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Posted: Tue Jun 06, 2006 5:24 am
Monsters: night assailant giant germ 3x silva's warlord of dark world 2x archfiend soldiers 2x kuriboh's mask of darkness brron,mad king of dark world brain jacker dark necrofear golld,wu-lord of dark world kiseitai sangan wall of illusion spirit reaper sacred phoenix of nephthys
Spells: scapegoat lightning vortex 3x dark world lightning book of moon snatch steal graceful charity mystical space typhoon swords of revealing light creature swap premature burial pot of avarice
Traps: 2x draining shields call of haunted windstorm of etaqua nightmare wheel dust tornado magic cylinder
any suggestions would be great
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Posted: Thu Jun 08, 2006 8:18 am
sigh-anide Monsters: night assailant giant germ 3x silva's warlord of dark world 2x archfiend soldiers 2x kuriboh's mask of darkness brron,mad king of dark world brain jacker dark necrofear golld,wu-lord of dark world kiseitai sangan wall of illusion spirit reaper sacred phoenix of nephthys Spells: scapegoat lightning vortex 3x dark world lightning book of moon snatch steal graceful charity mystical space typhoon swords of revealing light creature swap premature burial pot of avarice Traps: 2x draining shields call of haunted windstorm of etaqua nightmare wheel dust tornado magic cylinder any suggestions would be great Cut the Giant Germ and Kiseitai. Add in some Dark Deals for your Dark World monsters. Spells look great.
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Posted: Sat Jun 10, 2006 6:51 pm
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Posted: Sun Jun 11, 2006 6:36 pm
let's see "marshall Oliver"... your running E-Heroes. THAT'S your probelem. I had a duelist better than me-- everyone: (SHOCK) eek gonk eek WTF? Bakura: .... anyway. This duelist tried to make the e-heroes work... they didn't. I mean, have you ACTUALLY noticed how many times Yuki would've LOST? Duel 1st duel with Jaden and Chazz. Chazz: "I summon my Mefist the Infernal General--" Jaden: "MY TURN!" (at this point the goonies would've interupted the duel. but if it went on...) Chazz: "Jaden shut up, it's still my turn." Jaden: "What--" Chazz: "ATTACK MEFIST!" Jaden: (LP: 0) Chazz: "I win" Even if Chazz DID end his turn... other option Jaden: "My turn." (goonies don't come in) Jaden: "I play monster reborn to bring back E-Hero Flame Wingman!" (nothing happens) Jaden: "WTF?????" Chazz: "Wingman can ONLY be Special Summoned by FUSION SUMMON, read your freakin CARD you slifer." Jaden: "That's why i'm FAILING all my classes!" eek Jaden: (loses) So there. All his duels counted on his using the ONE card to make him win. I'm SURE there're a few more options where he could've lost. stare And, just to be HONEST: E-Heroes SUCK. Sure they have a bit of support, but they STINK. Without Fusion, E-Heroes are NOTHING. They normally have NOTHINGNESS atk. So if your opponent has "Horus Lv8" out, Jaden loses. Really, he has NO monster destruction in his deck OTHER than attacking and spells. no "mirror force" or "sakuretsu armors". Sure even if you DID put them in, horus decks use "royal decreee." oh look, jaden loses. sweatdrop My suggestion is to just NOT run E-Heroes.
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Hilarious Conversationalist
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Crono Leonhart Vice Captain
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Posted: Sun Jun 11, 2006 9:15 pm
ryobakura let's see "marshall Oliver"... your running E-Heroes. THAT'S your probelem. I had a duelist better than me-- everyone: (SHOCK) eek gonk eek WTF? Bakura: .... anyway. This duelist tried to make the e-heroes work... they didn't. I mean, have you ACTUALLY noticed how many times Yuki would've LOST? Duel 1st duel with Jaden and Chazz. Chazz: "I summon my Mefist the Infernal General--" Jaden: "MY TURN!" (at this point the goonies would've interupted the duel. but if it went on...) Chazz: "Jaden shut up, it's still my turn." Jaden: "What--" Chazz: "ATTACK MEFIST!" Jaden: (LP: 0) Chazz: "I win" Even if Chazz DID end his turn... other option Jaden: "My turn." (goonies don't come in) Jaden: "I play monster reborn to bring back E-Hero Flame Wingman!" (nothing happens) Jaden: "WTF?????" Chazz: "Wingman can ONLY be Special Summoned by FUSION SUMMON, read your freakin CARD you slifer." Jaden: "That's why i'm FAILING all my classes!" eek Jaden: (loses) So there. All his duels counted on his using the ONE card to make him win. I'm SURE there're a few more options where he could've lost. stare And, just to be HONEST: E-Heroes SUCK. Sure they have a bit of support, but they STINK. Without Fusion, E-Heroes are NOTHING. They normally have NOTHINGNESS atk. So if your opponent has "Horus Lv8" out, Jaden loses. Really, he has NO monster destruction in his deck OTHER than attacking and spells. no "mirror force" or "sakuretsu armors". Sure even if you DID put them in, horus decks use "royal decreee." oh look, jaden loses. sweatdrop My suggestion is to just NOT run E-Heroes. Yeah, I hate them too. And they're hogging all the recent sets too! Its all 'Hero this, hero that' I want something new sad
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Posted: Mon Jun 19, 2006 2:40 pm
~Well, here goes nothing. I've decided to make this deck for fun, and because i was bored one day and started jotting it down on paper. I call it "Black Magic Control"~
Monsters: 18
Relinquished x3 Manju of the Ten Thousand Hands x3 Spirit Reaper x2 Don Zaloog x2 Mystic Tomato x2 Magician of Faith Treeborn Frog Tsukuyomi D.D. Warrior Lady Sangan Chaos Sorcerer
Spells: 15
Black Illusion Ritual x3 Samsara x2 Mystical Space Typhoon Heavy Storm Nobleman of Crossout Graceful Charity Metamorphosis Last Will Premature Burial Snatch Steal Enemy Controller Scapegoat
Traps: 7
Sakuretsu Armor x2 Magic Drain x2 Call of the Haunted Bottomless Trap Hole Mirror Force
Fusions: 1
Thousand-Eyes Restrict
Basics: This deck is a deck that focuses on controlling my opponents field (the monsters) and depleting their hand (using Magic Drain, Spirit Reaper, and Don Zaloog). The traps are for defending my monsters and my LP's and Mystic Tomato is to get Spirit and Zaloog onto the field faster. The rest of the monsters in my deck explain themselves; Relinquished will take control of my opponents monsters and Tsukuyomi will allow me to take two in one turn.
So, what do you think?! I think the only down side is a bad hand periodically, which will force me to lose sweatdrop .
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Crono Leonhart Vice Captain
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Posted: Mon Jun 19, 2006 9:06 pm
Masamune-kun ~Well, here goes nothing. I've decided to make this deck for fun, and because i was bored one day and started jotting it down on paper. I call it "Black Magic Control"~ Monsters: 18Relinquished x3 Manju of the Ten Thousand Hands x3 Spirit Reaper x2 Don Zaloog x2 Mystic Tomato x2 Magician of Faith Treeborn Frog Tsukuyomi D.D. Warrior Lady Sangan Chaos Sorcerer Spells: 15Black Illusion Ritual x3 Samsara x2 Mystical Space Typhoon Heavy Storm Nobleman of Crossout Graceful Charity Metamorphosis Last Will Premature Burial Snatch Steal Enemy Controller Scapegoat Traps: 7Sakuretsu Armor x2 Magic Drain x2 Call of the Haunted Bottomless Trap Hole Mirror Force Fusions: 1Thousand-Eyes Restrict Basics: This deck is a deck that focuses on controlling my opponents field (the monsters) and depleting their hand (using Magic Drain, Spirit Reaper, and Don Zaloog). The traps are for defending my monsters and my LP's and Mystic Tomato is to get Spirit and Zaloog onto the field faster. The rest of the monsters in my deck explain themselves; Relinquished will take control of my opponents monsters and Tsukuyomi will allow me to take two in one turn. So, what do you think?! I think the only down side is a bad hand periodically, which will force me to lose sweatdrop . When I ran this deck, there were a few things that really gave my deck an edge, and I dont see them here, So...I'll tell you! Chaos Necromancer Magical Merchant Opti-Camouflage Armor The first 2 monsters both have one star, So they can be used for Metamorphesis. Magical Merchant lets you sift through your deck, tossing monsters so that you can grab cards like Metamorphesis, or Black Illusions, While giving fuel to your Chaos Necromancer. The Armor can be equiped to any one star monster (Including Thousand Eyes Restrict) And It allows them to attack directly 3nodding So...thats what I think you need
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Posted: Tue Jun 20, 2006 8:58 am
Crono Leonhart Masamune-kun ~Well, here goes nothing. I've decided to make this deck for fun, and because i was bored one day and started jotting it down on paper. I call it "Black Magic Control"~ Monsters: 18Relinquished x3 Manju of the Ten Thousand Hands x3 Spirit Reaper x2 Don Zaloog x2 Mystic Tomato x2 Magician of Faith Treeborn Frog Tsukuyomi D.D. Warrior Lady Sangan Chaos Sorcerer Spells: 15Black Illusion Ritual x3 Samsara x2 Mystical Space Typhoon Heavy Storm Nobleman of Crossout Graceful Charity Metamorphosis Last Will Premature Burial Snatch Steal Enemy Controller Scapegoat Traps: 7Sakuretsu Armor x2 Magic Drain x2 Call of the Haunted Bottomless Trap Hole Mirror Force Fusions: 1Thousand-Eyes Restrict Basics: This deck is a deck that focuses on controlling my opponents field (the monsters) and depleting their hand (using Magic Drain, Spirit Reaper, and Don Zaloog). The traps are for defending my monsters and my LP's and Mystic Tomato is to get Spirit and Zaloog onto the field faster. The rest of the monsters in my deck explain themselves; Relinquished will take control of my opponents monsters and Tsukuyomi will allow me to take two in one turn. So, what do you think?! I think the only down side is a bad hand periodically, which will force me to lose sweatdrop . When I ran this deck, there were a few things that really gave my deck an edge, and I dont see them here, So...I'll tell you! Chaos Necromancer Magical Merchant Opti-Camouflage Armor The first 2 monsters both have one star, So they can be used for Metamorphesis. Magical Merchant lets you sift through your deck, tossing monsters so that you can grab cards like Metamorphesis, or Black Illusions, While giving fuel to your Chaos Necromancer. The Armor can be equiped to any one star monster (Including Thousand Eyes Restrict) And It allows them to attack directly 3nodding So...thats what I think you need Opti-Camouflage Armor....why didnt i think of that?!?!?! These are some nice suggestions for this deck Crono, thanks alot surprised ! One question though, how much of each card should i run if i was to change my deck to add the ones you suggested in? Sometimes i'm not really too fond of that Magical Merchant xp .
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Crono Leonhart Vice Captain
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Posted: Tue Jun 20, 2006 1:23 pm
Masamune-kun Crono Leonhart Masamune-kun ~Well, here goes nothing. I've decided to make this deck for fun, and because i was bored one day and started jotting it down on paper. I call it "Black Magic Control"~ Monsters: 18Relinquished x3 Manju of the Ten Thousand Hands x3 Spirit Reaper x2 Don Zaloog x2 Mystic Tomato x2 Magician of Faith Treeborn Frog Tsukuyomi D.D. Warrior Lady Sangan Chaos Sorcerer Spells: 15Black Illusion Ritual x3 Samsara x2 Mystical Space Typhoon Heavy Storm Nobleman of Crossout Graceful Charity Metamorphosis Last Will Premature Burial Snatch Steal Enemy Controller Scapegoat Traps: 7Sakuretsu Armor x2 Magic Drain x2 Call of the Haunted Bottomless Trap Hole Mirror Force Fusions: 1Thousand-Eyes Restrict Basics: This deck is a deck that focuses on controlling my opponents field (the monsters) and depleting their hand (using Magic Drain, Spirit Reaper, and Don Zaloog). The traps are for defending my monsters and my LP's and Mystic Tomato is to get Spirit and Zaloog onto the field faster. The rest of the monsters in my deck explain themselves; Relinquished will take control of my opponents monsters and Tsukuyomi will allow me to take two in one turn. So, what do you think?! I think the only down side is a bad hand periodically, which will force me to lose sweatdrop . When I ran this deck, there were a few things that really gave my deck an edge, and I dont see them here, So...I'll tell you! Chaos Necromancer Magical Merchant Opti-Camouflage Armor The first 2 monsters both have one star, So they can be used for Metamorphesis. Magical Merchant lets you sift through your deck, tossing monsters so that you can grab cards like Metamorphesis, or Black Illusions, While giving fuel to your Chaos Necromancer. The Armor can be equiped to any one star monster (Including Thousand Eyes Restrict) And It allows them to attack directly 3nodding So...thats what I think you need Opti-Camouflage Armor....why didnt i think of that?!?!?! These are some nice suggestions for this deck Crono, thanks alot surprised ! One question though, how much of each card should i run if i was to change my deck to add the ones you suggested in? Sometimes i'm not really too fond of that Magical Merchant xp . Anytime biggrin Well if you aren't too fond of magical merchant maybe just one. He can get annoying at times, So if hes no good to you...maybe just keep him out all together XD You definitly need 3 Opti-Armors though biggrin
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Posted: Wed Jun 21, 2006 9:38 am
Crono Leonhart Masamune-kun Crono Leonhart Masamune-kun ~Well, here goes nothing. I've decided to make this deck for fun, and because i was bored one day and started jotting it down on paper. I call it "Black Magic Control"~ Monsters: 18Relinquished x3 Manju of the Ten Thousand Hands x3 Spirit Reaper x2 Don Zaloog x2 Mystic Tomato x2 Magician of Faith Treeborn Frog Tsukuyomi D.D. Warrior Lady Sangan Chaos Sorcerer Spells: 15Black Illusion Ritual x3 Samsara x2 Mystical Space Typhoon Heavy Storm Nobleman of Crossout Graceful Charity Metamorphosis Last Will Premature Burial Snatch Steal Enemy Controller Scapegoat Traps: 7Sakuretsu Armor x2 Magic Drain x2 Call of the Haunted Bottomless Trap Hole Mirror Force Fusions: 1Thousand-Eyes Restrict Basics: This deck is a deck that focuses on controlling my opponents field (the monsters) and depleting their hand (using Magic Drain, Spirit Reaper, and Don Zaloog). The traps are for defending my monsters and my LP's and Mystic Tomato is to get Spirit and Zaloog onto the field faster. The rest of the monsters in my deck explain themselves; Relinquished will take control of my opponents monsters and Tsukuyomi will allow me to take two in one turn. So, what do you think?! I think the only down side is a bad hand periodically, which will force me to lose sweatdrop . When I ran this deck, there were a few things that really gave my deck an edge, and I dont see them here, So...I'll tell you! Chaos Necromancer Magical Merchant Opti-Camouflage Armor The first 2 monsters both have one star, So they can be used for Metamorphesis. Magical Merchant lets you sift through your deck, tossing monsters so that you can grab cards like Metamorphesis, or Black Illusions, While giving fuel to your Chaos Necromancer. The Armor can be equiped to any one star monster (Including Thousand Eyes Restrict) And It allows them to attack directly 3nodding So...thats what I think you need Opti-Camouflage Armor....why didnt i think of that?!?!?! These are some nice suggestions for this deck Crono, thanks alot surprised ! One question though, how much of each card should i run if i was to change my deck to add the ones you suggested in? Sometimes i'm not really too fond of that Magical Merchant xp . Anytime biggrin Well if you aren't too fond of magical merchant maybe just one. He can get annoying at times, So if hes no good to you...maybe just keep him out all together XD You definitly need 3 Opti-Armors though biggrin Alright, thanks man biggrin ! I'll definitely keep these things in mind for when i make my changes!
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