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Posted: Sat Nov 14, 2015 7:34 pm
 Custom
Name: Vocal Magic
Description: The power of song is used to its maximum advantage in songs and hymns. This magic is in the wizard's voice. The greatest advantage of this magic is the power of influence; a song to weigh on a target and lull them to sleep, distort their senses, or seduce them into other actions.
Magic Rules & Abilities: - Songs cannot kill people instantly - Must have working voice to use spells - Cant sing if sick - If distracted the spells will break
Magic Spells:
Name: Mother's Hymn Description: A hummed song that places a small group of people (no more than 5) into sleep. Rank: C
Name: Sooth the Savage Beast Description: This influential song temporarily tames an animal-like creature of the living world, making it possible to command them to fight after the song for 5 posts. Rank: C
Name: Soul Sooth Description: This song soothes human entities, calming them from rage or fatigue--reducing the hurt of pain, but not eliminating it nor healing it. Rank: C
Name: Memories Of Gondoa Description: This sad ballad enters the target(s)'s mind to stir up and sad memories and distract them in a fight. This song's secondary capability is to help with repressed memories--remember what might have been forgotten. Rank: C
Name: Song for Friends Description: This gentle song is a subtle sound that is silent to unfriendly ears, but clear to friendly ones to beckon their help if they are in the area. Rank: C
Name: Noise of Distortion Description: The senses and aim of the target after hearing this sound have their accuracy decreased by 1 star for 10 posts. This spell cannot be layered. Rank: B
Name: Crazy Stupid Love Description: This song amplifies feeling and tension between the foes. While "love" is implied, this song can also amplify the friction between foes--making them fight more with each other or focus more fondly over each other and forget about the user for 3 posts (needs a 5 post cool) Rank: B
Name: Siren's Scream Description: A loud scream that sends out a thundering shock wave of sound. Rank: A
Name: Evora Seducer Description: When sung before a target of the opposite gender, the wizard becomes irresistible and influences the person's actions for 5 posts. Rank: A
Name: Song of Valor Description: An inspiring song that returns 100MP to a target and encourage them to fight on. (10 post cool down needed) Rank: S
Name: Song of Healing Description: This song, as the name suggests, restores the HP of a friend by 100 points. (10 post cool down needed) Rank: S
Name: Nature's Choir Description: This song influences the natural surroundings, giving the wizard control over 1 part of their environment for 1 post. Rank: S
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Posted: Sat Nov 14, 2015 7:46 pm
Thread Magic
Description: A Magic that allows the user to manipulate and create threads. This Magic can be used to create gigantic webs to damage the opponents. The full capability of this Magic, however, is unknown.
Magic Rules & Abilities:
- Webs are extremely sticky and can be coated with liquids or objects to hurt opponents - Webs cannot be stronger then steel
Spells
Name: Web Shot Description: The user crosses there arms, with the left one of top and the right one below it, and then generates webs from there hands which grow larger as they move away from the spot where they're produced. Such webs can entangle targets through their sticky properties Rank: C
Name: Web Ball Description: The user fires a compact ball of webbing. It's the size of a baseball yet gives the force of a baseball bat. Usually produced by the hand or the mouth, the wizard can fire up to three at once. Rank: C
Name: Web Yank Description: A sudden spell and one used for pulling someone or something back. By shooting a thin strand of webbing to attach to an object, the tensile strength of the web is extremely strong, only being able to be broken by a Spell two ranks higher. Maximum range is twenty feet. Rank: B
Name: Web Whip Description: The user creates webs shaped as whips about 5 feet long in both there hands that can stick to any surface. Rank: B
Name: Web Dome Description: Produces a protective dome of webbing. This dome is about six feet in diameter and it covers the user's radius. No physical attack can pierce this defense unless aided by lacrima or a spell or it has the capability of smashing steel. The density of the dome is equal to heavy metal and it's surface is incredibly sticky to catch weapons or would be mages trying to break through. Lasts for two posts but can be maintained for additional costs. It takes two spells of it's rank to break through, although Fire spells B-Rank and lower can burn through it. Rank: A
Name: World Wide Web Description: The user creates a huge 500 foot dome of web in the area encasing everything in webs including the ground if the opponent touches iit they will be stuck for 3 posts and it will suck out 20 magic points from the user as long as they are touching the web Rank: S
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Posted: Sat Nov 14, 2015 7:54 pm
Vehicle
Description: A Magic that allows its users to summon vehicles and objects related to them seemingly out of nowhere, subsequently controlling them remotely and employing their specific characteristics at their advantage.
Spells
Spell: High Side Rush Description: The user moves their hand towards the target, with a halo of light being generated before it. This prompts several high spinning tires to appear out of nowhere and move towards the target at high speed. Rank: A
Spell: Dead Grand Prix Description: The user raises one arm and calls out for the Dead Grand Prix to begin. This prompts a horde of Magical motorcycles to appear out of nowhere. The user is capable of both riding such motorcycles and controlling them remotely, and some of them appear to come equipped with multi-barrelled Magical guns capable of rapid firing on the sides. Rank: S
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Posted: Sat Nov 14, 2015 8:01 pm
Wave
Description: A form of Magic that nullifies any other incoming Magic attacks. The user creates waves out of vibrations and can cause explosions when the vibrations hits somebody else's Magic. These waves can be thrown as projectiles, and the user also seems to be able to change the length and width of these waves. The user can also surround themselves with Wave to make a shield. While inside it, the opponent's body will be continuously zapped. While Magic cannot be used inside the Wave, it will not protect from hand-to-hand combat, if the opponent manages to make contact.
Magic Rule & Abilities:
- Can only negate magic of equal or lower magic spells used withing a area of 10 feet to the user - Can only negate/cancel one magic and that is all. (ex. If the user fights a mage with two or three magics, he or she will only be able to negate one magic, not all two or three, only one.) - Must recast each spells to block another magic when fighting or changing to a different target.
Spells
Name: Wave Boost Description: User aims his hands behind him and creates a trail of Wave Magic that spirals around targets behind him and nullifying their ability to use Magic. Only stops others caught in the wave from casting C-rank spells. Effect lasts for 3 posts. Rank: C
Name: Wave Seal Description: The user surrounds his/her hand with an elongated, rounded mass of Wave energy. This momentarily seals away the magic of a target, preventing them from casting spells of B rank and below. The range of this effect is 3 meters, and may only last for a single post, unless replenished by the cost of this spell. Rank: B
Name: Projectile Cancellation Description: If another individual utilized a spell that creates multiple projectiles or flying substances, then the caster of this spell may simply respond by swinging their hands. An identical number of projectiles will be shot out that will cancel out all energetic, and physical projectiles of that particular magic. This may only be used on spells at A rank or below and only one magic. Rank: A
Name: Crushing Wave Lock Description: By focusing the full force of their magic onto the selected user, the caster can unleash a bursting torrent of wave magic from underneath the target. This torrent will cancel out any ranking spell which the target is performing, or performed in their previous post-- even if it is already out of range. As an extra measure, if the target previously used an A rank spell or below, then they will be exposed to a painful shocking feeling running through their body, unless this torrent is dodged by any means that does not involve a defensive spell. Rank: S
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Posted: Sat Nov 14, 2015 8:14 pm
Titan
Description: When activated, this Magic allows the user to enlarge their body to gigantic proportions. In addition, it can also be employed on selective parts of the user's body, elongating them and making it look like the user possesses elastic properties of sort, coming in as a very versatile Magic. Titan’s effects can also be transferred to other people aside from the user. When the user employs their complete Titan form, their muscles bulge in size, with prominent veins becoming visible. As evident of their gargantuan size and increase in muscle mass, the physical prowess of Titan users is enhanced exponentially while in this state. The users' physical endurance is immensely increased while in this gigantic form.
Magic Rules & Abilities:
- Cannot be over 500 feet tall - In Titan Form you cannot use other magic
Spells
Name: Titan Fraction Description: The caster uses his/her magic to enlarge a single part of their body at a time gaining immense strength and durability to the body part. Using this spell will drain them for 10 extra points every post for as long as it is in use. Rank: C
Name: Gatling Punch Description: The caster releases a basic punch, that is reinforced by a last second enlargement that multiplies the size of their fist ten times. This rapid increase allows for extremely lethal punches to be delivered, but the direction of the punch may not be changed once enlarged. Rank: C
Name: Muscle Expansion Description: The user increases the size of a single body part, mainly increasing the size of their skeletal, muscle, and epidermal structure. This allows for the caster to utilize this body portion to relieve themselves of most of the damage of B rank spells, and below. Rank: B
Name: Giant Step Description: The user increase the size of their legs by up to 200 feet for a few seconds, allowing a dashing motion to be made that portrays great ground coverage. Rank: B
Name: Beer Belly Description: The caster expands their stomach to a near bus-like size while jumping in mid air. Their belly will expand and drop onto the selected area, causing a heavy crash. Due to the disproportional weight displayed by this spell, the caster must use this in a falling motion while in mid air. Rank: B
Name: Supportive Enlargement Description: The caster increases the entire body size of a friendly individual, proportionately, and whatever equipment they are wearing up to 100 feet tall. Using this magic will drain you 60 extra points every post for as long as it is in use. Rank: A
Name: Titan Form Description: The caster increases their entire body's size, proportionately for their self and whatever equipment they are wearing up to 100 feet tall. Using this magic will drain you 60 extra points every post for as long as it is in use. Rank: A
Name: Myth Description: The user utilizes their titan magic to reach the largest size possible. By towering 500 feet high, the caster is able to give off a menacing a destructive appearance. [80] magic points must be given to replenish this spell every post, and can only reach a maximum of up to four posts. Rank: S
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Posted: Sat Nov 14, 2015 8:19 pm
Legend of City
Description: A Magic that allows the user to collect wandering souls within their own town, and use them for combat. However, if the user steps out of town even for one step, they must recollect all the souls again.
Magic Rules & Abilities:
- When creating your ghosts spells they can only do things like go intangible or physically punch things and what not they cannot have there own magic specifically. - Ghost's cannot go more then 50 feet away from the user at any time or else they disappear not to be used for until the mage recaptures the ghost - Must capture ghosts in guild or town to use them - You start out with one ghost thats permanently yours and nver leaves you - You can see ghosts at all times
Spells
Spell Name: Soul Gathering Description: A basic technique that involves gathering a passing soul. This is spell is required to be used before hand for this magic to be utilized. To receive a spirit, the caster must initiate a short post taming the spirit, or spirits. Magic points must be given to tame these spirits corresponding to their ranks. Rank: C-S
Spell Name: Minor Spirit: Knight Description: By utilizing one of the spirits in their arsenal, the caster summons an armored knight. This knight's physical strength is equal to that of the user, but excels in close combat prowess and is most likely to win a sword fight. Rank: C
Name: Intermediate Spirit: Spectral Mage Description: By utilizing one of the spirits in their arsenal, the caster summons a spectral mage. This mage is able to release a basketball sized orb of energy each turn as long as it is summoned in place. The orb is highly destructive, and will create an explosion on impact that can burn through several layers of skin. Rank: B
Spell Name: Graveyard Description: By focusing their magic on the ground below them, the caster creates five tombstones surrounding the target. Out of the tombstones, several ghosts will be released that will attempt to hold the victim in place. Rank: B
Spell Name: Ghostly Mist Description: The caster begins by coating the area around them in a ghostly veil of mist. The mist itself will cause short illusions of the caster pacing themselves around the victims every post, while alerting the caster of the target's position and every move. Rank: B
Spell Name: Mirror Images Description: This spill consists of the caster release a spectral ghoul that is as twice as large as the victim, but transparent, limiting sight of the ghoul. Once the ghoul touches the victim, four ghostly mirror images will be created of the target. The mirror images may not utilize magic, but their physical capabilities and strength is equal to that of the replicated individual. Rank: A
Name: Advanced Spirit: Headless Horseman Description: By utilizing one of the spirits in their arsenal, the caster summons an headless horseman. The horseman is accompanied by a dark horse, and wields a lance. The horseman displays its strength by charging forward with devastating attacks and weaponry skills. Rank: A
Name: Legendary Spirit: Spectral Dragon Description: By utilizing one of the spirits in their arsenal, the caster summons a spectral dragon. The dragon itself towers over a normal human and releases rampaging physical blasts through its huge size and weight. Rank: S
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Posted: Sat Nov 14, 2015 8:21 pm
Titan
Description: When activated, this Magic allows the user to enlarge their body to gigantic proportions. In addition, it can also be employed on selective parts of the user's body, elongating them and making it look like the user possesses elastic properties of sort, coming in as a very versatile Magic. Titan’s effects can also be transferred to other people aside from the user. When the user employs their complete Titan form, their muscles bulge in size, with prominent veins becoming visible. As evident of their gargantuan size and increase in muscle mass, the physical prowess of Titan users is enhanced exponentially while in this state. The users' physical endurance is immensely increased while in this gigantic form.
Magic Rules & Abilities:
- Cannot be over 500 feet tall - In Titan Form you cannot use other magic
Spells
Name: Titan Fraction Description: The caster uses his/her magic to enlarge a single part of their body at a time gaining immense strength and durability to the body part. Using this spell will drain them for 10 extra points every post for as long as it is in use. Rank: C
Name: Gatling Punch Description: The caster releases a basic punch, that is reinforced by a last second enlargement that multiplies the size of their fist ten times. This rapid increase allows for extremely lethal punches to be delivered, but the direction of the punch may not be changed once enlarged. Rank: C
Name: Muscle Expansion Description: The user increases the size of a single body part, mainly increasing the size of their skeletal, muscle, and epidermal structure. This allows for the caster to utilize this body portion to relieve themselves of most of the damage of B rank spells, and below. Rank: B
Name: Giant Step Description: The user increase the size of their legs by up to 200 feet for a few seconds, allowing a dashing motion to be made that portrays great ground coverage. Rank: B
Name: Beer Belly Description: The caster expands their stomach to a near bus-like size while jumping in mid air. Their belly will expand and drop onto the selected area, causing a heavy crash. Due to the disproportional weight displayed by this spell, the caster must use this in a falling motion while in mid air. Rank: B
Name: Supportive Enlargement Description: The caster increases the entire body size of a friendly individual, proportionately, and whatever equipment they are wearing up to 100 feet tall. Using this magic will drain you 60 extra points every post for as long as it is in use. Rank: A
Name: Titan Form Description: The caster increases their entire body's size, proportionately for their self and whatever equipment they are wearing up to 100 feet tall. Using this magic will drain you 60 extra points every post for as long as it is in use. Rank: A
Name: Myth Description: The user utilizes their titan magic to reach the largest size possible. By towering 500 feet high, the caster is able to give off a menacing a destructive appearance. [80] magic points must be given to replenish this spell every post, and can only reach a maximum of up to four posts. Rank: S
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