Vraelios and Balerion felt it coming. The dragon lowered his head and closed his wings, rapidly changing his position. The elf held an arm up to the skies and rapidly created spears much like his own in the skies. When Kumori appeared they had entered a straight dive, wings folded and weight. There was a choice to be made here. They were rapidly descending in a dive, spears were raining down towards Kumori from above. Vrael was confident in his ability to pull out of the dive and escape, but could Kumori dodge the spears, the tornado, the lava and the debris? The bulwark around Balerion was shielding him from most of the crap around him, and his weight would allow him to fall through the tornado with vraelios clutching on, plus the cover of earth on him.
Energy 175/900 1025/1800 Stats 7/8[10] (+2 in transformation) DragonBalerion Passives
• Kelios' Guidance Only through the teachings of Kelios can becoming a Centaur be achieved. Once it is initially learned the elf can freely move between either of its forms. While in their normal form they retain all animal-senses, though their speed is not increased. When in full centaur form they gain a +2 to their speed.
• Nature's Guardian Centaurs are very attune to nature, and because of this they have a connection of sorts. They can freely communicate with animals and even wild ones will listen to them. As long as the creature is natural the Centaurs have the ability to temporarily tame them and request their aid in battle. They can also 'listen' to nature and receive information from it as well.
• Order of Kelios Centaurs have a powerful aura around them that affects other creatures aligned with them. Any sort of natural animal that fights with them has their power increased by 1 rank.
• Primal Instinct Just as any other animal, Centaurs have special sensory abilities. Their hearing, smelling, and sight are increased. Because of the increased sensory power they tend to make great Rangers and warriors. Similar to animals, they can also get a sense of when something wicked this way comes. They'll be wary of those who seek to harm them or what they protect though the exact reason why will not be known.
• Telepathy As the name implies, it is a simple form of telepathy between you and your dragon. Thoughts, images, emotions, sounds...pretty much anything can be felt in this link, and it is a constant link. If the dragon is hurt, the dragoon can sense it, and vice versa. This however, also prevents the two from lying to each other, as they can see what the other is truly thinking.
• Soft Landing A passive all dragoons must learn, as without learning this skill, when they performed their super high jumps they would simply splatter against the ground. Once this technique is learned the dragoon can survive falls from incredible distances, and come out unharmed.
• Masterful Dragon Riding The dragoon must spend a considerable amount of time riding on their dragon, and must know how to ride on them from every single part of the dragon without falling off. This takes a considerable amount of time to do, but once accomplished the dragoon will be able to accomplish incredible feats, such as holding onto a single dragon spine with one hand while your dragon is in an upside down position mid flight, whilst still being able to use your weapon proficiently.
Technique
• Seeker B This spell requires very specific circumstances to be fulfilled. The Centaur requires some lingering aspect of the person they wish to seek. This can be an imprint of energy, a wound caused by this target or even a literal piece of the person. Through nature's power they are able to track them as long as they are still within the same country as the Centaur. If they enter a place where nature does not have at least a small foothold they will be lost to the Centaur.
Kumori's ear twitched before he glared at the Dragoon, disappointed in his cowardly fighting style. He no longer wished to fight this being until he could forge a technique of pure power. "Cowards wasting away their lives in pathetic needs to live.... the next time we meet, your Dragon will not interfere." Kumori responded to him before vanishing in the cloud of darkness, avoiding everything thrown at him as he had to recover for the time being. He swore to end this Cowardly Centaur's life, even if he had to start playing unfair now.
• Utilize Broken Strength This is automatically activated upon the user achieving a broken arm. The energy and muscle stimulating shocks sent to the broken arm are transfered from the arm to the rest of the user, most of it going to the other arm. This allows the broken limb to be numbed to pain but can be restored at an easier pace. This helps the broken being to weild heavy weaponry with only a single arm like a weapons master, except they do not have access to any of the Weapon Master's skills.
• Shadow Form Most, if not all, physical attacks simply phase through the user. This can be a good and a bad thing. If all the opponent has all weapon and hand to hand styles, then the techniques that do not have energy coated on the weapons will simply go right through the user, making all other attacks useless. This is also bad because if the Shade attempts to attack, once can aim a physical attack at him, forcing him to turn himself into his shadowy form. By disrupting him, all of the skills he used are turned into smoke. The user may also chose to go into his incorporeal form once every three posts, at which point he can't attack.
• Shadow Regeneration The Shades are known to be living and breathing elementals of darkness. Because of that, they are capable of recovering at a slow rate while residing in dark areas or in an ally's shadow. The body is constantly healing for as long as they are within darkness and having their weapons put away. The rate of healing increases with the duration they remain in the darkness. During the regeneration process, the user cannot use offensive Bloodline or Elemental skills. If they are attacked, they have to restart recovery at the slowest rate. 1 post: Small cuts & bruises are healed. 2 Posts: Gashes are turned into small cuts. 3 Posts: Broken limbs can recover within three constant posts inside of darkness. 4 Posts: Internal injuries or burns from light/flame/holy techniques can be recovered. 5 posts: An entire missing body part can be restored at a slow, and painful rate(Excluding the head or torso and it takes 5 full posts waiting in darkness to recover.).
• Shadowy Trail A Shade does not cast a shadow, but can choose to merge with the shadow of an ally, similar to a ninja. In doing so, the Shade can act as a hidden bodyguard, emerging from the allies shadow at will. The Shade can't be detected other than by holy creatures such as Nephilims, or Paladins and Clerics.
• Shadow MQC You can now bend the shadows around you to reach your opponent that would be two spears away from you as you can attack them normally while retaining regular damage. The Shade can perform D-ranked damage when at their full strength while in this fighting style, but this is the only range modifyer this style has. This does not spread to other styles, nor weapons can benefit from learning this ability as this is to be the shade's main Fighting style.
• Vibration Sensory A useful skill, the user channels energy into their feet to sense vibrations on the ground. As long as their feet is on the ground, a user can sense where an enemy is if they are earth bound within 50ft for five posts. This skill becomes passive once the user is Adept Rank.
• Miza's backshield So long as Kumori keeps Miza sheathed on his back, he is able to resist more damage to his back. But the downside is that she can only resist up to D-rank attacks, C ranks causes a rank down in damage and B and higher cause full damage.
• Trusted Wielder This Skill requires you to beat the Spirit inside of the Sword. Miza the Terror can only acknowledge those who can defeat her in combat besides Kumori Hell. Those who can hold her after the defeat of the Sword's spirit, can become one with the sword, gaining the knowledge to use her full potential of the Weapon Style: Miza the Terror. Be wary of the weapon style itself as it can kill the user if they misuse the Style's own techniques, the spirit would even warn them to be careful.
• Miza The Terror Weapon Style Miza has her own Weapon Style.
• Phantom Plane Origins The user's clothing emits a powerful substance of destruction, known as a Black Shuck Virus. The virus comes out to a maximum of 5 feet in battle, but only 2 feet out of fighting. Staying within the reach of the virus, the foe's own shadow vanishes if they are in the virus's range for 4 posts. Kumori's own shadow skill techniques will gain an increase of one rank for the shadows absorbed into his body(maximum shadows needed: 2) and can only last for 5 posts. As well as performing this, the user no longer suffers energy penalties caused from his class.
• Demonic Prowess The blood of the innocent courses through Kumori's non-existant veins, powering his body through death itself. As such, his max energy pool has been increased by 700 while every single one of Kumori's Earth Elemental attacks are now boosted with a natural life draining energy. Any earth that Kumori has influenced with his energy, becomes inhabitable by plantations, but unaffects other mortal creatures. Kumori's weapons and armor can effect skill barriers, normal/skill shields, and Armor.
Technique
• Shadow Walk D-Rank The shade can travel through the essence of shadow, pulling him through an entirely different dimension to instantaneously arrive at its destination. While in a shadowy area, the shade may teleport, with nothing more than a thought, to another shadowy area it sees within 120 ft of its current location. The Shade must have line of sight to the destination to use this ability. In battle, the shade is limited to 3 uses of this skill. There is no limit outside of battle, and is their main method of transportation. A shade can choose to pull another through with them, but doing so increases the cost by 1.5 times. The Shadowy area must be big enough to encompass the entirety of the Shade and cannot be caused by your cape.
Balerion snapped his wings open and groaned at the train on his joints. The wind from the tornado was wild, whipping from too many sides to get an accurate read on. He could not adjust himself properly. Through their connection the elf clinging onto the dragon felt the phantom pain in limbs that did not exist. Shutting his eyes tight he sent waves and waves of belief and strength into the Sentinel. Bal, bolstered by the commitment from his rider, understood that it was absolutely paramount to Vraelios' survival that he pull up. The elf would not survive a direct impact unlike him. The mere fact that his partner chose to stay made this moment all the more dire. With a roar ripping from deep within his gullet Balerion caught a drift that pulled him skyward. There was a dizzying moment where Vrael could not tell the sky from the ground but he held on, pushed as flat as possible he held on.
There was serenity then. The howling in his ears disappeared, the strain through the connection; everything seemed to have disappeared. Only the constant beat of massive wings. Getting his hands underneath him, Vrael pushed himself into a sitting position. His legs folded beneath him as gracefully as possible in a suit of armor. "My two-leg friend...there was much devastation." A sinking feeling entered the pit of Vraelios' stomach. Of course there had been. They had resorted to drastic measures in order to halt their foe from reaching the heart of the forest. The elf let out a deep sigh of exasperation with himself. It was never easy. Kelios had told him that much long before he took an oath to protect the land and all its inhabitants. The two had ravaged the swamp, and the two would protect it. Vrael lifted himself deftly on to his legs and walked up to the the crown of thorns upon Bal's head. Grasping firmly and planting his feet between the crests and curves, Vraelios made it to the head of his dragon. "We have to fix this, we cannot leave the land broken." A rumble shook the armor on the elf; a sign of dissidence from the beast. Vrael already knew what he would say. His energy was dangeroulsy low and this would take a lot out. Putting a hand on Bal he sent everything he had to say through an emotion. They would work together. Begrudingly Bal accepted. The tornado and lava had made their run, a new mountain had been created. All they ahd to do was channel Balerion's energy through Vrael and generate a whole new set of plant life. From there nature would take its course, and in a few years the land would be completely healed. The two landed atop the mountain and Vraelios disembarked with a lithe hop. With one hand on his friend and t he other atop the mountain, Vraelios began the transfer. Then everything went black.
[Mucho exito]
Energy 175/900 1025/1800 Stats 7/8[10] (+2 in transformation) DragonBalerion Passives
• Kelios' Guidance Only through the teachings of Kelios can becoming a Centaur be achieved. Once it is initially learned the elf can freely move between either of its forms. While in their normal form they retain all animal-senses, though their speed is not increased. When in full centaur form they gain a +2 to their speed.
• Nature's Guardian Centaurs are very attune to nature, and because of this they have a connection of sorts. They can freely communicate with animals and even wild ones will listen to them. As long as the creature is natural the Centaurs have the ability to temporarily tame them and request their aid in battle. They can also 'listen' to nature and receive information from it as well.
• Order of Kelios Centaurs have a powerful aura around them that affects other creatures aligned with them. Any sort of natural animal that fights with them has their power increased by 1 rank.
• Primal Instinct Just as any other animal, Centaurs have special sensory abilities. Their hearing, smelling, and sight are increased. Because of the increased sensory power they tend to make great Rangers and warriors. Similar to animals, they can also get a sense of when something wicked this way comes. They'll be wary of those who seek to harm them or what they protect though the exact reason why will not be known.
• Telepathy As the name implies, it is a simple form of telepathy between you and your dragon. Thoughts, images, emotions, sounds...pretty much anything can be felt in this link, and it is a constant link. If the dragon is hurt, the dragoon can sense it, and vice versa. This however, also prevents the two from lying to each other, as they can see what the other is truly thinking.
• Soft Landing A passive all dragoons must learn, as without learning this skill, when they performed their super high jumps they would simply splatter against the ground. Once this technique is learned the dragoon can survive falls from incredible distances, and come out unharmed.
• Masterful Dragon Riding The dragoon must spend a considerable amount of time riding on their dragon, and must know how to ride on them from every single part of the dragon without falling off. This takes a considerable amount of time to do, but once accomplished the dragoon will be able to accomplish incredible feats, such as holding onto a single dragon spine with one hand while your dragon is in an upside down position mid flight, whilst still being able to use your weapon proficiently.
Technique
• Seeker B This spell requires very specific circumstances to be fulfilled. The Centaur requires some lingering aspect of the person they wish to seek. This can be an imprint of energy, a wound caused by this target or even a literal piece of the person. Through nature's power they are able to track them as long as they are still within the same country as the Centaur. If they enter a place where nature does not have at least a small foothold they will be lost to the Centaur.