Hey there! Because this guild took far too long to complete, I've decided I'm not going to implement a lot of experimental systems that I had originally wanted to. For now, the guild will still keep track of any RP currency you make (which can only be obtained via missions/quests) but for now, you will not have to worry about:

Basic Needs: Normally your character would need to keep track of their hunger, thirst and fatigue. The means of doing this is by eating, drinking and sleeping regularly. This feature will more than likely only become an optional thing for people that want more immersion in their roleplay.

Profession and Trade Skills: I originally wanted there to be specific skills that people are good or bad at, based on ranks. This would've determined how much gold they earn based on what kind of work they'd be doing but as it stands this won't be implemented soon. I may experiment with this in the future and touch it up so it is a lot easier on the RPer.

Combat System and Equipment: I wanted to go into a more D&D style of combat for this guild. That would involve coming up with an entire database worth of unique weapons and armour and then some, so I decided to hold off on that for now. Combat will instead be done via straight up RP, but please use common sense. If you use a bow and you're in hand-to-hand combat with someone who is physically buff, odds are you're going to come up short.

Player-Run Economy: This falls hand in hand with professions and trade. You're still free to RP a trader and import/export goods from city to city, but it won't have an effect on the economy. The reason is because that until there are enough people affecting each cities' economy, I'm forced to simulate what happens on a daily basis. Since this guild is run in real-time, that means more work for me. I wanna have fun too!

Character Deaths: This is...sort of a half-and-half. Your character still isn't exempt from death, but since this factor was originally meant to be heavily reliant on the combat system, I'm making a ruling right now. You are not forced to have your character die if you do not want them to. It'd be preferable if your character did die in certain cases (For example getting into an inescapable fight and losing) but you are by no means obligated to lose your character. By default the ruling is you are not exempt from death and other players and admin-run NPCs may attempt to take your life. If you do not want this to happen, then PM the other person telling them so.



That said, anybody is welcome to discuss anything mentioned here. I don't plan to scrap any of these ideas, so please don't push the issue if you think they aren't needed. The idea I had for this guild was to experiment with immersive features that could give you the feel of actually living in this fantasy world.