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Posted: Sun Jun 30, 2013 4:55 pm
The Corporate HQ Building Explanation This is the main building associated with the official businesses that run the realm. This building looks like a towering office building shaped sort of like a V with mirrored windows to those from a modern timeline, but just appears like a really tall stone tower that's shaped like a V to those not used to the modestly modern setting at present. The V is because it's two offices forming a seeming right angle in design. This is the first location seen when someone enters the realm through the main official gates.
It is not to be visited casually but major important things are done in and around it. There's plenty of important business and trips outside of realm do pass through that way so it is best kept mentioned for business.
It is host to the following:Table of Contents
* Intro & Toc * The DreamAway Inc HQ * The Sweet Dreams Co. HQ * Visas & Travel Licences * Coin Exchange
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Posted: Sun Jun 30, 2013 4:57 pm
The Dream Away Incorporated HQ This is the location where all business about the cataloguing, hatching, and natures of different Manifests is dealt with. Everything from seeing that those who have put in for and were selected as guardians have proper funding or housing, to cataloguing each dream type that is presently out, different powers, and other important bits of information about the Manifests.
This place is essentially the go to for all matters relating to records, research, and major dealings - all the fact finding and checking that goes along behind the scenes of the very successful Hatchery. This is also where arrangements for things like roommates are made and housing needs are registered before being sent on to the Sweet Dreams Company to handle the actual important processes.
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Posted: Sun Jun 30, 2013 4:58 pm
The Sweet Dreams Company This is the headquarters of The Sweet Dreams Company. They handle most of the dealings with the world itself. They deal with processing and filing any and all paperwork that gets handed in at The Dreaming Domains and making sure the kids with no Dreamers just yet have adequate care from techs of some kind working for either them or Dream Away.
Sweet Dreams is very invested in the world setting over being invested in the huge creation of Manifests themselves. They've been working very hard to expand the world, creating the Dreaming Domains, the Imaginarium Complex and further areas that are yet to be explored. This office is where one goes to see about doing things like opening up a shop in the Complex or seeing about certain areas that need to be created.
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Posted: Sun Jun 30, 2013 5:00 pm
The Visa and Travel Department This department is in the main center of the building, between the two company HQs since it is partly handled and officiated by both Sweet Dreams and Dream Away. This company sees that people have ability to travel to and from their own universe, taking their manifests with them if need be, and that adults or older children have license to go to other worlds. If you wish to visit your lover from another realm's world, you would need to visit here to get the ability to go through the portals to any other worlds. This also goes for younger kids needing to go on trips - they have special permissions arranged and all of that.
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Posted: Sun Jun 30, 2013 5:04 pm
Coin Exchange Located in the same center office area as the travel office, the coin exchange allows those who enter the Manifests realm to exchange their coins for the coin of the realm, which are called Morpheus Coins, and the larger bills are all known as Hypno Dollars. Since these sound a little silly, most people just use the usual money terms from their worlds. Dollars, cents, yada yada. They just needed an official term to stamp on the currency. It's really mostly a credit system based on how much in funds they have collected from other universes then going to exchange and buy things back in their home realm.
The Sweet Dreams Company is under the impression that if no one knows the real names of the coinage or cares to learn it, they are less likely to be able to forge it.
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