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[UNDEAD] Meixiang - Addy idkrn

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Yayoi

Super Sex Symbol

PostPosted: Sun Oct 11, 2015 9:08 pm


heart

Doodle of things here
PostPosted: Mon Oct 12, 2015 9:59 am


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Name: Meixiang
Nicknames: Mei, Plum
Gender: Female
Age: 18

Faction: Undead
Race: Jiang Shi

Personality:

Mei has a vivacious, effusive and highly expressive personality, quick to show affection for her loved ones, just as quick to anger. She is undyingly loyal to her closest friends, sometimes ending up as a door mat to those who have a more dominant personality. But even still, if one's person or character comes under attack she is quick to take up arms, whether physical or verbal, against the person who hurt her friend. Though she doesn't lack in the charisma department. She could charm the pants off a hobo if she really put some thought into it. Mei can be as sweet and endearing as she can be cunning and devious. But her devious side is never to the extreme in which someone would end up hurt in the end.

With a natural pension for agility and swiftness, Mei spends a lot of her down time working on gymnastics to keep herself in tip top condition. Whether its in an actual gym or just using her surroundings. She always finds a way to work it into her current events. Balancing books on her head as she walks or tip toeing along elevated structures are just a few examples. And she always loves a challenge that puts her agility to the test. Especially when its a challenge concocted by others and is extremely elaborate. She meets every challenge with great excitement and determination to pull it off.

Dancing is another of her loves. Mainly ballet, but she's been known to do other styles as well. Though not as often. There's just something about wearing a tutu and gliding across a stage gracefully that fills her with great joy. And if she can get others that she knows to see her perform it makes her all the more giddy.

Mei thrives of praise and the approval of others, so she always strives to be her best, especially when showing off her talents. If she thinks she's done her best yet doesn't get the praise she thinks she deserves Mei tends to wear it on her sleeve for a while. But eventually she will shrug it off and grow more determined to do even better the next time. And she will not let anything get in her way of shining like a star.











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History


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All the Creeple

Mother -
Father -

Leo -
Alex -
Mitzi -
Reiko -
Morrigan -
Darcy -
Heidla -
Rojo -
Shayne -
Dekana -
Micail -
Gene -
Igneous-
Tanita -
Sulmanon -
Roch -

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Pets


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Possessions


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Art

Yayoi

Super Sex Symbol


Yayoi

Super Sex Symbol

PostPosted: Mon Oct 12, 2015 10:00 am


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HP: 60
Attack: 2d12 -6
Defense: 1d10

Natural Ability:
Maneuverability: Jiang Shi are very swift and graceful. They can jump and "glide" to and from uncanny heights, almost as if they were flying.

FEAR Ability:
Y1
Soul Taste: Channeling her FEAR, Mei uses it to get in two powerful strikes.

Double Take: Delivers two powerful strikes to an opponent.

Dice: 4d6
First Two Dice: Add the first two dice and subtract 6. This is the damage of the first attack.
Last Two Dice: Add these two dice together and subtract 6. This is the damage of your second attack.

Y2
Soul Feast: To heal herself or others, Mei gather's FEAR in her mouth. When healing herself she merely swallows, allowing the FEAR to flow through her body internally. If healing others a green mist will emanate from her mouth and surround the one who she is healing, they will absorb it externally.

The Chill: Standard heal.

Dice: 8d4
First Dice:
xxxxx 1: Miss
xxxxx 2-4: Success!
Amount Healed: Add up the remaining dice.
Average Amount Healed: 17

Y3
Soul Shatter : Mei uses her speed and agility to strike opponents multiple times in rapid succession.

Swift Stirkes: The opponent is hit several times in rapid succession

Dice: 11d4
First Dice:
xxxxx 1: Miss
xxxxx 2: HIT however the resulting damage is divided by 2. Only 50% of the damage is dealt.
xxxxx 3-4: HIT however the resulting damage is multiplied by .8. Only 80% of the damage is dealt.
Damage: Ignore the first dice, total up the remaining dice. Divide or multiply the total by the modifier depending.
Average Damage: 13 (50%), 20 (80%)

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Learned Ability:
Beginner First Aid:
Battle Effect: Once per battle, a player may choose to roll a 4-sided dice. This is the amount that the player heals themselves or another target for. You forfeit your normal battle attack turn if you want to use this attack.
Non-battle Effect: A character can heal small wounds or cuts of other players or themselves, and know how to do basic stitching.

Intermediate First Aid:
Battle Effect: Once per battle, a player may choose to roll a 8-sided dice. This is the amount that the player heals themselves or another target for. You forfeit your normal battle attack turn if you want to use this attack.
Non-battle Effect: A character can heal medium to small wounds or cuts of other players or themselves, and know how to do basic stitching

Beginner Speed Boost:
Battle Effect: Once per battle, a player may choose to roll a 4-sided dice. Their accuracy is raised +1 for the next rolled amount of turns. For example, if I state this used effect and roll a 4, for the next 4 turns, my damage calculated is now -5 instead of -6. You forfeit your normal battle attack turn if you want to use this attack.
Non-battle Effect: A character can obtain a small speed boost/ speed surge to seemingly "teleport" a foot, but it can only be used once without them getting super tired.

Scavanger:
Battle Effect: To use this ability, you must take one battle turn to roll 1d4 (and ICly look for something nearby that can help you in your fight). The result of this role determines what happens on your next turn. You can only do this ONCE per battle, and cannot use it in GM/meta boss fights.

Roll a 1: You don't find anything, and your scrambled search throws you off - on your next turn, roll the melee dice for the year below you. (If you are Y1, roll 2d4; Y2, roll 2d6, Y3, roll 2d8.)
Roll a 2: You don't find anything that looks better than YOUR OWN FISTS. On your next turn, attack as normal with your usual dice. (No special effect.)
Roll a 3-4: You find something! (Item must be logical for the environment you are in, i.e. no finding a torch if you're underwater.) On your next turn, add the value of your YEAR to your roll! [Meaning Y1 = +1, Y2 = +2, etc.!
Non-battle Effect: --

Beginner Summoned Object:
Battle Effect: Once per battle, you may choose to use your Crafts skill to summon a small craft-and-paper created guardian. Roll a six-sided dice. If odd, the guardian will defend you for two damage for the next three turns. If even, it does nothing. You forfeit your normal battle attack turn if you want to use this attack.
Non-battle Effect: You can create and summon a small craft-and-paper created guardian from any piece of paper/napkin/ etc. It doesn't do much but float around, and it's a little less entertaining than a minipet...

Beginner Trashbot Summon:
Battle Effect: A character can summon their pocket-sized Trashbot to aid them in battle, the Trahsbot acting like a small clockwork explosive. Roll a 4-sided dice. This is the damage you do the opponent. You forfeit your normal battle attack turn if you want to use this attack.
Non-battle Effect: A character can icly create a pocket-sized Trashbot to help them pick up things/ clean their room/ do very minor Trashbot-like things. They can only create one at a time.
PostPosted: Mon Oct 12, 2015 10:01 am


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Reg:
Rooftop Rubina (Roch & Meixiang) + 1
Meet My Boil (Roch & Meixiang) + 1
Once Like You + 1
Its Not Goodbye + 1
Moving Day + 1

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Spar:
Punch Buggies (Meixiang x Leo) + 2
Punching Practice (Meixiang/Rojo) + 2
Working Off that Energy + 2
Puppies! + 2

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Class:
FEARXUAL HEALING (Meixiang) + 1
Art Farters (Meixiang) + 1
Trashbot Squat (Meixiang) + 1
Welcome, Class! + 1

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Event:
[BOOTH] Dance Dance Dedolution + 10
[ MEIXIANG FOR SECRETARY ] + 3
Mid-Term Exam Edition! + 2
The Scarentines Portals + 8
MIASMA VILLAGE + 14

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5/5 Arts
5/5 Minis
BC + 2

Total: 65

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Growth Points

You earn 1 point for every:
- One piece of fanart drawn OR commissioned by you for anything related to the shop. You can claim a maximum of 5 points per year this way.
- One complete RP; you must have written at least 800 words in that RP for it to count as a point.
- One complete classroom RP
- One complete homework assignment for a class.
-----NOTE: For 'homework' that involves growing a minipet from a class, you must do an RP or solo (of at least 800 words) involving that pet to get a point. Merely growing the minipet does not count!
- Five minipets grown to their final stage. You get one point for every five minipets; you can claim a maximum of 5 points per year this way.
- One complete solo, at least 800 words long.


You earn 2 points for every:
- One complete battle RP; must have filled-out RP actions, not just dice rolls.

You may earn ??? points for:
- Special events run by GMs may have point prizes for participants; to claim these in your tally, make sure to link to the post where points were awarded.


You may earn bonus points for:
- EXTREEEEEEME! WORDCOUNT! Those who choose to write particularly prolifically - perhaps an involved solo plotline, or a very involved single RP, may earn bonus points. You can get +1 bonus rp point for every 10k words you write in a single RP/solo, up to 50k words. (So the most you could get from any RP/solo would be 6 points: +1 for over 800 words, +1 more when you hit 10k, and +1 more point for every 10k you hit after that point.) Please note that GM/event ORPs do not count for these bonuses.

Yayoi

Super Sex Symbol

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