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Issildia Nevar
Crew

Dapper Genius

PostPosted: Thu Mar 09, 2006 8:35 pm


The Official Chaos Order Role-Play





The Story




~Within the last century the four realms of Narvinye have been consumed by anarchy and turmoil, the only form of government resides in the various clans across the continent. These clans instate their own form of rule and government within their territory, often doing battle with a neighboring Clan to gain more territory.
Yet of late, more precisely the last decade a new clan known as the Infinitus have come to reside within the world of Narvinye. The Infinitus are vast in number and are beginning to challenge the current Clans of the Four Realms for power and slowly the Infinitus are beginning to grow in power. At first the people of Narvinye welcomed the Infinitus into their lands in hope of a new rule, and perhaps a more wide spread order to be instated within the Four Realms. Yet it soon became apparent that the Infinitus were not the heralds of Peace that the people of Narvinye thought.
As the aggressive nature of the Infinitus became apparent the numerous clans began to form alliances with their neighboring clans to make a stand against the power hungry intruders. Yet even so these few alliances of the clans were not enough to stop the Infinitus.

So now after much of Narvinye has been saturated in the Infinitus Clan's followers an effort has been made to create a subtle sense of unity among the Narvinye clans to fight back the numerous Infinitus Clan.

A council of the clans was created to accomplish this motive. The council is called the The Elve'on Order. Though Elve'ron means tranquility and place of peace, it is affectionately know by it's members as the Imrador Order; Imrador translated is the ancient Narvinye word for Chaos.
The Council is joking called one of Chaos because of the members' relations with each other. Often times during their gatherings every month or so at the oasis at Atazoth, they end up arguing over recent battle outcomes and their own right to the lands of Narvinye. Yet somehow they manage to fend off the Infinitus Clan when the moment comes...but the tedious order of the Elve'ron council is fading, and soon enough anarchy will reign once again, or perhaps the Infinitus will rule.

The fate of Narvinye now lies in the hands of the Elve'ron Council...whether their leadership leads to chaos or not is up to them. But it is now that your tale begins. Choose you clan and take you place in the ranks of the Chaos Order...~




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arrow Role Play Info


---Getting Started---
~A step by step intro to entering the official Chaos Order Role-Play

(Well the first rule is an unwritten one...please read the information posted here in this thread, A lot of time and effort was put into bringing it together...and typing it out. sweatdrop So use the info posted here to your advantage.)

1.) First choose a clan that your character wishes to join that will be led by a crew member. The assortment of crew led clans are listed below.

(Listed in alphabetical order)
*Clan Logos~led by SovietSnowball
*Clan of the Wolf Moon~led by Rei the Ancient
*Matanuska~led by Azure ColdFire
*The Clan of Darkness~led by Streak Lightening
*The Clan of the Broken Sword~led by Marksman in the Chaos
*The Iliriya Clan~led by DarkRaven1217
*The Rokr Clan~led by Bristi

2.) Now choose once of the races that the clan you have chosen allows. (Some clans only allow characters from certain races)
(Index of Races can be found in the next post)

3.) Now create your profile. (The basic format for the profile is in the 5th post of this thread.)

4.) Submit your profile to the Sticky thread of the clan that you wish to join. When the crew leading the clan approves the profile, you can take your place among your fellow clan members wherever they happen to be in the RP at that time.

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mrgreen (The Clan Sticky threads are to be used as an OOC section for you and your fellow clan members to chat it up, or to plot against other clans in)
PostPosted: Sat Mar 11, 2006 12:05 pm


Index of Races

(Now only certain races can belong to certain clans, below this is a brief list of all the races and the clans that condone any of a certain race joining their ranks.
And of course below the following list is the main Index of Races, where information on the races included in this RP can be found.)

Clan Races
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Clan Logos
~no particular racial interests, although a majority seem to come from either the Celtarie, the Nazuren, the Anierians or the Magi.
Clan of the Wolf Moon
Lycans,Humans,Elves
The Clan of Darkness
~no particular racial interests,
The Clan of the Broken Sword
~Humans
The Iliriya Clan
~no particular racial interests,though this clan is mostly composed of, Anierian, Azereian, Celtarie, Valtera, and Nazuren.
The Rokr Clan*Archived until further notice*
Skotos, Selas, Drievo, Rangers, *Half-bloods*<--(specific to this clan)
The Matanuska Clan
~no particular racial interests.
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The Azerian
Description--- And Angelic race that holds powers over the elements.

Powers--- Dominion over the seven elements and some empathic abilities. Not to be mistaken for telepathy. Immortality, though these creatures can indeed be slain.


Weaknesses--- Their power wanes with the setting of the sun, and they have a genetic allergy to the venom of either a vampire or lycan that can prove to be fatal.
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The Celtarie
Description--- A demonic being that holds supreme power over the shadows.

Powers---Shadow manipulation and a firm grasp on the Arcane arts such as Necromancy and alchemy. Immortality, though these creatures can indeed be slain.

Weaknesses---Their Power wanes with the rising of the sun. They also carry a slight genetic allergy to silver much like their vampiric cousins.


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The Valtera
Description---A shape shifter than can metamorph into any creature that they have ever laid eyes upon.

Powers--- Shape shifting abilities, augmented strength many times that of a human.

Weaknesses---Damaged more easily by elemental based attacks more so than any other being. The Valtera also have a mortal lifespan, that mirrors that of a human.

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The Nazuren--- Elf like creatures that posses physic abilities, ,their telepathic abilities are rivaled by none.

Powers---Telepathy and Telekinesis. These creatures also posses Immortality, though indeed they can be slain.

Weaknesses--- Not very adapt in battle, making them vulnerable for physical attacks.


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The Anierians--- The Anierian's are commonly known as the Elementals, for they are born with unparalleled abilities over the elements.

Powers---Anierian's are born with dominion over a single element. They are naturally adapt in manipulating their element making them a force to be reckoned with.

Weaknesses---Though an Immortal race the Anierian's have been hunted to almost the brink of extinction. It is a rare thing to even see one during one's lifespan.

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The Lycan~ (Werewolves)
Powers~ Can shape shift into wolves on command, though as the legends dictate, they are forced to change shape during the full of the moon. Strength that exceeds that of a human, and sharper sense of smell and sight. They are also immortal beings that if never killed will live forever.

Weaknesses~ Much like the vampires these creatures have genetic allergy for silver, that can prove fatal should silver make contact with any major organs or simply become integrated with their blood.
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~The Vampire~ (Creatures that are normally dormant during the daylight hours. Though diverse in appearance as humans, most vampires have either blue or pale gold eyes.)


Powers~ Strength beyond that of a human, and regenerative abilities. Vampires also have certain empathic and telepathic abilities that allow them to bend the weak minded to their will. They also have the ability to view the infrared spectrum, either for hunting purposes or for simply better night sight. They are also immortal beings that if not killed ;will live forever.

Weaknesses~ Vulnerable in Sunlight, though the light of the sun can not fully destroy a vampire it weakens them greatly. Genetic allergies to silver; and can not regenerate any major organs such as the heart or lungs when wounded beyond repair.
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Ignis Demons---(Demons that hold dominion over the element of Fire. They posses the ability to shift between their more human form and their true demonic form, as displayed below.)

Powers--- Complete dominion over the element of flame.

Weaknesses--- Incredibly at a loss when battling against beings that have power over the elements of water and ice.

1st form User Image 2nd Form User Image




Novus Demon--- (Elf like creatures that hold dominion over the elements of water and ice.)

Powers--- The Novus have power over the elements of water and ice. Much like the Ignis, these creatures have two different forms.

Weaknesses---Vunerable to the power of the Ignis demons and those who have power over the element of lightening.
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Magi come in many shapes and sizes, but are all irrefutably human. No half breeds.

Powers - Magi are adept at linking with the energies of the universe, typically affiliating with, but not limited to a particular source, such as life, death, fire, growth. Abilities range from lighting a candle with a tap of a wand, generating force fields, or even hurling flaming balls of death. No two magi's powers are identical, though each seem to follow a given element or ideal which they inherently relate to.

Weaknesses - Besides being human, all Magi are firmly rooted in what ever kind of magic they practice. Through channeling fire, Magi grow irate and ill-tempered, or through death, they may take on a chilling air and become revolting to other's. Their magic relies on their own emotions and thoughts, but feed back is inevitable.



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The Skotos, also known as the Shade Elves
Elf-like in appearance, these beings can maipulate the shadows. With it they can form shields and somesharp weapons, but it's mostly used as a strangulation or blunted weapon type power. On weaker minded subjects, it can cause insanity. Teleportation can be achieved by a strong individual, but half-bloods usually can't. The Skotos's power is strongest under a shining moon, but daylight doesn't affect them besides weakening their power. That's the primary reason they are required to train in fighting without their magic.
They have a normal life span equivilant to that of a humans, and two forms. Their humanoid, and their true form.
Their true form reflects whatever power they posses.
Their weakness is "starlight" and arcane magics having to do with a concentration of light. They posses no healing properties.


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The Selas, also known as the Star Elves
Elf-like in appearance, these beings hold control overan energy they have called "starlight". The can manipulate it, forming both shileds and weapons, though no rope like weaponry, from this "starlight".
The "starlight' gives the Selas healing properties that only the strongest can master. Minor healing power only involves the body of the elf possesing the power, whereas mastery of the power can be used on others.
Half-bloods don't usually have the healing factor, but if they do, they usually don't have the magic for attack.
Thier power is strongest beginning at dusk, when the stars first appear, and fading at dawn. Daylight is not harmful, but their magic is considerably weaker, which is the reason they are required learn other fighting styles.
Their weakness is the power of the shadow and dark arcane magic.
They have a normal human life-span, and two forms, like their cousins.
Some of the most powerful Selas can levitate, also a power the Half-bloods do not usually inherit.



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The Drievo, also known as the Woods Elves
Elf-like in appearance, they tend to reflect the seasons; excited and bouyant in the spring, powerful in the summer... etc.
Their power rests in the ability to speak and control the plants of the earth, and sometimes even the earth itself.
Their weakness lies in both fire and ice, shadows do not affect them, but the Selas actually tend to boost them.
Most Drievos have improved vision, and are unusually agile.
Like their cousins, they have dual forms.


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Rangers(humans)
Rangers are pretty much your regular human, especially trained in bows and knives. They have a vast store of knowledge of magic relating to the earth and animals. Also know many of the naural poisons and immunities.
Exceptional eyesigh, along with the rest of the senses. Not inhuman, just really well trained.
They are at a disadvantage with attack magic, but not much of one. They are very quick, and very agile.
They have a, extended life span, though it's only due to their environment, it can be as much as twenty, to twenty-five years.





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Half-bloods
Halfbloods are beings with parents from two separate races. In the Rokr clan, all but one of the Half-bloods have either a Ranger or Drievos as a parent. Even then, Half-bloods are rare, maybe one in twenty-five.
Half-blood common sense:
The Half-blood will, of course, have traits from both parents. But the strongest "power"trait, it will inherit from its mother.
So, if a Half-blood has a Skotos father, and Drievos mother, its most powerful attack will be earth based. Usually, a Half-blood will not be able to do some of the things a full-blood can.
For instance, a half-shade may not be able to teleport, or it may be able to teleport, but it cannot attack with the shadows.
Bad news about Half-bloods:
Sels and Skotos babes do not carry to term. Even if both parents are strong, the babe may still abort. If it doesn't, the mother won't live.
It has to do with the shade and star powers being in continual conflict. So, that particular facet has been prohibited because when there is a miscarriage, it is both emotionally and physically traumatic to the mother. This wasn't realized until a few months after Risq was born...blind.


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Elves~
---Elves are immortal beings that are said to be the fairest of all creatures. They are adapt in battle, and are said to posses greater strength and agility that humans.

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Humans~

~Well I think we all know at least something about this race... rolleyes

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Angellous Arcanus~
~It is unknown as to where this race originated, but they have proven themselves to be the mightiest of all races. They are an evolved form of the Mahara, the only race capable of wielding all seven of the elements of Light or Dark at once. They are broken up into two groups of fighters. The Meerada whom have conquered all elements of light, and the Kinoshita whom are masters of Arcana.~
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The Mahara~
~This race is the ancient rival of the Azerian race. While the Azerians have taken on the powers of the elements, the Mahara have taken the Dark elements of Arcana onto their being. While most of them are fluent in a single element, there are those who can wield the power of more than one of these forbidden magics.~
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The Yakayu~
~The Yakayu are a race of undead warriors who have evolved a bit. While most of the undead reinhabit their former bodies, the Yakayu have found a way to create new bodies for themselves by assimilating blood of slain creatures. They are normally immortal...that is unless something were to happen to the very soul that inhabited the body.
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Dailontra~
~These creature are said to roam the deepest regions of the Shadow Realms. They are a many in number through they lack the ability to speak with the other races of the worlds. They are a savage race that will devour all who they come into contact with. Those who survive their rampage, become infected with their parasites. With no ruler to control them, they act only on instinct. This pack of beasts is truly a force to be reckoned with.~

*Stages of Infection*

Stage 1~User Image
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Stage 2~User Image
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Stage 3~User Image
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Stage 4~User Image
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Final Stage~User Image

Issildia Nevar
Crew

Dapper Genius


Issildia Nevar
Crew

Dapper Genius

PostPosted: Sun Apr 30, 2006 10:09 am


Maps

World View Map
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The Realms of Narvinye
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Clan Territory

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Enathatai
----------------
A
B---taken, The Ra'nieasen Du'alkenai Clan
C---taken, The Matanuska Clan
D
E---taken, Clan of the Wolf Moon
F



Natori
---------------
A---taken, NPC Clan, The Varorea
B
C---taken, The Rokr Clan
D
E---taken, NPC Clan, The Aydolen
F---taken, NPC Clan, Tel'Sindavathar (The Shadow Alliance)

Sevadia
---------------
A
B
C
D---taken, The Kelsheen Clan
E
F
G
H---taken, The Takrin Clan
I
J---taken, NPC Clan, The Tirshara


Llewellyn
---------------
A--- taken, The Iliriya Clan
B--- taken, The Clan of the Broken Sword
C---taken, The Logos Clan
D
E
F
G
PostPosted: Sun Apr 30, 2006 11:15 am


[ Message temporarily off-line ]

Issildia Nevar
Crew

Dapper Genius


Issildia Nevar
Crew

Dapper Genius

PostPosted: Sun Apr 30, 2006 2:55 pm


Profiles


Clan:
Name:
Age:
Race:
Gender:
Weapons:
Powers or Talents:
Alignment:
Appearance:
Biography:



This is the basic format for your profiles, which you will submit to the clan thread that you intend to join.
PostPosted: Sat Jun 24, 2006 9:21 am


Events

Issildia Nevar
Crew

Dapper Genius


Issildia Nevar
Crew

Dapper Genius

PostPosted: Fri Jul 21, 2006 6:47 pm


NPC Section

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Agara Valkari
Age- Unknown
Race- Nazuren

Agara is the Chancellor of the Elve'ron Order and oversees all of the meetings between the clans within the city of Atazoth. He once had a family but his wife was slain in a corsair raid on Gertea. All that he has now is his daughter Laera Valkari.

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Laera Valkari
Age- 16
Race- Nazuren

For all her father's icy composer and ruthless nature within the political realm, Laera has a kind heart and is everything to her father Agara. Often times her imput affects how Agara deals with the dynamics of overseeing the Elve'ron Order.

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Kiris Illendi
Age- 27
Race- Ignis

Kiris is the leader of the Tirshara Clan from the desert region around Gertea. The Tirshara rule their slice of territory ruthlessly and are always out to challenge neighboring clans for land. Kiris shares this nature and is often times a ruthless individual that can often carry a narrow view towards those that do not share her opinions.

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Darin Azarak
Age- 29
Race- Nazuren

Darin Azrak the leader of the Aydolen Clan that rules that lands surrounding the city of Celeste, is an interesting person to be sure. His odd and mysterious ways have often led his clan fellows to doubt his judgment but he always manages to lead them to victory and good fortune in most instances. His is a risk taker that does not give much thought to consequences or of repercussions.
And to add even more so to his perplexing personality he nearly always hides his face behind a mask sculpted into the profile of a wolf.


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Ashlar Irmirra
Age- 37
Race- Human

Ashlar is the current ruler of the Varorea Clan the largest community of humans within the four realms. They dwell within Altair of Natori, from there they remain a completely separate community from the outside world. While Ashlar would rather turn to isolationism for the Varorea clan his daughter Naelith Irmirra would rather the human community take a more active role in the dealings of the world.
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Naelith Irmirra
Age- 17
Race- Human

Naelith, the daughter of Ashlar Irmirra has finally convinced her father to attend the meeting of the Elve'ron Order. She hopes that when her time comes to take over rule of the Varorea clan that she will begin to acclimate the human community to the rest of the world. She does not approve of the way her father isolates the clan from the world and intends to change things when her time comes.
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Kamille Ayakowa
Age - 17
Race - Anierian

Kamille is the adopted sister of Metairie Matsunaga. Her parents killed when she was just an infant, she was found by the Matsunaga family and raised as one of their own. She has alligned herself with the Tel'Sindavathar (The Shadow Alliance) and has been raised to be one of their best assassins. She follows her elders' orders without hesitation, but lately she has come to question their ways.
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Reizo Toyotomi
Age- 23
Race- Anierian

Reizo is one of the few elite assassins among the ranks of the Tel'Sindavathar (The Shadow Alliance). He has more than proven himself to be one of their best warriors. He is a firm believer in the Clan's Ideals, and is known for growing quite violent to insults. He serves as the Guilds retainer, and will defend it with his life.
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Metairie Matsunaga
Age- 21
Race- Nazuren

Metairie is the adopted sister of kamille. She had never been fond of the idea of having a younger sister, but she has never betrayed her family. She, along with Kamille have been raised by the Tel'Sindavathar (The Shadow Alliance) and she is next in line for the rank of eilte. Metairie is a pessimist, and has never shared her sister's dreams of a new world. After the deaths of her parents, she had vowed to protect Kamille from both herself and the evils of the world. She often goes beyond her capabilities, but she would put her life on the line to keep her safe.
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Syra Takagi
Age- 32
Race- Mahara

Syra is a lone wolf assassin whose mind is clouded by her own beliefs. She lives by a very strict and savage code of honor that takes blood as payment for one's sins. She a cold-heart by nature and serves no one. She has taken a liking to Azure of the Cold Fire, after a near fatal attack on her being. She is the one who had convinced him to attend the Elve'ron Order's council meeting, believing his power should not be hidden from the world. Although she would never admit it, she hopes that he will be the one to tame her wild nature.

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Demitri Zarian
Age- 2234
Race- Unknown- a former Anierian

For over two millennia Demitri Zarian's soul has lingered within the Realm of the Dead waiting for the day when he would once again be reunited with his beloved. Yet Demitri's solitude within the netherworld has been greatly disturbed by the efforts of the last remaining necromancer of the Ryera line...Damien. This powerful necromancer who has allied himself with the Infinitus, sought for a way to avenge his brother's death in destroying his murderer...the daughter of Reinsen Nevar. So in a display of his now formidable strength, Damien fully resurrected Demitri Zarian and bound the former anierian's soul to his twisted will. Now...Issildia's once most trusted companion is forced to seek out the Keeper of the Veil and bring about her end. Yet there is one thing that Damien Ryera did not intend.
Within the two millennia that Demitri's soul remained within the netherworld he learned the dark ways of necromancy and soon became near unparalleled in the art. Now he waits patiently for the day when his new skills will grant him the chance to overthrow his master. Demitri can only hope that day comes before he is forced to carry out his master's will.
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Emillious Zakari
Age - 2934
Race - Revenant: Previously Anierian

Emillious was one of the Anierian elite who was tasked with protecting Lizzera Matier. Mostly keeping to himself, he was known only to few and had earned the respect of many warriors in his class. During the Faltoran siege, Emillious was one of the guards that stood in the way of the Horseman of War, Dagaal Dhimasho. Needless to say, he was slain in battle. He was found in the underworld by Yige Yingzi, the sole survivor of the Horsemen of the Apocalypse and granted a new life as the current Horseman of War. He seems to have an alterior motive, but there are none who would question him personally.
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Aurora the Jackal
Age: Unknown
Race: Draken

The first and most savage member of the Black Zodiac, Aurora is mostly seen at the side of her master, Yige Yingzi. She is one of the few members of the Black Zodiac that still retains her original body. She is a seductive woman, that loves to tease her prey before granting them an eternal respite. It appeares that she and Azure share a common past, but how deep their history runs is a mystery...even to Yige.
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Tyranius the Juggernaut
Age: Unknown
Race: Draken

Tyranius is one of the last of his kind. Unlike Azure and his brothers, Tyranius is a full blooded Dragon who has attained a human form. His element being that of Earth he joined the Black Zodiac in order to reclaim the world with the Dragon race as its rulers.
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The 'Official' Chaos Order Role-Play

 
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