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The reset has allowed us to keep a more accurate and clearer record; if you do not see your profile here but it was accepted previously, you did not claim your profile in time and it needs to be resubmitted for evaluation. Sorry but that's the way it is. All the profiles are in order of when they were claimed. AGAIN, IF YOU DO NOT SEE YOUR PROFILE HERE DESPITE IT ALREADY BEING APPROVED YOU DID NOT MEET THE DEADLINE AND NEED YOUR PROFILE TO BE REAPPROVED.
[url=http://]Post Number ~ Character Name (Legacy) ~ Username[/url]
Posted: Sat Aug 15, 2015 5:13 pm
Klayko
[General Information]
Name: Azíjn (Aziin) Shankhar (Shaun-Car) Nicknames: Azi Titles: Justicar, Blood Merchant, Archangel, Wrath Age: Has lived for centuries but appears near his twenties Birthday: August 12 Star Sign:Leo Gender: Male Race: Thanagarian Moral Alignment: Evil
[Personal Information]
Occupation: Black Market Engineer/Dealer of weapons and Mercenary Sexuality: Azíjn has no sexuality limitations. Whoever wins his heart some kind of strange way will be his destined soul mate. Likes: Blood, War, Strategy, Ancient Egypt and Hunting Dreams: To liberate Earth of it's oppressors (Heroes) Dislikes: Heroes and most notably the Legacy Initiative. If he has to kill those posing as Thanagarians again, he will be happy to oblige. Fears: "I live by the sword and of the shield. The day I fear anything is the day I disown my code." Darkest Secret: Azíjn killed Hawkman and Hawkgirl as punishment for rebelling against the Thanagarian race of conquering Earth. Instead of causing a reincarnation however, the legacy initiative resulted from this on their end. Favourite Food: Fresh roasted Brontadon, but pork and beef will suffice. Favourite Drink: Gin and other imported liquors with a Cuban roast cigar on the side. Least Favourite Food: Any form of bird. He will skin you alive. Least Favourite Drink: Artificial Drinks. Why the earthlings drink it is well beyond him. The toxins in those things alone makes him want to hurl. Loyalties: Azíjn's loyalties lie in the Thanagarian name. He aims to decimate those that dare oppose the militia. Anyone who orders from him also as customer confidentiality. Intelligence Level: A Thanagarian cannot be appointed a Justicar by brute alone. They have to possess intelligence to encompass judgement as they are the law. Azíjn is very tactful in his craft and is not one to take lightly just because they see him in bulking armor. The Thanagarians are the inventors of Nth, the Absorbascon and other equipments that best suit the world after all. Dominant Hand: Left Strengths: Azíjn excels in armaments. He is capable of crafting weapons and armor of virtually any design. If the person pays well, he has no objection. It creates fuel to the Fire. He is also a brilliant fighter in the air and on land, his skills being brutal and swift, but cunning and clever. Weaknesses: Azíjn cannot pass up a chance to gloat while in battle just as he cannot pass up a great opportunity.
Cherished Items: - Absorbascon: Azijn's Absorbascon takes the form of a small Egyptian Sceptre or pen. Clicking it allows him to access it as well as access his ship.
Philosophical/ Social Viewpoint: "Those that never fight for freedom will never know what peace truly is. This is why heroes are pathetic."
Religious Viewpoint: "The Egyptians learned their craft from us, from whom we are the architects to modern day civilization for them. My religion has always been towards Isis, Anubis, Horace and all the others gods and goddesses of Egypt."
Romantic Viewpoint: "Love can bloom on the battlefield just as well as it can die. An oath and bond between each other however is much more powerful than any one-time fling."
Personality Azijn's overriding personality is egotistical. The male feels himself superior to humans and has every right to. They were mindless apes when the Thanagarians first arrived to their planet and ushered them in to a modern form of society. While some can be negotiable, they only seek to corrupt themselves. Azijn is merely an enabler. Once they get rid of themselves, there will be no one, not even The Reach, to spare Earth of one unholy invasion from the Thanagarians. He is highly intellectual as to be expected of a Justicar and often uses deep theological meanings and words whenever he speaks.
Biography Azijn has served Thanagar for centuries as one of their most powerful Justicars, the high ranking force in their armies and police. They are the judge, jury and executioners of their force. It is because of this job that Azijn was tasked to Earth to rid the planet of their resistance once and for all. The battle was brutal over the sands of Cairo. Hawkwoman and Hawkman both faced the threat head on, but they were losing power it seemed. Unknown to Azijn, they were fading away, but a victor of the battle he was nonetheless. Their heads were cleaved right off without mercy and he raised them upwards, letting the blood spill into the sands.Azijn from then on has been one of the leading forces for the Thanagarians soon to be invasion. In order to have humans pick an effective side, he serves as a merchant, designing weapons to the highest seller, none of them realizing the threat that truly looms within the warring alien.
[Relationship Information]
Friends: ○ Character Name as Url Link | Force | Relationship Type Releationship Explanation
Enemies: ○ Character Name as Url Link | Force They Belong To | Relationship Type Releationship Explanation
Family: ○ Character Name as Url Link | Force They Belong To | Relationship Type Releationship Explanation
Romantic Relationships: ○ Anthony Mitchell | Good | Relationship Type Anthony had cleverly outwitted Azijn in the fight at the Gotham University Museum. The Thanagarian didn't see it as a matter for revenge, but rather he had believed himself to find his other half as it would require someone with intellect to outwit him at his game.
[Weapon Information]
- Nth Metal Belt and Boots: The Boots and Belt grant Azijn flight. Sometimes called "levitation", Flight is a term used to describe the ability of some characters to resist the pull of a planet's gravity and navigate through the sky unaided by technology.
- Nth Metal Enhancements: Through exposure to the Nth Metal. , the Nth Metal aims to double the wielders physical abilities, both in defensive and offensive. The metal is psycho-reactive, responding to its bearer's thoughts and in it's base form has a number of electromagnetic/gravitational properties.
- Nth Metal Energy Weapon: A disruptor of sorts to anything magical as well as deemed indestructible, evident when Hawkgirl uses her mace to crack a deemed unbreakable barrier, though she eventually passed out. Also, Hawkgirl was able to use her Nth metal mace to deflect the spells of Doctor Fate, and her mace was the only weapon that could put down a rampaging Solomon Grundy that was under the influence of chaos magic. Azijn's weapons are as follow:
-Nth Metal Energy Shield:[/ A shield Azijn carries into battle. Like his weapon and armor, the shield aims to defend but also attack like a powerful blunt object. As with his other equipment, it is made of Nth and therefor powerful against Magic users.
- Nth Metal Energy Weapon: Usually a sword, but for the sake of appearances, the weapon has taken on the form of a hammer. Combined with his super strength, this four foot long object with full of energy will even send the Man of Steel himself through numerous buildings. Who said he needed to even have it in his hand? The weapon is psycho-reactive like his other armaments. As such, the hammer could be out of his hand for a good while before needing to come back to her, a minute at best. A way to determine when Azijn is out for the kill is to know when his weapon changes form between the extremely hot sword (Punishment) and Hammer (Mercy).
- Nth Metal Energy Gauntlets: Capable of digging right into someone's skin for up close and personal fights, these razor sharp grieves are capable of tearing through most armor, slicing quickly enough as if it were a scalpel. As with his sword, these gauntlets are capable of sending small jolts of energy through the tip of the nail tips.
Secondly are Azijn's arm grieves/guantlets. They mostly serve to protect as with his armor, but they can be used as blunt objects when it comes to fighting with bare fists.
- Nth Metal Wings: Who said these were just for show? These wings with a ten foot span are like blades and are capable of launching off just as they are as quick to slice through anything like a hot knife through butter. These wings can also be used to defend himself as they derive from his breastplate. The wings can surround his body shielding out several blows and attacks done to him. If not defending, the feathers are like his grieves, slashing through various objects with quick precision and sharpness or they can launch off like darts, the feathers instantly being replaced in less than a second.
-Nth Body Suit: Thanks to Azijn's skills in engineering, he has incorporated a suit made entirely of Nth that reacts to him almost like the Reach's Scarab armor. This suit incorporates his entire body, making him one uneasy target to face in battle as the suit's magical properties doubles to his Physiology complete without an Artificial Intelligence.
[Ability Information]
○ Enhanced Strength: Sometimes called "enhanced strength", Superhuman Strength is a term used to describe the ability of some characters to lift and/or press volumes of mass far in excess to that normally possible for a human being functioning in Earth gravity. This term is also attributed to non-human characters when describing their superior strength.
○ Enhanced Durability: Sometimes called "enhanced durability", Superhuman Durability is a term used to describe the ability of some characters to withstand unnaturally high levels of physical harm. It differs from invulnerability because they can still sustain damage from a sufficient source. Some characters may only withstand sharp attacks, blunt attacks or are vulnerable to energy.
○ Enhanced Vision: Sometimes called "Superhuman Vision", Enhanced Vision is an individual's ability to perceive things with greater acuity than a normal human being. Often, such an ability lends itself to a wider range of vision-based powers such as telescopic vision, infra red vision and x-ray vision, many of which can be used in conjunction with one another.
○ Accelerated Healing: Sometimes called a "healing factor", Accelerated Healing is a term used to describe the ability of some characters to recover from bodily injuries or disease at a superhuman rate. It differs from Regeneration because although the character can repair from major tissue damage and even regenerate entire cells it cannot repair separated limbs or torn cells. So knee injuries will heal but if the knee is torn off then Accelerated Healing cannot help.
Other uses of Accelerated Healing include recovery from diseases and illnesses at an accelerated state. These can range from not being affected by colds to healing diseases such as Cancer or HIV in a matter of days.
○ Self-Sustenance: Sometimes called confused with "interstellar travel", Self-Sustenance is a term used to describe the ability of some characters to survive in harsh environments without air, food or water. This ability also enables some individuals to survive unaided within the vacuum of space.
○ Thanagarian Physiology: As a Thanagarian, Azijn possesses several gifts that are common to members of her race, but set him apart from normal humans. A Thanagarian's life span is significantly greater than that of a normal human being. In the prime of her life, Azijn was actually older than many of Earth's senior citizens. A Thanagarian is also physically heartier than the average Earth human. They are stronger, with greater stamina and a greater resistance to pain. Thanagarians also possess enhanced senses.
○ Solar Manipulation: User can create, shape and manipulate all aspects of a sun, starting from its immense heat, luminosity, mass/gravitational field, magnetic field, raw nuclear energy and reaction, etc.. More specific effects include solar winds/flares, geomagnetic storms, sunspot reactions causation, UV emissions, and plant growth promotion. Azijn has acquired this aspect from unlocking the Nth to it's second stage, having read the ancient text to unlock it in the Gotham Museum. With that Nth now merging with his Nth armor, Azijn is beginning to learn the full aspects to the Solar Manipulation.
[Weakness Information]
○ Anger: Azijn is a warrior altogether. As such, he is prone to excessive forms of anger. This can vary from sports rage: the act of rage where he is enjoying a fight to the point if he is being bested or is on the run for him money, he is prone to yelling among other forms. Nonetheless, it causes him to lose track in thinking properly.
- Overcompetitive: Like his ability to gloat, Azijn likes to up his game if there's a bet to be had with one of his allies in battle.
- Gloating: Azijn likes to rub it in while in a fight, especially if his opponents are at his mercy.
ThisCloudedLife Vice Captain
Hilarious Firestarter
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Posted: Sat Aug 15, 2015 5:15 pm
Yaroki
[General Information]
Name: Fiona O'Connor Nicknames: Fi, Mrs O'Connor, Boss Titles: Red Lantern Age: 28 Birthday: Aug. 11th Star Sign: Leo Gender: Female Race: Meta-Human Moral Alignment: Evil
[Personal Information]
Occupation: Crime Boss (formerly) Red Lantern (currently) Sexuality: Demipansexual Likes: Herself Manners Children Dreams: Fiona doesn't have much in the means of dreams Dislikes: The list is so long even the Joker wouldn't find it funny. Fears: Reliving her mother's and sister's death Darkest Secret: For years she used her powers to create a false sister because she couldn't handle her death
She's literally a "man eater" though if she found someone truly repulsive in life she won't touch them. (this is known only to her inner circle) Favourite Food: Irish Shepard's Pie Favourite Drink: O'Hara's and Guinness Least Favourite Food: Sushi Least Favourite Drink: Japanese Green Tea Loyalties: Herself The Red Lantern Corps Intelligence Level: Genius Level Dominant Hand: Ambidextrous Strengths: Fiona is a well trained IRA soldier and has a Doctorate's degree in Psychology which when mixed with her ruthless nature and powers make one deadly weapon. This doesn't include her criminal genius or multibillion dollar company, easily making her on paper one of the most dangerous criminals in the world. Weaknesses: With all her strengths people might wonder why Fiona isn't a supervillain and that's because of her great weaknesses. She has a near uncontrollable anger towards men, even before the red ring, as well as a delusion that her mother is alive making her more than a bit unstable. This added to her tendency to kill her own henchmen means her name has rarely been tide to criminal activity but it also means making alliances is near impossible
Cherished Items: Pocket Watch given to her by her mother on the inside is a picture of her mother, sister and herself.
Philosophical/ Social Viewpoint: "Equality is a lie… A myth to appease the masses. Simply look around and you will see the lie for what it is! There are those with power, those with the strength and will to lead. And there are those meant to follow—those incapable of anything but servitude and a meager, worthless existence."
"Equality is a perversion of the natural order!… It binds the strong to the weak. They become anchors that drag the exceptional down to mediocrity. Individuals destined and deserving of greatness have it denied them. They suffer for the sake of keeping them even with their inferiors."
Religious Viewpoint: There is no higher power if its alive it can die if its dead its gone.
Romantic Viewpoint: Why not interested in romance there's a tiny sliver of anyone who is not a human male due to the trauma caused by her father's actions as a child she has a hatred for men.
Personality Fiona possesses a very convoluted personality. It is impossible to determine exactly what mental illness she suffers from, or even if she suffers from one at all, as her knowledge and training enable him to outsmart the standard tests with minimal effort. Few symptoms are described, though she describes her disbelief that the universe is linear, expecting somehow that time will begin to run backwards. O'Connor is believed to have antisocial personality disorder, which is the proper medical term for sociopathy; however, while most sociopaths are misanthropic and only superficially charming, Fiona is genuinely charming and kind to those whom she likes. A more fitting diagnosis would be narcissistic personality disorder as she sees herself as a superior form of life, fit to decide who is worthy to live or die. She describes the majority of human kind as "poor dullards" and yet thrives on others' admiration.
Like many evil geniuses, Fiona is impeccably cultured and sophisticated despite her vicious tendencies. Rather than simply killing for fun, she kills those who exhibit poor taste or bad manners, fine taste and good manners being both an obsession and a compulsion to her. She also kills those whom she finds morally repulsive, such as *****, being quite protective of children as the result of her sister Unna's murder. This is also served as the catalyst for her mental illness. Despite her cordial, refined personality and good manners, Fiona is a sadist who derives great pleasure and amusement from killing her victims, usually in a particularly gruesome manner.
Fiona is one of the most intelligent humans alive, possessing an intellect that cannot accurately be gauged by any test known to man. She is an expert in psychology and is able to frighten, manipulate, and bend others to her will with mere words. She is also able to use her immense presence and commanding but subtle personality to great effect. Her mental abilities are staggering, having created a memory palace (a mnemonic system) that is comparable in size and complexity to the Topkapi Palace. As such, Fiona does not forget anything, able to revisit a specific memory whenever she wishes by accessing the items that "furnish" her memory palace
Biography Fiona O'Connor was born Fiona McBride the oldest daughter of Miren O'Connor and Michael McBride and heir to the O'Connor Estate. The first 10 years of her life were unusual but happy with both her parents in a rather extremist faction of the I.R.A. They taught Fiona and her sister Claire everything; from servicing and rebuilding guns to bomb making and even hand to hand combat, through it all young Fiona found true joy. Yet it is often in one's happiest moment the greatest tragedy can happen. The family was forced to flee Ireland after a new face took ofver the IRA group and decided to clean house.
In the U.S. the family was cut off, the O'Connor account was being watched as was Miren's brother William the only person who could help them. So I a small house they once happy family became a pit of misery, Michael gave a new face to stereo type of the drunk Irishman. He'd regularly beat Fiona and Claire, Miren tried to stop him a few times only to be beaten herself. Despite the drastic change in her father Fiona still found moments of happiness with her sister and mother over the next four years.
Four years that's all it took for Michael to become desperate enough to risk contact with his old connections. To this day Fiona blames her father for what happened that day. He'd come home with a smile and not smelling of alcohol, which should've been a warning; unfortunately his family had been hoping for this the man he was to come back. Yet that moment of joy was short lived, Michael had barely walked in before his car exploded in the driveway, the timer had malfunctioned. The explosion kicked him and Miren into action grabbing hidden weapons they got ready. However Miren didn't want her daughters in danger so she turned to them and said the last thing she'd ever say. "Fiona, Claire, time to be brave my angels, I love you." It was a code in case anyone was listening, the girls moved for the hidden room to hide in. They just got the door closed when the shooting started, sadly it didn't last long their parents were greatly out numbered and out gunned. The tragic tale doesn't end there though, Claire worried for her mother ran from their hiding space to soon and was shot 28 times right in front of Fiona. It was then her mental block broke and her powers erupted from her. Fiona ripped apart the hit squad one joint at a time. Then unable to accept her sister's death Fiona did two things she was unaware of; first she created a false Claire with her powers, she then got rid of the evidence of her sister's death by eating the body. To her it wasn't her sister just meat a meal her mother prepared before she was shot.
After the North Carolina Massacre as its now called Fiona was sent to her uncle William's house were she went to school and eventually got a doctorate in psychology as well as took over her uncle's company after he passed away of mysterious circumstances. Utilizing her fortune and knowledge of psychology Fiona not only grew her uncle's company into a financial superpower but grew her own little criminal organization on the side known as the Phoenix Group. It was this group that allowed her to release her hatred and rage unto the world while maintaining an her secret identity as a business woman. However on one trip she happened to slip it was a criminal deal in Ecuador that turned out to be a luck or unlucky CIA team trying to stop the Phoenix Group, in her anger at being tricked Fiona destroyed the entire town killing thousands. Then alone in the rumble she saw it a small red light that changed her life forever.
(just a quick synopsis since kinda ended up writing a 50 page short story on her life and still going lol)
[Relationship Information]
Friends: ○ Character Name as Url Link | Force | Relationship Type Releationship Explanation
Enemies: ○ Character Name as Url Link | Force They Belong To | Relationship Type Releationship Explanation
Family: ○ Character Name as Url Link | Force They Belong To | Relationship Type Releationship Explanation
Romantic Relationships: ○ Character Name as Url Link | Force They Belong To | Relationship Type Releationship Explanation
[Weapon Information]
○ Red Power Ring and Battery:
[Ability Information]
Meta-Human Powers
•Immense Telekinesis: Fiona is capable of very fine control over objects down to the molecular and even subatomic level. She can telekinetically move the chemicals in someone's brain around. She can disassemble and reassemble complex devices within minutes. On larger scale, Fiona can levitate great weights, but her upper limit is unknown (not sure what sounds fair). She was able to crush an entire city in Ecuador, in just a few moments.
• Telekinetic Constructs: Fiona can change telekinetic energy into tools, objects, weapons and other items, create semi-living constructs and create structures of varying permanence.
•Flight: By telekinetically levitating herself, she is able to fly at amazing speeds.
•Force Fields: Fiona is able to create protective force shields that can protect from even the most powerful of attacks (stronger attacks take more concentration and can break it if the strain gets to much aka a powerhouse pounding on it could break through) . There is no correlation between field strength and the thickness of her telekinetic fields.
• Telekinetic Holograms: Her mental fine motor skills are so acute that she can mentally manipulate dust particles and water vapor to refract light-waves and create holograms.
• Invisibility: Fiona can telekinetically deflect light around herself, to become invisible.
• Concussive Blasts: Can project her telekinetic energies as powerful blast beams directed from her brain that can affect matter with concussive force. Her telekinetic blasts are strong enough to punch through solid steel.
• Intangibility: Can phase through solid matter by mentally shifting her molecules around another object's as she moves forward.
•Electromagnetic Pulses: She also had creative uses of her powers such as using her telekinesis to channel the Earth's magnetic field through the electro-current of her brain and generate devastating electromagnetic pulses.
•Dimensional Teleportation: Fiona can use her telekinesis to transport herself to any location on earth by mentally bending the dimensional barriers that separate one place from another.
•Healing: She can heal herself using her telekinesis.
• Telepathy the ability to read and control the minds and thoughts of animals, humans and other sentient beings, and to transfer information from one mind to another without the aid of physical communication (noise or movement).
Psionic Shield: The ability to erect a psychic shield for protection of oneself and other minds. Psychic Shadow: The ability to mask oneself, and other peoples' presence, from those within a certain area. Telepaths can also disguise themselves, making their appearance similar to that of a shadow. Telepathic Cloak: The ability to telepathically mask one's presence and the use of his/her abilities from being detected by other psychic entities. These defenses can be extended to others around them as well. Cloaking via telepathy is not perfect and powerful telepathic individual may notice and 'see' through this ability. Telepathic Illusions: The ability to create realistic telepathic illusions and cause people to experience events which are not actually occurring. Absorb Information: The ability to quickly process and store information, by mental transference. Upload Information: The ability to place large amounts of information in another's mind
Red Lantern Powers:
○ Red Energy Conduit: The rings use red energy, supplied by a Power Battery, which in most cases takes the form of red light. A Red Lantern's ring is one of the most powerful weapons in the known Universe. Red Lantern's ring, has the ability to affect and use fundamental forces of the known universe, including electromagnetic energies such as gravity, radiation, heat, light, and powerful blasts of concussive force. The ring can also create fields of force formed from an unknown energy that was bound by the users' will. The limitations of such use are the skill, knowledge and imagination of the user.
• Rage Plasma: The Red Lantern can vomit plasma, which has been described as napalm and acid mixed together, it burns away at anything.[1] It can be surmised that is the internal rages effect on the blood. These flames burn even in space. The effect it has on living beings allows it to ignite the flames of rage in a victims' blood and has the effect of burning through an energy aura of an opponent as well as corrupting other power rings depleting them at an accelerated rate and greatly weakening the structures they create.
• Energy Projection: The ring can be used to fire blasts of Rage energy. This power is unique as it takes the form of rage-energized blood. The ring can project this blood as a blast that has the effect of a concussive blast with high destructive capability. The weapon's power is more an indication of the Rage of the user, rather than their willpower.
• Energy Constructs: The ring can form constructs of Rage energy. The primary function of the Power Ring is to provide a weapon capable of transforming the wearer's thoughts into physical constructs through the wearer's rage. A Red Lantern can create any particular items or construct that they can imagine as long as they have the appropriate amount of rage necessary to will it into existence. The constructs are made out of red energy, which is a tangible form of pure rage, and they exist only as long as a Red Lantern is fueling it with their rage. Items created by the rings are not indestructible and are only as powerful as the rage of the Red Lantern creating them. The types of constructs usually reflects the ring wearer's personality. Only a very few Red Lanterns naturally displayed the ability to make construct while the others being required to consume their blood in order to gain the ability to create them.
• Force Field: The ring can create various force fields of various sizes and shapes to protect the wearer and others around him. With the cosmic duties of the ring wielder, it is only natural that the power ring is designed for operation in space. The ring creates a force field around the wearer, protecting them from the hazards of the void including filtration of stellar radiation and microscopic particulate matter which would ordinarily be fatal should the space debris strike the ring wielder at high speeds. An atmosphere appropriate to the ring wielder's biology is created inside the force field, body temperature is maintained and waste products are removed. Gravitational stresses which could cause injury are stabilized for the ring wielder. Theoretically, a ring wielder could use the ring as their sole source of life support. The force-field seems to be created instantaneously, whether this is due to programming or an instinctive reaction from intensive training has not been established.
• Flight: By the manipulation of anti gravitation and directed molecular movement, the ring allows the user to fly at incredible speeds.
•Mind reading: the Red Lantern ring allows its user to read the mind of others, more specifically, their memories. This ability was used by Red lanterns to understand the cause of a victim's rage or to watch the misdoings of tormentors. While at first only displayed by The Judge, Guy Gardner also learned to read minds by watching her.
• Rage Infection: The Red Power Ring is capable of infecting others with the rage of the Red Lantern, which can lead to them being converted to the Red Lantern Cause.
•Rage Empowerment: the Red Lantern ring is unique in that its base of power, Rage, can be manipulated by the ring user. A Red Lantern can detect the rage in the heart of others and by connection the heart that pumps that blood. The rage and hatred of an individual red lantern empowers their abilities as well as the rage and hatred of others.
•Black Lantern Resistance: As the Black Lanterns favor attacking and killing their victims by ripping their hearts out, the Red Lanterns can survive the attack for as long as their wrath burns bright.
[Weakness Information]
○ Life Support Dependency: As the Red Lantern Power Ring assumes the functions of the heart, a Red Lantern cannot remove his ring without risking death.
•Emotion Dependency: As with all Power Rings should the user's feelings fall too far out of sync with the Ring's affiliated emotion (in this case anger), then the Ring's effectiveness can drop significantly.
•Uncontrollable Rage: Before Atrocitus decided to grant thought to his lanterns, the Red Lanterns suffered from literal uncontrollable rage, due to red being on the farthest edges of the emotional spectrum they were unable to think clearly or be reasoned with. They rarely spoke, save for their leader Atrocitus, and often attack without distinction. Only the Red Lanterns Corps new recruits suffer from this rage. Due to this uncontrollable rage Fiona can't use her meta-human powers as they require mental stability.
•Hope Influence: The Blue light of hope can extinguish the red flame and weakens a Red Lantern.
•Love Influence: Love can be fatal to a red lantern. Being the opposite of anger, any Red Lantern who feels love for another being will immediately be rejected by their ring and die without its life support
Posted: Sat Aug 15, 2015 5:16 pm
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ThisCloudedLife Vice Captain
Hilarious Firestarter
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Posted: Sat Aug 15, 2015 5:17 pm
konaustin
[General Information]
Name: Faye Nikos Nicknames:Neopolitain, or Neo for short (because she looks like ice cream) Titles: Demon's Head's Assistant Age: Somewhere over 100, looks to be in early to mid twenties Birthday: Unknown Star Sign: Also unknown Gender: Female Race: Meta Human Moral Alignment: Evil
[Personal Information]
Occupation: Assassin and Secretary/Assistant to Ra's al Ghul Sexuality: Heterosexual Likes: -Being praised - A job well done - Reading - Cooking - Killing - Causing pain Dreams: Doesn't have any of her own. Dislikes: - Being berated by her master - Politicians - Perverts - Police - Anyone who disrespects her family Fears: Faye has no fears outside of her master's wrath. Darkest Secret: She tortured and killed her entire family when she was only eight years old. Favourite Food: Sushi Favourite Drink: Coffee Least Favourite Food: Toast or anything overly greasy Least Favourite Drink: Soda. Loyalties: The League of Assassins and her master Intelligence Level: Exceptionally high, can examine her surroundings even while in combat and quickly plan out an attack pattern or find things she can exploit in her environment. Is an expert in psychology , handles Ra's finances with ease and is currently studying physics. Dominant Hand: Ambidextrous Strengths: - Hand to hand and weapon combat - High mobility - Chemistry - Weaknesses: - Arrogance - Takes all orders from her master, will not act outside of them
Cherished Items: Parasol- Faye's cherished parasol goes wherever she does. Has a long stiletto like blade inside the shaft just the right size for Faye. Both the parasol, canopy and all, and the blade are enchanted to be indestructible
Philosophical/ Social Viewpoint: What she does she does only for the League and for her Master, she does not care if it is right or wrong.
Religious Viewpoint: Whatever god there might be clearly doesn't have her best interests at heart like some say, especially considering what she endured as a child.
Romantic Viewpoint: She doesn't really have strong romantic connections to anyone for the time being
Personality Faye , for the most part , comes off as a very devoted and capable assistant. She's genuinely polite to everyone, never far from her master's side and frequently dotes on him similar to how a butler would , escorting him from place to place in her car, preparing and presenting meals and even helping with organization and management of his affairs, she even offers emotional support when she feels it's needed and usually her master is the only one she will even speak to. That said she has been known to show a sort of kindness to people she takes a liking to, sometimes going out of her way to help them in little or big ways depending on how much she likes them. Granted she is polite to everyone when the situation calls for it, even her targets to an extent, she goes far enough to show physical affection with a handshake or even a hug. As quiet and doting as Faye is however she often holds back a side many would describe as horrifyingly sadistic. Unless she is ordered to Faye will treat her targets or enemies as playthings and takes a great deal of pleasure in tormenting them. Either by making them feel completely helpless in combat or torturing them with her illusions , it shows just how much she enjoys the face of a human being when despair takes over.
Biography
Running Away As a child Faye was dealt a foul hand by life from the very beginning by being born to a family that wholeheartedly indulged in incest. Before she even turned five years old Faye was being sexually abused by her father and brother, something she knew she wanted no part of, however every time she attempted to resist she was viciously beaten to the edge of consciousness and still forced to sate her family's twisted desires. Day after day she endured the abuse and grew to hate her family and fantasized frequently about how she would one day make them suffer someday. Shortly after she turned eight, Faye put together a plan to escape her wretched life and punish her family all at the same time. One day while her parents were away and her brother at school Faye nailed her parent's bedroom window shut and hid a sharp knife from the kitchen under her pillow. After her family returned and she endured her usual nightly humiliation, she waited for her family to fall asleep before sneaking through the house as quietly as she could and stuffing as many valuables as she could find into a pillowcase , then taking the knife and slitting her brother's throat while he slept. With her brother dead , and his corpse castrated, Faye moved on to the next part of her plan. By using a chair from the dining room she blocked the door to her parent's bedroom then proceeded to pour every bottle of alcohol she could find onto the floor in front of their door then dropped a match onto it and ran out as the house began to go up in flames. Before leaving the quiet English village that was her home Faye quickly sold everything of value she;d stolen at a local shop claiming that the family needed the money, then turned away and never looked back
New Life After killing her entire family Faye traveled to London where she lived for eight long months on the money she made from her family's valuables while living on the street. After nearly a year Faye was found by a wealthy scientist named Solomon who noticed her on the street and had her brought to his home against her will. Naturally Faye did not trust this new man but over a period of several months and numerous escape attempts she eventually warmed up to him and began to spend more and more time around him, even going so far as to watch him work on his numerous projects and in turn he began to give her lectures to ensure she had some sort of education. After a year Faye and Solomon were nearly inseparable, they shared the same love of books, they cooked together and even slept in the same bed at times and she frequently went with him on expeditions to find new ingredients and materials for his formulas and experiments. It was during a trip to China that Faye observed a pair of Shaolin monks training and fell in love with martial arts and begged Solomon for a trainer when they returned home. Several years passed and Faye continued training while assisting Solomon with his work, his greatest project being the Olympus Serum, an injectable fluid that, if successful, he believed could turn men into gods. Shortly after Faye turned sixteen her life fell apart during a return trip to China where she and Solomon were attacked on a mountain road and forced to escape into the wilderness where Faye, after taking a nasty fall that left her with a severe wound, was injected with the now completed first half of the Olympus Serum. The serum gave Faye's body the ability to heal itself at an accelerated rate while Solomon carried her through the wilderness to a temple where a friend resided . Solomon handed the still unconscious Faye off to his friend and promptly left ,promising to return but never did.
Induction For the next 75 years Faye lived with the monks and trained under them as she waited for a father figure who would never return. Each day she channeled her anger into kung fu and her sadness into her tai chi and every day she grew a little stronger and a little faster and sometimes a little wiser as well. Due to the Olympus serum coursing through her veins her aging process slowed dramatically and over the course of those 75 years she only aged into her teenage years and at that point, her body strengthened by years of training , she thanked the monks and left to find what remained of Solomon. Her journey took her back to the home where she and Solomon once lived, now abandoned though still structurally sound. With nowhere else to go Faye slept in her old room for the night before conducting an investigation of the house during which she found the notes on the Olympus Serum's missing half as well as Solomon's personal diary outlining his concerns regarding some old partners of his who he feared would attempt to steal his research on the Olympus serum and even end his life. After going through some old books in the house's library Faye began making a list of people she believed to be the ones who ordered the attack that robbed her of her family. Armed with nothing but a dagger and a list of names, Faye took to the streets of England and began systematically hunting down every person on her list, sneaking into their homes, interrogating them and eventually killing them over the course of a week. This string of murders not only caught the attention of the police, who struggled to find the young girl, but also the League of Assassins who had been requested to kill several of Faye's targets as well. Seeing a potentially great member the League eventually managed to track down Faye and offered her a chance to join them. With her list exhausted and nothing else to do with her life Faye hesitantly agreed and was brought to the Leagues headquarters to begin her training and assessment. Runt of the Litter From the very start of her assassin training Faye found things considerably more difficult than with the Shaolin monks. Though she was physically strong and a superb fighter , she still retained part of the mentality of the monks who trained her and frequently held back whenever she sparred with a fellow trainee which usually resulted in her injury. Her insistence on nonviolence caused her to be mocked almost constantly and even led several of her trainers to give her especially difficult tasks. It eventually dawned on Faye that if she was to succeed she would have to abandon the monk's methods and become a killer. She began treating the other trainees like obstacles toward her ultimate goal and seemed to lose all sense of mercy and focused solely on becoming the absolute best she could be. More often than not she'd take advantage of her body's enhancements and rarely slept or ate and focused all of her effort and energy on training. In time she eventually caught the eye of the leader of the League after defeating several other members of the League in an exhibition match. He watched her for several months before taking her under his wing and training her personally. Under the training of Ra's al Ghul Faye truly flourished and became a truly terrifying individual and became known as one of the greatest assassins in the League and one of the best martial artists in the world. Her strength increased even further 20 years later , after countless hours of research and pouring over Solomon's notes and formulas, when she managed to brew the second half of the Olympus serum and injected it directly into her heart, while the original injection gave her a healing factor and increased longevity, this half of the serum increased her body's physical strength, speed and reaction time to levels beyond what her training could have gotten her. Strength, speed, longevity and a sound mind endeared Faye to Ra's in a strange way and to this day she remains by his side as his personal assistant, always watching and waiting for her mater's next order
[Relationship Information]
Friends: ○ Ra's al Ghul | Evil | Mentor/ Boss Ra's al Ghul took Faye in when she was homeless over two centuries ago and personally trained her to be a deadly and ferocious warrior. In exchange for giving her new life she remained by his side to aid him in his mission as his personal assistant.
Enemies: ○ Character Name as Url Link | Force They Belong To | Relationship Type Releationship Explanation
Family: ○ Solomon King | Good | Adoptive family The only person Faye ever looked up to as a parent. He gave her a new life and made her happy for the first time.
Romantic Relationships: ○ Character Name as Url Link | Force They Belong To | Relationship Type Releationship Explanation
[Weapon Information]
○ Parasol: Faye's beloved accessory and main weapon given to her by Ra's is her victorian style parasol. With the press of a subtle button near the handle a lock is released allowing Faye to withdraw a stiletto like blade from the shaft , which she wields with frightening skill. Since it would otherwise be a very impractical weapon The parasol, blade canopy and all, are enchanted with what Faye refers to as the True Steel enchantment. This makes the entire weapon indestructible without altering the materials and their properties.
○ Hidden Blades: Inspired by one of the few video games Faye ever played, these two blades made from carbon nanotube material, are attached to her forearms by a pair of tough , supple leather cuffs, the right one features a pocket where a 4 inch long carbon nanotube plate rests on the top of Faye's forearm. With a very subtle but difficult to master flick of the hand the blades quickly slide out of the mechanism and lock in place with the tip extending between 5 to 6 inches past the middle finger's tip. At this point the blades are locked in place and are primarily used for making quick , silent assassinations or for limited use in combat as the defensive plate on the top of the forearm could be used to block melee attacks and give Faye time to counter. Alternatively each blade can pivot 90 degrees in either direction , which releases an additional 2 inch curved blade from the back end, to be used as combat daggers in close range combat. This gives Faye the option to dual wield weapons , either with both daggers or with one dagger and her parasol's sword. One of the daggers, the one on her left arm, can be detached from the sliding mechanism but remain attached to the device itself by a 12 ft carbon fiber thread. This allows this particular weapon to be used as a rope dart in certain situations and be safely brought back to the user by activating the device's rewind with the press of a small button. ( New Weapon) On Faye's right arm , a small collapsible crossbow is fixed on top of the blade sliding mechanism. When compacted the branches fold inward and lay on either side of the blade slide and with the push of a small button by the base of the bow the branches snap out. The crossbow fires two and a half inch aluminum bolts that can be dosed with one of Faye's drugs. It's effective range is 40 feet and it must be manually reloaded (has a total of 10 bolts on hand at all times)
○ Drug Kit: Hidden in the lining of her jacket are several small vials of drugs that Faye herself brewed, all with different effects.
Boost 5x- The missing second part to the Olympus Serum, these increase her strength, speed, and reflexes by an extreme degree the the point where she can lift between 5 to 10 tons, can run over 200mph , and makes her reflexes quick enough to dodge bullets at point blank range for a short while (about 8 posts)
Mitosis 5x- Though she possesses an extreme healing factor already, Fay can inject herself, or an ally with this and force their respective bodies to heal at an accelerated rate. For most humans this mends broken bones, and can heal internal and external injuries, though with Faye it can regrow lost limbs
Fever- A gas contained in a small mace canister that, when inhaled, makes the body feel as though it were suddenly struck by illness. While short the experience is nowhere near pleasant. Fever sets in followed by muscle aches, fatigue, and eventually violent regurgitation.
Lockup- A nerve agent that makes the brain temporarily stop sending signals to the limbs. While other bodily functions will remain unaffected movement will be nearly impossible for most people that inhale this agent.
Play Possum- a liquid pill that, when ingested, causes the subject's body to function only on the most minimal level. This is primarily used to simulate death in dire situations. Euphoria- A powerful narcotic in a syringe about the size of a quarter. Euphoria's effect is, quite obviously, to cause a powerful sensation of bliss in the subject and lulls them into a stupor, a drop on the skin is potent enough to cause the euphoric effect while the full injection can cause the subject to suffer hallucinations the likes of which even the most seasoned drug user can't even imagine. ○ Valkyrie : A custom made modern Rolls Royce and Faye's beloved vehicle of choice. This is primarily the means by which Faye escorts her leader around, and while it may look like a luxury car, which it is, it boasts a wide array of defenses. Exterior: The paneling, tires and windows are all completely bulletproof and the front comes equipped with twin .50 cal turrets with forty rounds each. The rear holds a cluster of caltrops and an oil slick for when a chase gets too hot. The vehicle itself can hit well over 200 miles per hour and its most impressive feature is its amphibious nature. Once the vehicle is submerged in water the wheels shift and propel the vehicle through water at roughly 50 knots
Interior: The interior of the Valkyrie boasts Italian leather upholstery for its limousine like atmosphere. A computer in place of a window with a hidden keyboard that reveals itself at the push of a button. a minibar,reclining seats, a phone to communicate with the driver. It also boasts airbags on every side and a built in roll cage for added safety
[Ability Information]
○ Ace: Faye is a top notch pilot and driver, capable of pulling off stunts and maneuvers you'd only see in an action movie.
○ Chemistry: Faye is an expert at creating carious poisons, gasses and elixirs through her knowledge of chemistry.
○ Olympus Serum : Essentially a prototype super soldier drug developed by Faye' s adoptive father. The serum' s different components have different effects on the body, the first part causes the body to develop a healing factor that significantly inhibits the aging process and reduces the need for sleep and food. The second part , developed by Faye, strengthens the body beyond its natural limits and makes every muscle in her body far stronger than that of a normal human. The third part of the serum increases the effects of the other two parts even further, making Faye faster and stronger, however due to her research being incomplete she has only made small doses of the separate parts that enhance her abilities for a short while.
○ Healing Factor : Since her body is still under the effects of the Olympus Serum Faye's body heal at a much faster rate than that of any human and recover from most injuries.
○ Martial Artist : Faye has spent the much of her life learning and mastering several martial arts and is regarded as not only one of the deadliest assassins in the world, but also one of the greatest martial artists. Faye is a fierce enemy when it comes to using hand to hand combat and weapons and has developed her own personal style of fighting that blends elements from the Twelve Kicks of Tam, Capoeria, Savate, multiple styles of Shaolin and Wushu Kung Fu, and even Taijiquan. Her personal style seems to focus on smooth and graceful movements , long kicks, flexibility and acrobatic stunts She's quite skilled with her hands as well and is a superb boxer and has an intimate knowledge of the human anatomy' s weak points which she exploits with precise two fingered strikes or painful holds.
○ Weapon Master: Faye is as frighteningly adept at using a wide variety of weapons as she is at using her hands. She is an expert marksman with firearms and more dated weapons like throwing knives and bows, she is an absolute terror when wielding a staff or blade, especially one of her own.
○ Anticipation: Faye has trained herself to be able to read the minute hints of an enemy's body language and react in such a way that it almost seems like she knows when and how they will attempt to strike her next
○ Immunity:Both her enhanced physiology and her decades of testing and exposing herself to harmful chemicals has left Faye completely immune to most toxins and illicit substances including the ones she carries with her.
○ Silver Tongue: Though she may not talk to others much Faye' s many years as Ra' s assistant has given her time to study the languages of the world. She is fluent in English,Spanish,Mandarin , Cantonese, Japanese, German, Italian,Russian, Korean,Farsi and Hebrew
○ Enhanced Physiology: Due in part to her extreme training regime and the drug developed by her adoptive father ,Faye possesses incredible physical prowess which she takes great pride in.
Strength: Her lifetime of training and conditioning have left Faye in peak physical condition with extremely powerful muscles that give her the strength to lift a grown man off of the ground. However under the effects of the Olympus serum she can easily lift around 1000 pounds over her head
Speed: Thanks to her training Faye can keep up with an Olympic athlete when sprinting , with her enhancements she's capable of running just over 100mph.
Durability : Faye possesses the durability of a meta human , her body can withstand massive amounts of damage . Attacks that would normally break bones or pierce skin are taken with a smile and often quickly returned.
Reaction: Faye believes that speed is one of the keys to winning a fight and has trained her body and reflexes to the point where she can catch an arrow with ease and dodge bullets from a distance.
Agility: Faye is incredibly agile for her small size and is capable of performing impressive stunts ranging from advanced parkour maneuvers to flips and windmills even in the middle of battle.
[Weakness Information]
○ Hubris: Faye has a tendency to overestimate her abilities and underestimate her enemies.
○ Fighting style: Though her way of fighting is very effective, Faye will often toy with her enemies, usually pulling her punches and deliberately taunting enemies with smiles ,silence and poses. If an enemy is capable enough they can use this to their advantage and hit her when she lets her guard down for a taunt
○ Obedient: Faye is completely loyal to Ra's al Ghul and , unless her life is threatened, she will not fight or confront an enemy unless ordered to. ○ Mortality: For all of her abilities Faye is still human and can still be killed. ○ Size: Faye is actually quite small in stature, standing at just barely 5ft in her usual heels, and because of this her reach is severely limited , something she makes up for with her rapid , acrobatic movements. Anyone with enough speed and enough reach can potentially keep her at bay.
Posted: Sat Aug 15, 2015 5:19 pm
Rebel the DESTROYA
[General Information]
Name: Victoria Marie Landon Nicknames: Vicki, "Vicious Vicki" Titles: Hellhound Age: 27 Birthday: June 19, 1988 Star Sign: Gemini Gender: Female Race: Human Moral Alignment: Evil
[Personal Information]
Occupation: Gun for Hire/Bounty Hunter Sexuality: Homosexual Likes:
Beautiful Women Herself Money Getting her way Her brother and his family (especially her niece) 80's movies Animals
Dreams: F*ck b*tches, get money. Need I say more? Dislikes:
Overly Righteous Heroes Misogyny Misandry Her smoking habit (but has made no real attempt to quit) Animal Abuse Homophobes
Fears:
Death Anything happening to her brother and his family Clowns (more like a profound hatred for them)
Darkest Secret: Favourite Food: Thai Curry Favourite Drink: Rum and Coke Least Favourite Food: Kale Least Favourite Drink: Strawberry Milk Loyalties: Herself, or the highest bidder. Intelligence Level: Street smart, but not at all book smart. Dominant Hand: Left-Handed Strengths: Cunning, Resourceful, Will Power. Weaknesses: Academically Stunted, Overly Cocky, Selfish.
Cherished Items:
A Second Place ribbon for Junior League Softball: She gained it in the 3rd grade and still keeps it to this day to remind herself that there was a time when she could've been considered normal. A school picture of her niece, Lily: A picture taken recently, it shows Vicki's niece when she was three wearing a blue striped shirt with jean overalls with Tigger sown on the front of them, with her brown hair in pigtails. She is showing off a big toothy grin that reveals her two front teeth missing from an accident she had while riding a bike.
Philosophical/ Social Viewpoint: Vicki fully believes in survival of the fittest and that it is every man, or woman, for themselves. She was taught growing up that you have to look out for yourself because no one else will, to make sure that you are always the one pulling ahead. And for those who are left behind, it is not your problem. However, this rule is completely dropped when it comes to her little brother and his family.
Religious Viewpoint: Vicki is a flat out atheist. Not believing in any higher deity or deities that are in control of life on Earth.
Romantic Viewpoint: She does not believe in love at first sight. Love has to be earned, like everything else in life, and not through cheap means like material luxuries or sexual intercourse.
Personality Vicki is usually described to be a self-serving, apathetic, rude, and vulgar individual. She is not willing to help someone unless she is going to get something in return, usually money. She has built little to no emotional connections to anyone other than her brother whom she will go to great lengths to protect. Vicki has also been know to be a shameless flirt, especially around women she finds attractive.
Biography Vicki was destined to be a delinquent since the day she was born. She was born and raised in Nashville to a family that was dysfunctional at best. Both of her parents were drug smugglers, and both were heroine addicts. She's surprised that both her and her brother, Trevor, were born without any complications at all. Her father was sent to prison for drug dealing just before Trevor was born. So without a father figure in the house, the two siblings were left in the care of their mother. However, their mother was either too busy managing the family's smuggling business, or was shooting up in the bathroom, often neglecting both Vicki and Trevor and forcing them to fend for themselves. Even though the mother was the technical guardian of the two, Vicki was Trevor's real caretaker, making sure that he was fed and clothed properly, walking him to and picking him up from school, and so on. However, it wasn't easy. Vicki was often forced to shop lift food and clothes. She was caught a few times and sent to a juvenile corrections facility, forcing her mother to come and pick her up.
When Vicki turned 12 and Trevor 10, they were finally taken out of their mother's custody after she too was arrested and sent to prison for drug smuggling. However, the two were separated once put into the system. Vicki was sent to a home for girls, and Trevor a home for boys. She has been in and out of so many foster homes she lost count of exactly how many, each stay not lasting longer than a few months. When she was 15, she was sent to juvenile corrections again for theft, specifically stealing almost 2k from one of her foster parents and hijacking their car. She stayed there for three years until she hit 18 when she was finally released back into the world. With no home and no money, Vicki managed to get involved with weapons smuggling to street gangs in big cities like New York and Gotham. At age 22, she was caught and arrested and was sentenced 15 years in federal prison. Once sent, she quickly grown accustomed to prison life, being both feared and respected by her fellow inmates and earning the name "Vicious Vicki" for her vulgar and apathetic nature. While in prison, she was visited by Trevor, whom she hasn't seen since the day they were separated. He tells her that he is now married and recently had a daughter. Vicki was both happy and sad at this news. Happy that her brother, despite his upbringing, was able to have a happy stable life with a family. Sad that there is never going to be a chance for herself to have that life.
Years went by as Vicki remained in prison. She was visited often by Trevor and his family, which was nice, but she couldn't take it any more. She had to get out. So her and a couple of other inmates came up with an escape plan, which involved a lot of smooth talking to guards, handmade weapons, and perfect timing. Vicki, along with three other prisoners managed to escape through the sewer system. Once she finally obtained her freedom, she had to find a way to support herself. Being once part of the weapon trafficking business, she remembered where her particular branch hid many of their weapons. After breaking in, she managed to steal a whole array of weapons, from handguns to high-powered military sniper rifles. As a way to make money, she hires herself out as a gun for hire as well as a bounty hunter and is suspected to be the cause of death for many politicians or any other significant figure. She eventually earned the name "Hellhound", because like the creatures from ancient lore, she hunts souls and drags them down to the pits of hell, for money of course.
[Relationship Information]
Friends: ○ Character Name as Url Link | Force | Relationship Type Releationship Explanation
Enemies: ○ Character Name as Url Link | Force They Belong To | Relationship Type Releationship Explanation
Family: ○ Trevor Landon | Neutral | Younger Brother Being two years younger than Vicki, she was always the one to take care of him until they were separated once put into the system. ○ Kiera Landon | Neutral | Sister-in-Law Even though she is Trevor's wife, she and Vicki have a very strained relationship, mostly due to Vicki being a felon. ○ Lily Landon | Neutral | Niece Vicki's 5 year old niece whom she absolutely adores.
Romantic Relationships: ○ Character Name as Url Link | Force They Belong To | Relationship Type
[Weapon Information]
Not limited to the ones listed below, but are the ones that are carried on her majority of the time. ○ 2 .45 Magnum Handguns: Her main weapons, held by two holsters, one on each thigh. ○ 12 gage Pistol Grip Shotgun: Her secondary gun, carried on a holster on her back. ○ Brass Knuckles: One on each hand. ○ Tranquilizer Gun: A high-powered air gun that shoots darts with a tranquilizing agent powerful enough to knock out full grown gorilla. Used when she needs to bring a target in alive.
[Ability Information]
○ Peak Physical Condition: During her numerous times in and out of prison, Vicki has physically trained her body to be at its peak physical condition. She can easily bench 250lb and keep pace with an Olympic Sprinter. ○ Hand-to-hand Combat: Instead of more disciplined forms of combat like martial arts, Vicki favors boxing or kick-boxing or simply just overpowering her opponents with her size and strength. ○ Weapon Familiarization: Due to her past business in weapons trafficking, Vicki can adequately operate or use almost any weapon that is handed to her, from hand guns to rocket launchers. ○ Tracking: Given her profession as a bounty hunter, she has the ability to hunt almost anyone down by almost any means possible. Even those under federal witness protection weren't able to escape her. ○ Interrogation: She has an ability to extract information out of even the most strong-willed of people. Either by means of deception or just straight up torture. ○ Basic Medical Knowledge: She may not know how to cure diseases or what not, but she knows how to clean and stitch up a wound herself, as well as extract a bullet if needed.
[Weakness Information]
○ Human Clause: Even though she is 6' 2" and 220lb of pure muscle, she is still human which means she can die like a human. ○ Academically Stunted: Because she dropped out of high-school during her sophomore year, and didn't pay attention at all during her time in school, she is not well versed in academic principles such as mathematics higher than the basics, history, and so on. ○ No real sense of loyalty: She is only truly loyal to herself, meaning that even though you bought her services, she just as easily turn against you because someone else bought her out for a higher price. ○ Her Brother: She grew up taking care of him, forming a sort of maternal bond between sister and brother. So if something were to happen to him, Mama bear will not be happy.
Nicknames: Agrona (the name she goes by, rarely uses birth name) Meaning = celtic Goddess of war and strife
Titles: Druidess, Illusionist, Angel of Death, Lady Grim
Age: 18-19 (she lost track in the asylum but knows its around there, likes to say she is 19) Birthday: 13th November Star Sign: Scorpio
Gender: Female Race: Humo Magi Moral Alignment: Evil
[Personal Information]
Occupation: Collector of strange mysterious Items (all acquired by theft or other means) Sexuality: Demisexual Likes: + Occult/Rituals + Singing + Magical objects + Dark colors + Piercings + Smoking and anything that brings "enlightenment" (sugar is included) + Doing as she pleases
Dreams: To bring enlightenment to the world by any means necessary. Purge all the unworthy/filth from the land to bring a new age. An age of understanding, acceptance of ones true self. Where no stupid "traditions"/"moral guidelines" dictate the way one must live.
Dislikes: + Being interrupted (especially during ritual) + Being restrained + Previous items being touched + The living (only if they are annoying) + Females that use their body to get what they want
Fears: + Isolation + Straight jackets + Being dressed in bright pinks + Losing her magic + Needles
Darkest Secret: Spending about 6 years of her life locked away in complete isolation in a mental institute (the things they do to people in there....)
Favourite Food: Caramel Apples
Favourite Drink: Soda's (the bubbles are fun)
Least Favourite Food: Hospital food... stuff has no taste
Least Favourite Drink: Anything without bubbles
Loyalties: For now, herself
Intelligence Level: Agrona isn't a genius but she is no fool. Her intelligence is quite high (in certain situations of course. Not everyone is smart in everything). Her desire to know the world since she spent so much time out of it has made her quite the observer. She can come to quick conclusions about situations/people after watching for a bit. The easier something is to understand the quicker her conclusions come, the more complicated it will take her a little bit. However, you can probably leave it to Agrona to eventually understand something before being told.
Dominant Hand: Right
Strengths: Agrona has a very strong and determined mind. Her will to always go forward helps her surpass/withstand some of her weaknesses (of course there is always a limit). Having gone through quite a bit over the years she knows how to handle pain and torture quite well (not that doesn't mean her body won't collapse). Mentally she has learned how to detach from such things as to not let it cloud her mind or judgement. It is also this very same willpower that makes her such a capable "witch".
The way Agrona observes and comes to understand things helps her adapt to certain situaioins quickly, especially within battle. Socially she can be a little odd.
Weaknesses: -Due to having been locked away for so long Agrona is more fragile when it comes the physical nature. When hit her body can only handle so much damage, but she has been shown to be very resistant to pain (due to her past experience in the asylum). Despite withstanding paint, her body will still be weakened eventually until collapsing from the damage (not the pain).
-Being "sober" (withdrawals from smoking and sugar) is quite the drawback for her. For some odd reason whatever is in those two substances relaxes her as well as help her mind and body connect better with the spirits energy, easily making it her own. Plus, it helps keep her mentality a bit more "stable". After all she went through those past years left scars that will never heal. When sober her mood can swing drastically and constantly, consequently taking away her focus, a key part to casting magic.
Cherished Items: Pipe the source of her smoke addiction. What comes out of this is not regular tabaco though. One can never be quite certain what she is smoking. One thing is for sure some of it clearly is not "legal". She has a wide variety of "herbs " she smokes. Different herbs will give a different effect.
Philosophical/ Social Viewpoint: Because she spent so much time isolated, she does not really have one. She's still learning about society
Religious Viewpoint: Realizes there is a deity or deities but follows a more Wicca/Druid sense of worship. Tends to worship the source of her powers: spirits, the dead, god(ess) of Death or anything related to it.
Romantic Viewpoint: Has never had a chance to really think of such a thing
Personality When first meeting Agrona she will appear withdrawn from the start. Not withdrawn in a "not sociable" way but more like that of a shy child watching first to know if it is safe. Only after some time if she finds it worth her time/fruitful/etc will she come out of that bubble of hers. She is quite calm (thanks to always being "drugged up") but as you get to know her it becomes apparent she has quite a childlike attitude. Having lost so much of her life locked away, certain aspects of her mind/personality never got to grow up. Part of this is a never ending curiosity, everything new she sees is like its the greatest thing in the whole world (no matter how small and stupid it may appear). Agrona is capable of getting bursts of "energy" over certain things but never to the extreme of true hyperness, she still manages to pull such a feat off with quite calmness. Her childlike side gives her some aspect of "innocence" to those who are not truly aware of how dark her mind can really go.
When in certain situations people will find Agrona to become "dark" in terms that certain things that would affect most people, don't affect her. Her mind of society, good and bad, is completely twisted from what would be taught if her childhood had been any normal. Agrona will stop at nothing to accomplish a task, to get what she wants. Nor will she hesitate to take out whatever can come across her path.
Biography
Seventeen years ago on the night of the full moon a lovely baby girl was brought into the world. Her parents were so happy to finally have a child. They could feel from the very first day of her time in the mortal real that she would be very special, they just couldn’t understand just the kind of special she was going to be. From that day on they tried preparing her into the perfect little girl and eventually hopefully into a wonderful woman. Her family was a fairly wealthy one. Not rich, but they had more than the common person being able to acquire more than just Cecile’s needs. The first five years of her life the girl showed them that she was none other than a regular child who would become special in time with skills and talents. However, shortly after her five birthday she began to “hear” things. Her parents merely shook it off thinking it was just some imaginary friend, a reaction any logical human adult would have. However, it was more than just imaginary, the voices were real. Wasn’t any mental illness either, it was none other than the voices of the dead reaching out to her. Spirits that resided in the world. Spirits were all around, people just could not see them. Cecile could, or well hear them, only after a while did she begin to see.
Cecile was always a bright girl, mature for her age and capable of understanding more about the world than what adults thought a child could. The first time she saw a spirit/ghost she ran to her parents happy about her finding. The way the acting was the same as when they thought she was speaking to an imaginary friend, shrugged it off. However this time she wasn’t five anymore, she was nine. Her father retorted that it was time to grow up. Imaginary friends could only last so long. She needed to make real friends, something she had a hard time doing at school. She was different, other kids sensed it. Who wouldn’t when someone talked out loud all the time to something that wasn’t there. It was a little too much for an imaginary friend. When Cecile saw how her parents reacted she realized that they didn’t believe a word she said. They couldn’t see what she could see. The girl knew she wasn’t a liar or imagining it. Some things people just knew, but trying to explain it to an unbelievable was impossible.
For a couple of years she kept it quite. Trying to speak with spirits only when she was alone, a hard feat sense they knew she could see them. They didn’t want her to do anything for them, they merely wanted to talk, or bug. Some spirits were quite the tricksters. Because of what she could see, she had a tendency to read books about ghosts and spirits. At first story books, fantasy novels but then soon she got into scientific theories and cult like literature. She was an avid reader so by the time she was 10 she knew a bit more about the supernatural then any parent would want their child to know. To make her curiosity only grow further, she one day walking home from school (after missing the bus) encountered an old woman who lived in a house kids often thought of as haunted. Both girls got along, for they could sense there was something different but similar in one another. They could see things people couldn’t. Cecile had heard the rumors she was a crazy old woman who hear things but after meeting her it became obvious that the old woman simply had the same ability as Cecile. But, Cecile could see them, the woman couldn’t.
From that day on Cecile secretly visited the old woman a couple times a week if not more, for months learning about magic along with other things. The old woman had not been powerful in the magic arts but when showing Cecile some things it was found that she would be greatly skilled in the art. Both of them liked the idea.
One day coming home from school she came to a house with “angry” parents. Her stash of cult and supernatural reading material had been found. Despite her begging and pleading they burned everything. They were superstitious folks and no child of theirs was bound to grow up healthy on readings like that. Cecile became “depressed” for a while, withdrawing only more from society. Her visits to the woman became more difficult after her parents found out, however Cecile had learned more than enough to start a few things on her own.
During the summer of her 10th year Cecile came across a wounded kitten in her backyard. Her mother was allergic to any kind of fur so taking it back to the house was a no no. the girl took the kitten to a small shed that hardly anyone went into anymore. Like anyone would, she tried to take care of it. Sadly a few days later the kitten passed. Cecile never experienced death before although she was surrounded by spirits. She hadn’t wanted the kitten to go. Remembering a teaching from the old woman Cecile formed a magic circle in the ground with the kitten’s own blood. This circle would allow the spirits to lend them her energy so she could cast magic with their help. She had heard it was possible to raise the dead so she wanted to try to revive the poor animal. It didn’t work. The spell failed. As she was desperately trying to figure out why her parents walked in. For the first time in months her dad needed something from that shed. At first he merely smiled at her, only to express true horror at what was laying at his daughters feet. How could this have happened? The poor man could only think of questions and pleas as to why he couldn’t have had his child grow up normal.
That was the day Cecile’s life would change forever….
First her parents attempted to ignore the situation had ever happened. To make sure she couldn’t be corrupted any further by the woman they kept her locked up in the house. Isolation from the world came. The only interaction she would have for a while would be with her parents, and with the spirits always at her side. It was hard for her family to not over hear her eventually. When they did they did what would be expected, question her about still having an imaginary friend. Cecile lost it, she couldn’t take their closed minds anymore. She threw a fit that they were not imaginary. They were real. Just as real and anyone in that room. Only she could see them though, but that didn’t make them any less real. Her parents being believes in religion and God should have understood such a concept. She made the mistake during this to explain (in an attempt to make them believe) that she could hear them all the time, everywhere, constantly. They were in her head because she could hear them and there was no stopping it.
Her parents were left without knowing what to do. To have their only child speak of the dead in such a way was disturbing. She was only a child after all. It dawned on them perhaps she was possessed. They did what they next thought best, taking her to the local priest. Needless to say nothing came out of that. Why would there be? She had a gift. She was a regular girl with a gift no one understood.
Left with no choice her parents took her to doctor after doctor. Poor little Cecile had to suffer test after test. Their methods were not exactly “adequate” or morally correct. The poking of needles in a child to study certain reactions was more like they were studying a lab rat. They had never seen someone to show signs of such claims but not act the same way other mental patients did both physically or mentally. During one of these tests Cecile couldn’t take it anymore. She snapped, her mind broke (somewhat helped by the spirits at her side whispering how wrong what they were doing was). She yelled out she was normal, there was nothing wrong with her. It probably would have been believed if she weren’t yelling while tossing stuff around the place. There was more going on too, random objects she didn’t put her hands on were sent in the doctors locations, the spirits were reacting to her pain. They too were angry she was angry.
That was the day she would last see the sun….
Immediate action was taking. Locked in a strait jacket Cecile was sent to the “best” mental institute in the whole country where she would live in isolation for the rest of her childhood, as well as her teenage years.
What they did to her in there, are not things that can be spoken of. She was nothing of the likes they came across often. Her Gift intrigued them. They were specialists so they were well aware it was more than a mental illness but, in order to test on her to discover more her parents needed to be convinced that was what it was. It was a fairly easy task. Better to believe your child was crazy rather than see ghosts? The only thing that needs to be known is what happened during those years was enough to critically shape anyones mind. Especially one who was so fragile about certain notions. A childs mind after all was molded much easier than an adults. Cecile’s mind grew “darker” as time passed, as well as completely broke at one point.
The pain and trauma was so great she couldn’t hear the voices anymore (drugs didn’t help either). She “forgot” what she was, where she was, why she was there etc. She was nothing more than a breathing “doll”. They had found she was much easier to deal with when completely “wasted”, her mind couldn’t think, let alone act. One day before testing they had decided to not have her drugged. They needed to read her brain work properly, drugs only prevented that. A grave, grave mistake for those doctors. She only needed the slightest sense of awareness to hear the voices again. They helped her remember. As she sat there in her cell waiting for them to come get her, she carved into her wrist the same magic circle she had done many years past. This time things were different, something about her ability to cast magic had changed. The drugs in her brain had opened the connection she’d been lacking with the spirits. Their power flowing through her like nothing before. Her mentality had also changed. She wasn’t an innocent little girl anymore. She had been changed. Deep in her soul was the drive to purge herself from her suffering. No better place to start then the source, the doctors.
Blood was spilt that day and true black magic was born. Cecile made her escape, she was free. Her memory of it would fade the moment she woke up alone in the woods the next morning. How she got out she would never know, nor would she care. She was finally free. The air had never smelt any sweeter.
Now freed for two years from her "prison" Agrona has grown in power, spiritually and physically (although still lacking), through various experiences.
[Relationship Information]
Friends: ○ Character Name as Url Link | Force | Relationship Type Releationship Explanation
Enemies: ○ Character Name as Url Link | Force They Belong To | Relationship Type Releationship Explanation
Family: ○ Character Name as Url Link | Force They Belong To | Relationship Type Releationship Explanation
Romantic Relationships: ○ Character Name as Url Link | Force They Belong To | Relationship Type Releationship Explanation
[Weapon Information]
○ "Magic" necklace: The necklace has been enchanted (by means of a magic circle) to attract any spiritual beings (be they ghosts or other spiritual based creatures) they moment they touch the stone. Or Agrona will use her magic to activate the stone's magic, sucking in spirits wither they are touching it or not, as long as they are close enough. This necklace, or rather magic circle (as she has another on her body as a back up), traps the spirits energy for Agrona to freely use rather than her own. Some of these spirits/ghosts, she uses as summons either as company or to possess dead bodies (if she doesn't have the bodies original soul).
The circle is etched onto a round black opal. The pendent is held around her neck by a black leather strip. Usually it is adjusted so it is snuck on her skin. The opal is there for two reasons: 1 to hide the magic circle from obvious view, and 2 she can store magical energy inside as a type of reserve.
[Ability Information]
○ Medium: Agrona's first and primary gift, the ability to see and interact with spirits/ghosts the dead, both human and animal. This is a passive ability, having no real use other than speaking with the dead and getting them to help her out from time to time.
It was through this ability that Agrona learned to use all her other forms of magic by using the power contained in souls/spirits as energy for her own spells. She has no learned to use her own magic for spells but still prefers to use spirit energy, saving her own energy as a last resort in case she is separated from the magic circle that allows her to connect to the spirit energy.
Another thing being a medium helps her with is connecting to anything that is "magical", items or living, being able to tract by searching for their magical "trail".
○ Magic: Agrona is basically a witch/soceress/magi, call her what you will. Not all magic users get their powers from the same source, in her case she prefers to get her energy from spirits. In order to do so she must be in some form or way in contact with the spirits by means of a special magic circle. Her magic gives her the ability to use a large variety of spells making her somewhat versatile in combat. Never know what she may be hiding up her sleeve.
Like all magic the stronger the spell the more energy it takes from her and sometimes the longer it can take to cast.
>Black Magic: Magic that is known to cause damage and pain in all sorts of ways. This includes all element manipulation based magic and energy manipulation. If used in certain ways it can also be used as a form of protection as well.
>White Magic: The opposite of black magic, it's purpose is to heal or protect . Agrona can heal either herself or allies (if she comes to have any). However she isn't a miracle worker, she isn't going to make you perfect especially you're badly damaged. She can also create shields of magical energy.
>Transformation: Agrona is able to turn into a "spirit" herself (and anyone else she is touching), in other words she is capable of turning her body from material to immaterial matter. This allows her to phase through things like walls, the ground and certain attacks. Other then that she can't transform into much else, except for slight alterations to her appearance (hair color etc) which she typically does to walk within society unnoticed.
○ Illusions: By weaving her magic in a certain way the spirits aid her to cast illusion on the people who fall within a certain criteria. In order to cast the illusion she needs a physical sense to trigger it, so she uses either her voice (singing), the smoke from her pipe (smell), or even her opal (vision) to put their mind under. Depending on the person's mental strength the illusion can be stronger/weaker. The more submissive the are the more they submit themselves to her will. Basically if they are under this "spell" they are victims to her will, either suffering dreadful illusions or being manipulated to do what she wants them too.
Because she is a proficient illusionist, she has protected her mind from falling under the same type of tricks, requiring a lot of effort and energy to break into her mind.
○ Necromancy: Agrona is able to "raise" things from the dead. If someone recently died she can use this to insert their soul back in their body. This lasts as long as she has the energy to sustain them or finds another source to do so. In most cases Agrona simple puts spirits into dead bodies (animal or human) having basically an army of undead at her disposal.
○ Curses/Jinxes: As the name suggests she is able to put curses/jinxes on people. These can vary from the simpliest of "bad luck" to extreme curses that cause physical/mental pain. The way these are performed is through voodoo dolls made out of a part of her victim (hair or a small sample of blood is enough) or precious item (these have a strong connection to a persons soul without anyone realizing it, leaving a trace of "them" on it) . She of course must somehow obtain something belonging to the desired victim.
[Weakness Information]
○ Magic circle: Without a magic circle in her possession/connect her energy cannot fuse with that of the spirits, therefore she loses a strong source of her energy and stamina for spells. Because of this Agrona has tattooed on the her lower back another magic circle with a backup source of spirits in case anything happened to her necklace.
○ Object/Source: Even if she is able to cast magic, some spells can not be done without the proper method/preparation. If she doesn't have another persons belonging curses are out of the question, if she has no way of casting an illusion that will work on a specific target then that too is impossible.