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sigh-anide

PostPosted: Tue Jun 06, 2006 5:24 am


Monsters:
night assailant
giant germ
3x silva's warlord of dark world
2x archfiend soldiers
2x kuriboh's
mask of darkness
brron,mad king of dark world
brain jacker
dark necrofear
golld,wu-lord of dark world
kiseitai
sangan
wall of illusion
spirit reaper
sacred phoenix of nephthys

Spells:
scapegoat
lightning vortex
3x dark world lightning
book of moon
snatch steal
graceful charity
mystical space typhoon
swords of revealing light
creature swap
premature burial
pot of avarice

Traps:
2x draining shields
call of haunted
windstorm of etaqua
nightmare wheel
dust tornado
magic cylinder

any suggestions would be great
PostPosted: Thu Jun 08, 2006 8:18 am


sigh-anide
Monsters:
night assailant
giant germ
3x silva's warlord of dark world
2x archfiend soldiers
2x kuriboh's
mask of darkness
brron,mad king of dark world
brain jacker
dark necrofear
golld,wu-lord of dark world
kiseitai
sangan
wall of illusion
spirit reaper
sacred phoenix of nephthys

Spells:
scapegoat
lightning vortex
3x dark world lightning
book of moon
snatch steal
graceful charity
mystical space typhoon
swords of revealing light
creature swap
premature burial
pot of avarice

Traps:
2x draining shields
call of haunted
windstorm of etaqua
nightmare wheel
dust tornado
magic cylinder

any suggestions would be great

Cut the Giant Germ and Kiseitai. Add in some Dark Deals for your Dark World monsters. Spells look great.

DarkRyu_89


FinalChaos27

PostPosted: Sat Jun 10, 2006 6:51 pm


Here's my deck. Just go to the link provided below. I will forever post my decks like this. Hope y'all don't mind.

http://www.yugioh-deck.com/ViewDeck.php?deckid=1258481101
PostPosted: Sun Jun 11, 2006 6:36 pm


let's see "marshall Oliver"...
your running E-Heroes.
THAT'S your probelem.
I had a duelist better than me--
everyone: (SHOCK) eek gonk eek WTF?
Bakura: .... anyway. This duelist tried to make the e-heroes work... they didn't.
I mean, have you ACTUALLY noticed how many times Yuki would've LOST?
Duel

1st duel with Jaden and Chazz.
Chazz: "I summon my Mefist the Infernal General--"
Jaden: "MY TURN!"
(at this point the goonies would've interupted the duel. but if it went on...)
Chazz: "Jaden shut up, it's still my turn."
Jaden: "What--"
Chazz: "ATTACK MEFIST!"
Jaden: (LP: 0)
Chazz: "I win"


Even if Chazz DID end his turn...

other option

Jaden: "My turn."
(goonies don't come in)
Jaden: "I play monster reborn to bring back E-Hero Flame Wingman!"
(nothing happens)
Jaden: "WTF?????"
Chazz: "Wingman can ONLY be Special Summoned by FUSION SUMMON, read your freakin CARD you slifer."
Jaden: "That's why i'm FAILING all my classes!" eek
Jaden: (loses)


So there. All his duels counted on his using the ONE card to make him win.
I'm SURE there're a few more options where he could've lost. stare

And, just to be HONEST:
E-Heroes SUCK.
Sure they have a bit of support, but they STINK. Without Fusion, E-Heroes are NOTHING. They normally have NOTHINGNESS atk.
So if your opponent has "Horus Lv8" out, Jaden loses.
Really, he has NO monster destruction in his deck OTHER than attacking and spells.
no "mirror force" or "sakuretsu armors".
Sure even if you DID put them in, horus decks use "royal decreee." oh look, jaden loses. sweatdrop

My suggestion is to just NOT run E-Heroes.

Nephilim Theory

Hilarious Conversationalist


Crono Leonhart
Vice Captain

PostPosted: Sun Jun 11, 2006 9:15 pm


ryobakura
let's see "marshall Oliver"...
your running E-Heroes.
THAT'S your probelem.
I had a duelist better than me--
everyone: (SHOCK) eek gonk eek WTF?
Bakura: .... anyway. This duelist tried to make the e-heroes work... they didn't.
I mean, have you ACTUALLY noticed how many times Yuki would've LOST?
Duel

1st duel with Jaden and Chazz.
Chazz: "I summon my Mefist the Infernal General--"
Jaden: "MY TURN!"
(at this point the goonies would've interupted the duel. but if it went on...)
Chazz: "Jaden shut up, it's still my turn."
Jaden: "What--"
Chazz: "ATTACK MEFIST!"
Jaden: (LP: 0)
Chazz: "I win"


Even if Chazz DID end his turn...

other option

Jaden: "My turn."
(goonies don't come in)
Jaden: "I play monster reborn to bring back E-Hero Flame Wingman!"
(nothing happens)
Jaden: "WTF?????"
Chazz: "Wingman can ONLY be Special Summoned by FUSION SUMMON, read your freakin CARD you slifer."
Jaden: "That's why i'm FAILING all my classes!" eek
Jaden: (loses)


So there. All his duels counted on his using the ONE card to make him win.
I'm SURE there're a few more options where he could've lost. stare

And, just to be HONEST:
E-Heroes SUCK.
Sure they have a bit of support, but they STINK. Without Fusion, E-Heroes are NOTHING. They normally have NOTHINGNESS atk.
So if your opponent has "Horus Lv8" out, Jaden loses.
Really, he has NO monster destruction in his deck OTHER than attacking and spells.
no "mirror force" or "sakuretsu armors".
Sure even if you DID put them in, horus decks use "royal decreee." oh look, jaden loses. sweatdrop

My suggestion is to just NOT run E-Heroes.
Yeah, I hate them too. And they're hogging all the recent sets too! Its all 'Hero this, hero that' I want something new sad
PostPosted: Mon Jun 19, 2006 2:40 pm


~Well, here goes nothing. I've decided to make this deck for fun, and because i was bored one day and started jotting it down on paper. I call it "Black Magic Control"~

Monsters: 18

Relinquished x3
Manju of the Ten Thousand Hands x3
Spirit Reaper x2
Don Zaloog x2
Mystic Tomato x2
Magician of Faith
Treeborn Frog
Tsukuyomi
D.D. Warrior Lady
Sangan
Chaos Sorcerer

Spells: 15

Black Illusion Ritual x3
Samsara x2
Mystical Space Typhoon
Heavy Storm
Nobleman of Crossout
Graceful Charity
Metamorphosis
Last Will
Premature Burial
Snatch Steal
Enemy Controller
Scapegoat

Traps: 7

Sakuretsu Armor x2
Magic Drain x2
Call of the Haunted
Bottomless Trap Hole
Mirror Force

Fusions: 1

Thousand-Eyes Restrict

Basics: This deck is a deck that focuses on controlling my opponents field (the monsters) and depleting their hand (using Magic Drain, Spirit Reaper, and Don Zaloog). The traps are for defending my monsters and my LP's and Mystic Tomato is to get Spirit and Zaloog onto the field faster. The rest of the monsters in my deck explain themselves; Relinquished will take control of my opponents monsters and Tsukuyomi will allow me to take two in one turn.

So, what do you think?! I think the only down side is a bad hand periodically, which will force me to lose sweatdrop .

Masamune-kun


Crono Leonhart
Vice Captain

PostPosted: Mon Jun 19, 2006 9:06 pm


Masamune-kun
~Well, here goes nothing. I've decided to make this deck for fun, and because i was bored one day and started jotting it down on paper. I call it "Black Magic Control"~

Monsters: 18

Relinquished x3
Manju of the Ten Thousand Hands x3
Spirit Reaper x2
Don Zaloog x2
Mystic Tomato x2
Magician of Faith
Treeborn Frog
Tsukuyomi
D.D. Warrior Lady
Sangan
Chaos Sorcerer

Spells: 15

Black Illusion Ritual x3
Samsara x2
Mystical Space Typhoon
Heavy Storm
Nobleman of Crossout
Graceful Charity
Metamorphosis
Last Will
Premature Burial
Snatch Steal
Enemy Controller
Scapegoat

Traps: 7

Sakuretsu Armor x2
Magic Drain x2
Call of the Haunted
Bottomless Trap Hole
Mirror Force

Fusions: 1

Thousand-Eyes Restrict

Basics: This deck is a deck that focuses on controlling my opponents field (the monsters) and depleting their hand (using Magic Drain, Spirit Reaper, and Don Zaloog). The traps are for defending my monsters and my LP's and Mystic Tomato is to get Spirit and Zaloog onto the field faster. The rest of the monsters in my deck explain themselves; Relinquished will take control of my opponents monsters and Tsukuyomi will allow me to take two in one turn.

So, what do you think?! I think the only down side is a bad hand periodically, which will force me to lose sweatdrop .
When I ran this deck, there were a few things that really gave my deck an edge, and I dont see them here, So...I'll tell you!

Chaos Necromancer
Magical Merchant
Opti-Camouflage Armor

The first 2 monsters both have one star, So they can be used for Metamorphesis. Magical Merchant lets you sift through your deck, tossing monsters so that you can grab cards like Metamorphesis, or Black Illusions, While giving fuel to your Chaos Necromancer. The Armor can be equiped to any one star monster (Including Thousand Eyes Restrict) And It allows them to attack directly 3nodding

So...thats what I think you need
PostPosted: Tue Jun 20, 2006 8:58 am


Crono Leonhart
Masamune-kun
~Well, here goes nothing. I've decided to make this deck for fun, and because i was bored one day and started jotting it down on paper. I call it "Black Magic Control"~

Monsters: 18

Relinquished x3
Manju of the Ten Thousand Hands x3
Spirit Reaper x2
Don Zaloog x2
Mystic Tomato x2
Magician of Faith
Treeborn Frog
Tsukuyomi
D.D. Warrior Lady
Sangan
Chaos Sorcerer

Spells: 15

Black Illusion Ritual x3
Samsara x2
Mystical Space Typhoon
Heavy Storm
Nobleman of Crossout
Graceful Charity
Metamorphosis
Last Will
Premature Burial
Snatch Steal
Enemy Controller
Scapegoat

Traps: 7

Sakuretsu Armor x2
Magic Drain x2
Call of the Haunted
Bottomless Trap Hole
Mirror Force

Fusions: 1

Thousand-Eyes Restrict

Basics: This deck is a deck that focuses on controlling my opponents field (the monsters) and depleting their hand (using Magic Drain, Spirit Reaper, and Don Zaloog). The traps are for defending my monsters and my LP's and Mystic Tomato is to get Spirit and Zaloog onto the field faster. The rest of the monsters in my deck explain themselves; Relinquished will take control of my opponents monsters and Tsukuyomi will allow me to take two in one turn.

So, what do you think?! I think the only down side is a bad hand periodically, which will force me to lose sweatdrop .
When I ran this deck, there were a few things that really gave my deck an edge, and I dont see them here, So...I'll tell you!

Chaos Necromancer
Magical Merchant
Opti-Camouflage Armor

The first 2 monsters both have one star, So they can be used for Metamorphesis. Magical Merchant lets you sift through your deck, tossing monsters so that you can grab cards like Metamorphesis, or Black Illusions, While giving fuel to your Chaos Necromancer. The Armor can be equiped to any one star monster (Including Thousand Eyes Restrict) And It allows them to attack directly 3nodding

So...thats what I think you need

Opti-Camouflage Armor....why didnt i think of that?!?!?!

These are some nice suggestions for this deck Crono, thanks alot surprised ! One question though, how much of each card should i run if i was to change my deck to add the ones you suggested in? Sometimes i'm not really too fond of that Magical Merchant xp .

Masamune-kun


Crono Leonhart
Vice Captain

PostPosted: Tue Jun 20, 2006 1:23 pm


Masamune-kun
Crono Leonhart
Masamune-kun
~Well, here goes nothing. I've decided to make this deck for fun, and because i was bored one day and started jotting it down on paper. I call it "Black Magic Control"~

Monsters: 18

Relinquished x3
Manju of the Ten Thousand Hands x3
Spirit Reaper x2
Don Zaloog x2
Mystic Tomato x2
Magician of Faith
Treeborn Frog
Tsukuyomi
D.D. Warrior Lady
Sangan
Chaos Sorcerer

Spells: 15

Black Illusion Ritual x3
Samsara x2
Mystical Space Typhoon
Heavy Storm
Nobleman of Crossout
Graceful Charity
Metamorphosis
Last Will
Premature Burial
Snatch Steal
Enemy Controller
Scapegoat

Traps: 7

Sakuretsu Armor x2
Magic Drain x2
Call of the Haunted
Bottomless Trap Hole
Mirror Force

Fusions: 1

Thousand-Eyes Restrict

Basics: This deck is a deck that focuses on controlling my opponents field (the monsters) and depleting their hand (using Magic Drain, Spirit Reaper, and Don Zaloog). The traps are for defending my monsters and my LP's and Mystic Tomato is to get Spirit and Zaloog onto the field faster. The rest of the monsters in my deck explain themselves; Relinquished will take control of my opponents monsters and Tsukuyomi will allow me to take two in one turn.

So, what do you think?! I think the only down side is a bad hand periodically, which will force me to lose sweatdrop .
When I ran this deck, there were a few things that really gave my deck an edge, and I dont see them here, So...I'll tell you!

Chaos Necromancer
Magical Merchant
Opti-Camouflage Armor

The first 2 monsters both have one star, So they can be used for Metamorphesis. Magical Merchant lets you sift through your deck, tossing monsters so that you can grab cards like Metamorphesis, or Black Illusions, While giving fuel to your Chaos Necromancer. The Armor can be equiped to any one star monster (Including Thousand Eyes Restrict) And It allows them to attack directly 3nodding

So...thats what I think you need

Opti-Camouflage Armor....why didnt i think of that?!?!?!

These are some nice suggestions for this deck Crono, thanks alot surprised ! One question though, how much of each card should i run if i was to change my deck to add the ones you suggested in? Sometimes i'm not really too fond of that Magical Merchant xp .
Anytime biggrin

Well if you aren't too fond of magical merchant maybe just one. He can get annoying at times, So if hes no good to you...maybe just keep him out all together XD

You definitly need 3 Opti-Armors though biggrin
PostPosted: Wed Jun 21, 2006 9:38 am


Crono Leonhart
Masamune-kun
Crono Leonhart
Masamune-kun
~Well, here goes nothing. I've decided to make this deck for fun, and because i was bored one day and started jotting it down on paper. I call it "Black Magic Control"~

Monsters: 18

Relinquished x3
Manju of the Ten Thousand Hands x3
Spirit Reaper x2
Don Zaloog x2
Mystic Tomato x2
Magician of Faith
Treeborn Frog
Tsukuyomi
D.D. Warrior Lady
Sangan
Chaos Sorcerer

Spells: 15

Black Illusion Ritual x3
Samsara x2
Mystical Space Typhoon
Heavy Storm
Nobleman of Crossout
Graceful Charity
Metamorphosis
Last Will
Premature Burial
Snatch Steal
Enemy Controller
Scapegoat

Traps: 7

Sakuretsu Armor x2
Magic Drain x2
Call of the Haunted
Bottomless Trap Hole
Mirror Force

Fusions: 1

Thousand-Eyes Restrict

Basics: This deck is a deck that focuses on controlling my opponents field (the monsters) and depleting their hand (using Magic Drain, Spirit Reaper, and Don Zaloog). The traps are for defending my monsters and my LP's and Mystic Tomato is to get Spirit and Zaloog onto the field faster. The rest of the monsters in my deck explain themselves; Relinquished will take control of my opponents monsters and Tsukuyomi will allow me to take two in one turn.

So, what do you think?! I think the only down side is a bad hand periodically, which will force me to lose sweatdrop .
When I ran this deck, there were a few things that really gave my deck an edge, and I dont see them here, So...I'll tell you!

Chaos Necromancer
Magical Merchant
Opti-Camouflage Armor

The first 2 monsters both have one star, So they can be used for Metamorphesis. Magical Merchant lets you sift through your deck, tossing monsters so that you can grab cards like Metamorphesis, or Black Illusions, While giving fuel to your Chaos Necromancer. The Armor can be equiped to any one star monster (Including Thousand Eyes Restrict) And It allows them to attack directly 3nodding

So...thats what I think you need

Opti-Camouflage Armor....why didnt i think of that?!?!?!

These are some nice suggestions for this deck Crono, thanks alot surprised ! One question though, how much of each card should i run if i was to change my deck to add the ones you suggested in? Sometimes i'm not really too fond of that Magical Merchant xp .
Anytime biggrin

Well if you aren't too fond of magical merchant maybe just one. He can get annoying at times, So if hes no good to you...maybe just keep him out all together XD

You definitly need 3 Opti-Armors though biggrin

Alright, thanks man biggrin ! I'll definitely keep these things in mind for when i make my changes!

Masamune-kun

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