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Technological Revolution: An Era Ends

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Captain

Intellectual Smoker

PostPosted: Tue Aug 06, 2013 7:33 pm


Alright, in this thread I will be laying out everything to do with how confrontations will work. It will range from how a battle is initiated (except for the method of random encounter, which is explained in the Travel Thread) all the way up to how you will manage your A.I. Cores and your character during a battle.
I will even be posting an example of a couple of turns of a battle to show you how it looks in an RP sense! By the time you are done reading this thread, you should be prepared to fight in any circumstance!
 
PostPosted: Tue Aug 06, 2013 8:23 pm


Initiating A Battle


In any case, be it a sparring match, or a grudge match between two baiters, or any other situation, in the post leading into the first turn of battle you will set up your reasons for the fight and you will announce the engagement. Even though you have already laid out the reasons for the fight within the post, the declaration of engagement is different. At the bottom of your post leading into the fight, you will place this at the bottom:

**Entering Combat With (Insert Character Name Here or A.I. Core name or Whatever You Are Fighting)**

Below this declaration of combat, you will also need to post your stats. Copy and past the entire quoted section from your profile, as well as adding all tactical advantages below your stats as such:

Quote:
B.A.I.T.R Standing: 115
Health: 3500/3500
Control Limit: 920

Skill: 70 [90]
Strength: 100
Defense: 60

Bloodrage - Level 1 - Once per combat, the fighter can go into a bloodrage for 5 turns, gaining +10 Strength and -10 Defense.


Below this stat quote, you will also need to paste your Code Cores into the post. This is what it should look like:

Quote:
Enhanced Code Core 1 - Fledgling Knight


B.A.I.T.R Standing: 75
Health: 700/700

Skill: 40
Strength: 60
Defense: 50

Bonus: Single Stat - 50% Skill


As you can see, you post your Code Core Tier (Enhanced in this situation) as well as the number it is (you can have a max of 5). You also place at the bottom, what bonus it is that you get from the code core, and the increase to your character's stat. In this case, it is the single stat bonus, and at Enhanced level, it will give 50% to his skill.
There is no need to post the Tactical Advantage that the Code Core gives you, because you will be listing those under your character's stats anyways.

When you have made your intro post to the battle, announcing yourself to the opponent (or responding to an opponents declaration in the exact same manner), the battle may begin.
However, the battle may not begin until there has been a declaration post by BOTH parties. During the declaration posts, you must, in addition to posting your stats as shown above, roll a d100.
Whichever person rolls the highest number on their declaration post, gets to go first in the battle that ensues.

Just as a recap, here is an example of the Full declaration:


Quote:
**D100 Roll Would Be Up Here (Lets Say He Rolled A 57)**

It was interesting to see just what the allure of power could do to a man. Gerrard had known Harrison for most of his life. They had entered into B.A.I.T.R at the same time, and they had both won their lives in the H.A.L.F Procedure together, side by side, in opposite medical beds. Gerrard had done his duty, worked his way up the ranks, and fought for the power that he had acquired, but Harrison...Harrison had gone a different route. It wasn't that the man was too weak to control the A.I. Cores that he had mastered, but instead, he had bonded with them. He had decided that they could offer him more power than he could force out of them, and he figured that this power was all that mattered. He had become a man obsessed with nothing more than being the top dog. He wanted to show the world that he was better than a man. That he was a god. Gerrard had searched for him for months--knowing that if anyone was going to kill the man, it had to be him. He took a deep breath as he looked across the alley at his old friend and he shook his head. "Never thought it would end up like this, man. Any way I can convince you to come back?" The laughter that came from Harrison afterward was enough of an answer for him. Gerrard pulled the long sword from his side and he sighed. "Yeah...thought not."

**Entering Combat With Harrison**

Quote:
B.A.I.T.R Standing: 115
Health: 3500/3500
Control Limit: 920

Skill: 70 [84]
Strength: 100
Defense: 60

Bloodrage - Level 1 - Once per combat, the fighter can go into a bloodrage for 5 turns, gaining +10 Strength and -10 Defense.


Quote:
Enhanced Code Core 1 - Fledgling Knight


B.A.I.T.R Standing: 75
Health: 700/700

Skill: 40
Strength: 60
Defense: 50

Bonus: Single Stat - Skill


((I was not attempting to write a decent post there, but I just wanted to give an idea of what the entrance post would look like, and the only reason the whole thing is in a quote box, is so that it is easier to see the example post set apart from the rest of the information))
 

BlankCaption
Captain

Intellectual Smoker


BlankCaption
Captain

Intellectual Smoker

PostPosted: Tue Aug 06, 2013 9:47 pm


Turn Order


When you enter a battle with more than just yourself, and you have all rolled your D100s, the turn order is from highest to lowest on the rolls. You must post in that order, and no posts can be skipped, unless the person taking the turn has gone inactive IRL, or died in the game...or technically died IRL too, but you know. xD
So, each person, including mod controlled enemies, must take their turn in the turn order that has been indicated by your rolls. 1 turn each. =]


How A Turn Works


The first thing you are going to want to look at when you are taking your first turn in the fight, is how many attacks you are going to be able to take against your opponent. As you should know if you have read the Stat Information, your Skill stat is what determines the number of attacks you can make against your opponent.

As a recap, the formula to get how many attacks you have looks like this:
(Your Skill / Half of the Opponents Skill = # of attacks) (min = 1) (max = 10)

So lets use the stat matchup between Gerrard and Harrison:

Gerrard's Skill = 90
Harrison's Skill = 66

90 / 33 = 2.72


This means that you will get to attack 2 times against your enemy. You do not round up when it comes to attacks. You have to have a full number in order to get the extra attack, so 2 is the number you would receive in this case.


Whoever wins the dice roll gets to take the first turn, so in the very first turn of combat, there will be no defensive moves, since the only actions to take for the first person will be an offensive action, or a summoning action. Summoning your A.I. Core is covered here.

As Gerrard has rolled a 57 in his initial post, and lets say Harrison has rolled a 41, Gerrard gets to go first. When attacking, you must chose a single opponent to target. This is because if you have a calculated number of attacks against one of your enemies, it may be different against a separate enemy. This stops players from targeting a weak opponent and then using all their extra attacks on the stronger foes that they would not be able to take that many attacks against. So, in this instance, it is Gerrard versus Harrison, and Gerrard only has one full Code Core, so his first action taken will be to attack, instead of summon, due to the fact that Gerrard doesn't want to enter the drained state due to having no A.I. Cores in his body.


After Gerrard's two attacks have been made, the turn would switch over to Harrison. This is where the defensive actions would kick in for the first time.
When making your post, if you have been attacked, be sure to post a blank post first with a D100 rolled for every attack against you, as you will need to know whether or not you have passed or failed your defenses before you write your post.
In this case, Harrison has been attacked 2 times, so you would make a post rolling 2 D100s, and the only text would be (Defensive Roll) so that they know you are rolling before writing the full post.
The numbers you roll are in the order of attacks made. So the first die number is the number for the first attack, second die is the defensive roll for the second attack, and so forward, if there are more attacks against you.

If you have been attacked by someone, you must defend against their attack with the unit that was attacked. The only exception to this rule is if there is a unit who has NOT been attacked on a particular turn, they may choose to defend for someone instead of taking an offensive turn. So, say when Gerrard attacks Harrison, Harrison has an A.I. Core summoned, and because Gerrard can only target one person, the A.I. Core is free.
When Harrison takes his defensive turn, he can chose to have the A.I. Core jump in front of Gerrard's attack and defend for him, instead of risking being hit by Gerrard's attacks.

After you have chosen who will be defending what attacks, you will calculate the % Chance you have to defend as well as the % Chance for your A.I. Cores to defend, if you are using them. After this is done, you use the dice you rolled in the beginning to see if you have succeeded or not. Knowing all of this information, you will be safe to make your full post, describing in RP form what has occurred.

In the same post, after all your defensive description has been made, you would then get to make your offensive moves. So Harrison would get to make one attack against Gerrard, though, if the A.I. Core Harrison controls was used to defend Gerrard's attacks, the A.I. Core would not get to use an offensive turn and attack. If Harrison was to defend the attack himself, both he and his A.I. Core could attack Gerrard that turn.

This would go back and forward like this until one side was eliminated.


The Rule of Stamina


The rule of stamina is a very important thing to remember. It will make or break your battles, and as such, you have to be very careful while you fight.
When you are fighting someone with stats that are equal to yours, landing a hit becomes essentially impossible. Which isn't such a bad thing...until you reach post 400 of your battle and are crying yourself to sleep because it will never end.

That's where the rule of stamina comes in. You will tire out while fighting, this is a natural and unavoidable thing. As such, when you hit your 5th post in a battle, your % chance will take a 15% hit.

So lets say this is the calculation:

(( 100 - 100 = 1 (99% chance) ))

You have a 99 percent chance to block the opponents attack, which means the only way they can hit you is if you roll a 100.
HOWEVER, if it is the 5th turn you have taken in this battle (declaration posts don't count as a turn) you will take a 15% hit to this check and the calculation would become:

(( 100 - 100 = 1 (99 - 15 = 84% Chance) ))

After another 5 turns (your 10th turn) you will receive another 15% hit to your chance. Making the calculation:

(( 100 - 100 = 1 (99 - 30 = 69% Chance) ))

This will make never-ending battles impossible, and will make a longer battle even more dangerous! Beware!  
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