SPEED/STRENGTH SYSTEM
xxxxxKEY
CLASS Rank- Base(+MaxBonus/-MaxReducton)
xxxxxNINJUTSU Genin- Speed: 3(+2/-2) / Strength: 3(+2/-2)
Chunin - Speed: 4(+2/-2) / Strength: 4(+2/-2)
Jounin- Speed: 5(+2/-2) / Strength: 5(+2/-2)
Sannin- Speed: 6(+2/-2) / Strength: 6(+2/-2)
Kage- Speed: 7(+2/-2)/ Strength: 7(+2/-2)
xxxxxGENJUTSU Genin- Speed: 2(+2/-1) / Strength: 2(+2/-1)
Chunin - Speed: 3(+2/-2) / Strength: 3(+2/-2)
Jounin- Speed: 4(+2/-2) / Strength: 4(+2/-2)
Sannin- Speed: 5(+2/-2) / Strength: 5(+2/-2)
Kage- Speed: 6(+2/-2)/ Strength: 6(+2/-2)
xxxxxTAIJUTSU Genin- Speed: 4(+2/-3) / Strength: 5(+3/-3)
Chunin - Speed: 5(+2/-3) / Strength: 6(+3/-3)
Jounin- Speed: 6(+2/-3) / Strength: 7(+3/-3)
Sannin- Speed: 7(+2/-3) / Strength: 8(+3/-3)
Kage- Speed: 8(+2/-3)/ Strength: 9(+3/-3)
xxxxxWEAPONS EXPERT Genin- Speed: 4(+2/-2) / Strength: 3(+2/-2)
Chunin - Speed: 5(+2/-2) / Strength: 4(+2/-2)
Jounin- Speed: 6(+2/-2) / Strength: 5(+2/-2)
Sannin- Speed: 7(+2/-2) / Strength: 6(+2/-2)
Kage- Speed: 8(+3/-2)/ Strength: 7(+2/-2)
xxxxxMEDICAL Genin- Speed: 3(+1/-1) / Strength: 5(+2/-1)
Chunin - Speed: 4(+1/-2) / Strength: 6(+2/-2)
Jounin- Speed: 5(+1/-2) / Strength: 7(+2/-2)
Sannin- Speed: 6(+1/-2) / Strength: 8(+2/-2)
Kage- Speed: 7(+1/-2)/ Strength: 9(+3/-2)
xxxxxASSASSIN Genin- Speed: 4(+3/-1) / Strength: 2(+1/-1)
Chunin - Speed: 5(+3/-2) / Strength: 3(+1/-2)
Jounin- Speed: 6(+3/-2) / Strength: 4(+1/-2)
Sannin- Speed: 7(+3/-2) / Strength: 5(+1/-2)
Kage- Speed: 9(+3/-2)/ Strength: 6(+1/-2)
xxxxxSAMURAI Genin- Speed: 4(+3/-3) / Strength: 4(+2/-3)
Chunin - Speed: 5(+3/-3) / Strength: 5(+2/-3)
Jounin- Speed: 6(+3/-3) / Strength: 6(+2/-3)
Sannin- Speed: 7(+3/-3) / Strength: 7(+2/-3)
Kage- Speed: 7(+3/-3)/ Strength: 8(+2/-3)
xxxxxANIMAL TAMER Genin- Speed: 3(+2/-2) / Strength: 3(+2/-2)
Chunin - Speed: 4(+2/-2) / Strength: 4(+2/-2)
Jounin- Speed: 5(+2/-2) / Strength: 5(+2/-2)
Sannin- Speed: 6(+2/-2) / Strength: 6(+2/-2)
Kage- Speed: 7(+3/-2)/ Strength: 7(+3/-2)
xxxxxPUPPETEER Genin- Speed: 3(+1/-1) / Strength: 2(+1/-1)
Chunin - Speed: 4(+1/-2) / Strength: 3(+1/-2)
Jounin- Speed: 5(+1/-2) / Strength: 4(+1/-2)
Sannin- Speed: 6(+1/-2) / Strength: 5(+1/-2)
Kage- Speed: 6(+1/-2)/ Strength: 6(+1/-2)
xxxxxFREELANCER Genin- Speed: 3(+2/-1) / Strength: 4(+2/-1)
Chunin - Speed: 4(+2/-1) / Strength: 5(+2/-1)
Jounin- Speed: 5(+2/-1) / Strength: 6(+2/-1)
Sannin- Speed: 6(+2/-1) / Strength: 7(+2/-1)
Kage- Speed: 7(+2/-1)/ Strength: 8(+3/-1)
xxxxxUZUMAKI SEALING MASTER Genin- Speed: 4(+2/-1) / Strength: 3(+2/-1)
Chunin - Speed: 5(+2/-1) / Strength: 4(+2/-1)
Jounin- Speed: 6(+2/-1) / Strength: 5(+2/-1)
Sannin- Speed: 7(+2/-1) / Strength: 6(+2/-1)
Kage- Speed: 8(+3/-2)/ Strength: 6(+2/-1)
xxxxxSENJU Genin- Speed: 3(+3/-2) / Strength: 3(+3/-2)
Chunin- Speed: 4(+3/-2) / Strength: 4(+3/-2)
Jounin- Speed: 5(+3/-2) / Strength: 5(+3/-2)
Sannin- Speed: 6(+3/-2) / Strength: 6(+3/-2)
Kage- Speed: 7(+2/-2)/ Strength: 7(+2/-2)
xxxxxRonin Genin- Speed: 4(+3/-2) / Strength: 4(+3/-2)
Chunin- Speed: 5(+3/-2) / Strength: 5(+3/-2)
Jounin- Speed: 6(+3/-2) / Strength: 6(+3/-2)
Sannin- Speed: 7(+3/-2) / Strength: 7(+3/-2)
Kage- Speed: 8(+2/-2)/ Strength: 8(+2/-2)
xxxxxBOUNTY HUNTER Bounty hunters have the same stats as the class they're replicating -- but -1 to both stats. So, instead of 7/7; they'd have 6/6.
xxxxxSAGES Sages have the same stats as the Freelancer class.
xxxxxADJACENT STAT SYSTEM Any stat that is equal to, or adjacent, to your own stat, then that person is considered to have an equivalent Speed//Strength.
xxxShinobi A's Speed:1 2 3 4 [5 6 7] 8 9 10
xxxShinobi B's Speed:1 2 3 4 [5 6 7] 8 9 10
Please note that Shinobi A speed is superior to Shinobi B by a small margin. However, the Adjacent System makes it so that If Shinobi B's speed is adjacent to Shinobi A's then that means they are within the same Ballpark in terms of speed. Basically a Draw, shich leaves the two shinobi to rely on their RPing skills to decide a victor.
xxxShinobi A's Speed:1 2 3 4 [5 6 7] 8 9 10
xxxShinobi B's Speed:1 2 3 4 [5 6 7] 8 9 10
Now if we look at the situation it appears that Shinobi B is slower that Shinobi A by a much larger margin. Now that Shinobi B's speed is outside the adjacent range of Shinobi A that means that Shinobi A will be theoretically faster than Shinobi B, thus having the advantage in RP.
xxxxxMAXIMUM STATS The highest a Stat can reach is 15. At this point, it is represented by X, or MAX. No boost can push a stat past 15, and all boosts that would equal to higher than 15 will be ignored.
xxxxxDEFINING SPEED *this applies even when extending beyond the cap
We would like to please note that no matter what your speed rank is, you will never meet the level of seemingly instant transportation/teleportation, or even the visage of shifting around the field. Only jutsu may achieve this, and only very costly ones. Even styles cannot achieve this no matter how high the rank is that you obtain. Consider your speed very symmetrical in terms of comparison to canon characters, with the highest of ranks only ever meeting Raikage or Minato.
xxxxxDEFINING STRENGTH *this applies even when extending beyond the cap
Similarly, we'd like to define strength. Regardless of what your strength is, you'll never be able to punch mountains apart or punch people 500 yards back or some outrageous thing. The highest levels of strength can meet Tsunade's power, perhaps even a little beyond, but little better than that.
xxxxxBODY FLICKER The Body Flicker skill is also a part of this system. For ten chakra and only up to three times a fight, you may move at 1.5x the speed for one singular post. The next post you will move at one half your base speed due to strain in your body. This skill is meant to be used strategically and wisely, because you're very open for attacks the post after. This does not effect arm speed, only leg speed.
xxxxxWEAPON/TAI STYLE STAT BOOSTS Rule Number One: At any given time in the roleplay, a character can only receive one style boost in speed and strength from their Taijutsu/Weapon styles, no matter how many they stack together.
Rule Number Two: The only exceptions to this rule are the Eight Inner Gates when used with one other style, and styles that are meant to stack together and build upon one another--the only known example of this is the Lightning Step/Slavedriver combo. The crew can always be notified if any more styles are made like this, but a bare minimum is appreciated.
xxxxxDEMON STAT BOOSTS Demons can extend your stats past their caps by a maximum while at least one tail is present. The maximum boosts may extend by:
Strength/Speed
+1/+1 for the Ichibi
+1/+2 for the Nibi
+2/0 for the Sanbi
+2/+1 for the Yonbi
+2/+3 for the Gobi
+1/+1 for the Rokubi
+1/+3 for the Shichibi
+4/0 for the Hachibi
+3/+3 for the Kyuubi
xxxxxANGEL STAT BOOSTS Angel can extend your stats past their boosts by a maximum while at least one wing is present. The maximum boosts may extend by:
Strength/Speed
+1/+1 for the Ichiha
+2/0 for the Niha
+3/0 for the Sanha
+1/+1 for the Yonha
0/+2 for the Goha
+2/+1 for the Rokuha
+1/+2 for the Shichiha
+2/+2 for the Hachiha
+1/+1 for the Kyuuha