Welcome to Gaia! ::

The Lands of Occulas [2.3]: Otherearth

Back to Guilds

Enter a historic land of magic and adventure. Learn what the world has in place for you. Anything is possible. 

Tags: Fantasy, Roleplaying, Battle, Adventure, Magic 

Reply Lore
CHARACTER CREATION (Available Races)

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

Zylvanness
Captain

Deathly Prophet

7,875 Points
  • Partygoer 500
  • Perfect Attendance 400
  • Millionaire 200
PostPosted: Mon Feb 17, 2014 7:01 am


Table of Contents:

1 ) Magic-Earth Humans

2 ) Fae

3 ) Elementals

4 ) Divine

5 ) Liberimmunis: Daywalkers

6 ) High Elves

7 ) Orcs

8 ) Scarred

9 ) Star Elves

10 ) Therians

11 ) Sun Elves
 
PostPosted: Sun Mar 09, 2014 6:11 am


User Image

The Magic-Earth Humans

Magic Earth Humans the most common and most diverse race you will ever come across in Magic Earth. They come from all kinds of towns and cities across the lands, they occupy many various skill types and occupations. Magic Earth Humans are the descendants of the Eternal, an ancient race blessed with extreme power. During the many years that the Eternal lived, time eventually took it's toll and depleted much of the god-like power their children would have inherited.

Over four millennia ago a mysterious, seraphic object fell to the earth. Instead of destroying the land around it, the object let out a radiating light and would chime a subtle and soothing hum. For the then-inhabitants of Earth, this object was a god-like object. For them, it was sent to them by a being of great power. In time the site of the fallen star (as it became known for some years) would become Stonehenge. The people of ancient Britain would travel for months to pay tribute to the fallen star and pray for good fortune.

After over two-hundred years the first beings, the Eternal were born from the fallen star when the most vehement humans were given new power. The elves, who silently watched the world, had warned the Eternal of what great power the fallen star could bring unto the world. The magic given by it was unlike the magic born of Earth that the elves could use, and so they feared it. It was later agreed that only the most respected and deserving of people could be blessed with the power of the fallen star. For the next thousand years the Eternal grew in power and although small in number, spread across Europe. These humans were far superior in strength, in endurance and intellect. By now many of the most powerful had achieved longevity, sustaining their life essence for multiple centuries before succumbing to old age or disease.

The Eternal had led and empowered many people of the world. They would even be responsible for the making of seemingly impossible feats of strength and engineering, such as the wonders of the world. Some Eternal were worshipped like gods, others revered as speakers for the gods. In time it would be discovered that the fallen star was a lost object of angelic creation, called the Occulanium. The Occulanium would then become guarded by one Eternal that would later begin the royal bloodline. It was around this time that Magic Earth was created using the energy within the Occulanium. It was meant to be a world for the Eternal, a sandbox to shape as they wanted and one day become a place for their children. However, it was unstable and during its creation it grasped upon multiple energies across the cosmos to stabilise it. The eternal made several attempts to travel to it, all proving fatal during ritual. It took 50 years for the Eternal to safely use Stonehenge as a means of transport to Magic Earth, opening a constantly open portal. However, Non-magic humans were unable to pass through it without being torn apart. Because of this only few Eternal travelled through, halting progress until they discovered how to stabilise the portal and let others through. Work began on populating and shaping Magic Earth with their children, who had a resistance to the portal's chaotic magic. This was a slow task however, as the Eternal rarely gave birth to live children, and though they had much the same power as their parents, it was not as potent. After only a decade of real progress the portal was then sealed by an unknown cause. Those within Magic Earth blade some kind of invader, or some kind of wrong-doing in Non-magic Earth. Meanwhile the remaining Eternal at Stonehenge feared the Occulanium was failing them. After countless attempts to reopen the portal and regain contact - the Eternal gave up, believing the world destroyed. With the Occulanium seemingly recharging it's power, the Eternal turned their attention back to Non-Magic Earth. Little did they know that the magical world they created was still alive and stable.

Brenhin, one of the strongest of the Eternal's descendants, eventually led a small army into Magic Earth almost 7 centuries later when the portal mysteriously reopened. They soon realised that this unknown land was weaved by powers eternal, and that the Eternal's experiments had created a world much like their own but greater. Magic was far more reactive in this world, here Brenhin and his men could master powers and abilities within months or weeks, where as in Non-magic Earth it would normally takes years. Brenhin and his men worked hard to gather as much information as they could about their lost ancestors, and were even joined by the elves for some time before taking separate paths. During his first expeditions, he discovered the ruins of a long-gone people not far from the Crossing, and it quickly became obvious that this was the settlement of those that had first successfully migrated here shortly after Magic Earth's creation. It now raised the question - where were they now? He knew they could only be dead.

Brenhin's first major obstacle was met when he discovered the ruins of a recently ended civilisation. They were far spread out, but it was obvious other intelligent beings once called this world home. He searched for remains however there were never any bodies. Now he wondered, did this civilisation and his own ancestors magical vanish? Brenhin then spent years of his life doing what he could to explore the nearby region and investigate the ruins he had found. He found that the world was ever treacherous, with rampant wildlife that seemed to be filled with rage. Some smaller groups had ventured top deeper corners of the land, but he never heard back from them. After a few centuries he made the difficult decision to forbid further exploration of Magic Earth, deeming it too dangerous.

For the years to come Magic Earth was barely explored further, with small groups of humans staying behind alongside the elves. Meanwhile, in Non-magic Earth, a King of Magic Folk was named to help unify the population and protect it against growing tensions between the magic and non-magic folk of Earth. Few settlements were made in Magic Earth, mostly of people looking to start a new life. Not much later the Burning Invasion began, which saw the hordes of Hell spill out into Magic Earth.

After the events of the Burning Invasion it was now the story of Brenhin's descendant, Bran. Earth was only a century away from the turn of the millennia into the first century after-christ, and Bran was a mature gentleman who had endured the end of the Order of Injustira. He was a scholar, a damned well good one at that, which earned him the friendship of the then leader of the magic folk, his name was King Asmodius the First. By now the population of Magic Earth Humans and Non-magic Earth Humans had balanced out, and ties between each kind was quickly becoming loose. Elves and magic-folk alike were becoming distrusted and Bran knew the future of magic-folk was not in this world, but in Magic Earth
.
The Occulanium had been lost during the Burning Invasion, and now, centuries later, it had become myth and legend. Elves and nymphs were better known as spirits of nature, and magic-folk were often confused for monsters despite their feats in the past. Bran looked to his ancestor, Brenhin for knowledge. The old maps and documents paired with information he had managed to get from the elves of Kuj'anast made him confident in believing that Magic Earth would far better accommodate the king and his people. He told the King that preparations must be made, and Asmodius agreed.

Bran travelled to Magic Earth. Whilst there he found a world recovering from the greatest war he had ever known. The Burning Invasion was a demonic wrath, he learned from old scriptures of the Order of Injustira that beings known as Greater Demons had communicated with the magic folk that previously settled in Magic Earth. And though small in numbers it was still enough to entice the dark threat into their world. During the war, Angels showed themselves and brought aid in a bid to stop the demonic threat from spreading. They formed the Order of Injustira, which at the time was a militaristic organisation of the world's best fighters. For some time Bran scouted the land and found a suitable location. After travelling between the worlds several time he and the King agreed the construction of Asmodius City in a realm called North Occulas. Occulas was named after the Occulanium, and was much of the known world that Brenhin and the elves had discovered. Bran, becoming a wise sorcerer, watched over the city's construction whilst King Asmodius prepared his people. Bran became anxious when word came in that the King had made a specialised army to protect himself in Earth, known as the Fist of Asmodius. Things in Non-magic Earth were surely becoming dire. When Bran finally returned to announce the city was ready he was met with only grief. King Asmodius had died to illness, but in his place was the prince, Asmodius Leonhart II. With a heavy heart, Bran made it his final duty to escort the new King to Magic Earth and complete the Great Voyage.

In the turn of the millennia, all magic-folk were ordered by royal decree to relocate to Magic Earth, as was the first King's wish. From this point on the Magic Earth Humans spread across the new world.

Racial attributes: Adaptability, resilience.

City/region most native to: Common across all of Occulas, less common in The Land of Crows and Zakernand


Zylvanness
Captain

Deathly Prophet

7,875 Points
  • Partygoer 500
  • Perfect Attendance 400
  • Millionaire 200

Zylvanness
Captain

Deathly Prophet

7,875 Points
  • Partygoer 500
  • Perfect Attendance 400
  • Millionaire 200
PostPosted: Sun Mar 09, 2014 9:40 am


User Image

The Fae

The Fae are the 'faries' of the magic world, they are the most attuned with life and understand natural magic to the fullest of it's good-willed uses. Being the most magically attuned with nature, the Fae are amongst some of the most beautiful and wise, but are equal in cunning. Fae are most likely to be found travelling The Wilds, or venturing the land of Shard, where many call Shard City their home, becoming Weathermancers or healers alike in the Safe Haven. Fae can vary in their looks, some have long, lush hair, others have short and out-going hairstyles. The one thing that sets Fae apart from any other race is their eyes, whilst in Magic Earth the eyes of a Fae are like looking into the cosmos, except it takes on the colour of whatever pigment is in their eye already. In Non-magic Earth it is hard to see this.

In history the Fae were originally Magic-Earth Humans that set out to understand nature so that they could bend it to their will and preserve life. In the beginning a large group travelled to Magic Earth just prior to the Great Voyage and found the first elves that settled their, the Kuj'anastians. The beginnings of Kuj'anast City had become popular in the Shard region for its ancient libraries and its peoples' superior knowledge of the land, magic, and intervention. Upon arriving in Magic Earth, they gazed upon the wondrous cliffs of The Crossing. From their very first breath they knew this world was for them. Their previous teachings in Non-magic Earth had given them enough understanding to immediately sense the presence of something powerful nearby - something that could help them understand the world as the Elves do.

The Kuj'anastians eventually helped them to track down and discover the World Tree: Ovdrassil. When they found it they used it's energies to become immortal and become magically attuned with Magic Earth's 'essence' so-to-speak. They began hearing and feeling every breath the trees, the plants and the grounds itself made. With the transition their eyes were enchanted, some say the Fae's eyes are a portal to the spirit of the world. Others... the portal to the galaxy. For many, many years they lived around Ovdrassil, eventually building a great city around it, in it's branches and beneath it's roots. The World Tree was their home and it accepted them as they revered it. Very quickly, the Fae became as great as the Kuj'anastian Elves to the east.

In the coming centuries many elves from Non-magic Earth joined the Fae after the Great Voyage, seeking Ovdrassil as their new home. In these same years many humans also joined them. Soon later, cross breeding between the races of human and elf blurred the distinct differences between them and created a unique bloodline.

Disaster fell upon the Fae a millennia afterwards when the Samus II Meteorite hit the surface of Magic Earth. It soared through the skies, old texts describe the anomaly as a bright white light, followed by colours of all kinds in its tail like the gaseous clouds of outer-space. This could be seen as far east as Albanoch Desert. The calamity came closer to its zone of destruction within minutes, and quickly erupted with a red glow and smoke. The people of Ovdrassil feared for their lives as the sky was turned red and their land was threatened. Chaos ensued, and it was only the Circle that could save them. The Circle - an immortal group - were and still are the leaders of the Fae, but their origins have been lost to history. In an instant the Circle drained the World Tree of much of its power and absorbed the souls of the Fae living in Ovdrassil. The entire population suddenly vanished and in a way reborn. They appeared minutes later, kept hidden and safe beneath the very earth as the Circle weaved a magical barrier to protect them and the roots of the World Tree.

From this gigantic ritual the Circle had indirectly reborn the Fae as they were then as something else. They were still the same people, the same minds and the same souls, but they had been forever weaved into the web of life that Ovdrassil was the centre of. This was what gave the Fae their signature difference to the other races - eyes that look like you're staring into space, eyes that glow ever so slightly in the dark, reflecting even the tiniest amount of light.

The gigantic World Tree that they had come to love was destroyed. Ovdrassil, once a towering symbol of the Fae and their guiding hope was now nothing. All except for its charred and destroyed base, and the roots protected beneath. This shelter and Ovdrassil's remains became the World Nexus - a gathering of ley-lines and the remaining energy of Ovdrassil. After this cataclysm the Fae lost their immortality and much of their great power. When the Fae emerged from the Circle's shelter they found a land torn asunder. The ground was unearthed, trees charred and all signs of life decimated. Above them, where Ovdrassil and their city stood was gone and replaced by a crater. They mourned for their loss for months. For years they were forced to live on the outskirts of Shard, and now more than ever they began to wonder if the Circle's decision to destroy Kuj'anast over two centuries ago was the right one. Even though it was their decision too - they wished they had somewhere to go. But they knew one thing the Kuj'anastians didn't. The Elves of Kuj'anast were killed with their city - they did not learn loss.

The Fae were divided. Half of their people and half of the Circle remained in Shard, whilst it was agreed the other half would join Asmodeus City. Asmodeus was there to help the Fae immediately after their disaster, the then-king offering the Fae much of the Royal Gardens and parts of it's city to live. Even to this day - remnants of such selflessness can be seen. Some years after this the Fae learned of the plight the Star Elves were facing in Entei of Southern Occulas. Filled with guilt of what had happened to the Star Elves' ancestors - the Kuj'anastians - they felt compelled to help them. However the Fae's own problems were more dire, and even if they had wanted they could offer no help. The Circle offered their deepest regrets.

For two-hundred years the Fae did what they could to heal the land of Shard, and after these years had passed the Circle finally began construction of Shard City inside the meteorite crater. With it, they continued to heal the land of the Samus II calamity and were finally able to bring all the Fae back together, who by now had grown old and were suffering the effects of mortality.

The Fae now strive in the present to some day regain their former glory of the World Tree, with the World Nexus still recovering this very day.

Racial Attributes: Fae have a natural affinity for nature, and though since the World Tree was decimated, they may still understand animals and nature itself on a higher degree than the other races.

City/region most native to: The Shard Region/Shard City

Typical occupation/expertise: Healers/druids, Weathermancers (specific to Shard City), and various other roles you'd expect for a race of this 'nature'. They are also exceptional illusionists and can sometimes sense another's emotions more than others from the looks of someone's eyes.

PostPosted: Mon Mar 10, 2014 12:12 pm


User Image

The Elementals


The Elementals are the masters of Earth, Air, Fire, Water, Light, Nature, Ice, Magma, Storm and Dark. They are the living embodiment of the elemental Aspects that create the foundations of the world. They often reflect their affinity for a certain elemental through their clothing using a material unique to Zakernand. Anything made from this material will keep its shape, but will alter itself to align with an elemental's Aspect. An Elemental usually looks like any Magic-Earth Human, and is usually gifted in one particular form of elemental magic at the expense of other forms of magic, be it the other elements and/or arcane magic etc. Some Elementals are gifted with more unique magic, and instead of being a master of water it is ice, or earth it is molten energies. The singular most important thing about being an Elemental however is that their power is held dear to their heart. No Elemental is born with their power, they discover it with important life events, be it trauma or happiness, love or hatred, these events ignite their soul in a way no other race can. Once an Elemental has forged their Aspect it is difficult but not impossible for their Aspect to evolve. There are no rules to which strong emotions evolve the soul into which Aspect, but it is known that some Aspects reach out to certain emotions more often than others.

Air - Peace and curiosity grasps the soul who yearns for the Air Aspect. It is also what reached out to the souls of those who are overcome with apathy.
Water - Associated with communication, resourcefulness and a soul's path through life. A soul that deals with change well and is forced to adapt may break through as a Water Elemental.
Fire - Is for the brave, those that are fuelled by excitement or must power through a hard trial. Fire is also for those that suffer restlessness and betrayal and give into anger and hatred.
Earth - There are many souls who are strong physically and mentally, who are balanced and grounded. Earth however is also for the souls that are forced to stay strong, who are numbed by pain and try their hardest to endure arduous trials in life.
Light - Leadership and revelation inspire the soul of an Elemental to evolve further and reach Light. It is for the souls that serve and protect and will sacrifice everything for someone else. It is for those that are will never give up in dark times.


These are the most common Aspects, known as First Incarnation Aspects. Sometimes however, when Elementals with these Aspects encounter another life event that forces them to evolve again, often more dire situations rather than enlightening ones. This leads us onto what are known as the Second Incarnation Aspects. Believed to be when a another Aspect from above reaches out to the Elemental's soul (combining with the first), or when the Elemental's soul entirely reaches out for a Second Incarnation Aspect from below.

Magma- For those that understand chaos and order and must see through grief and sadness, must hold on to what is dear and also let go. It is also for those that come to lack forgiveness and cannot relax. Magma can also be reached through the combination of Fire and Earth. Through knowing passion and power and being forced to endure and be confined.
Nature - Associated with change and growth, souls that long and live to transform others into better people. They endeavour to grow and climb over obstacles. Nature is also grasped by souls that are frustrated and are unable to expend stress, or expand themselves, or are hindered by a disability or confinement. Nature can also be reached through the combination of Water and Earth. Through knowing change and availability, to being forced into restraints, or by knowing restraint and learning great ways to expand in life.
Ice - The Ice Aspect is for those that are unloved or alone, who are forced to unlearn love or become cold to survive. There are also some unlucky souls that witness great advance at first in life, and are then plunged into apathy and futility. Unlike Dark, those of Ice can grip onto the Aspect through sudden loss, through quick pain. These lost souls evolve into Ice, becoming the Aspect of ended dreams and dead-ends. Ice is reached through the combination of Water and Air.
Storm - The Aspect of breaking barriers and bonds, a soul that knows calm and learns or must change to burst forwards with power, anger or hatred. It is also for the souls that are forced to learn to control their fierce personality, and thus releases their anger in short lasting, catastrophic bursts. Storm is reached by the combination of Air and Fire.
Dark -
Is the saddest of all Aspects. It is the only Aspect to reach out to the soul of the heart-broken. It is not for the soul that feels anger or vengeance at heart-break, it is not for the ones that become bitter and frigid like ice, it is for those that lose hope. Beyond Air, Dark cradles the lost, the weak and the depraved. More often than not, Dark is born in the Elementals that are forced to endure witnessing the death of others and are forced to endure it. It is also for the cynics, those that have souls that are bent to go against their very beliefs.

((REMEMBER. THESE ARE NOT STRICTLY RULES, BUT ARE GUIDELINES. AN EVENT IN YOUR ELEMENTAL'S LIFE MAY NOT ALWAYS FOLLOW THESE EXAMPLES)).

The homeland of the Elementals is Zakernand, alongside many Magic-Earth Humans, where some become monks or seers as spiritually connected people of peace and tranquillity. Zakernand is the home of the Oracle, a wise man who watches over all of Zakernand from the Temple of Dreams, a magnificent structure built beneath the Spirit Fissure.

In history, Elementals began as Magic-Earth Humans who wanted to understand the land, the sea, creation and destruction. After the Great Voyage many people left Asmodius to travel further out than any other expedition has done before. Many of the most adept adventurers had prior read the writings of Brenhin(see Magic Earth Human lore), and were now looking to Bran for the knowledge. Brenhin has written of a far off land which was further than the city of Kuj'anast, where the climate was cooler and the natural environment much more different than the rest of Occulas. Anything outside of North Occulas was mostly unknown at this time, even South Occulas - though traversed, was not very well documented. Amongst the group that travelled North-West to this distant land was a young woman named Kaiyo. Her family descended from Asia in Non-magic Earth, and like much of the people that were going on this quest, they were looking for a piece of home. Kaiyo was around the age of becoming an adult at the time and was eager to explore.

When they came to the border they sensed a change immediately. The Zhanglao no Yoso(Elders of the Four Elements), or more often referred to as the Zhanglao, felt a similar presence to the one they worshipped in Asia. Yama, was the Elder of Earth, one of the two males, and was also the youngest. He had lived only ten years or so longer than Kaiyo, and replaced his later father Oka. Kaziko was the Elder of Air and had lived a long life as well as Kazan, the Elder of Fire - who was the other male of the elders. The last Elder is female, alongside Kaziko, and was called Nepuchun, Elder of Water. Kaiyo's mother. Each of the four Elders had different roles in their society, but it was difficult for that society to operate in a world so unknown to them. They needed to find familiarity and a land of tranquillity, unlike the city of Asmodius which was very far from it, especially at the time of the Great Voyage. The Zhanglao ordered for everyone to rest at a clearing just after the border, tents and fires were made to last them through the night. However, Kaiyo begged her mother to change her mind, she could feel something strange in the air once they stepped into the new country. However, her word against the Zhanglao weighed nothing. Nepuchun tried to make Kaiyo understand that though she is next in line to become the Elder of Water her senses were in no way as precise and trained as the Zhanglao.

And it was this night that everything changed. Kaiyo dreamt deeper than she ever had before, she saw endless oceans as far as her eyes could see. The tides were ravaging and climbing higher than she felt comfortable to watch. When they came crashing down she suddenly realised she stood on nothing but air and attempted to cover her face thinking perhaps, if she didn't see it, she might feel less pain. When she opened her eyes she was laying down on a beach, the water cleared from over her eyes and her body became dry. Behind her she saw a hand reach out to her and instinctively she took it. When she stood she saw her mother, Nepuchun. They were standing on a beach with sakura trees behind them. Ahead of them, in the ocean, was a mass of dark cloud and fog. "What is this place?" Kaiyo has asked, and her mother returned a forced smile, "The Tides of Change"
"Then what is that?"
"The Tides of Darkness..." her mother replied again, with a quiet voice. "I am sorry" Nepuchun attempted to say, but her daughter was quick to interrupt, "then this is the dream. Mother!" She was filled with an angst all of a sudden. The Tides of Darkness were a bad omen, they were a signal of a change that had come to early by force, it was not natures way. And the Tides of Darkness only come to the Tides of Change when the current Elder of Water is abruptly forced to give up their oath. Her mother was about to die... or has done already. "Kaiyo! I do not have much time - please. The Zhanglao are in danger, if the evil in this land is not stopped then they will face the same end as me. I'm sorry, Kaiyo, I should have listened to you sooner. My darling, Kaiyo..." she cupped her hand around Kaiyo's soft cheek. "Mother..." she asked, gripping tight onto her mother's dress, but Nepuchun shook her head. "Mother, what's going on?! Tell me?! You're not leaving me, not now! It's too early!"
"The Tides of Darkness have spoken, Kaiyo, there is nothing that can be done. But you can change what comes next, as the Elder of Water, the watcher of change, you must seek out the power that has called us here. I know you can feel it, the Zhanglao felt it all the way from Asmodius. There - you will find Kaziko, Kazan, and Yama. There you will also find the evil that we brought you all so close to. Please... save them"

Kaiyo awoke abruptly to a high pitch scream in the tent beside her. Before she could even remember what her dream was about she leaped to her feet to chase the recognisable sound of her mother. When she got there her mother was limp, head leaning against her shoulder as her body sat against the corner of the tent. Then Kaiyo remembered it all. The ocean, the Tides of Change, the Darkness, she remembered it all. That night her mother, Nepuchun, died. That night - the other Zhanglao went missing. There was chaos for some time, the people that had been so close for so long were beginning to turn on one another out of fear. Kaiyo, now more alone than ever after her only family had died and her best friend, Yama, was now missing. But after days of mourning Kaiyo managed to pull back her people's strength. Together they pushed further until they had reached the anomaly that she was told about by Nupuchan. The Spirit Fissure.

It was a gigantic rip in the sky, like a portal to another world. But it was difficult to see, it was as if it's power was weak. For weeks Kaiyo and her people stayed beneath the fissure, harnessing their magic arts and learning the ways of nature in this new land. After all, it was far easier to learn how to use magic in Magic Earth. Eventually however, Kaiyo entered the Spirit Fissure. Within she found a world much like the one she had traversed already. It was like stepping through a mirror and finding an empty world on the other side. There was no breeze here however, and the sky was neither bright nor dark. There was however one major difference. In the horizon there was a bright light. For days she travelled, feeling neither hunger, thirst or fatigue. When she arrived at the source of the light she discovered a frozen grotto on the side of a mountain. In it was the missing Zhanglao and one other. He stood tall and wore adorning robes with heavy metal shoulder plates and a cape coming from them. His hair was long and black. His eyes glowed blue, and his stare sent a chill down her spine. Kaiyo questioned him, and the man apologised, but there was no changing what he had done, and he would not change his mind.

The Zhanglao were dead. What Kaiyo had found were their spirits. The mystery man faded away as soon as he explained he had drained their life forces and sacrificed his mother for her blood. Soon after he faded away. Then the spirits of the other Zhanglao awoke, and Kaiyo learned that although they were being drained, they would exist for eternity in the Spirit World. But there was one other sadness to explain. The reason Kaiyo had not felt hunger, or thirst, or fatigue. Was because the moment she stepped through the Spirit Fissure she was spirited away. Her body vanished and now she was but a spirit wandering the Spirit World. Her mother was not here however, for she died in the real world and her spirit moved on to the next life - where ever that may be.

From this point on, Kaiyo relayed all she knew to her people, sending them a dream in the night. This weaved all their soul's into the Spirit World with her and the other Zhanglao, beginning their people as a new race; the Elementals. One good thing came with this however, the Zhanglao were purposely chosen for their strong souls, and in death their spirits and their magic grew stronger. Earth, Air, Fire and Water was strengthened for all that follow the Zhanglao. In the coming centuries the first examples of Light Elementals and Second Incarnation Elementals became Zhanglao in the Spirit World once they died, becoming figures to revere by each kind of Elemental.

It has becoming noted in history that it is rare but not impossible for a Myriad to be born. A Myriad is an Elemental who can retain the memories of past events so strongly that they can revert to previously established Aspects and eventually... learn all Elemental Aspects. More often than not an Oracle is a Myriad, trusted for their mastery of ancient traditions and arts. However, a Myriad cannot switch between Elemental Aspects too often, they must take time to replenish their soul's energy before forcing it through the emotions and memories of the past to forcefully switch again.

______________________________________________

In the north there is a tribe of Elementals that are all aligned with the Elemental Aspect of Ice. They live at Freya's Point, a monastery in the mountains of snow, a land far too hazardous to be traversed all the time by most normal folk. The children that are born there are quickly allowed to have a pet of their choice, which they grow to love very much and becomes a part of their lives an their training. Then at the age of 15 they are forced to witness the sudden and unexplained sacrifice of their companion. This sudden loss, this sudden treachery is what forces the young unaligned Elemental's to match with the Aspect of Ice, turning their hearts frigid, preparing them to be strong for the future. It is a long and ancient tradition held at Freya's Point, a tradition that teaches it's people that to love is to lose.



Racial Attributes: Spiritual understanding and respect.

City/region most native to: Zakernand/City

Typical occupation/expertise: Shaman, monk, healer, soldier.

Zylvanness
Captain

Deathly Prophet

7,875 Points
  • Partygoer 500
  • Perfect Attendance 400
  • Millionaire 200

Zylvanness
Captain

Deathly Prophet

7,875 Points
  • Partygoer 500
  • Perfect Attendance 400
  • Millionaire 200
PostPosted: Mon Mar 10, 2014 1:25 pm


User Image
The Divine



The Divine, or rarely spoken of as 'Seraphim,' are the distant descendants of Angels, pure beings of sound and light. Once, long ago, a group of angels coveted great power to defeat the Greater Demons of Hell, and as a consequence became mortal. Their offspring walk Magic Earth today. Their bodies and personalities are much like humans, but there are some characteristics that make them stand out. The Divine are often tall, and their skin lighter, but not quite pale. It is thought that the light of their ancestors shines from within them. Black hair can be seen as a bad omen among them, as it reminds them of the stories of old, when demons threatened the High Heavens. The Divine are almost always zealous towards the mythical High Angels of Heaven, and thus religiously study the old texts of the Order of Injustira, from which the Injustira Syndicate has been built upon today. The highest population of Divine can be found in the city of Skyfall and its surrounding land. Using the Omnijewel, bestowed upon them by the High Angel of Justice, Injustira, they raised their city to the sky in honour of their heritage that many believe to be just a legend today. To the Divine, Vigour, Justice, Sincerity, Reason and Redemption are what make them strive to become better, stronger, and more prepared. They have a natural liking towards clear, sunny days and are often attracted towards noble intentions. Some, however, have become stricken with grief of their past, and desperately attempt to prove themselves as absolute.

Their story began eons ago, before the creation of Magic Earth and the Eternal. Ever since the beginning of the Eternal War, angels; beings of pure light and sound, have held onto the virtues they believe to be righteous and worthy of creation. So fixated on eradicating Evil, they have become the natural enemies of the demons of Hell. Battles would last centuries, worlds would come to ruin. The war, it seemed, was endless. Until the creation of Magic Earth fabricated a 'stepping stone' between the realms, a magical anomaly that attracted the likes of both demons and angels. The angels discovered it first, but did not intervene until the inevitable happened. The Greater Demons were the first to roam the surface of Magic Earth and they quickly began to corrupt the mortals that resided there. This hellish crusade became known as the Burning Invasion, and with it the Hell's Gate erupted from the surface of Bloodholme, the Orcish homeland. It was Injustira who first discovered the abhorrent demons, and immediately the Army of Light prepared for its war on the battlegrounds of Earth. But Scentiel, the High Angel of Sincerity, vowed not to destroy yet another world, and so her brethren were convinced to confront the Three Greater Demons. They met at the dark and ruptured lands on the western edge of Bloodholme. The Three hid beneath cloaks, but the angels knew, and so the demons revealed their malevolent forms. In a battle that took the angels off-guard, the demons almost won. But Lysandiel; the High Angel of Redemption, and Mesraphael; the High Angel of Reason warded the coasts of Bloodholme enough so that they could retreat.

It was in the High Heavens that the High Angels began to quarrel, and Zuriel; High Angel of Vigour argued most valiantly for a quick and ruinous battle to be made that would once again eradicate all existence of the demon threat... on Magic Earth. If the source could not be destroyed, then destroyed their physical forms for a time would be the best option. They could not let the stepping stone or the mortals exist, not again, not like the kingdoms of Aria and Demonaria. But Injustira was effected by Scentiel's faith, which was supported by Lsyandiel too. Reluctantly, it was decided that Injustira would wage a war of his own using the mortals as his spear. The Order of Injustira was formed, and the earliest people of Magic Earth began to band together to fend of the slowly spreading infection of Hell. In time, this battle waged on and as the Three made new footholds in Magic Earth, so too did the Order, which grew stronger and more powerful.

Now is when the story of the Divine begins. Alnorial, an Angel of Vigour, was one of Zurial's lieutenants in the Army of Light. He was placed beside Injustira to encourage the Order of Injustira to fight, and to make sure that the demons are dealt with accordingly to Zurial's vision. As war waged on in the mortal realm, the angels of the High Heavens began to grow restless. Alnorial began to grow impatient, much like his Aspect, however, it would seem that Zurial was slowly coming to believe that mortals may well be able to sway the Eternal War in the Light's favour. This began the events that would unfold in the creation of the Divine race as we know it. Seraphiel, an Angel of Sincerity, caught Alnorial roaming what would become known as the Lands of Occulas, an she confronted him. "You know not what it is you seek, Alnorial" she had said, her voice like velvet, echoing the strings of a thousand harps, "burning this realm like the old visions of our council will have no great rewards for us."
"The eradication of Evil is all that I seek. If a world must be returned to Destruction, then so be it. Creation will begin anew." There argument continued, and it would be like this many more times whenever Seraphiel stopped Alnorial from bringing secret groups of angels of Vigour to the mortal world.

After a time, the two grew to get along, and as the sound of their souls began to resonate they traversed the mortal world of Magic Earth together. It was not long until they discovered the Well of Immortality. For them, it was a font of magical and endless life and power. It was like them, and with it, they imagined they could become unbeatable against the armies of Hell. The two of them brought their most loyal followers to the well and ceremoniously drank from it. They felt fire coarse through their bodies, as if veins of power had blast through them.

They returned to the heavenly host, where Zurial himself stood with the armies of heaven atop the Towers of Vigour. Alnorial, Seraphiel and their followers arrived in a blaze, a sight of which even the High Angels did not expect. "From where have you attained such power?" Zuriel commanded, and Alnorial could only suggest "we have acquired it through our own means, but should we not use this to sway the Eternal War in our favour?" It was a rhetoric that Zurial could not argue with. Scentiel, who was the most kind, was not the most forgiving of the Inner Sanctum. And she had her faceless star concentrated on her disciple, Seraphiel. The angel of Sincerity could feel it in the thrum of her soul, the stare of her matriarch. Even then, as Seraphiel's armour burned like white-fire, as if the sun had painted her body, she could sense that Scentiel knew something was wrong. "My Order marches onto the demon's fortresses as we speak, our time to intervene is now!" Injustira demanded, his white-hot spear pointed at Alnorial and the other blazing angels. "Injustira is correct, if we are to defeat the greater evils and save the mortal world, we must do so now, and with great caution." Lysandiel was always looked to as a wise High Angel, much like their brother Mesraphael. The Inner Sanctum was quick to agree, and in a blinding light the Army of Light departed from the High Heavens.

The battle broke out between Heaven and Hell on the war fronts of Bloodholme, just after the Order of Injustira had come into conflict with the armies of Hell. The angels appeared from above, in a blinding white-hold light and flooded the skies with spears and wings. It was unclear who was winning, however, as demon blood spilled and angel light ceased. But the tides turned when Alnorial and Seraphiel flanked the Greater Demons with their small army of blazing angels. Demons were incinerated in Alnorial's path, Seraphiel skewered more in arrows of light. None could withstand them. It wasn't long until the Greater Evils perished, and it was thought the blazing angels' destructive powers was enough to obliterate their souls. Until Alnorial grew weak.

As the mortals tended to their wounded, and the angels of Heaven began to depart, the Inner Sanctum gathered around Alnorial and his followers. Zurial, Injustira, Scentiel, Mesraphael and Lysandiel stood before him, now on his knees, his wings of light growing dull. Lysandiel looked out towards the others, they too were suffering from this sickness. It was then that Scentiel looked to her sister, Seraphiel, who stood at Alnorial's side, attempting to hide her fatigue. Zurial's eyeless scowl looked down to his disciple, and Alnorial made an audible gasp. "From what origin is this power you attained?" Zurial demanded, just like before, but this time the thrum of his voice powerful enough to shake the ground. All the other angels could feel it, it was the command of their most powerful High Angel. Alnorial did not reply, but Seraphiel moved, "it matters not where it is from, our enemy is defeated!"
"Your bodies burn and your lifeblood is the fuel that keeps it alight! This is no power, it is a curse! If your victory is resolute, then you would have no qualm in proclaiming the source of your strength. To keep it, alone, is proclamation of your own desires, of selfishness, conspiracy! Or is it that the power that saved us, and has doomed [you has a questionable origin! Dare I suggest the corner of Creation that has blessed you is none other than that of mortals that brought about our enemy in the very beginning!" After Zurial finished his tantrum, there was silence. Scentiel moved forwards, her hand placed upon Zurial's golden shoulder. "They cannot bare to speak it, because it is true. Is it not, Seraphiel?"
"We drank from the Well of Immortality, a font of endless power, here, on the mortal's world."
"A font of unending life?" Mesraphael said quietly, the echoes of his voice creeping along the war-torn ground. His hood tilted, perplexed. But Zurial was already beginning to mutter.

"Sacrilege... "

"Forgive us" Seraphiel pleaded, but Scentiel shook her head, "you have given in to greed, and have brought upon yourself a curse."
"You have attempted to exceed the immortality which you are already bestowed, and now your very soul trembles to keep you alive." Mesraphael as beginning to step backwards already, his decision on the matter had already been made, "this is... already over. Victory is in our grasp, at the cost of your immortality. We must prepare for the return of Hell, in case their blazing touch was not enough." And with that Reason was gone, in a mass of white-hot light that spearheaded for the clouds. "You are to live as mortals, in this world now." Scentiel followed Mesraphael, and was followed shortly by Zurial who finally said "you are exiled from the High Heavens."

Injustira stepped forwards, and his armour of white light seemed to give some kind of relief to the angels before him, feeling the cusp of mortality take over their bodies. "Your deeds will not be forgotten, Seraphim."
"It is regrettable, but this cannot be ignored. However, take this as your chance to redeem yourselves. Redemption is not out of reach. Walk this world and learn from it, protect it, and at all costs, defeat all evil."

As the sun set upon the land and the angels of Heaven ascended to the skies, the angels left behind became mortal. They formed faces and skin and their divine armour turned to stone. They had nothing. Their only path now was to seek out the Order of Injustira that still recovered on the western from of Bloodholme, their, they met mortals on equal grounds for the first time. None of them could speak at first, and it was automatically presumed that they were the gift of the angels, beings sent to help recover this world and protect it from future threats. They would call themselves the Seraphim, but the mortals would come to call them Divine.

In the present, the Divine are common in southern Occulas, and predominantly populate Skyfall. The war between Heaven and Hell upon Bloodholme has become legend, and the origin of the Divine has become a myth. As their longevity waned and their fertility grew, their own memories became stories. The Divine are a very righteous race, but there are many that still believe they are the descendants of angels. Because of this, they consider their past as sacred, and any who question that are met with disdain.

Racial Attributes: Affinity for light magic.

City/region most native to: Skyfall region

Typical occupation/expertise: Peacekeeper/paladin (specific to Skyfall), many roles in the Syndicate. Sometimes more associated with Asmodius
PostPosted: Tue Mar 11, 2014 7:06 am


User Image

The Daywalkers

The Daywalkers, or more scientifically called the Liberimmunis, are the people of the night in Magic Earth. They have the paler or bluer skins, the darker eyes and hair, but sometiems you will find a pale, blonde haired blue eyed Daywalker. Daywalkers have slightly larger fangs than your average Magic Earth Human. They come from their native country of the Land of Crows, a much darker, foggier land filled with several swamps, thick forests and pitch black nights. Their city, the City of Crows is a modern take on medieval architecture where everything is powered by darkness. Daywalkers have a natural fondness for their homeland because of the dark summer days, and also, usually have a natural affinity for Shadowmancy, because of their heritage being the first cult to specialise it, and being turned into vampires, and cured once again.

Throughout history the Liberimmunis is a touchy subject, their far ancestors are known as the Vampires. A notable man, named the Prince of Crows was the first vampire to assume control and hierarchy over the vampires. He and his vampires came to Sheol, where the city of Bornheiniculate was amongst completion, and the prince told Declasia he wanted to 'domesticate' the rest of the violent vampires, team up with herself and her Shadowmancers, lend them their powers. For some time this was accepted, the shadowmancers offering their arts of shadowmagic to try and cure them of their vampirism. In the end, it was a lie and the prince turned Declasia and her people into vampires too, and then followed some years of distrust and lying, yet convincing excuses from the prince. Later though, in 0732 Declasia and her people overthrew the prince, forced them from the city and back into the wilderness of Sheol. The prince subsequently went missing and has never been seen again, rumours say he fled back to his homeland of the Land of Crows. Several years later they found a cure and made themselves normal again, but with some lingering traits such as paler or in some cases darker and bluer skins, but their reaction to light was gone, and their thirst for blood cured too. Vampires are now though to be extinct after Declasia's thorough hunt.

This brief history being said, after events of the Jewel War the Daywalkers relocated to the Land of Crows which was hidden for several hundred years until only recently, meaning Daywalkers outside of their homeland is rare and intriguing for most other people of the world.

Racial Attribute: Affinity for shadow magic. Speed and stealth.

City/region most native to: Land of Crows

typical occupation/expertise: Shadowmancer, rogue, assassin, Warlock (evil)

Zylvanness
Captain

Deathly Prophet

7,875 Points
  • Partygoer 500
  • Perfect Attendance 400
  • Millionaire 200

Zylvanness
Captain

Deathly Prophet

7,875 Points
  • Partygoer 500
  • Perfect Attendance 400
  • Millionaire 200
PostPosted: Tue Mar 11, 2014 8:42 am


User Image

The High Elves (Quel'eldor)

Before Magic Earth, and even before the Eternal, were the Elves, beings who had the attribute of longevity on their life and would almost always look youthful, even in old age. They are the people whom the Fae envied for their understanding of the world and famed architecture, their natural resistance to magic and exceptional instincts. Their home 'towns' so to speak are A'lorwyn in the south of Occulas and Lorin'del of the North of Occulas. The elves are best known for being exemplary hunters or runners, renowned for their exceptional building craftsmanship. The Elves are also known for their enchanting skills, imbuing magical properties within objects.

In the time of old, Elves were around before even the modern Humans were, some accounts blame the elves as being the reason modern humans evolved and learned whilst their cousins did not. During the events of the Eternal and the magic races coming to exist, the Elves were tranquil and worked alongside them, they were eager to learn what the Occulanium had to offer. However, there was also a time when the Elves had warned the Eternal of what may come if the Occulanium is continued to be used without first considering the damage. Ancient Elves were brought together by the singular belief of Lady Earth, a personification of the world itself. She would speak for all of the life on Earth and the Elves were her children. However, a long time ago there was a great war, known as the Elven War and Lady Earth has been presumed dead. No longer did she reply to their stargazing, no more would she send signs of the future to them or accept their respect. Elves then after continued to create strong bonds with Magic Earth Humans and the new races to come in order to make up for this lost bond. To this day, these elves are traditional and have age-old laws that must never be broken. To this day, elves live longer than any other race.

Many centuries before the Great Voyage, a large group of Elves left to travel the unknown world of Magic Earth and eventually came to stay and begin construction of a great city. In the Shard Region, Kuj'anast was born. It was by far the greatest city of its time, the only permanent city for centuries, and housed the largest library known to the two worlds. The Grand Library of Kuj'anast still stands today, not far from the ruins of the once proud city. The elves of Kuj'anast were adept in advancements, they believed frantic study of the magical and natural world would bring them great knowledge. Over time however this became a dark and obsessive habit. Eventually, around a millennia after its beginning, the Kuj'anastians uncovered a dark and horrific power beneath the earth. Some believe it to be the very same source of power to have created the Vardent and other mysterious otherworldly magic more common in Otherearth. But the elves of Kuj'anast believed that the source of power beneath their city could be or may replace the missing Occulanium. Kuj'anast stood for almost two millennia before this dark discovery led the Circle to destroy the city for the greater good of Magic Earth. The only Elves to have descended from Kuj'anast that survived had by this time become Star Elves, almost completely different from what they were back in their glory days before the Great Voyage.

After the Great Voyage, most remaining elves came to Magic Earth and founded A'lorwyn and Lorin'del as their main, new homes. By now they were largely sceptical of the Occulanium and the powers it had granted to the human race - but were thankful in knowing it was now forever missing after the Burning Invasion. Never again did they want their own kind to fall to darkness and become such a threat that they must be destroyed. The Elves as we know them today descend from those that came from Non-Magic Earth, as described at the start of this introduction. Even now the majority of elves still reside in Non-magic Earth, they live in secret forests, valleys and clefts around the world, all connected by a network of enchanted passages. Elves love the change of the seasons, their clothes and traditions evolve as each season changes from green, to orange and gold, to white, and blue. They hold nature dear to them, but unlike the Fae and their Kuj'anastian cousins, they did not worship the World Tree, Ovdrassil. They instead respect the world as a whole and esteem to protect it.

The elves these days are also very fond of Shard City, and are particularly interested in the World Nexus, after all, it creates the balance of the magic world and holds it together. The Safe Haven within Shard City is in fact a mainly elf area of the city, for healing and tranquillity of peaceful reading and learning.

Racial attribute: Nimbleness, magic resistance, enchanting, precise eye sight.

City/region most native to: The Shard, Entei City. Elf towns: Loren'del & A'lorwyn. Non-magic Earth

Typical occupation/expertise: Enchanter, Hunter/Ranger, swordsman
PostPosted: Wed Mar 12, 2014 11:51 am


User Image
The Orcs

The Orcs of Magic Earth are traditional people, they care incredibly for their pride and heritage. Whilst amongst the less typical humanoid-looking people of the world, one cannot ignore the fact they are native to Magic Earth, known to have existed since it's creation, unlike the other races. Orcs come in various different shapes and sizes, some are ugly, some or attractive, some small and fat, others taller and slimmer. Traditionally, shamans and truthsayers, doomsayers and the like, Orcs are well respected for their unexpected respect for the world and the others around them. Albeit the few that subvert to these attributes. Unlike the other races of Magic Earth, they are born from war. There homeland is that of Dorotar Isle, where their small city of Urakar lies amongst the dry, but giant rock formations.

Since history began for the Orcs, they've had an almost continuous war against the Scarred. For over 500 years, the Orcs lived peacefully on their homeland of Dulanzaar, now known as Bloodholme. During this time there were small interactions between the Orcs and the Eternal that would occasionally cross them on the mainland of Occulas' east coasts. The Orcs greeted them, and thus began the alliance between the Orcs and the other races. However around 800BC came the Burning Invasion, when Hell learned of Magic Earth and the 3 Greater Demons walked the land, erupting the forces of hell through Dulanzaar, creating Hell's Gate and turning a once warm land of dry grassy hills into a barren wasteland. This forced the Orcs onto Dorotar Isle were their small and weak numbers had to fend off the remaining forces once the invasion ended. Though the demons of hell were no more on the land of the mortals, their half-demon, half-other race children were left, the Scarred. From then till now there has been a varying struggle between the two races.

In modern days, the most renowned tribe on Dorotar Isle is that of Yo'Ganza tribe, there are some other's, but this one has the most power and rule, with a chief and many Yuzics (Teachers) for the young. One other great tribe left on a journey of discovery in the hopes of a new homeland, they never returned however. For more information on this topic visit this thread.


Racial Attribute: Fire magic resistance, dark magic resistance (from years of battle with Scarred forces). Brute Strength

City/region most native to: Dorotar Isle, Dragonend

Typical occupation/expertise: Shaman, warrior, craftsman, spiritualist

Zylvanness
Captain

Deathly Prophet

7,875 Points
  • Partygoer 500
  • Perfect Attendance 400
  • Millionaire 200

Zylvanness
Captain

Deathly Prophet

7,875 Points
  • Partygoer 500
  • Perfect Attendance 400
  • Millionaire 200
PostPosted: Thu Mar 13, 2014 10:06 am


User Image
The Scarred

Perhaps the most putrid race in the entirety of Magic Earth is that of the Scarred, rightfully named for their usually altered or scarred bodies. They come from their birth land of Bloodholme, the once hospitable land of Dulanzaar. They have no major city and exist in various larger groups and towns around the continent. From necromancers to demon summoners, from berserk beasts to very intelligent harbingers of destruction. They are one of the few races that are hostile, and have always been hostile. Not all Scarred are ugly and deformed, altered demoniacally to gain power. Some are just like us, lucky enough to have got the rare genes to have the appearance of an elf, or a human, or so on. These are the most usual ones that are able to get around the other lands of Magic earth without being found. Once revealed, though, the Injustira Syndicate would be first to bring justice, and closely behind them the New Magistrate or even the scientists of the Arcaz Sovereignty who thirst for experimentations.

In history, the Scarred were born from demons. When the Burning Invasion began, the corrupt individuals that joined forces with Hell eloped with some of the demons, this was an attempt to gain control amongst the mortals. The cross breeding in fact took place mainly during the time that the 3 Greater Demons walked the world and summoned their minions from the depths in secret, disguised them from the mortal eyes too. When the invasion finally began, some mortals were transformed once taken as slaves in Bloodholme, many others born corrupt, cursed for eternity. In more recent history the Scarred have always been battling a war against the Orcs of Dorotar, the original inhabitants of Dulanzaar. To this day it is rare for Scarred (the noticeable of them) to be seen outside of their land, knowing an impending doom will await them. in 2013 there was one incident however where En'radial, Maiden of Torment (one of the 3) replenished her powers with the use of the Crimson Jewel (see the Jewel War for info on the Jewels and En'radial's part). With it she brought the Scarred in the masses from Bloodholme in an attempt to take over the Well of Immortality before the barrier could be replenished. Unfortunately, they were stopped, En'radial's soul locked away within the Crimson Jewel now in possession of the Injustira Syndicate, and the well safe, the Scarred back to square one in Bloodholme.

Racial Attribute: Demonic Affinity, fire magic, dark magic

City/region most native to: Bloodholme

Typical occupation/expertise: Warlock, witch, necromancer, assassin/hunter
PostPosted: Thu Mar 13, 2014 10:35 am


User Image

The Star Elves (Quel'elen)

Their name is almost as entrancing as their nature, the Star Elves are perhaps the most cunning and intelligent beings alive, though perhaps amongst the youngest of the races. Star Elves are visually comparable with their cousins, the regular Elves of Earth. But the star Elves often dress in favoured shades of blue, over phoenix red (much favoured by their cousins, the Sun Elves) for their garments. The eyes of the Star Elves are sometimes 'wispy' with magic, the very essence lingering from their eyes by just such a small amount it is hardly noticeable. They are the most magically attuned out of all the races with arcane magic and have an adept knowledge of the arcane. Whilst all this taken into account, they're also masters of disguise, making great runners and rogues. They're rare within the Lands of Occulas, due to their history.

In the past, Elves that lived within Kuj'anast grew a passion for learning magic, more so became encouraged to understand the Starwell that can be found in Entei, from which the city was built around. First however, these elves discovered the World Tree, Ovdrassil. They became emotionally motivated with understanding it and its magical properties - thus beginning their interest in unknown magics. After the destruction of the World Tree they were at a loss, much like the Fae (who were lead to live at Ovdrasil). The Star Elves (then known as only Kuj'anastians) sought to find ways to bring back a lost past. They believed the Starwell could hold the key to magically enhancing, healing or regrowing the World Tree for the Fae, as a benefit it could also help the Elves to understand the world they lived in now. They treasured the World Tree - now the World Nexus - as much as the Fae did, but for entirely different reasons. Whilst the Fae were emotionally connected to it, the Star Elves studied it profusely.

When Kuj'anast was destroyed, many elves live's were lost that day - but by the time of this event many of those elves had become corrupt by the dark power discovered beneath the city. Those that remained were those that had travelled to the Starwell and had become known as the Star Elves.

After prolonged periods of study on the Starwell, of resting and peering into it for hours on end, some Elves became addicted to the raw energies given off by the well. The humans were becoming aware of the situation and began to warn them of their misuse of the well of magical power. There was a brief time when the humans did not intervene because they pitied the elves over their lost city of Kuj'anast. Over the coming months it became increasingly more obvious that the elves had an addiction, and so the Elves that had become so infatuated were told to leave the Starwell for their own good until they had cured themselves of their hunger. From this point on they were known as the Star Elves we almost know today. The weeks went slowly for the addicted elves, they felt more weak than ever without the Starwell's guidance and untold mystery. There was finally an outbreak. Star Elves grew angry and fierce, many of them still aware that they were in trouble and in danger, not just themselves but that they were endangering the people of Entei too. Secret groups stole Arcane Crystals, people tried to attack the Starwell, others were becoming increasingly sick. Help came in the form of the most kind and giving Humans of Entei, as well as Fae that still held a very close and special relationship with the Elves they once knew.

The strongest Star Elves came together and begged for forgiveness and for one last favour. That they might peer into the Starwell one last time before they leave forever. They however were denied this pleasure. They were forgiven, but deemed too unstable to give-in to their addiction. Outraged, the Star Elves swore to hate the Humans of Entei, they called the wizards selfish and turned to the Fae for help. The Fae had leaned towards giving the star Elves their last wish, but they also had a special relationship with Humans as their parent-race. And so it was a stalemate. The Star Elves could not hate the Fae, and they could not like the Humans. This fuelled an unsavoury and awkward time in Entei until suddenly the Star Elves vanished from sight. Almost miraculously to some of the citizens, but like a sore scar to others. In their vanishing they left a single, shattered Arcane Crystal, one of the largest in the city had now been sucked dry of its power.

Only a few remained in Entei, they were either too weak or chose consciously to stay. They did not know where their people had gone, and always felt guilty being asked to divulge anything they did know. But it brought a time of peace for the city. The remaining Star Elves adjusted to the aura given off by Arcane Crystals, they learned to survive even if they were weak. In the coming centuries there were fewer and fewer Star Elves in Occulas. The rest of the Star Elves however? It was only recently that all was revealed - after the Darkness of Lucifial called the Aether to make contact with Occulas.

The Star Elves, a long, long time ago, managed to use the Arcane Crystal's power to open a portal to an unknown land somewhere in this world. Their time of peering through the Starwell had showed them of another great power across the world, but it's location was unseeable, untouchable, except through this portal. It was their only hope. It brought them to Otherearth, an undiscovered realm by mortals and elves alike. The second home of the Aether and the battleground of the Vardent. It was here that the Star Elves officially took on their name. They stripped it of bad omens and ill comments. They started anew and worked to heal their addiction, but instead of purging themselves they learned to balance their thirst. Before leaving Occulas the Star Elves were bestowed a gift, one of the only seeds that remained of Ovdrassil. The Fae had failed to make any seed grow, but they had hope that perhaps the Star Elves could. The elves let the seed absorb a small amount of the Starwells power (previously stolen) and when they reached Morningsong they planted it, and it was known as Steldrassil, the Tree of Stars. It was a natural font of magic, a strange, new kind of pure, raw arcane power not nearly as chaotic as the untamed Starwell. It was a miracle. The Star Elves rejoiced and built their city of Evermoon, a beautiful combination of nature and arcane power. Steldrassil sits in the centre acting as a beacon of hope. Towers were made that stretched towards its canopy and they were hung with floating crystals and orbs of magical energy that emit a silver light over the city.

Now, the Star Elves are anew. Now they live happy and free, knowing their arcane font and source of knowledge and life can no longer be taken from them. They have become more like their old selves, elves of nature and research. Now they have learned from their mistakes and finally... they could survive.


Racial Powers: Affinity for Arcane Magic, Magic resistance (absorb),

City/region most native to: Otherearth, Entei City

Most native occupations: Enchanter, Wizard/sorceress, witch/warlock(evil), rogue

Zylvanness
Captain

Deathly Prophet

7,875 Points
  • Partygoer 500
  • Perfect Attendance 400
  • Millionaire 200

Zylvanness
Captain

Deathly Prophet

7,875 Points
  • Partygoer 500
  • Perfect Attendance 400
  • Millionaire 200
PostPosted: Thu Mar 13, 2014 1:37 pm


User Image

The Therians

Under the lit moon in the dark sky is a unique race known as the Therians, a peaceful race nonetheless if you ignore their brilliant ability to transform into a half man, half wolf creature, a Werewolf, more commonly known as, in our world, a Therian. Most of the time they look just like their human brethren, if anything with a more old 'english' style. Therians are rare amongst the Land of Occulas but have recently come to make themselves a home in their newly recovered land, Therias. The southern portion of the Land of Crows given back to them, where their small city now resides and has been refurbished with the aide of the Daywalkers (this will be implemented come the next update). Therian's have a keen sense of smell, and when on all fours can run, fast. They excellent hunters and though have been shown neglect in the past, they are more forgiving than most other races.

In history, it began with Magic-Earth Humans that travelled to the Land of Crows, then known as Therias. The entire continent was darker than the rest of Occulas, but was peaceful nonetheless. After the Great Voyage, it was important for the races to learn as much as they could about the world, and this group of adventurers found themselves meddling with an unknown enemy. Wolves that originated from Therias weren't like any in Occulas or Non-Magic Earth they knew so well, these contracted a disease that killed other animals, like a poison, and was harmless to themselves. The adventurers, having built a small town in the south had been fending them off for some time but soon an outbreak of the disease occurred, taking almost every citizen within weeks. At first there was segregation, but once everyone had become... a Therian, they could not turn on themselves and instead banded together. Their uncontrollable change under the full moon, and insatiable anger during any time the moon glared down upon them, was becoming a problem for sometime until the Prince of Crows arrived. In 0668, The Prince of Crows came to the growing town, almost city of Therias and promised them a cure for their disease. He tricked them however and though they could control when they changed now, and could control their temper, the Prince managed to enslave them with a surprise attack, supported by his Vampires. For some 30 years he had them in his grasp and built the City of Crows using the Therians from the south. Come the end of his 30 year reign however, the Therians revolted under a full moon and killed many of his vampires. Escaping back to Therias the werewolves pleaded for aide from the Order of Injustira, but nothing came. The Order's only reply was that their numbers were low, and could not suffer an outbreak of any diseases crossing the border into Occulas, where the King of the time had to remain safe. Feeling lost, betrayed and out of options the Therians took to the seas never to be seen again. Meanwhile, the Prince, having not been exposed to the followers of Declasia in Sheol, realised he needed more power to be able to succeed in any of his goals. So he left only a few vampires, and the majority his survivors left for Sheol alongside him to strike a deal with Declasia.

In the modern day, the Therians have come back home from where ever they have been hiding all these years, for some years however setting up a temporary village between Notchwood and the Iringod Spires with the Occult's aide and secrecy from the Guildeam. Now though, all is exposed and the Therian's have an apology from the Injustira Syndicate. They have their city back in Therias, the reclaimed land within the Land of Crows and are on neutral ground with the Guildeam.

Racial Powers: Transform(werewolf), strength, speed.

City/region most native to: Therias (Land of Crows), Otherearth

Most native occupations: Hunter, warrior,
PostPosted: Sat Jul 02, 2016 3:52 pm


User Image



Sun Elves (Quel'anor)


In the east of Otherearth are the Sun Elves, those that redeemed themselves from the addiction to arcane energy. In Dawnrise Vale the glorious city of Sunspire can be found. The Sun elves are as majestic as the Star Elves, with even more confidence than their forefather Elves of Magic Earth. They are righteous, they are filled with honour and are composed only by their own own mistakes and triumphs. As the youngest race known, they have a lot to do in order to make themselves something to respect.

When the Star Elves began building Evermoon around Steldrassil not everyone was happy to have found a new source of power. Much had changed since the World Tree was destroyed by a meteor years ago. And even though Steldrassil was the perfect combination of World Tree and Starwell, they saw it as another viscous cycle of addiction and ruin - or as an impure source. At first it was not easy for the first few to leave, but once the door was open more and more came.

They travelled into Eversong Woods and found that it was tranquil and almost always twilight beneath the canopy. Here they were surprised to meet the first of their new nemesis. The Vardent. They came out of nowhere, attacking like monsters they've never seen before. They mixed with the wild so easily and the Star Elves threw magic that way and this way to expose them and tear them to pieces. But more kept coming.

Hope was found when the Aether found them, these were the creations of Wu's life force. The wounded and the rest of the travellers were taken up above the canopy to her Archon Grove. The Aether were kind and understanding, they accepted new people with open arms. Once they were well enough they prepared to leave. During this time other Star Elves had come from Steldrassil and were found by Aether that guided the already saved elves before. With their new numbers they were confident they could go on. But where? Wu, an ancient being, told them that in the east there was an untouched land kissed by sunlight. They were filled with hope.

They managed to emerge into the vale safely, the green fields were filled with fresh air and the sky was lit by the sun rising ahead of them on the horizon. They did not know what they would do her, or if leaving the others really was a wise decision. But they knew they did not want to be addicted anymore - but it had already begun taking it's toll on the weakest. Their eyes sunk and tired, their muscles had become weak and dreams had turned into nightmares.

They were lost until the strongest of them, Daerilon, united the people and asked for their trust. They traversed the vale until the sun was high in the sky and they had come to a high point. There they noticed something was wrong. Behind them the far off Eversong Woods was spewing out signs of movement. Vardent. And what was worse... the land ahead to the east was dangerous. There was an unknown horde of people. They stood out like the damned, the earth near them seemed darker and drier, large stone formations had been scarred with black runes and make-shift buildings stood out black against green. They were trapped. Daerilon ordered for a protection barrier to protect them and render them invsible. It took a long hour for their best magi to bring together their powers and form a powerful enough circle to completely surround their now large force of close to one-hundred.

During this time they sent message to Steldrassil via Wrisp - tiny existences of arcane magic given life with a purpose to send a message. They waited days until a reply finally came. And it was for the worst. They had been abandoned. The Star Elves of Steldrassil did not want to lose lives to the Vardent without a properly defended city, and many regarded them as traitors for their cause. Even though there was word of their own struggles, for Daerilon and his followers this was the greatest betrayal they knew. Daerilon had to think of a new strategy if they were to succeed and survive the oncoming war. For the days that the barrier was up it was obvious the group to the east was dangerous, as they had attempted to break their barrier as if testing it several times. The Vardent to the west however grew in numbers, normally the forest would just appear to be getting darker and thicker, but it was really the unseen threat of Vardent gathering at the border.

Daerilon ordered down the barrier and let his people become a target. Then the elves made haste towards the east. With their magic failing and their life force needing to rest they new they could not survive a battle. Instead Daerilon's plan came to fruition. When the two sides met the elves uses their best illusion magic to carefully weave through their enemies, as if mist through trees. Their enemy, known then as the 'dark ones' from behind the elves' barrier, faced a new battle. A horde of Verdant charged into the dark ones' land. When the elves re-appeared, they formed a desperate new shield around themselves, Daerilon and their strongest fighters killed any dark ones that were captured within their barrier quickly. From there it was again a wait until the Vardent cleared the dark ones, an obviously one-sided battle. It wasn't long however until Daerilon knew his plan would only work so much. Into the evening he realised the barrier could not last long, and the Vardent didn't seem to clear either. Remnants of the original horde stayed, and soon the elves began to accept the fate that had been handed to them. When night fell their power waned and the barrier fell.

It was a rampage, Vardent attacked the helpless and the strong tried their best to save their lives. The weakest of them were killed in minutes, the strongest were able to hold their ground and protect who they could. But Daerilon knew they could not go on forever. Just when they thought they were overpowered however the night sky lit up with silver. A mist shot through the ground in a blink and swept the Verdant off their feet and new foreigners atop mighty white stallions in silver armour ran through the elves. Daerilon ordered his people to gather tightly, and not long after were the horsemen circling them and using bright silver light and bolts of magic to destroy the Vardent. One of them broke from the circle and came to Daerilon, "We are the Silvermoon Covenant" he had said, seemingly human in appearance, but with facial features that were somewhat transparent, and eyes silver as the moon.

The Vardent was defeated and the elves were saved. The Silvermoon Covenant lead them to safety further east towards the coast, and explained how they had been examining the dark ones for a long time. They too did not know exactly who or what they were, but what they did was evil and corrupt, stemming from a dark magic they knew well to have had created the Vardent in the dawn of Magic Earth's creation. Here the elves learned of the Aether, a race much older than the other races of Magic Earth. The Silvermoon Covenant helped them to begin the foundations of their new home and even proposed the name 'Eastmarch'.

For decades after the elves lived in harmony, but their power was still weak. The longer they went without their arcane addiction the more their magic failed them, and the less life they had within them. Even though they had formed a strong bond with the Silvermoon Covenant, which was based in Harmonell to the north, their aide could only help so much. It was during this time they had lost all contact with their cousins in the west, in Evermoon. For some time the Silvermoon Covenant then moved a portion of their men into the city to protect the elves, having pity on them. Years passed yet again and eventually the newborn elves grew a resistance to their racial plight. It would seem that they would finally get the redemption they want... that they would finally be free from the Starwell. The Silver Covenant withdrew back to Harmonell.

100 years passed and the recovering Star Elves dropped all former ties with Evermoon and their cousins, preferring to be called Elves. In time however, they grew suspicious that something was wrong. From the south their hunting grounds had turned sick, and the southerly winds were filled with the smell of death. They feared the familiar sightings of the dark ones. When they contacted the Silvermoon Covenant they were given no reply. At first the people of Eastmarch presumed betrayal, just as the Star Elves had left them in their time of need over a century ago. But Daerilon feared otherwise. He, along with some of his best knights travelled to Harmonell to see what was wrong and left behind his strongest to defend Eastmarch. When they arrived, the Silvermoon Covenant were all but gone. Their base was like a ghost town, something or someone had tactically attacked and killed the Silvermoon Covenant. Daerilon then ordered the immediate return to Eastmarch.

When he arrived at the gates of the city, his worst nightmare had come to life. Gigantic black shards had been thrust into their grounds, it emanated a dark and power magic. Dark ones roamed the city and his people were captives. These beings were people with black, stone-like skin. They spoke a foreign language and all seemed to work as if listening to a hivemind. Daerilon and his men were quickly found and overthown and forced into makeshift prisons at the back of the city with the rest of his people. Along the way he had to watch the horrors of the dark ones at work on his people. Young or old, elves were strapped to these stones and turned sinister. The elves were here for weeks, slowly dying and being used as sources of life to feed the strange powers being used here. Whatever their captors had done to them... it had turned them into conduits for the sun's power. They just never felt it through them because it was drained too quickly. But Daerilon worked it out, as every morning under the new sun he would feel slightly more alive again. This new hope that kept them going each day was but an illusion. Over time, his eyes like the other elves had become misty with dark energy.

Then came their day. They were let out to be 'fed' to something, they weren't sure what, but it was a grand monolith tainted by some dark and dreadful power in the centre of the city. Right before the ceremony could be finished however, Daerilon - no one knows how - let loose his built up energy. His body ignited like the sun with one farewell message to his followers, a message that would be etched into history and never forgotten.

" We may have become slaves of the dark ones... but we are slaves to no magic. We are Sun Elves and the sun will guide us! And let anyone that says otherwise... burn!"

In a flash his body was engulfed, every ounce of his body consumed by golden red light. It burst outwards like a magic they had never seen before and it purged all that wasn't scarred by the strange sunlight siphoning magic. When everything came back it was only the elves that lived... excluding Daerilon. In that moment everybody knew he sacrificed himself and that even though they were cursed by the sun, it was really the doing of the dark ones that cursed them. So they embraces the sun.

In the days that came the survivors rallied together and recounted what Daerilon had said in pieces or code before their freedom came with his death. They had indeed become plagued with a new magic, but this time they had no choice in whether they wanted the power or not. Every day they would be empowered by the warm rays of the sun and if they did not control or sometimes release this energy they would become sun fire. But Daerilon's last words gave them new hope. They would not be slaves to this, they would control and embrace it as their saviour. They are together children of the sun and must unite. As for those they called betrayers - they would not be forgiven. As for Eastmarch, the shards of black cursed stone had become reborn anew, and were now radiating shards of a new kind of magic. They acted as a means of balance for the newly renamed Sun Elves, absorbing and releasing the Suns power equally.

In the coming years they took the vale as their home. It too underwent a change since Daerilon's sacrifice too, his sun fire gave the trees an autumnal glow with orange, red and golden leaves. This magic stretched far out to the borders. In years to come, they became Sun Elves and became increasingly more angry with the Star Elves they disowned. They become more and more confident in themselves and their power. They become people that trusted only themselves and the Aether.

Zylvanness
Captain

Deathly Prophet

7,875 Points
  • Partygoer 500
  • Perfect Attendance 400
  • Millionaire 200
Reply
Lore

 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum