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RLRLR
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PostPosted: Fri Aug 15, 2014 7:15 pm


TheBurritoBandit
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Switch Konin rank to Jounin Commander. Also for the stages, is the chakra listed there an additional boost? If so lower the chakra point gain from the stages. I'm assuming you meant decrease instead of increase when listing the weaknesses. Otherwise approved!

RLRLR
Approved! But increase the chakra med pack jutsu rank to S+

Done. If I were to add new chakra tech jutsu to be approved, would I go here, or to the custom jutsu area?
PostPosted: Fri Aug 15, 2014 7:18 pm


RLRLR

Done. If I were to add new chakra tech jutsu to be approved, would I go here, or to the custom jutsu area?
Custom jutsu is where you'd go.  

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RLRLR
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PostPosted: Thu Aug 21, 2014 10:34 pm


Picture: User Image - Blocked by "Display Image" Settings. Click to show.
Clan: Chitan
Kekkei Tota Name: Metal Style
Description: The user is able to combine three elements, Earth, Fire, and Lightning, to form metal from their chakra. They can transform the metal into various forms, both liquid and solid. The metal formed can be that of any metallic element or alloy the ninja is aware of. Their bodies are also unique in that they can take in a nearly limitless amount of metallic elements with no ill effects from metal poisoning or other issues.
Name: Metal Style: Metal Body
Rank: B
Type: Ninjutsu
Description: The user rapidly turns chakra in their body into metal and immerses and fuses it with their tissues. Their bodies take on metallic colors and properties, including enhanced strength, and resistances to physical harm, heat, and cold. However, the body is made more vulnerable to electricity, making lightning attacks more effective against the user. Normally the user's skin is left strong as, or stronger than steel, with their flesh and organs below left even stronger. Strength and endurance are both increased by 2. The weight of the user is increased, however, their strength boost is more then proportional to the increase in mass, preventing it from slowing them down. Their overall speed is uneffected. However, their greater mass gives them greater inertia. This reduces the rate of their increases in acceleration, in other words, reducing their agility, or ability to change direction quickly. This is a passive effect after used, only being dispelled when the user wills it.

Name: Metal Style: Metal Form change
Rank: C
Type: Ninjutsu
Description: The user can release waves of visible chakra that transform any metal around them between solid, semisolid, and liquid ((note, the liquid metal is not melted, as it's temperature doesn't change, only the nature of it's metallic bonds)). The user is also able to transform one kind of metal into another. Note, mass is conserved, so objects containing lighter metallic elements will lose size as they become heavier elements, and vice versa for heavier to lighter. It can effect special weapons, but these effects are purely, lasting one battle at most. This is continuous effect, requiring no effort to maintain.

Name: Metal Style: Metal Creation
Rank: C-S
Type: Ninjutsu
Description: The user can release large amounts of chakra, transforming the chakra into metal of the user's desire in the form they wish.Larger costs produce increasingly large amounts of metal. The metal remains after being created.
RLRLR
Approved by TheRighteousBurritoBandit since it was in the anime.
PostPosted: Sun Aug 24, 2014 11:33 am


User Image
Clan: N/A. Limited to one person, though others may develop it.
Name: Nemurenu nentō [Sleepless Mind]
Rank: D-A
Type: Genjutsu
Description:
This Kekkai Genkai was a mutation formed from Kou's large amount of chakra and horrible lack of sleep. It allows him to hallucinate at will, and using his chakra, form those hallucinations into reality. This bloodline causes a great strain on the mind, and one can kill themselves if they think too hard while using too much chakra. The hallucinations are limited depending on the amount of chakra the user has, and how much control they have over said chakra. It cannot create something permanent, no matter how much chakra is used. Usually, the user of this bloodline remains lonely, further encouraging things to hallucinate.

Rules:
- In order to hallucinate, a user must only sleep a maximum of 3 hours a day.

- Sleeping over the 3 hour limit will result in a loss of the ability to hallucinate for a 24 hour period.

- The less the user sleeps, the stronger the hallucinations, however, they are harder to control

- Hallucinations are limited to the chakra amount and mental stability that the user possesses. For example, Kou would not be able to hallucinate up an entire village, as that would take too much chakra and completely destroy his mind trying to think up every single detail.

- Naturally, all users of this bloodline have bags under their eyes from lack of sleep.

- Users of this bloodline may take drugs or other things to keep themselves awake.

- Due to lack of sleep, users of this bloodline are physically weak and cannot learn Taijutsu.



Hallucination Restrictions:

- Hallucinations created by this bloodline will only stay in existence until the user falls asleep again.

- Hallucinations of people do not carry the memories of the person. (Ex. If Naruto was hallucinated, he would only know that his name is Naruto and nothing else about his past.)

- Hallucinations of people also do not carry the jutsu of the person, unless the bloodline user has witnessed the jutsu used by the person they are hallucinating. Even so, these hallucinations only have 1/8 of the original jutsu's power.

- Animal hallucinations are just as strong as their real counterparts, and act the same way a wild animal would. If a ninja animal was hallucinated, it will not be able to speak, but would still know it's respective jutsu.

- Plant hallucinations are restricted to being as large as an oak tree, so a user cannot create an entire forest.

- Users can hallucinate themselves to be used as spy material. This is the most common use for this bloodline, as what the hallucination sees and learns will be relayed to the user's mind once they sleep and end the hallucination.


Stages

Stage 1:

- The user is just beginning to be able to hallucinate
- Hallucinations aren't detailed and are shaky. Often they can't be recognized
- People cannot be hallucinated
- Animals up to the size of a house cat can be hallucinated
- Hallucinations will end upon being hit once.


Stage 2:

- Hallucinations are Semi-Detailed
- Children and Teens can be hallucinated.
- Animals up to the size of a wolf can be hallucinated
- Hallucinations are more durable, and can stand up to 5 direct strikes
- Small headaches take place


Stage 3:[Kou is here]
- Hallucinations are very detailed
- People can be hallucinated, though the hallucinations can't preform jutsu
- Animals up to the size of a bear can be hallucinated
- Hallucinations are very durable, and would have to be struck 20 direct times to be killed
- Mental strain takes place, causes major headaches


Stage 4:
- Hallucinations can't be spotted from the real thing
- People can be hallucinated. Jutsu can be used.
- Animals up to the size of an elephant can be hallucinated
- Hallucinations are very durable, and would have to be killed like the real thing
- Mental strain is almost unbearable, users cannot hallucinate too many things at once
- User is able to hallucinate things up to the size of an oak tree
- User will almost always need to sleep after using techniques on this level




TheBurritoBandit
I, Tinuviel, find this custom acceptable but I wanted your opinion Burrito

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PostPosted: Thu Aug 28, 2014 5:28 pm


Pic:
User Image
Name: " Mizu no sōsa ( 水の操作 ) "
Description: This Kekkei Genkai dates a few years back and was first seen used by Hiroto Minazuki. The Kekkei Genkai was very restricted and its existence was kept under the radar by the Kages. The Kekkei Genkai only has one Stage but its progressive and it takes a lot of training and determination to learn each individual techniques, No one has shown complete control over the Kekkei Genkai yet except for Harumi Minazuki which perfected the art and set a new set of expectations for the remaining Minazuki.
Strengths: - Allows the person to learn Suiton jutsu one rank higher. (Example : If the shinobi is Genin he/she is able to learn Chunnin level Suiton jutsu.)
Weaknesses: - Must be a Minazuki
- Can not be transplanted
- Earth Jutsu Weakness due to elemental weakness.
- Over use could cause the person to loose its abilities.
Ability: Allows the Shinobi control over water. (It can only control water created by their own chakra, it can not control regular or other shinobi's water source.)
Bloodline/Clan Jutsus:

------- [ x ] Technique Name: Mizu funryū ( 水噴流 )
------- [ x ] Technique Range: 1 - 10 feet
------- [ x ] Technique Type: Offense, supplementary
------- [ x ] Technique Description: High pressure jets can be used to force opponents back or even blast clean through a target if focused enough. Water jets are primarily used if the user has the intent of severely hurting their opponents.
------- [ x ] Rank : C

------- [ x ] Technique Name: Hakei ( 波形 )
------- [ x ] Technique Range: 1 - 10 feet high
------- [ x ] Technique Type: Offense, supplementary
------- [ x ] Technique Description: By moving a large mass of water without separating it from its original source, they can create waves of nearly any size. They do this by using an upward movement that raises the source, which they then send away in their desired direction. This can be used to sweep opponents away or even as a form of transport, with the shinobi surfing on the crest of the wave. This same process can be used to propel waterborne crafts.
------- [ x ] Rank : B

------- [ x ] Technique Name: Mizu baretto ( 水バレット )
------- [ x ] Technique Range: 1 - 20 feet
------- [ x ] Technique Type: Offense, supplementary
------- [ x ] Technique Description: The water bullet is a move where a shinobi bends a large amount of water and sends it in a forceful blow toward their target. It is similar to a Mizu funryū, but it is more for a quick use since the Mizu funryū takes more concentration.
------- [ x ] Rank : D

------- [ x ] Technique Name: Mizu no kabe ( 水の壁 )
------- [ x ] Technique Range: 5 - 10 feet
------- [ x ] Technique Type: Defense, supplementary
------- [ x ] Technique Description: Water can be molded into a variety of shapes and can be used to deflect an attack, trap opponents in a viscous body, reshaped and propelled at attackers before they can recover, or solidified into a shield of ice. This diversity and ability to swiftly change to suit the situation is what makes the shinobi's defense so adaptable.
------- [ x ] Rank : A

------- [ x ] Technique Name: Mizu naifu ( 水ナイフ )
------- [ x ] Technique Range: 5 - 10 Inches
------- [ x ] Technique Type: Offense, Supplementary
------- [ x ] Technique Description: The ability to shape water into a super-sharp edge or point for a split-second. Due to water's highly incompressible nature, it enables the shinobi to cut through metal, wood and stone.
------- [ x ] Rank : C

------- [ x ] Technique Name: Dai uzu ( 大渦 )
------- [ x ] Technique Range: N/A
------- [ x ] Technique Type: Offense, Supplementary
------- [ x ] Technique Description: In a large body of water, the shinobi can create a gigantic whirlpool.
------- [ x ] Rank : S

------- [ x ] Technique Name: Mizu doriru ( 水ドリル )
------- [ x ] Technique Range: 1-10 Feet
------- [ x ] Technique Type: Offense, Supplementary
------- [ x ] Technique Description: A high-pressure, rotating column of water. Capable of exerting a significant amount of pressure upon a solid surface, that allows the action of a drill. The move takes mastery of Mizu no sōsa since the motions to create a constantly twisting body of water takes expert skill.
------- [ x ] Rank : S  
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