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"Dreams within our Grasp". A naruto roleplay set up with different systems and a whole new style. Come and walk down your own ninja road! 

Tags: Naruto, Roleplay, Ninja, Shinobi, Jutsu 

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BlisscuitsAndGravy

Divine Sex Symbol

11,050 Points
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PostPosted: Tue Apr 08, 2014 1:13 am


U/C  
PostPosted: Tue Apr 08, 2014 1:15 am



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XXXXX▇▇ ▇▇ ┈┈┈ BASICS ▇▇X
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XXXXXXXX generalXinfo
Full Name: Danshaku Seika
Nicknames: Dan
Notable Title: Kinzoku no Seika [The Sacred Song of Metal]
Gender: Male
Age: Forty-Nine
Birth Date: April Sixth
Sexuality: Heterosexuality
XXXXXXXX appearance
Personality: Dan is a bit of an eccentric. When he's not trying to swing around the village like he's George of the Jungle Sky Village or comparing fruit with other fruit or with people, he's rapping and trying to be more of Bad a** M.C. He's really bad about talking to people, though. The way he interacts has always been what some would call "annoying". If he doesn't get an answer immediately, he will continually badger until he gets the response he's waiting on.
Nindo: "Stay wickity wickity fresh, dawg!"
Theme Song: Be Free by Nano
Height: 5' 9"
Weight: 129 lbs.
Build: Lean, Athletic
Hair Color: Jet Black
Eye Color: Jet Black
Complexion: Youthful, not showing real age
Outfits: See picture
XXXXXXXX personalXinfo
Relationships:
XXXXL I K E S
Food: Mangoes
Drink: Mango Juice
Color: Yellow/Orange
Miscellaneous: Being a "Bad a** M.C."
XXXXD I S L I K E S
Food: Pears
Drink: Pear Juice
Color: Green
Miscellaneous: Listening to a crappy M.C.
XXXXXXXX backgroundXstory
Don't worry about it.... His story will be revealed.... U/C

XXXXX▇▇ ▇▇ ┈┈┈ COMBAT ▇▇X
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XXXXXXXX weaponXinfo

XXXXE S S E N T I A L S

Village: Soragakure
Profession: Sorakage and "Bad a** M.C."
Rank: S-Rank [Kage]
Chakra: 100

Clan: Seika Clan [Head]
Bloodline: N/A
Demon: N/A

Class: Puppeteer
- Path: [Divided Attention] Users specialize in using a variety of multiple, simpler puppets to overwhelm their opponents, and gain a 20% chakra cost reduction to puppetry jutsu

Strengths:
- Tactics/Traps
- Poison/Toxins
- Explosives

Weaknesses:
- Taijutsu
- Bukijutsu
- Large-Scale Ninjutsu

Fears:
- Facial Piercings
- Rotten Pears
- Magma


Elemental Affinities: Fuuton [Wind]
Combination Elements/Kekkei Genkai Elements: Ototon [Sound]

Personal Attribute: 3
- Steel Puppetry: Dan's chakra strings have gained a steel-like characteristic of hardness through his training so he can pluck all of his chakra strings as if they were an instrument's strings. Techniques performed this way have their cost reduced by 20%.
- MASTER OF PUPPETS: When Dan is rocking out (while playing music), all of his puppetry techniques cost 20% less.
- Rolling in Money: Dan makes double money from all sources of income.

Passives:
- Speed: 2.5
- Strength: 2.5
- Perception: 2.5

XXXXE Q U I P M E N T
Special Items:
-
-
-

Weapons:
-

XXXXM I S S I O N S / S T A T I S T I C S
Missions:
- D:
- C:
- B:
- A:
- S:

Ryo: 25,000
Fame/Infamy: 50


XXXXP E T S / S U M M O N S
Name:
Species:
Abilities:



XXXXXXXX techniques

WIND TECHNIQUES
[E-Rank]

• Wind Clone
Basically your typical clone, formed from wind. It is easily bested by any sort of skill, but this clone is still better than the average bunshin as it is able to attack and be attacked. It has 1/10 the ability of the user.

[D-Rank]

• Wind Explosion
Wind is gathered with chakra into a swirling ball that is hurled towards the opponent. The blast explodes on impact, causing cuts on the target's body if a direct hit. The actual force of the explosion of the feels like a rock has hit you. A charge period is required before this jutsu can be used.

• Slashing Wind Skill
The user uses chakra and a weapon usually to create large bursts of wind at an extent. In reality it is not an actual burst of wind but a tornado that came from the user. The wind slashes objects; at most it can cut tree branches. Like a real tornado, the wind expands as it goes farther and hits larger targets. The wind disappears after being shot for twenty feet and at most it widens to fifteen feet. If this hits you will be severely cut and knocked back, and most genin elemental jutsu are dispelled when they are hit by this jutsu.

• Air Pocket Burst
Focusing on the air around them, the user is capable of causing parts of the wind to “burst” suddenly, causing anything nearby to be knocked aside. The burst does not do any damage however, and its primary purpose is to interrupt and leave the enemy open for further attacks. However the bursts can only be created within a twenty meter radius of the user and only at spots they are able to see.

• Spinning Shield of Winds
Focusing on an area in front of them about 5 feet wide and across, the user dispels chakra to cause the wind to spin rapidly in a circular motion, creating something akin to a shield. Instead of deflecting attacks however the shield will reflect whatever was thrown at them back towards the enemy at the same speed it was fired at, so long as it was some sort of ranged attack. This applies to small projectiles, or D-rank ninjutsu of small enough scale (producing effects no larger then 1 foot in diameter).

[C-Rank]

• Wind Instantaneous Body
An ability which allows the user to transport from one area to another in a gust of wind. The user has to have been to the area before, and be able to sense the location with his own chakra before being able to transport himself there. This means that the distance is limited to about one mile. This jutsu can only be used to escape combat, and may not be used in the same post if the shinobi has attacked or defended.

• Grand Slashing Wind
A much stronger form of Kamaitachi No Jutsu that creates a much larger gust of wind. This jutsu, because of its severity, has the power to be both an offensive and defensive move all at once. A much larger tornado is shot forth horizontally and instead of cutting mere branches down it has the capability of ripping the greatest of trees to shreds. As seen by Temari using this technique, this technique has the ability to blow chakra waves away.

• Wind Dragon
Creates a dragon formed from wind. The dragon looks like a large serpent, a traditional Chinese dragon that is twenty feet long. The dragon has a red mane and the rest of his body borders light blue. The colour is not distinct because the wind manipulates it from its colour to transparency. The dragon can shoot Wind Explosions from its mouth.

• Air Riding
As wind ninjutsu is typically more focused on ranged combat rather than close combat such as what taijutsu specialists favour, it was necessary to create jutsu’s that made them as hard to hit as possible, as a result, the wind riding technique was created. The technique in essence has the user form a ball of rapidly swirling air beneath their feet, upon which they typically sit (some with exceptional balance may choose to stand). As a result the user is left hovering several feet above the ground, and is able to control the ball to move quickly in any direction, essentially allowing the user a high degree of speed and agility while they remain on the ball, and due to the hovering nature of the ball combined with its speed, it is quite natural for users of this technique to move across walls and ceilings. All of this makes this an excellent jutsu for wind ninjutsu users when forced into a corner, or even can be used when scouting is necessary. Additionally the user can use a platform of sorts to help keep their balance, such as a large fan.

• Wind Cutter
The user summons a violent gust of wind, moving so fast that if caught within the blast an enemy will suffer blade like wounds from the wind slashing them so strongly. Due to it’s nature it’s difficult to block but can be avoided. The injuries look very much like that of a sword wound, which is where the name originated.

• Wind Torpedo
The user gathers a large amount of wind into his lungs and expels it in a single blow, similar to the projectile deflection blast. This version however is significantly more devastating as the wind forms a torpedo that is near invisible that launches towards the opponent. Upon contact it explodes with the force of two exploding tags.

• Tornado Trap
The user creates a large tornado about ten feet high directly around their enemy wide enough so that they have little room to move. The opponent will find themselves trapped inside the eye of this tornado, unharmed by the winds but unable to move without touching the tornado. If they attempt to escape they will find the swirling winds will push them back inside the center, with several cuts and scratches due to the ferocity of the winds. However just as what’s inside cannot leave what is outside cannot enter; any attacks or projectiles will simply be deflected back out. The tornado lasts for two posts and has a three post cool down time.

[B-Rank]

• Demon Gale
After performing the necessary hand seals, the wind around the field of battle begins to whip around violently as crescent shaped gales of chakra infused wind appear and accelerate towards the enemy with incredible speed. Once the seals are finished, the user must hold the last seal as the gales appear from random heights and angles of attack, which seek out the enemy. Once a gale locks onto an enemy, it flies in a straight line at them at incredible speed.

...depending on the rank of the user, they can choose to make the attack more deadly. when they have reached the appropriate rank, their skills have been honed, allowing them to better control the winds, increasing the force behind them and sharpening them to a greater degree, making them more dangerous. It also increases the number of Demon Gales which will appear. (At each level they cost the same as a jutsu of the appropriate rank)

At Sp. Jounin: 3 Demon Gales, each Demon Gale has enough strength to cause heavy damage and deep bruising.

At Jounin: 5 Demon Gales, each Demon Gale has enough strength to break bones.

At Sannin/Kage: 7 Demon Gales, each Demon Gale has enough strength to slice off limbs.

• Assassin's Rush
Expelling a great deal of chakra, the user forces a vast amount of wind out behind them. This blast of wind has two effects, first, anything behind the user will likely be knocked over by the blast, secondly it propels the user extremely quickly in their desired direction, and the user may use the wind to make continual adjustments to their trajectory during this short dash. The dash lasts for barely a second, but in that time the user can cover considerable distance, making this an excellent assassination jutsu as the name implies. After use the user must wait three posts before using it again.

• Low Air Pressure
This technique makes the air pressure in a room drop dramatically, causing anyone inside to fall asleep. It can only work in an enclosed area like a building or room. great for missions.

• High Air Pressure
This technique makes the air pressure in the room raise dramatically. This has a number effects on a human body. Firstly the targets will begin to experience headaches and migraines. Overlong exposure to the pressure will cause nosebleeds and ears to painfully pop as well.

[A-Rank]

• Great Infinite Breakthrough
The user inhales deeply and then exhales a vicious stream of wind capable of holding back a small army of ninjas. The blast of wind is capable of uprooting trees and blowing down cheaply made houses. Any enemy caught within the blast will find it hard to stand up at all as they will be pushed back with the force. If used in the desert the wind is capable of stirring up enough sand to create a huge sand storm in their area.

• Vacuum
This technique can be very deadly if used inside of an enclosed area. The user holds their hands in an 'o' and creates a vacuum. This vacuum sucks the air out of a room over two posts, leaving only the user able to breathe. If the opponent cannot escape within two posts they will pass out from lack of oxygen to their brain.

[S-Rank]

• Final Threshold of the Three Calamities: Fire, Flood, and Storm
When a tornado is formed it picks up debris and sometimes other elements. A hurricane is a tornado on the water that has taken up the storm and water below it. Using this jutsu, the user performs it like they would a Great Slashing Wind Skill, swings their fan and the wind is shot forth. The tornado hits the required elements and takes up a new form. Each element and form is a calamity.
-Flood: If the tornado hits a body of water a massive whirlpool-like tornado is sent towards the victim. When it hits the ground or victim a large flood is sent forward that could crush or drown the victim(s)
-Fire: If the tornado hits a fire it would pick up the flames and still be shot forward towards the victim. The tornado would take flame qualities and a “flaming spin-cycle” would ensue. If it hit the ground or victim an explosion would occur and a large fire would be started.
-Storm: If the tornado absorbs electricity or a cloud the tornado would turn gray with lightning flashes being seen in the tornado. It would be a thunder storm crossed with a tornado shot towards a victim.

SOUND TECHNIQUES

[D-Rank]

• Hard of Hearing Skill
This is a relatively simply jutsu that uses chakra to weaken sound waves in a small area, making it difficult for someone in that area to hear for a short time. The area can be moved freely, and usually surrounds a victim’s head to dampen all sound someone might hear, or placed around something that is making a sound to prevent anyone from hearing it. The movement is not instantaneous, if the user loses track of the object or person then the user has to concentrate to move the chakra around his or her intended target again. The area affected by this jutsu is only about the size of a human head.

• Balance Destroy
By controlling high and low pitch sounds with chakra and directing them into the opponent’s ears, the user causes a disturbance in his or her opponent's eardrums. This causes the opponent to lose balance for a short time. The sound is produced by any bit of metal, which when tapped, can produce devastating vibrations. Once the plate is directed towards the opponent, it is tapped, producing sound waves that the ninja then manipulates with chakra, guiding it to the intended target. The effect of the sound waves dissipate over time, meaning this jutsu can only be used at short range (within five feet).

• Hell's Ears
By concentrating chakra into the ears, the user of this jutsu is able to detect exact details of movement by the means of sound. This requires extreme concentration, and all users (including Jounin) must close their eyes to achieve such a state of mind.

(This is a ninjutsu technique that utilizes sound waves to create a small blast of force. The sound acts like a battering ram that hits opponents from afar. The sound is produced by any bit of metal.When the metal is tapped it produces sound waves that the ninja then manipulates with chakra, guiding it to the intended target. The effect of the sound waves dissipate over time, meaning this jutsu can only be used at short range (within ten feet).

• Shriek
This jutsu can be used to emit a loud scream empowered by chakra. The sound is usually loud enough to make people cover their ears and make their body numb. This jutsu should not be overused since the user can also hear it, if to a lesser degree.

• Vibrating Sound Drill
A Ninjutsu technique where the ninja uses sound waves above one hundred and fifty megahertz to disorient an opponent by attacking their inner ear, causing violent dizziness and occasionally nausea. In some cases, damage to the eardrum can occur, creating a long-lasting advantage in battle. The sound is produced by any bit of metal, which when tapped produces a devastating result.. The attacking ninja takes a swing at their opponent intending to be dodged. Once the metal is directed towards the opponent, it is tapped, producing sound waves that the ninja then manipulates with chakra, guiding it to the inner ear of their opponent.

[C-Rank]

• Deafening Skill
This jutsu is a slightly more advanced version of the Hard of Hearing Skill. By setting up chakra in a small area that, in addition to the sound dampening effects of the Hard of Hearing Skill, is designed to both emit sound waves to counter any sound waves that enter it to cancel most sound that enters the area out completely. The area can be moved freely, and usually surrounds a victim’s head to dampen all sound someone might hear, or placed around something that is making a sound to prevent anyone from hearing it. The movement is not instantaneous, if the user loses track of the object or person then the user has to concentrate to move the chakra around his or her intended target again. The area affected by this jutsu is only about the size of a human head.

• Muscle Cramp
This is an advanced form of the Muscle Control Skill that combines high and low sound waves to disable an opponent. By quickly switching between the two extremes, the user causes muscle spasms and cramps, temporarily disabling the joint and causing an extreme amount of pain and discomfort afterwards. The sound is produced by any bit of metal. Once it is tapped it is directed towards the opponent, producing sound waves that the ninja then manipulates with chakra, guiding it to the intended target. The effect of the sound waves dissipate over time, meaning this jutsu can only be used at short range (within five feet).

• Hell Shriek
This is an improved version of the "Shriek" skill. The user produces a scream that is empowered by chakra. The sound is about twice as high, enough to make enemies go temporarily deaf and destroy glass. It sounds so horrible as if it comes from hell itself, making lower ranking enemies cower with fear and terror.

• Unseen Warrior
This is an advanced jutsu that utilizes the ability for strong, high pitched sound to physically affect objects. This jutsu creates a sound at a high enough pitch that it can't be heard, and strong enough where it can actually hit objects. The sound can not be focused enough, nor exert enough force to do any notable harm to someone. Even when used to carry objects, it can not move them at enough of a velocity to do any damage. The “force” or “servant” manifests for a small amount of time, during which it can perform a variety of actions. It is impossible to control more than one servant. This jutsu is commonly used to perform simple and easy chores, or to feign attacks on an opponent.

[B-Rank]

• Mass Deafening
This jutsu is a more advanced version of the Deafening Skill. By setting up chakra in a large area that, in addition to the sound dampening effects of the Hard of Hearing Skill, is designed to both emit sound waves to counter any sound waves that enter it to cancel most sound that enters the area out completely. The area can be moved freely, and usually surrounds victims’ heads to dampen all sound someone might hear, or placed around anything that is making a sound to prevent anyone from hearing it. The movement is not instantaneous, if the user loses track of the object or person then the user has to concentrate to move the chakra around his or her intended target again.

[A-Rank]

• Chest Slam Skill
The user sends a very powerful low frequency wave of sound that is directed to the target’s chest. This wave of sound hits its victim’s internal organs and disrupts them. It becomes difficult to breath, there is incredible chest pain and throwing up is not uncommon.

• Matchless Unseen Warrior
This is a more advanced version of the Unseen Warrior. This jutsu utilizes the ability for strong, high pitched sound to physically affect objects. This jutsu creates a sound at a high enough pitch that it can't be heard, and strong enough were it can actually hit objects. Inside of battle, the Unseen Warrior can actually create enough force to bruise attack an opponent. The key difference between this and the Unseen Warrior is that the Matchless Unseen Warrior may exert constant pressure, allowing it to inflict more damage and perform complex tasks both inside and outside of battle. Someone could even use this jutsu to wield a weapon remotely, although doing so would be very awkward. The exact amount of force that this jutsu can exert is limited only by the user’s ability to control and produce chakra. This jutsu can not focus the force emitted enough to pierce or cut a person. The “force” or “servant” manifests for a small amount of time, during which it can perform a variety of actions. It is impossible to control more than one servant.

[S-Rank]

• Muscle Collapsing
An advanced form of the Muscle Cramping Skill, this skill utilizes both high and low pitched sounds to disable an opponent. By constantly shifting between a high and low pitch, the user is able to cause his or her victim’s muscles to rapidly contract and straighten, causing cramps. However, the user does not stop there. They continue the process, and gradually pick up speed. This may cause the muscles and ligaments connected to them to tear, or otherwise become damaged. If this jutsu is used twice on the same joint, it may cause the muscle to collapse completely, rendering it useless until medical attention is obtained. A jounin is capable of healing the joint with the chakra scalpel and then the healing hands skill.

UNIVERSAL TECHNIQUES

[D-Rank]

• Tree/Wall/Water Walking
By focusing chakra into the soles of their feet, a shinobi can attach themselves to a hard surface, such as trees or solid walls and walk or run up them with ease. A careful balance must be struck between applying too much chakra, which would crush the surface on contact and thus make you lose your footing, and applying too little chakra causing you to fall off the surface. Water walking takes a bit more practice and constant chakra fluxing, but is the same general idea. (This technique costs 2 chakra points to initiate, but has no retention cost)

[B-Rank]

• Chakra Hunting
When the user has been within 20 ft of a target they are hunting, and have had the ability to see their target clearly within those circumstances, using this technique will allow them to 'imprint' the target's chakra currents. This will allow the user to distinguish and track those currents easily, so long as the target is within a 2 mile radius of the user. If the user is placed under a genjutsu however, the tracking is lost. This jutsu lasts for 5 posts.

[S-Rank]

• Exploding Shadow Clone
A Ninjutsu technique where the ninja creates a suicidal Kage Bunshin Clone. After creating it, the ninja can cause the clone to remotely detonate and explode in combat, taking anyone immediately surrounding it out. When used in close combat, without the enemy noticing, this technique can be quite deadly. This technique requires the user not just to evenly distribute his chakra, but to give a chakra edge to the exploding clone.

• Spiraling Sphere
Developed by Yondaime Hokage and later adopted by Uzumaki Naruto as one of his signature techniques, Rasengan forms a spiral sphere of compact chakra in the palm of the user’s hand. It does not look like much, but it packs a tremendous amount of energy, capable of blowing out holes in metal and blasting enemies through most surfaces, whether they be walls, ceilings, or rocks. In addition to the severe knockback power this possesses, the Rasengan is capable of dealing internal damage, making it a very dangerous jutsu.

PUPPETRY TECHNIQUES

CLAN TECHNIQUES
• Hi-Note
- Rank: D-B
The user creates a high-pitched frequency that travels quickly. This frequency is sent from where it originated and is then launched in the form of what looks like a senbon, but is a simply a distortion in vision. To those who can notice this distortion, it just looks like their vision is being warped where it is. Every frequency has the power of a D-Rank jutsu and can cut through skin and muscle. Each different rank in chakra used determines how many of these are shot at once.
D Chakra: 2
C Chakra: 5
B Chakra: 10

• Lo-Note
- Rank: D
The user creates a low, bass-like frequency. This lasts for a short burst and then ends, creating a strong, pushing effect. This can push back any projectiles and shove back any solid body. This can push away most C-Rank jutsu.

• Staccato
- Rank: B
After shooting two jutsu while playing music, this jutsu will be used to reach the maximum combo limit. Thre user begins to play one high-frequency note. They will continue to play this note for three seconds without changing pitch. During this time, they launch twenty Hi-Notes, each of C-Rank strength.

SEALING TECHNIQUES

BlisscuitsAndGravy

Divine Sex Symbol

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