION: both swords are made from platinum plated gold that are contented by not only a hilt made of the strongest metal available and a chain as well that lets her seperate them they look like ones in the pic but they are smother and straight with a smooth hilt as well but the color is the same
WEAPON APPEARANCE: Sirens Call

    RACIAL POWERS (Royalty:4 ,Nobility: 3, and Citizens 2 not including ones listed in laws or ones that all status group members have.):
    Abilities


  • Improved Strength and Speed:
    Vampires possess strength and speed much higher than that of a human, complete with incomparable grace, a different sort than the animalistic fluid nature of lycanthropes. Older vampires have greater power and speed than younger. Vampires often seem much faster than they truly are, however – with their mind tricks, they can be across the room in what seems like an eye-blink.
    Neonate/Fledgling - they can harness 15% person of their vampire strength
    Infancy - they can harness 30% of their vampire strength
    Elementrary - they can harness 45% of their vampire strength
    Adolescence- they can harness 60% of their vampire strength
    Young Adult - they can harness 75% of their vampire strength
    Adult - they can harness 90% of their vampire strength
    Elder.- they can harness 100% of their vampire strength

  • Improved Senses:
    Vampires new and old possess senses much greater than that of humans. Even the newly dead have better hearing than most dogs, and their sense of sight is much greater as well. However, they do not have a sense of taste as they cannot ingest food.
    Neonate/Fledglingtheir senses are 15% better than oher races
    Infancy their senses are 30% better than other races
    Elementrary - their senses are 45% better than other races
    Adolescence- their senses are 60% better than other races
    Young Adult -their senses are 75% better than other races
    Adult - their senses are 90% better than other races
    Elder.-their senses are 100% better than other races

  • Heightened Endurance and Resistance:
    Vampires are resistant to many things – in fact, regular bullets will hardly slow them down and will heal nearly instantly. Wounds dealt by silver and lycanthrope/vampire claws and fangs, however, will heal with near-human slowness. Damage inflicted by fire and holy items backed by faith, such as crosses and holy water, cause permanent scarring.
    Neonate/Fledgling can endure and resist 15% more than other races
    Infancy can endure and resist 30% more than other races
    Elementrary - can endure and resist 45% more than other races
    Adolescence- can endure and resist 60% more than other races
    Young Adult -can endure and resist 75% more than other races
    Adult - can endure and resist 90% more than other races
    Elder.-can endure and resist 100% more than other races

  • Waking when Threatened:
    Vampires of several hundred years of age gain the ability to wake if their bodies are threatened, even during the day time. While sunlight will still destroy them, if they are inside or underground, they can rise up to kill those who attempt to slay them
  • Flying/Levitation:
    After a few decades as a vampire, most learn the ability of flight to varying degrees. Many have no control or grace, but others have the ability to glide, levitate, and fly with grace, speed, and power ( this power gets more powerful the older the vampire gets)
    Neonate/Fledgling can glide and thats is
    Infancy can glide and levitate
    Elementrary - can glide, levitate and hover
    Adolescence- can glide, levitate, hover, and fly with 25% balance
    Young Adult -can glide, levitate, hover, and fly with 50% balance
    Adult - can glide, levitate, hover, and fly with 75% balance
    Elder.-tcan glide, levitate, hover, and fly with 100% balances

  • Read Surface Thought - The Vampire now has the ability to read thoughts such as telepathy, enabling them to read the victims mind and what is currently being thought. (only for parents, guardians and caretakers)
    ( 2 post max with 4 post cooldown)

    Adolescence - they can read thoughts from everyone in 25 meter radius but will need 100% concentration to focus on one
    Young Adult - they can read thoughts from everyone in 25 meter radius but will need 75% concentration to focus on one
    Adult- they can read thoughts from everyone in 25 meter radius but will need 50% concentration to focus on one
    Elder- they can read thoughts from everyone in 25 meter radius but will need 25% - 0% concentration to focus on one

    NOTE: this will read ONLY the present thoughts that are in the persons mind and not the entirity of the thoughts within. And is only for parents no one else

  • Powers


  • Day-Walking and Early Rising
    (possessed to some degree by all young adult to elder vampires):
    When dawn hits, all vampires no matter how powerful must fall into their slumber. However, many strong vampires, regular and Master alike, can wake once threatened, even during the day,. All Master Vampires awake from the day-induced slumber earlier than regular vampires, though how much varies based on that vampire’s power. The stronger the vampire, the less sleep he needs, but once more, all vampires require some once dawn rises. Rarer and more awe-inspiring still is the ability to be awake and moving during the day, though direct sunlight will still destroy even these vampires.


    Elementrary - can awaken , but are disoriented for 4 posts
    Adolescence- can awaken , but are disoriented for 3 posts
    Young Adult -can awaken , but are disoriented for 2 posts
    Adult - can awaken , but are disoriented for 1 posts
    Elder.- can awken and are fully aware of their surrounding

  • Human Servant:
    (Only Royalty and nobility are allowed to have this power)
    Some Master Vampires possess the ability to take a human servant. After four marks, each successive mark bringing the human closer to the vampire, the human and vampire are linked forever. A human servant and Master Vampire share their power – Master Vampires gain another source of energy, while human servants gain increased strength, speed, senses, partial immunity to vampire tricks, and the ability to be as immortal as the Master Vampire. Unless the human servant is an animator or necromancer, the Master Vampire can control them even against their will even if they are powerful in their own right. After four marks, if one of the two dies, the other is soon to follow. The more powerful the vampire the more marks he can make and the longer they stick

    Adolescence- Can do the first mark but doesnt stick for that long
    Young Adult -Can do the first and it sticks for a long time and second mark but doesnt stick for that long
    Adult - Can do the first and it sticks for a long time and second mark it sticks for a long time and third mark but doesnt stick for that long
    Elder.- can do all marks and they stick forever

    First Mark
    The vampire shares his/her "life force" with the human. This makes the human immune to their vampire's glance, voice and mind tricks. However, they might still be susceptible to other vampires. In addition, it becomes much harder to hurt the human servant.

    Second Mark
    Two points of flame from the vampire come and overtake the human. They merge into the human's eyes, causing them to glow briefly with color, and then they vanish. After this point, the dreams of the human can be invaded by the vampire. Also, the vampire can feed off the human from a distance, and can sustain their life energy by using the life energy of the human servant as opposed to drinking blood. The human will tend to eat much more than normal and the extra energy is siphoned off by the vampire and the vampire can taste the food that is being eaten.

    Third Mark
    The vampire drinks the blood of the human, not to death, but close enough. During this time, the initial bite might hurt, but then the scents and flows of power take over. Depending upon the vampire, the scent is different. This mark establishes a more firm link. Direct mind contact can now be opened between the vampire and his/her human servant, allowing telepathic contact.

    Fourth Mark
    The vampire opens a blood supply, usually in the chest, and the human servant drinks from it. The human servant is now very difficult to kill and will live as long as the vampire lives. Some human servants have been known to be several centuries old. The result is the human lives as long as the vampire does and possesses his/her strength and stamina, without giving up the daylight. Wounds heal much more quickly and they can withstand greater levels of physical pain.


  • Resistance to Silver
    (Only Methuselahs are allowed to have this power)

    While silver inflicts lasting damage on most vampires, some few Master Vampires are immune to its effects. Most Master Vampires several millennia old seem to be immune to silver, but in one case it was found in a vampire barely over a century. , this power will be very rare.


  • Mind-Rolling:
    Through direct eye-contact if a vampire is new or through voice-tricks or sheer presence if one is an older master, a vampire can capture the mind of his target and hold them in a hypnotized state where they are not aware what is going on. This is a skilled art rather than a thing of brute power – elegance instead of strength. It is through mind-rolling that vampires can seem to disappear or move across large distances in an instant. Once more, animators, necromancers, sorcerers, and alpha lycanthropes have partial or full immunity to this ability.

    Adolesence- can use voice tricks to hold the mind but it wears off after awhile and the victim is still aware of what is going on
    Young Adult - can use voice tricks and their prescence barely and the victim is confused
    Adult - can use voice tricks and their prescence and it works with both, but still better with voice tricks and the victim is confused and disoriented
    Elder.- can use voice tricks and their prescence however seeing how powerful they are their prescence is usually used and the victim is completely unaware of whats going on
  • Dream Walk
    The Masters of Dreams now can enter ones mind in their sleep and waking hours. [aka Daydreams]..this ability will work will in their waking or death hours. They CAN manipulate the dreams, and they CAN communicate with the dreams occupant. BUT even thou they can alter the dreams course, they CANNOT KILL at this level but you can cause minor injuries, such as bruising or small lacerations, ie surface wound.

    Young Adult -can enter but only observe for 2 post
    Adult - can enter observe and experience for 3 post
    Elder.- can use this as a way of communication for 5 posts
    with a 3 post cooldown

  • Amplify Emotions
    -The Young Vampire may hieghten a single emotion in their vicitims, that is currently presence dominating the others and causing the person to react accordingly.


    Elementrary - can heighten emotion 15% higher and their victim can notice. They are also limited to one person.
    Adolescence- can heighten emotion 30% higher and their victims might notice if they are powerful.
    Young Adult -- can heighten emotion 45% higher and their victims might notice if they are powerful.
    Adult- can heighten emotion 60% higher and be unnoticed.
    Elder.- - can heighten emotion 75% higher and be unnoticed..

  • Animal to Call:
    Many Master Vampires possess the ability to call a certain animal and lycanthropes that share that beast. Through this ability, a Master Vampire can control animals and lycanthropes as his puppets. It is possible for a Master Vampire to be able to call an animal to which there is no lycanthrope – one Master Vampire in the series could call butterflies and another could call bats, for example. A strong alpha lycanthrope can fight the call of a Master Vampire, potentially protecting both himself and his people. It is important to note that not all Master Vampires have an animal to call – Being able to call more than one animal is even rarer, and only related animals are able to be called – for example, leopards and lions or bats and rats. It would be impossible to call both a snake and a bear, for instance. One Master Vampire possessed the unique ability to call ghosts, but the ability was just that – unique and one of a kind.
    For the purposes of our room, the ability to call more than one (even related) breed of animal will be considered a prime power, which is defined at the bottom of this page. Keep in mind that if a Master Vampire calls a certain lycanthrope group against their will, it can signify an act of war, possibly ending in the death of the Master Vampire – or giving him a group of servants.

    Adolescence- can call 1 animal of one breed
    Young Adult - can call 2 animal of one breed
    Adult - can call any amount of two breed
    Elder.- can call any amount of the same family


  • Unique Ability: I am the first oracle in over 2000 years. It has been writen that every 2 milenia an oracle would be born to Nightvale, and she is that oracle, she has knowledge, memories and power of those before her, but before she could use her great power she had to harness and learn to how master it. She has the power to see maybe possibles of what the future could be. Even know she has to take time out and medidate to reel the power back to her. as an oracle she has the power to help people deal with their past. As all oracles do, she made a pact to use this to give advise or guidance never in actual combat