- ★ User-Run Events; Currently entered in THIS
★ Certing Thread - post here when you win an Ely for stats/official order
★ Customs/Breedings - Gotta get 'em all!
★ Battles Forum - 2/per week; resets Monday @3am EST; battles count for week they were started
Wisps cannot battle.
Kits can battle with other kits, but will not receive shop points, nor exp or items if they won.
Yearlings can battle with other yearlings, but can only receive shop points for participating. No exp or items for winning will be gained.
Please keep battles within the same age group!
More information can be found HERE
Kits can battle with other kits, but will not receive shop points, nor exp or items if they won.
Yearlings can battle with other yearlings, but can only receive shop points for participating. No exp or items for winning will be gained.
Please keep battles within the same age group!
More information can be found HERE
Quote:
How to Battle
Initiative
❧ When you've gathered your participants, everyone starts the initiative phase.
❧ Each participant must roll 1d20 to decide what order to post in. Highest rolls will go first, lowest rolls last.
Fight
❧ After everyone participating has rolled their initiative, the fight phase may begin.
❧ Players will take turns, according to the initiative order, rolling one or two d10 dice.
❧ The first die determines what kind of attack you make. Rolling 1-5 means you missed your attack. Rolling 6-9 means you landed your attack. Rolling a 10 means you made a critical hit.
❧ A successful attack does 1 HP of damage. A successful crit does 2 HP of damage.
❧ The second die indicates you choose to use a magic attack or use magic to amplify your physical attack. Rolling a 1-4 with this die means your spell failed. (If your normal attack landed, it will still do damage, but you will receive no magic benefit, and lose 1 MP anyways)
❧ Rolling 5 or 6 will amplify your damage by 1 point, and cost 2 MP. 7 or 8 by 2 points and cost 3 MP. 9 or 10 will add 3 points and cost 4 MP
❧ If you have more than one opponent, please specify who you are attacking.
❧ If you roll an attack and it hits, and roll a magic attack higher than your current mana, then you just use the highest magic attack you can afford. If your attack misses, you just ignore the magic roll.
❧ If you run out of mana, you can still keep battling but just roll the first dice, doing physical attacks.
Victory
❧ Participating in a private battle will give you 1 shop point, whether you win or lose.
❧ Please make note in the thread topic that your battle is finished, and I or a manager will make a short OOC note of the participants receiving the shop points. The winner will have a chance to gain an item. The battle manager in charge will roll for what item they will receive, then the winner must roll 1d4 to see if they win that item. 1-2 is fail, 3-4 is win.
❧ In the future, there may be familiars who increase your odds of winning the item. And familiars that increase one of your dice rolls by one.
Initiative
❧ When you've gathered your participants, everyone starts the initiative phase.
❧ Each participant must roll 1d20 to decide what order to post in. Highest rolls will go first, lowest rolls last.
Fight
❧ After everyone participating has rolled their initiative, the fight phase may begin.
❧ Players will take turns, according to the initiative order, rolling one or two d10 dice.
❧ The first die determines what kind of attack you make. Rolling 1-5 means you missed your attack. Rolling 6-9 means you landed your attack. Rolling a 10 means you made a critical hit.
❧ A successful attack does 1 HP of damage. A successful crit does 2 HP of damage.
❧ The second die indicates you choose to use a magic attack or use magic to amplify your physical attack. Rolling a 1-4 with this die means your spell failed. (If your normal attack landed, it will still do damage, but you will receive no magic benefit, and lose 1 MP anyways)
❧ Rolling 5 or 6 will amplify your damage by 1 point, and cost 2 MP. 7 or 8 by 2 points and cost 3 MP. 9 or 10 will add 3 points and cost 4 MP
❧ If you have more than one opponent, please specify who you are attacking.
❧ If you roll an attack and it hits, and roll a magic attack higher than your current mana, then you just use the highest magic attack you can afford. If your attack misses, you just ignore the magic roll.
❧ If you run out of mana, you can still keep battling but just roll the first dice, doing physical attacks.
Victory
❧ Participating in a private battle will give you 1 shop point, whether you win or lose.
❧ Please make note in the thread topic that your battle is finished, and I or a manager will make a short OOC note of the participants receiving the shop points. The winner will have a chance to gain an item. The battle manager in charge will roll for what item they will receive, then the winner must roll 1d4 to see if they win that item. 1-2 is fail, 3-4 is win.
❧ In the future, there may be familiars who increase your odds of winning the item. And familiars that increase one of your dice rolls by one.
[quote]How to Battle
Initiative
❧ When you've gathered your participants, everyone starts the initiative phase.
❧ Each participant must roll 1d20 to decide what order to post in. Highest rolls will go first, lowest rolls last.
Fight
❧ After everyone participating has rolled their initiative, the fight phase may begin.
❧ Players will take turns, according to the initiative order, rolling one or two d10 dice.
❧ The first die determines what kind of attack you make. Rolling 1-5 means you missed your attack. Rolling 6-9 means you landed your attack. Rolling a 10 means you made a critical hit.
❧ A successful attack does 1 HP of damage. A successful crit does 2 HP of damage.
❧ The second die indicates you choose to use a magic attack or use magic to amplify your physical attack. Rolling a 1-4 with this die means your spell failed. (If your normal attack landed, it will still do damage, but you will receive no magic benefit, and lose 1 MP anyways)
❧ Rolling 5 or 6 will amplify your damage by 1 point, and cost 2 MP. 7 or 8 by 2 points and cost 3 MP. 9 or 10 will add 3 points and cost 4 MP
❧ If you have more than one opponent, please specify who you are attacking.
❧ If you roll an attack and it hits, and roll a magic attack higher than your current mana, then you just use the highest magic attack you can afford. If your attack misses, you just ignore the magic roll.
❧ If you run out of mana, you can still keep battling but just roll the first dice, doing physical attacks.
Victory
❧ Participating in a private battle will give you 1 shop point, whether you win or lose.
❧ Please make note in the thread topic that your battle is finished, and I or a manager will make a short OOC note of the participants receiving the shop points. The winner will have a chance to gain an item. The battle manager in charge will roll for what item they will receive, then the winner must roll 1d4 to see if they win that item. 1-2 is fail, 3-4 is win.
❧ In the future, there may be familiars who increase your odds of winning the item. And familiars that increase one of your dice rolls by one. [/quote]
Initiative
❧ When you've gathered your participants, everyone starts the initiative phase.
❧ Each participant must roll 1d20 to decide what order to post in. Highest rolls will go first, lowest rolls last.
Fight
❧ After everyone participating has rolled their initiative, the fight phase may begin.
❧ Players will take turns, according to the initiative order, rolling one or two d10 dice.
❧ The first die determines what kind of attack you make. Rolling 1-5 means you missed your attack. Rolling 6-9 means you landed your attack. Rolling a 10 means you made a critical hit.
❧ A successful attack does 1 HP of damage. A successful crit does 2 HP of damage.
❧ The second die indicates you choose to use a magic attack or use magic to amplify your physical attack. Rolling a 1-4 with this die means your spell failed. (If your normal attack landed, it will still do damage, but you will receive no magic benefit, and lose 1 MP anyways)
❧ Rolling 5 or 6 will amplify your damage by 1 point, and cost 2 MP. 7 or 8 by 2 points and cost 3 MP. 9 or 10 will add 3 points and cost 4 MP
❧ If you have more than one opponent, please specify who you are attacking.
❧ If you roll an attack and it hits, and roll a magic attack higher than your current mana, then you just use the highest magic attack you can afford. If your attack misses, you just ignore the magic roll.
❧ If you run out of mana, you can still keep battling but just roll the first dice, doing physical attacks.
Victory
❧ Participating in a private battle will give you 1 shop point, whether you win or lose.
❧ Please make note in the thread topic that your battle is finished, and I or a manager will make a short OOC note of the participants receiving the shop points. The winner will have a chance to gain an item. The battle manager in charge will roll for what item they will receive, then the winner must roll 1d4 to see if they win that item. 1-2 is fail, 3-4 is win.
❧ In the future, there may be familiars who increase your odds of winning the item. And familiars that increase one of your dice rolls by one. [/quote]
★ Level Up Ely - after winning 3+ battles
★ Item Shoppe Information / Thread for Purchasing Item (15+ pts) - Current Points: 0
★ Roleplay Forum - Solo/1x1/Open; detailed info/rules located HERE
★ Roleplay Cash In
★ Pixel Elykosi Shop - super cute pixels of your Ely
★ Expressions Shop - for use in RP battles
I don't mind if you want to use this list for your own reasons/threads, please just quote me if you're going to post it somewhere so I know~
[url=CERT][imgleft][/imgleft][/url]
[color=COLOUR][b][size=15]NAME OF ELYKOSI[/size]
THE | FIVE | DIFFERENT | PERSONALITY | TRAITS[/b][/color]
[size=10][b]History:[/b]
▶ [put information here]
[b]Family Record:[/b]
▶ [put information here]
[b]Clan:[/b]
▶ [put information here]
[b]Roleplays:[/b]
▶ [put information here]
[b]Battles:[/b]
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[color=COLOUR][b]Colour[/b][/color][/size]
[color=COLOUR][b][size=15]NAME OF ELYKOSI[/size]
THE | FIVE | DIFFERENT | PERSONALITY | TRAITS[/b][/color]
[size=10][b]History:[/b]
▶ [put information here]
[b]Family Record:[/b]
▶ [put information here]
[b]Clan:[/b]
▶ [put information here]
[b]Roleplays:[/b]
▶ [put information here]
[b]Battles:[/b]
▶ [put information here]
[color=COLOUR][b]Colour[/b][/color][/size]