|
|
|
|
|
|
Posted: Sat Aug 15, 2015 4:18 am
|
|
|
|
|
|
|
Posted: Sat Aug 15, 2015 11:03 am
|
ThisCloudedLife Vice Captain
|
|
|
|
|
|
|
ThisCloudedLife Vice Captain
|
Posted: Sat Aug 15, 2015 11:10 am
Klayko  [General Information] Name: Thomas Wayne, Jr.
Nicknames: Thomas
Age: 30
Birthday: February 19
Star Sign: Pisces
Gender: Male
Race: Human
Moral Alignment: Evil
[Personal Information]
Occupation: Organized Crime Lord (Equivalency to Justice League Founder)
Sexuality: Heterosexual Panromantic. While Thomas is hetero through and through, he can see the potential of using anyone who's affections would sway towards him.
Likes: *Strong Individuals *Calculations *Meditating *Outdoor Activities
Dreams: Establishing organized Crime within this Earth
Dislikes: *League of Assassins *Justice League *Wasteful people *Court of Owls
Fears: "I looked into the abyss and didn't blink." Owlman is by all intents and purposes Batman without restraints. He has nothing to fear when there's a solution to everything and in the end of all solutions, nothing matters.
Darkest Secret: Lincoln March is by all purposes his Earth-1 counterpart. They both are evil to the core and they both have a strange admiration to Owls. They even share the name Thomas Wayne, Jr, though in his earth, he is the oldest brother to Bruce. The only difference is that Owlman doesn't need to be crippled by Gotham's very own Illuminati. Owlman made it his business when surveying this Earth to get rid of the Court of Owls and inherit Lincoln's fortune. He can publically go out as him, but for a man as illusive as the Detective himself, people shouldn't hold their breath.
Favourite Food: Gourmet and homemade foods
Least Favourite Food: Goose liver
Least Favourite Drink: Ouzo
Loyalties: Crime Syndicate of America
Intelligence Level: Thomas has the intelligence that Bruce Wayne has. Tactics? He has it. Gadgets? He has it. What doesn't he have? Batman's off switch that compels him to go beyond that of what defines a hero. He is Batman's villainous counterpart after all. There is no need for him to have such a weakness.
Dominant Hand: Right
Strengths: Martial arts, Manipulation, Interrogation, Superb Stealth, Brute Strength, Master Tactician, Mastermind
Weaknesses: Stubbornness, Loneliness
Cherished Items: Plasma gun: "Since Bruce would never use a gun, by the Theory of Opposite Irrelativity, I would be the one to use it."
Philosophical/ Social Viewpoint: Nothing ever matters. Everything is bound to repeat itself in the multitude of other universes.
Religious Viewpoint: There's not just one God, there are many, but I've faced many of these gods and won.
Romantic Viewpoint: A person who can match his wit and understand that nothing truly matters.
Personality Their appearance may partially resemble each other, but the difference is like night and day. Owlman is everything Batman dreads he will ever become. He smiles often because he can unlike the Dark Knight who is in a forever brooding state. He will murder during interrogation or perhaps even during organized crime recruitment, especially if you make the mistake of calling him Batman. A major difference to the two is that Batman, while brutal, is caring; Owlman is not. His nonchalance even has led to create his theory of Opposite Irrelativity: For each action one counterpart does, another will do the opposite and because of these opposites, there will always be a Batman and there will always be an Owlman. In the end, none of it really matters.
Biography
Owlman's Traditional History
Biography for Void Earth
As it is ever decided upon, every Wayne has a fail safe. Like Batman has avoided the clutches of certain death on numerous occasions, so has Owlman, which now brings him to the verse of this Void Earth. Owlman has mastered the way of traveling through to other universes in order to expand the find a suitable environment for the Crime Syndicate of America: A world that is similar to theirs and just ripe for the taking. Owlman often lurks in the shadows of Gotham City long enough to gather intel of this world. He knows that the heroes have slowly begun to vanish off bit by bit, something he didn't need to hack in to the Batcave to gain access for when it was Nightwing who had unfortunately discovered him. Although Thomas knew very well this wasn't his Talon, like he had done before, he still attempted to make amends to this Grayson. Mid-fight, which left Nightwing on the losing end, Owlman attempted once more to talk to the male but in the blink of an eye, he was gone, his body fading away into presumed nothingness. What was remarkable, however, were that the supposed villains still remained. This allowed Owlman to step up his plans a bit further.
Among his lurking in the time frame that Batman had finally vanished at last, the male had grown intrigued about this Earth's counterpart to himself, Thomas Wayne, Jr. He broke in to the Batcave undetected to access Bruce's files to know if "himself" was truly weak. What the figure discovered upon was a name of Lincoln March and a location to a facility hidden within Gotham's ancestral walls; the sewers of Old Gotham. Owlman had found an abomination to himself and to the memory of Talon, his Robin. He had found the Court of Owls. He wasted no time, spared no effort in eradicating the secret organization in the remnants that remained of them. He killed the last survivor who would take him to where they had kept Lincoln (Thomas). When Lincoln was awakened and prepared, the two had engaged in a short ended fight. Like it was perceived with the Lois Lane of this earth, who paled in comparison to Superwoman and Superman, who flinched in the sight of Kryptonite as opposed to Ultraman, this Thomas Wayne was indeed weak. Owlman finished the Court of Owls, but any imbecile would be foolish to not preserve their technology and so Thomas procured the formula to make Electrum, the chemicals used to create endless Talons from beyond the grave. In his wake, he had blown up the facility once and for all. His next goal was very simple: He would continue the task to clean out this Earth and bring over the Crime Syndicate one by one, eliminating those who would dare get in their way and there was indeed another organization besides the government funded programs to the elusive Spyral: The League of Assassins were next on his list and because Owlman is something they've never witnessed nor never seen, they would be the mice running blind through the night and his talons would be the claws that snatched them up into the air, never to return again.
[Relationship Information] Friends: ○ Crime Syndicate of America | Evil | Mutual Benefits The Crime Syndicate, of which Owlman is a part of, are the polar opposites of the Justice League. Where the League prevails in Justice, the Syndicate heralds in on organized Crime. The main three, Superwoman, Ultraman, and Owlman himself also have a distinct liking and profound hatred to each other.
Enemies: ○ Justice League | Good | Counterparts The Syndicate and the League are opposites. Wonder Woman has her Lasso of Truth, Superwoman has her Lasso of Submission. Superman is weak to Kryptonite, but powerful under the yellow Sun. Ultraman is empowered with Kryptonite and extremely weak under the yellow sun. Batman and Owlman are both similar except Owlman is a cunning madman who is much stronger than Batman in several aspects because he doesn't have that particular off-switch that Batman keeps mentally that prevents him from becoming like the rest of those he would otherwise fight in the name of Justice.
○ Everyone else | Good or Evil | Those who would oppose the Syndicate If anyone wishes to argue against the Syndicate, they should understand their points are moot and they should otherwise shut it. This isn't a negotiation; it is supremacy. Those who would oppose because of their views, such as the Rogues of Central, The League of Assassins, A.R.G.U.S., and even the League themselves will find themselves having a common enemy.
Family: ○ Martha Wayne | Neutral | Mother Unlike the loving Martha Wayne of Earth-1, this Martha is snobbish with plans to horde the fortune to herself and plan Thomas Wayne, Sr. demise. Thomas Wayne Jr. takes the liberty of shooting her first.
○ Thomas Wayne, Sr. | Neutral | Father Thomas Wayne Sr. is too busy with his job to help support the family. It was no love lost for Thomas Wayne, Jr.
○ Bruce Wayne | Neutral | Brother Alongside his mother and father, Bruce was shot first by Alfred when he began to steer away from the plan Thomas advised in killing their parents. Thomas took the final shot and despite his change of heart, it cannot be determined if this Earth-3 counterpart to the Batman Bruce would have even been good or not.
○ The Outsider | Evil | Butler The Alfred Pennyworth of Earth-3 and a member of the Crime Syndicate. Because of a fatal encounter with the Earth-3 Joker (Hero in this world), he was revived by Owlman, but it left him with a permanent laugh, usually seen after he is done speaking with a "Ha."
Romantic Relationships: ○ Superwoman | Evil | Ex-Romantic Wonder Woman's counterpart. While they are on a first name basis, even going as far as to become intimate, Thomas is aware of Lois's actions that she otherwise attempts to hide from everyone else. He is a Wayne after all.
[Weapon Information]
○ Owl Suit: Unlike Batman, Owlman only has need of one suit. This suit is extremely versatile, air tight and reactive to almost every situation. If the lights go out, Night vision turns on instantly. If Night vision fails, Thermal vision activates and so on and so forth. As seen when engaging Batman, if anything toxic of any form were to near his face, a filtered mask instantly appears. This suit enhances his natural abilities with various devices that increases his natural power to far greater levels than attainable by his own power levels, making him a well rounded opponent. This suit is also extremely durable, able to take blows from Superman himself even and prevent telepathic users from being able to see what goes on in that mind of his.
○ Utility Belt: The contents mainly remain the same; items such as plastic explosives, nerve toxins, batarangs, smoke bombs, a cutting tool, a grappling hook gun, and lockpicks. The belt has also its own automatic security systems and with his genius intellect, the top hackers are unable to access in to his suit and gun because of this belt.
○ Gadgets: Other than his Plasma Gun and A.I. system that feeds into his suit, Owlman currently has none, but this will be upated in roleplay as he breaks in to various facilities.
○ Owl Claws: Gauntlets that are fit to Owlman's forearms and hands. A jerking hand gesture, sets off a trigger mechanism to extend and retract six inch curved, slender, single-edged blades. These claws serve as his grappelling hook, which can dig into any surface and provide support to launch him into the air.
○ Plasma Gun: Owlman's main weapon that set himself apart from Batman and even though he also has a utility belt, this gun comes with several features. It can be used to open up portals when he has accessed enough energy to travel to another universe, but it's main feature is the ability to fire out plasma in the form of exploding bullets or in on beam ray. To those with healing properties, unless you lack a proper form of durability, this weapon is fatal because of the fact that the plasma will still keep on burning once it has made contact, preventing the healing/regenerative capabilities from kicking in. This is how he got rid of the Court of Owls Talons.
○ Talons: His equivalents to Batarangs. They are shaped like claws however and he is able to fit them between his Owl Claws like actual talons. They may be smaller than batarangs, but they were extremely sharp and their curvability offers recurves. They are capable of cutting through various materials easily in a matter of seconds as seen when he began organizing crime in Gotham during the Crime Syndicate's invasion.
[Ability Information]
○ Genius Intellect: Like Batman, Thomas has an extremely high IQ and uses that when he's fighting, or trying to find villain and hero alike. He has trained himself to be more of a detective, realizing it came with the job. He is capable of observation, forensic investigation, and inductive and deductive reasoning. Given his lack of superpowers, he often uses cunning and planning to outwit his foes, rather than simply "out-fighting" them, though with his suit, he can send Bane and other brawn opponents reeling.
○ Imposing Will (Fear) : Like Batman, Owlman has an unnatural aura to him that sends shivers down most spines. This menacing will can even appear like it's an aura radiating off of him and on numerous occasions, just him approaching someone will cause them to erupt in fits of fear and despair.
○ Master Tactician and Strategist: Thomas is an accomplished strategist. He is able to formulate battle strategies and his brilliant tactical sense allows him to alter any strategy to fit the changing need of the situation.
○ Advanced Hand-to-Hand Combat: Like Batman, Owlman is a master of over 300 Martial Arts, from the usage of weapons to just the traditional hand-to-hand. Like Bruce, he's had nothing by time and wealth since the murder of his family by both his and Alfred's hands.
○ Manipulation: Getting people to do what he wants without letting them know it. This includes scheming, seduction, and other such machinations. Owlman was born with a poker face on. He can lie as easily as breathing with no tell-tale signals of it, such as dilated pupils or an accelerated pulse. The only person who can truly match him at this game is Bruce Wayne, the original and actual Batman.
○ Advanced Weapon Expert: Martial arts training has given her more than adequate skills to use any object she can find as a weapon. He is skilled with knives, swords, and blunt objects but has no issue using anything He can if his claws fail him, which is why he has his trusted Plasma Gun.
○ Acrobatics: Despite his appearance, his joints are extremely flexible, making him a skilled acrobat and the suit dedicates itself to those needs.
○ Danger Intuition: Thanks to enhancements, he can sense nearing dangers and sense unwanted or hectic threats to their well-being, acute danger, potential immediate danger, evade danger, and impending danger.
○ Multilingualism: Owlman is fluent in various languages, both alive and dead.
[Weakness Information]
○ Human Clause: Despite his enhancements, Owlman is a human all the way through. If a person can get past that suit of his and what he has done to enhance himself, they can effectively wound him.
○ Theory of Opposite Irreletivity: Because this created theory has caused him to become a tad nonchalant, Owlman would not care if something was to actually happen to him. As it is to him, nothing actually matters because it will occur again and out of this occurrence, it will be much worse. That being said, if he were to die, another Owlman would merely venture on to the same path and succeed where he had failed, but he won't fail.
○ Battle of the Minds (Outwit): Just because Owlman is the superior version to Batman, this has not stopped the latter from getting the upper hand on him before. Owlman is human underneath all of what he wears and he who dares it, prevails. Will you step in to the abyss like he did and not blink?
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sat Aug 15, 2015 11:11 am
|
ThisCloudedLife Vice Captain
|
|
|
|
|
|
|
ThisCloudedLife Vice Captain
|
Posted: Sat Aug 15, 2015 11:11 am
Achidanza [General Information] Name: Talia al Ghul Nicknames: None Titles: The Daughter of the Demon Age: Roughly 34 due to her longevity Birthday: December 1st Star Sign: Sagittarius Gender: Female Race: Human Moral Alignment: Evil
[Personal Information] Occupation: Assassin, businesswoman, and mother. Sexuality: Heterosexual Likes: A luxurious lifestyle, her beloved, her son, the clone of her son, being independent, maintaining her position as one step ahead of others, and, lastly, victory. Dreams: Her main dream isn't attainable and Talia recognizes this, yet she still wishes she could find Bruce and Damian, wherever they have been spirited away to. She wants some closure to this mystery, though part of her knows that they must be deceased. A dream that is within her grasp, however, is to raise Damian's clone in his stead and have him inherit both family fortunes and secrets when he comes of age. Dislikes: Deceit, any sort of harm coming to her child, being manipulated, and anyone standing in the way of her interests. Fears: Losing what is arguably Damian's replacement is always a fear she bears since whatever unknown force that caused Bruce and the original Damian to vanish is still unknown to her. Darkest Secret: She does not regret leaving the original Damian in his father's care as much as she let's on. She was actually quite satisfied with how he was progressing under his father's guidance, despite early spats and current, somewhat faux-displeasure. Favourite Food: As per her training, she lacks a favorite food since it should only be seen as nourishment. Favourite Drink: It should be anything due to the reason above, but she has a very slight affinity for Cabernet Sauvignon. Least Favourite Food: Nothing. Least Favourite Drink: Nothing. Loyalties: Herself, (sometimes) the great House of al Ghul, her son, and (sometimes) the League of Assassins. Intelligence Level: Talia is more than just a pretty face, and she'll gladly correct that fact should someone be foolish enough to assume otherwise. She boasts a genius level intellect, as expected of her. Perfection is something she strives for, so why would she stop at herself? Dominant Hand: Right handed, but she's well trained to use both hands for combat purposes. Strengths: Talia is highly intelligent, resourceful, and skilled. She is considered a weapons master and has many relations in high places, as well as many ears and eyes throughout the world to gather information for her. Weaknesses: She's human and, as such, is not impervious to injuries. Bruce Wayne and their son had once been another weakness for her's considering how she cared so passionately for him, but now only the clone of Damian is, seeing as he is still very young and she loves him immensely. She would go so far as to risk her own life to keep the five year old heir apparent alive.
Cherished Items:
Philosophical / Social Viewpoint: Though not nearly to the extent of her father, Talia somewhat shares his view of desiring a perfect world and going to any means to attain it. She knows that the House of al Ghul was meant for great things, though she would rather pursue it in her own way rather than his.
Religious Viewpoint: Talia lacks a religious stance, same as most League members.
Romantic Viewpoint: Unsurprisingly, Bruce Wayne has been the love of her life for the longest of time. Though there have been others, she has always held him in the highest of esteem. Since his noted disappearance, Talia hasn't been particularly interested in the pursuit of romance.
Personality Upon first encounter with her, Talia is easily perceived as unfeeling, and calculating. She lacks trust in others, and all of these traits are attributed to the no doubt intense training she had to undergo and the countless tribulations she had to endure throughout the course of her life. She is very much like her father in that, if she doesn’t have the League at the very apex of her mind, she generally has herself checked off as her first priority. While Talia can be fiercely devoted to something or someone, she is also incredibly independent which makes her unpredictable in this regard, as evident when she worked for Lex Luthor during his tenure as president, only to go behind his back and transfer everything he’s ever achieved to Wayne Enterprises and divulge all his secrets.
Still, Talia is not without a heart. While she is seen to side with her father, she more often takes Bruce Wayne’s side over the beliefs she was taught. Despite their romance being a rollercoaster of ups and downs, Talia expresses immense concern and a deep love for him, though not as much as what she expresses for their son, Damian Wayne. Her half-brother actually noted that her biggest weakness was her love for her son, seeing as she goes to the greatest of lengths to ensure his protection and well-being, even if that meant incapacitating him just to get him away from a growing danger. She has gone through amazing feats of betrayal and deception to ensure that Damian, the legacy of her love with Bruce, lives on. Her loyalty to him is unyielding, yet even still, she is a deadly woman with no qualms against killing, especially if it allows her to advance. She is not someone to be taken lightly, what with her manipulative skills, her incredible intelligence, and her fierce fighting capabilities.
Biography Pre-Void Earth History
After having to disown Damian when his allegiance was made clear, Talia pursued raising the clone she had created of him. The genetically perfect clone would be ten years younger than Damian once he was finally "born," allowing for her to raise the child instead of leaving him to be brought up by the League of Assassins for eight years before coming into his life, as she'd done with Damian. This new method was done with the belief that, if she was a prominent maternal figure in her new child's life, one that he could depend on, then perhaps what happened to Damian– the defect that was brought about by spending time with his father –wouldn't occur within the clone. She refused to make the same mistakes twice, striving for perfection with the child and neglecting to inform anyone aside from a few servile scientists and the original Damian about his existence.
And so Talia spirited the child away once he was complete, going into hiding for four years where neither Bruce or her father could uncover her and the clone and has since been travelling constantly to cover up her trail. However, news of the vanishing heroes had reached her, and while she was unmoved at first, it wasn't until she heard of Bruce's imminent disappearance that she was directly effected. Batman had not been seen in Gotham for some time, nor any of his followers, and she knew Bruce would never abandon his city.
At the same time, the League had fallen apart as her father's weakness began to become apparent at the loss of Batman and his adversaries. Talia was able to hold onto a faction for protection and to train the child clone who remained nameless for four years until her original son's disappearance. The name Damian was hence passed onto the clone as she was sure he would surpass his "brother" in being the perfect heir.
A year later, Talia has spent much of her time ever on the move with the boy, reconstructing financial aspects of her father's once expansive organization in the midst of this travesty. Much of the year has been spent in mourning the loss of Bruce, and yet part of her also grieves for her original son, despite the clone being by her side.
[Relationship Information] Friends: ○ Character Name as Url Link | Force | Relationship Type Releationship Explanation
Enemies: ○ Character Name as Url Link | Force They Belong To | Relationship Type Relationship Explanation
Family: ○ Ra's al Ghul | League of Assassins | Father to daughter While she had, at one point, been fiercely devoted to her father, her love for Bruce had often gotten in the way. Disillusioned multiple times when it came to her father's plans, Talia seemingly works more for herself than for him now, especially after realizing how she could never live her life they way she wanted to with him still in it. Their relationship is definitely touch-and-go, especially after the stunt Ra's pulled by trying to use Damian as a vessel.
○ Nyssa Raatko | Deceased | Half-sister to half-sister After being brutally tortured by her sister, Talia was temporarily brainwashed by default. The two, after their father's death, took over the League of Assassins, though this period ended after Cassandra Cain usurped part of the position by killing Nyssa. Whether or not she felt any grief over her death, Talia would never say.
○ Dusan al Ghul / White Ghost | Deceased | Half-brother to half-sister Their relationship was certainly a shaky one, considering the fact that she had no idea he was her half-brother until his denouement. She certainly felt no warmth towards Dusan, especially after the fact that he tricked her and tried to use her son as their father's vessel.
○ Damian Wayne / Ibn al Xu'ffasch / Robin V | Deceased | Mother to son A difficult relationship indeed. Her first encounter with the boy, aside from at his birth, was on his eighth birthday. The two were relatively close despite that, and although she loved Damian, it was clear that it had been a mistake to leave him with his father. Damian was meant to be the perfect heir to both families, but Bruce and the Bat family had ruined him with their ideas of justice, prompting her to disown the child from the House of al Ghul, though she always would care for him.
○ Damian al Ghul / Ibn al Xu'ffasch | League of Assassins | Mother to son The original Damian's perfect clone, created to be the perfect heir to both of their families when the original Damian was disowned. Talia is fiercely protective of the five year old and has gone to great lengths to keep him a secret from the rest of the world. For now, at least. She has raised him on her own, foregoing the method she had with the original Damian of waiting eight years before finally seeing him, hoping that a dependency and bond that she had lacked with the original child would occur in this one. He is being trained by an underground faction of the League at Talia's request, as well as by kidnapped tutors to continue keeping him a secret, especially from her father and the Bat Family.
Romantic Relationships: ○ Bruce Wayne / Batman | Deceased | Ex-Husband Affectionately called "beloved," Bruce had proven to be a thorn in her family's side since the get-go. Yet, despite all of that, Talia loves him immensely. She's even gone so far as to neglect her father's orders in order to protect him and what he stands for despite the consequences. Switching between enemy and lover endlessly, she cannot deny the feelings that she has for him.
She has spent the last year in mourning for him after news of his disappearance reached her. While he was seemingly immortal in his own right, after knowing that all of the heroes had vanished, she knew that he would not be returning to her this time around.
[Weapon Information] ○ FN Herstal FNP-9 ( 9mm ): A full size handgun that accepts up to 17 rounds. While she is prone to use any sort of firearm, this is the one she usually has on her person during most occasions.
○ Cup hilt Rapier: a slender, sharply pointed sword with a complex, beautifully designed sweeping hilt crafted to protect the hand wielding the sword. The length of the weapon in its entirety is 46 1/2 inches, with the blade alone being 38.7 inches.
[Ability Information]
○ Longevity: Extended lifespan through the use of the Lazarus Pits. ○ Genius Level Intellect: Talia is incredibly clever and a skilled strategist, easily compiling schemes and thinking two steps ahead of others. ○ Business Management: Having run LexCorp in Luthor's absence during his tenure as President, as well as heading the League in her father's place after Nyssa's death, she's proven herself very adept at organization and capable of running businesses. ○ Advanced Hand-to-Hand Combat: She could hardly be considered an assassin without knowing how to fight without the use of weaponry. She can hold her own in a fight, having done so on many occasions, and knows a variety of different fighting styles from her training with the League. ○ Marksmanship: Considered a weapons master, Talia is skilled in using any sort of firearm or, should it get low tech, bows and arrows. ○ Swordsmanship: While guns would be a favorable choice, she's no stranger to any sort of blade, especially considering how skilled with a sword her father is. ○ Stealth: You can hardly be called an assassin unless you're light on your feet.
[Weakness Information]
○ Oh, the humanity: Talia isn't some superhuman. If she get's hurt, it'll hurt (regardless of her reaction to it), and if enough damage is done, she could very well die.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sat Aug 15, 2015 11:13 am
Forks Anonymous [General Information] Name: Selina Kyle Nicknames: - Titles: Catwoman Age: 23 Birthday: May 5th Star Sign: Taurus Gender: Female Race: Human Moral Alignment: Evil
··Cʀɪᴍᴇ ɴᴇᴇᴅs ɪᴛs ʙᴇᴀᴜᴛʏ sʟᴇᴇᴘ.··
[Personal Information] Occupation: Thief, Cat Burglar, Masked Vigilante Sexuality: Heterosexual Likes: Shiny and Expensive Things, Cracking Codes, Manipulation, Success, Playing Dirty, Sensuality and Sexuality, Femininity, Dreams: None in particular, pretty much just to live a happy, fulfilling life... whatever that means. Dislikes: Losing, Being Repressed/Told what to do, Being trapped/caged, Emotional Attachment Fears: Losing her loved ones (which is why she rarely ever opens up to anyone or accepts them into her heart) Darkest Secret: he truth about Catwoman's past is not one known by many people and not a story that Selina is willing to share with just anyone. Much of the stories she tells to others are lies. Most of it is a subconscious defense mechanism that prevents her from getting too attached to others: she believes that the farther away people are from the truth, the more easily she'll be able to betray them should the need arise. Favourite Food: Sushi Favourite Drink: Milk Least Favourite Food: Anything deep-fried Least Favourite Drink: Water Loyalties: Selina's loyalty is... virtually nonexistent. She does things for herself and only in her best interest, which sets her apart from most individuals with ulterior motives. While she may appear to be on your side, one should never be fooled because at the end of the day she's more than likely to stab you in the back and run off with the spoils or her personal things of interest. That being said, when people truly gain her trust and forge a real friendship and bond, Selina is known to go to great lengths to protect them regardless of the risks or ramifications. Intelligence Level: In terms of her intelligence, Selina could be considered a genius in her own ways: the woman has a high aptitude for learning and a surprisingly logical/creative mind in that she has the innate ability to deduce, deconstruct and bypass or disable even the highest of security measures. Though she may not hold any fancy college degrees or have physical and official documentation to prove her intelligence, those who know the woman already know better than to doubt Selina's skills or her brilliance. Growing up on the streets of Gotham taught her to be resourceful - to make do with what little she had and ultimately power through and live another day. Her survival instinct is virtually unmatched, and she knows almost better than anyone when to walk away from a fight and will not so much as hesitate when she needs to flee the scene and spare her life. Selina is conscious of her own personal limitations and shortcomings and will work around it in the face of adversity, but she is also disciplined enough not to show even the slightest of doubt when she's under pressure. Dominant Hand: Right, though Selina taught herself to be ambidextrous early on as it made pickpocketing and thieving that much easier. Strengths: Self Preservation, Resourcefulness (both in and out of combat), Lock Picking, Hot Wiring, Hacking/Tampering, Tracking, Stealing and Thievery in General, Disguise and Acting, Seduction, Manipulation, Weaknesses: Selina's greatest weakness is perhaps her inability or reluctance to form proper relationships or friendships with others despite her deep-seated yearning to have someone be there. This is due in part by her belief that relationships lead to exploitable weakness, which can only lead to heartbreak and more traumatic experiences.
Cherished Items: - Whip: Catwoman employs as 12 foot bullwhip and shows great proficiency in the use of it as a weapon. She normally keeps it on her person, but may also carry it in her boot or in a small backpack.
Philosophical/ Social Viewpoint: Selina believes that it's a dog-eat-dog world out there, and if you don't take control of your own life then you'll be consumed, chewed up and spat out like everyone else. She believes that if she wants something done, then she'll do it herself instead of relying on others or waiting for an opportunity to present itself. She's not above a little flirtation or flaunting her sexuality to get what she wants, and takes pride in her playful and flirtatious nature, believing it's more of an advantage and a trump card of sorts than anything.
Religious Viewpoint: Selina isn't one to be devoutly religious, though she considers herself a Catholic.
Romantic Viewpoint: Romance isn't really a top priority in Selina's agenda. If anything, she's more like to sabotage any form of relationship she did end up getting into for the reasons stated above.
··Hᴀʀᴀssᴍᴇɴᴛ... Nᴏ. Sᴇxᴜᴀʟ... Wʜʏ﹐ ᴏғ ᴄᴏᴜʀsᴇ.··
Personality Personality-wise, Selina is a woman of many faces. As a master manipulator, Selina is more than capable of passing off her lies for the truth and creating fantastical stories and personas or identities for herself to aid in her heists. In that respect the woman is devious and not to be trusted, and in the rare chance that she does come through on something, nine times out of ten she'd take what she wanted and leave before things got too serious. She's the kind of woman to use a companion as bait for a clean getaway if such a situation ever occurred without so much as a half-second of hesitation. Selina is not above using her own sexuality as a weapon, and wields it exceptionally well. She has charm and beauty for days and will flaunt it like none other.
Biography Selina was born in the slums of Gotham City to a somewhat large family. Her mother was Maria Kyle and her father was Brian Kyle and they were... less than ideal to say the least. Maria tended to spend more time with her cats than she did her children, and would eventually commit suicide when Selina was young. Her father was only a little better, but Maria's death had been hard for him and he seemed to take it out on Selina in particular. Selina resembled her mother more than her sister did, and this stress eventually culminated to Brian's death from alcohol poisoning after struggling and ultimately failing to cope with his life. She was the older of two sisters, though after their parents died the children were separated into different orphanages. Selina, however, managed to escape that fate for a short period of time after deciding that the conditions in the orphanage were less than favorable. Instead, Selina chose to live on the streets, fending for herself as best as she could. There, she began her career as a petty thief and a beggar. At that point in her life, Selina honestly believed it couldn't have gotten any worse, but when she'd finally gotten caught by the authorities and was taken to Juvie.
Selina claims that Juvie was the sole place where the girl seemed to belong. She hated it with a passion, but her time there allowed Selina to reflect on who she was, and what she wanted to do with her life. Though she wasn't quite sure what she wanted to do with her life, Selina had ultimately decided that whatever she did, she would never get sent to any institution ever again. Upon discovering that the Juvenile Hall had been embezzling funds, Selina took any opportunity she could in an attempt to expose this to the media and the public and discredit the facility. Breaking into the records room in the dead of night, Selina managed to make a run for it with the crucial files at her disposal. It was then that she'd decided what she wanted to do with her life - to break into places and essentially take things that weren't hers. Not for any particular reason, mostly just for the thrill of it all.
By then Selina was about 15, and she found herself on the streets yet again, though this time with a different outlook. Her crimes became more and more elaborate, and as she began to master her own body and did things she'd never thought she was capable of doing, Selina's fascination towards the concept of superheroes began to grow. For the first portion of her life Selina was mistaken for a boy due to her attire - baggy sweaters and loose-fitting jeans - but as she grew more and more confident with her skills, an entirely new persona was forged from the memory of her mother: Catwoman, the sexy, sultry, graceful, nimble and skillful burglar of Gotham. Years were spent towards crafting this persona and honing her skills with various individuals around Gotham, but it wasn't until around the age of 20 that Selina knew she'd finally made it into the big leagues - her first encounter with Batman, Gotham's caped crusader himself. It was at that point where Catwoman's emotions were sent spiraling out of control. For the next year or so, their frequent encounters left Catwoman divided in terms of where she stood with the concept of love and relationships. Had she fallen for him? This was a question she'd never be able to answer.
After Batman disappeared along with all the other heroes in the world, Selina receded into the shadows, taking a break from her life as Catwoman in order to reflect and tie up loose ends. She'd eventually return, however, as the Legacy initiative became more and more known to the world. With no real sense of direction as to where she wants to go, Selina has taken up her old ways yet again.
[Relationship Information]
··Wʜᴀᴛ ᴀᴍ I ᴛᴏ ʏᴏᴜ﹖ Aɴ ᴀʟʟʏ﹖ Cᴏᴍᴘᴇᴛɪᴛɪᴏɴ﹖ Sᴏᴍᴇ sᴛᴜᴘɪᴅ ᴅᴀᴍsᴇʟ ɪɴ ᴅɪsᴛʀᴇss﹖ I ᴋɴᴏᴡ ᴛʜᴇʀᴇ·s sᴏᴍᴇᴛʜɪɴɢ ᴀʙᴏᴜᴛ ᴍᴇ ʏᴏᴜ ᴡᴀɴᴛ. I ᴄᴀɴ ᴛᴇʟʟ.··
Friends: ○ - | - | - N/A
Enemies: ○ Bruce Wayne (Batman) | Good | It's Complicated Selina's relationship with Batman was... complicated to say the least. Nine times out of ten they found each other on opposite sides of the playing field, and they've both shared a number of fights both against each other and with alongside each other. In that respect, Catwoman can be considered an enemy of Batman just as Batman is an enemy of Catwoman, though it's not nearly as simple as that.
Family: ○ Maria Kyle | Neutral | Mother Selina's mother was the inspiration behind her 'Catwoman' persona. She was inspired by her mother's distantness, interpreting it as an escape from the reality that she was living, but Selina decided that she was going to be much stronger than her mother had ever been. Instead of living in her own little world, she'd bring that fantasy into reality, and from those ideals the masked burglar of Gotham was born.
○ Brian Kyle | Neutral | Father Selina's relationship with her father was volatile. She knew that he never liked her or cared for her after the death of Maria, and it was from him that she believes her trust issues stem from. Really, if you can't trust your own parents, then who can you trust?
Romantic Relationships: ○ Batman | Good | It's Complicated The very fact that Batman is an enemy of hers makes it somewhat difficult for Selina to have a proper relationship with him, but that never stopped her from having a little fun here and there. Initially reluctant at first, Catwoman eventually caved in and gave into her own personal feelings of attraction towards the man, and though she had considered living a normal, married life with the likes of Bruce Wayne, Selina could never bring herself to it. They were just too different.. but it was maybe that difference that made their relationship so strong.
[Weapon Information]
··I ʟɪᴋᴇ ᴡᴇᴀᴘᴏɴs ᴛʜᴀᴛ ᴏɴʟʏ ᴛʜᴇ sᴋɪʟʟᴇᴅ ᴄᴀɴ ᴄᴏɴᴛʀᴏʟ... Gᴜɴs ᴀʀᴇ ғᴏʀ ᴊᴇʀᴋs ᴀɴᴅ ᴄᴏᴡᴀʀᴅs.·· ○ Claws: Catwoman's gloves and boots contain special retractable claws which are formed of a strong steel which extend from and retract into her gloved fingertips and boots when she triggers pressure switches. They can shred a bullet-proof vest, punch through an aluminum frame car door, or dig into porous surfaces to climb. ○ Whip: Catwoman is highly proficient in the use of the bullwhip. She employs a 12 foot long, black leather braided bullwhip which is normally carried on her person either in her boot or in a small backpack. She also carries a cat-o-nine-tails which she wields with expert proficiency. ○ Pistol: In the rare event that Catwoman's whip does get taken from her, she carries an American Derringer Model 1 on her. ○ Caltrop: On some occasions, Catwoman may be seen carrying and using caltrops, especially when she needs to make a quick getaway. ○ Bola: Typically used to entangle her opponents from a distance. ○ Other: Among her burglary tools, Catwoman is known to use ropes and other forms of restraints, duct tape and other assortments of gags, sleeping gas, knockout darts, high-tech and low-tech equipment like infrared goggles, etc.
[Ability Information]
○ Peak Human Physiology: As a result of years of endless conditioning and training Selina's own bodily functions are said to be enhanced to the absolute maximum of a human's potential - that is not to say she's anywhere close to the level of a textbook 'superhero', her strength, agility, flexibility, endurance, durability, accuracy, dexterity, intelligence, reflexes, sensory systems, speed and stamina are merely at the point of exceeding anything that could be classified as 'normal' or 'average' and may at times appear to be supernatural depending on the situation. ○ Hand-to-hand Combat: Selina has years of extensive training in martial arts and various other forms of combat, having been trained by masters from all around the world. Her experience in combat has proven to be an asset in many occasions, and her deadly precision and speed make her an asset to any side she fights for. ○ Acrobatics: One of Selina's greatest feats lies in her ability with acrobatics. As an accomplished acrobat and athlete, Catwoman has no trouble employing tricks and techniques in combat to both confuse and disable her opponents. Her ability to perform virtually any form of acrobatic movements have been noted by many opponents in her past, and some even claimed that her acrobatic prowess was virtually superhuman. ○ Stealth: Having been compared to the likes of any feline, Catwoman is said to be one of the stealthiest criminals to ever hit the streets of Gotham. When she doesn't want to be seen or heard, then it's nearly impossible to trace the woman's movements without some extra technology to help. This is one of the reasons why she's such a successful thief. ○ Thievery: Selina made a name for herself as Gotham's foremost master thief and burglar. Yet it's not really in her style to rob from a bank, no. She'd be more likely robbing from some rich government official or businessman than directly from the citizens of Gotham. Her targeted objects tend to be anything from priceless jewels and cat-shaped artifacts to important documents and classified files. There's no real sense of direction as to who she hits or why she does it - Catwoman tends to steal on a whim. ○ Disguise: In many cases, Catwoman uses disguises to assist in her 'projects'. She has dressed as both men and women, young and old and played the parts to a T. ○ Feline Empathy: Catwoman has a natural affinity to cats. Feline species tend to flock to her and accept her as a friend in any given circumstance, including larger cats that are traditionally believed to be hostile towards humans. This allows her to calm injured cats, train them, befriend them, and form strong bonds with them.
[Weakness Information]
··Nᴏ. Dᴏɴ·ᴛ sᴄʀᴇᴀᴍ. Sᴜʀᴠɪᴠᴇ.··
○ Mortality: At the end of the day, Selina is a human and suffers from all the limitations that any normal person would - fatigue is one of the big factors that limit her as she doesn't have some infinite supply of energy she can simply tap into. Selina is susceptible to death by disease and sickness, blood loss, advanced age, and all other things that humans can die from. She's by no means a one-woman-army either and is more like to run from a fight that she knows she can't win than to continue on stubbornly.
|
 |
 |
|
|
ThisCloudedLife Vice Captain
|
|
|
|
|
|
|
ThisCloudedLife Vice Captain
|
Posted: Sat Aug 15, 2015 11:16 am
|
|
|
|
|
|
|
Posted: Sat Aug 15, 2015 11:32 am
xXOpal_KoboiXx  [General Information] Name: Morgaine Le Fey Nicknames: Morgaine, Morgan, Morgana Titles: Morgana of the Elder Folk, Morgana Inwudu, The Dark Lady. Age: Immortal Birthday: Unknown. Believed to be sometime in the fall Star Sign: Scorpio Gender: Female Race: Lakewoman | Eternal Moral Alignment: Evil
[Personal Information] Occupation: Sorceress Supreme Sexuality: Demi-Pansexual. If she can use you, you're doomed. Likes: Power, Chaos, Rituals Dreams: To gain control of Earth Dislikes: Arthur and the round table, maybe save for Gawain, Merlin, Etrigan. There is also this new replacement for Arthur? She'll make sure to do away with her. Fears: Never acquiring the Book to undo Merlin's spell. Darkest Secret: Unlike those that wish to do it on occasions from being worked to the last nerve, Morgaine has killed her own son and will do it again if her nerves are worked. Favourite Food: Anything roasted. Large meals fit for royalty. Favourite Drink: Wine, especially blood red. Least Favourite Food: Okra Least Favourite Drink: Most modern forms of drinks Loyalties: Her loyalties lie with herself. Everyone else are means to an end. Intelligence Level: Sometimes confused with "Enhanced Intellect", Genius Level Intellect is a term used to describe the skill of some characters to naturally obtain a great level of intelligence. It differs from Enhanced Intellect because the intellect gathered and understood is done so naturally without any enhancements. Dominant Hand: Left Strengths: Sorcery, Seduction, Manipulation Weaknesses: Her own ambitions.
Cherished Items:
Magical Device: By using a device guised as a pendant, she is able to magically view individuals from miles away, allowing her to know what they're doing and what they're thinking if she taps into her powers further. This can be done from other dimensions as well.
Philosophical/ Social Viewpoint: "We were always thought to be lesser than men, but in reality, we are very equal."
Religious Viewpoint: Morgaine understands the boundaries of Nature and has meddled with divine figures on several occasions. She chooses to believe what her heart and mind tells her to do.
Romantic Viewpoint: "It's better to have loved and lost than to have never loved at all...blah blah blah...love me and I will make your desires a reality,"
Personality Morgaine is seductive and powerful. Her feminine wiles are like fire; can burn you if you're not careful, but strengthen you when needed. She is also manipulative and very deceitful. If she can use you, she will literally drain you dry.
BiographyMorgaine Le Fey is an Arthurian sorceress talented in the arts of dark magic.
In the 20th Century, Morgaine loses her youth and forces Jason Blood to turn into the demon Etrigan and bring her to Merlin's tomb because he has the secrets to her youth. Etrigan beats Morgaine Le Fey, and she doesn't get her youth.
Le Fey often goes searching for the Philosopher's Stone which will give anything that is desired to whoever has it.
Her and her Daughter Morgana are the foes of Batman, The Justice League, and more commonly, Wonder Woman. She once sought to steal Wonder Woman's eternal youth not knowing that she had already given it up, and as a result Le Fey turned into dust.
Morgaine Le Fey must steal her youth to be immortal, and after Merlin stole her youth and beauty, she hides her old, ancient body under gold armor. Trinity (story arc)
Morgaine Le Feye allied herself with the anti matter universe Riddler (Enigma) and Despero in an effort to seize the positions of the trinity (Superman, Batman, and Wonder Woman) as the keystones of the multiverse. In order to do so, the dark trinity started stealing items connected to the three heroes, and they also stole the massively powerful cosmic egg (which also contained the Maltusian Krona). When they acquired everything they needed, Morgaine is able to cast her spell despite the superheroes' efforts and remakes the world completely without the trinity ever existing (the trinity are exiled to the cosmic egg) and enhances the dark trinity's power to a great extend.
However; Despero turns out to be a disguised Kanjar Ro which leaves the spell incomplete allowing some people to remember the original world and help the trinity (who have been endowed with god like powers) return from the cosmic egg. Enigma also offers the alien Xar Xalitan to be a replacement for the traitorous Kanjar Ro, he accepts thus remaking the dark trinity. And so, the trinity engage the dark trinity battle that leaves Morgaine and her allies defeated.
After her defeat Morgaine retreats to her Castle Branek, and draws out the god like trinity seeing that will give her the advantage since the castle is her seat of power. This proves to be false as the trinity easily defeated her forces. So she forces tarot (who is connected to the worldsoul) to tell her how can she obtain more power, the tarot's reply confused Morgaine which said that the power that fuels her may still be her salvation.
Later, Morgana struck a bargain with Despero and the crime syndicate promising them great power if they defeat the trinity, this attempt however failed when the they were defeated by the trinity easily due to their divine powers.
Finally Morgaine realizes that the power that fuels her is that of Krona's (which according to tarot is her salvation) so she asks for Krona's help in return she offers him enigma's daughter soul (the worldsoul whom krona seeks). The divine trinity manage to trap Krona, but Morgaine gives her power to him allowing him to break free and destroy the earth and everyone with it. However; in the end when all seemed lost, the trinity apparently having survived the destruction of earth, returned and defeated Krona, and then recreated the world. In the end Morgaine is imprisoned by Jason Blood.
Morgaine Le Fey along with Felix Faust, Blackbriar Thorn, and Brother Blood made a bargain with dark powers to sacrifice the sun in exchange for limitless power. To ensure this plan would work they sent a powerful creature from the future to defeat batman and his team.
Morgaine Le Fay made her New 52 debut in the pages of Demon Knights, set in the Dark Ages after the fall of Camelot. The Knights have been dispatched by the rulers of Alba Sarum to find a way to bring the murdered Merlin back to life, hoping their city could become the next Camelot. In order to do so, the Knights must travel to Britan and return to the location of Arthur's Camelot, even before they reach the island they are met with monsters of incredible durability and savagery, according to the locals it had gradually gotten worse ever since Camelot fell. The Knights later encounter a skeletal King Arthur who is soon restored and leads them to Camelot, where Morgaine Le Fay has built her castle on the ruins and desecrated various items, such as the Round Table.
Morgaine is revealed to be one of the Fay, or Ladies of the Lake a race of woman-like creatures that lived on the shores of Avalon and is as such the sister of Madam Xanadu, who she knows as Nimue. Even by Fay standards Morgaine is old and due to the magics she has practiced over the course of her life, her body has decayed to a point that she prefers to hide it behind a golden mask. Though she has been planning on switching her mind to the body of Merlin, which would allow her to endure and be a new person. Her plan for Merlin is foiled, and in an attempt to transfer herself into Nimue is blocked by King Arthur who then strikes a gem that had been responsible for the monsters, what became of Morgaine and Arthur remains unknown.
In Vertigo Comics, Morgaine is known as Morgana and is sister to Madame Xanadu and Vivienne. It is uncertain if this counterpart is an alternate reality version or fits into DC continuity. In Vertigo, Morgana is youthful and does not have to wear any armor.
Morgana became extremely interested with humans at the dawn of man. She thought them beneath her kind and inconsequential, but somehow became obsessed with their affairs. She began interfering and manipulating them to cause their own destruction.
After being refused by a king named Uther. She swore that he would never get his love Igraine and took on the disguise of a human in order to stop their union. But the wizard Merlin interfered to fulfill his own prophecy and the couple got together and had a son, the one king, Arthur. Because of her actions, her father banished her and she was exiled from the Elder Folk.
Morgana had a son with King Arthur named Mordred, just as in DC, who she used to make Camelot fall. She enchanted her son's armor to not be harmed by any man made weapon. But King Arthur had Excalibur, and it's mystical properties cleaved her son in two. After seeing her son killed, she became powerless and was captured by the men of Camelot.
She escaped and left the world of men, ruling over undesirable creatures such as goblins and trolls. Through magic, she still could influence men, and she also had a great desire for destruction. A thousand years passed and she finally made her return, defeating her sister and leaving to wreak havoc on New York City. Becoming the Dark Lady of a group of Satanists known as the Church of the Midnight Dawn, she began her plans to collect three relics of her past - the war-helm of Mordred, the spear head that killed King Arthur and Merlin's Philosopher's Stone - to begin a new age of warfare and destruction.
[Relationship Information] Friends:
○ Azíjn Shankhar | Evil | Ally: Morgaine has called upon the strength of the Thangarian Justicar in the time of her Earth's Anchor weakness. Together, they have caused great strife in the lives of heroes and civilians alike. With Azíjn's ability to become immune to magic, she has great plans to rid her of many nuisances that would otherwise get in her way.
○ Lance Dulac | Evil | Her apprentice Morgaine rather not be around her son 24/7. With his immortal youth, he can be rather irksome here and there. That being said, she had to invest in someone else and that came in the form of Lance. Every Queen needs their Knight after all.
Enemies: ○ Justice League | Good | On and Off kind of relationship While most occurrences have resulted in them clashing, Morgaine has sought the aid of the League every once in a blue moon.
○ Evie Sinclair | Good | Light vs Darkness Evie is the bane of her existence and a thorn in her side. Mordred will become rightful heir to the throne and she will rest at nothing to assure it. She occasionally plague the girl's mind with dreams hoping the insanity will bring her to the brink of despair.
Family: ○ Mordred | Evil | Son Morgaine's son who she aims to get him to the throne.
Romantic Relationships: ○ Character Name as Url Link | Force They Belong To | Relationship Type Releationship Explanation
[Weapon Information]
- Magical Armor: After Merlin robs her of her youth and beauty, she wears a golden armor to shield her withered and ancient body.
- Magical Machine: Morgaine also possesses a machine capable of binding beings and stealing their immortal life forces.
[Ability Information]
○ Sorcery: Morgan le Fey is a sorceress skilled in the use of black magic. She has cast spells that are able to control even the strongest of supernatural beings to the powerful of monsters, such as driving Mogul I mad. Her abilities have been shown to be beyond that of Circe's as she is even capable of sapping Immortal figures of their Immortality. Sorcery requires rituals for larger spells and sacrifices, but Morgaine can easily cast numerous spells, such as construct blasts to opening rifts in the world's reality to summon various beasts from other dimensions.
○ Dimensional Travel: : She was able to transport Wonder Woman to another dimension (The Nether Plane) and fight her for her Amazonian fighting skills. Morgaine is much more capable of travelling in to other dimensions as well, establishing Anchors (Bodies of magic) to roam in around that world.
○ Flight: Morgaine is able to levitate, hover and of course fly.
○ Divine Empowerment: Heavenly powers that are otherwise deemed as divine or something not naturally acquired are the source of Morgaine's power. Because she is not human in the natural sense, in the same sense as Klarion and Mera in terms of deriving from another dimension, Morgaine's source mainly derives from the Dark Sorcery and of her own concoction, the source of the Nether.
○ Illusion Casting: Magic, sometimes known as Reality Warping, that is capable of altering the surroundings around not just the user, but to whoever is around them as well. It can be something small from the change of colors to actually looking like someone else entirely. If used on a much larger scale, Morgaine can overwrite an entire universe.
○ Nether Empowerment: Where there is confusion, chaos, Madness, Strife; Elements of Naught, there is Morgaine. Because she claims reign over the Nether Planes, Morgaine has access to it's powers and where the mentioned signs of Naught are to occur, Morgaine's powers are bound to increase by the signs of black flames.
○ Mesmerize:: Another magic capable of bending others wills to the user's desires. It can be used through their words or laced through their fingernails or an object. Whoever is affected by the spell will find themselves struggling to resist before they finally give in. This can make anyone susceptible to her Transformation arts.
○ Transformation:: One of Morgaine's deceitful magics. She can alter her size, turn into a dragon or she an imbue someone else with this magic, like Batman for example, and turn them into something else completely for her own personal use. This is the magic that Knights those she has rendered mindless to her cause.
○ Soul Sap (Mortality/Immortality Drain):: When Morgaine was confined to her armor, she would have to suck the life force of others to prolong her own. Now that Merlin is gone, the spell is undone and she is once more immortal, though she can drain someone dry if they work her to her last nerve.
[Weakness Information]
○ Casting: Some spells require rituals. These kind of spells can be interrupted if anyone is there to stop her.
○ Nth: As with most magic, her magic yields to having little to no effect on the anti-magic metals. It doesn't mean she can't do things indirectly however.
○ Anchor: Because Morgaine's current Earth Anchor is reduced to an old body that requires the usage of armor to support her body while she uses magic, some skills are presently limited. What is noted however is that Morgaine's actual body lies within the Nether Planes where her powers are increased double, a place where Merlin has no hold at all.
○ Divine Empowerment Magic: Morgaine can fire of spells that can harm other magic users just as well as they can to her. Besting her in her game however is not an easy task.
|
 |
 |
|
|
ThisCloudedLife Vice Captain
|
|
|
|
|
 |
|
|
|
|
|