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A Semi-Literate/ Literate Justice League Guild 

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Final Battle Zone: Coast City Beach-Head

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Uchiha Roxas

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PostPosted: Wed Oct 09, 2013 1:39 pm


Final Battle Zone: Coast City Beach-Head

This is it. The Final Battle of Nathaniel Grant's Reign of Terror is here! After three or maybe four battles, the shape of the Guild's future has been plotted; winning and losing has set the wheel in motion and now on the Shoreline of Dropaway Beach, the deciding battle between the forces of Good and Evil is about to be drawn in the sand.

Objectives

Heroes: Defeat All Villains
Villains: Defeat All Heroes


Buffs

Heroes Gotham Win: Joker cannot join the battle, no thugs from Gotham may join the battle.
Villains Gotham Win: Joker can join the battle as well as bring along any left over minions. Joker Gas has also been released in the area, reducing visibility on both sides rather than producing any adverse effects.
Heroes Metropolis Win: Superboy can join the battle and whatever Amazons are left from the Incursion Zone can be brought to the final battle. All Kryptonite has been confiscated from Metropolis Villains.
Villains Metropolis Win: Villains bring whatever Kryptonite they received to the battlefield and use it to prevent Superboy from entering the battlefield. Amazons cannot join the battlefield.
Heroes Coast City Win: Having secured the beach, Heroes can now clear one environmental hazard [i.e: Krptonite Barrier/ Joker Gas] and also block the escape of Villains who cannot fly/warp.
Villains Coast City Win: Heroes who cannot fly/warp cannot escape the battle and reinforcements from Atlantis will join the battle. +100 Atlantean Troops.
Heroes Atlantis Win: Having secured Cassandra, all Atlanteans will pull back from the battle and all Kryptonite from Atlantis will be confiscated. Heroes can now also cause Cassandra to defect and pincer attack villains from the water.
Villains Atlantis Win: Cassandra can join the final battle with +100 Atlantean Troops and specialist Kryptonite weapons.


De-Buffs

Heroes Gotham Defeat: Heroes from Gotham will all be injured upon entering the final battle, hindering their performance. Joker Gas also makes it hard to see for both sides.
Villains Gotham Defeat: Harley will find it hard to carry on without the Joker and as a result Ivy will work to protect her friend as she comes to terms with the Joker's defeat. NPC Solomon Grundy cannot join the battle.
Heroes Metropolis Defeat: Superboy is unable to join the battle due to the Kryptonite barrier installed by the Villains. Metropolis heroes who join the battle will also be injured, hindering their performance.
Villains Metropolis Defeat: Superboy can join the battle. NPC Atlas cannot join the battle. Villains emerging from the fight will be injured and Madame Discord has the possibility of not being able to join the battle depending on what happens in Metropolis.
Heroes Coast City Defeat: Green Lantern and Blue Beetle will be overcome by their need to fight and battle between themselves rather than help either side. Remaining heroes may need to run and wait for reinforcements and will be unable to rejoin the battle for 2 pages.
Villains Coast City Defeat: NPC Romat-Ru will not be able to join the battle. Blue Beetle and Green Lantern will come to terms with their dilemma and join the fight on the Hero side. Any Villains present in the fight will be tired coming into the Final Battle due to a prolonged siege of the Beach.
Heroes Atlantis Defeat: All Heroes defeated in Atlantis will be trapped in Atlantis and unable to join the battle.
Villains Atlantis Defeat: Cassandra will be captured, eliminating Atlantean support for the Villains. All Kryptonite [including the barrier preventing Superboy's arrival] will be summoned to Atlantis. Villains will also be vulnerable to surprise pincer attack.


Extras

- Stricken out Buffs and De-Buffs do not apply.
 
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