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Magic System

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Kalin DNom

PostPosted: Sun Mar 05, 2006 9:40 am


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PostPosted: Sun Mar 05, 2006 9:58 am


I like the general idea. I have some nitpicky things about the way you've sorted domains under principles, though.

First of all, you gave an example of the Spears of Light spell (a direct damage spell) under Creation, but list direct damage as a domain of Destruction. Which is it?

Secondly, Barriers. Isn't a Barrier something you create? It seems like its adding something to the world, but not taking anything away...I'd think it would fall under creation.

Owle Isohos


Raikage Arashi

PostPosted: Sun Mar 05, 2006 10:23 am


First of all, you gave an example of the Spears of Light spell (a direct damage spell) under Creation, but list direct damage as a domain of Destruction. Which is it?

^ I agree with this. When I read that, it kinda made me go "huh?"

And I agree with Owle assessment on Barriers. Would those fall under Creation or have their own category as Protection? Hmm, then again, if you added another Principle, it would wreck the balance you already have between principles and domains.
 
PostPosted: Sun Mar 05, 2006 10:25 am


Actually, I agree with you there. That's what caused it to take so long to do. I couldn't come up with good examples of things that wouldn't cross principles, so I ended up just settling things like that....

Kalin DNom


Vahn Fah

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PostPosted: Sun Mar 05, 2006 10:27 am


Actually..mayhaps crossing principles would be a good thing...

I mean, obviously eventually your gonna have some spheres of influence overlapping with one another, right?

It wouldn't be for EVERY spell, but there'd be exceptions.
PostPosted: Sun Mar 05, 2006 10:38 am


So basically, you'd have to be a higher level...aka at least third before you could do things like Spheres of Light.

Kalin DNom


Vahn Fah

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PostPosted: Sun Mar 05, 2006 10:42 am


You could do that way.

It'd be like mixing ingredients.

More flashy stuff requires more complex preperation.

Crossing influences would definitely count as that.

Creation & Destruction often go hand in hand anyway.
PostPosted: Sun Mar 05, 2006 2:08 pm


::nod:: I like that, I think.

Kalin DNom


Arcturus Highwind

PostPosted: Sun Mar 05, 2006 6:14 pm


Yeah, Vahn was pretty on the ball with what I was going to point out. Too many spell effects bleed into other domains. Perhaps if you clarified favored effects or something? Like say, a counter spell being a 1st level Balance spell (As you are neutralizing change), or a 3rd level destruction spell (As you are destroying another mage's expended energy), or something like that. You really started to do that with the examples given, personally I'd like a more concrete list, but I know that's asking a lot.
PostPosted: Mon Mar 06, 2006 9:26 am


That's sadly part of the problem with this idea. We are giving the players full control of their own spell lists...which is more realistic in that not every player will have studied at a temple or whatnot.

If we made the spell list, then we'd have more control. A lot more work seeing as how then we'd have to make some difference in how the various elements cast their spells and so on as well as the various lists themselves. This was made to put most of the responsiblity on the player with us only checkguarding it.

Because they will have to submit spells at least to the level they get to play, which will be decided I believe when the bios are read.

Kalin DNom


Owle Isohos

PostPosted: Mon Mar 06, 2006 11:38 am


I think the elements should still have some differences...like maybe there's one special thing each element can do that the other elements can't. Like some special status effect you can add to your spells, or something.

...though it seems like if we do that we'd have to come up with one status effect per element per principle.

I just want there to be some reason the elements are different, other than simple aesthetics.
PostPosted: Mon Mar 06, 2006 12:56 pm


Well, I don't think that would be too much of a problem. Players should be able to make their spells clearly fire magic, or dark magic, etc.

I like the system. I guess the only flaw left is going to be how tight the control is on spells allowed. it would be good if only one person did judging for spell lists, either that or you had some agreed upon standards. Not sure how you're going to do that. And I guess that's more about bio grading than magic system.

Arcturus Highwind


Kalin DNom

PostPosted: Tue Mar 07, 2006 9:16 am


I think I'm in charge of spell grading since I came up with the system. gonk With Dan helping. ::nod::
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WoG v2.0 - Twisted Fates

 
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