The Library
General setting: The library, like all other structures in the Isle consists of one large open room. Ornate paintings decorate the 'skylight' of the library structure, the ceiling is dome shaped. It is rather dim, other than sparse, yellow lighting, though the walls are crammed full of books. Most of them seem like logs actually, simply stating a simple date. Upon opening the books, they are entirely unreadable, simply filled to the brim with a series of four digit numbers and scrawl in an entirely different language.
OOC: EVENT ROLLS AND PROMPT MECHANICS:
- When your student has arrived in this setting, you can CHOOSE to roll a 100-sided dice at any point in time. You can only do this twice per RP you make. Match your dice roll to the results below for a prompt/ small reaction that your student may discover. RP out results accordingly.
1-20: You pick up a book, and notice that it has the number1999 on it. Oddly enough, when you open the book up, inside instead of random scrawls, are also strange diagrams. You don't really understand what they mean, as they all the circles in the diagrams are covered in unusual glyph markings. (see below for horsemen point prompt)
- Horsemen point prompt! You also see something glint next to you, but is it just a trick of the light? Roll a 6-sided dice. If odd you obtain one horsemen point! You can only redeem a max of two from all prompt prps/orps your student is in per OOC 24 hours. You can redeem these here and here!
21 - 40: You take a closer look at the ceiling of the impossibly high library and notice that the paintings, around the corners, take a more morbid sort of tone, as the figures in the paintings seem to shed their skins and turn into skeletons. Okay then....
41 - 60: You notice a clansmember scouring the archives, his arms full of books. He has several books that actually have letters on them, though they simply state "The Teachings of the Path of Death. Boring.
61 - 80: You see a Clans member, entirely covered in a black cloak walk past you: one of the Clans priestesses. She seems to be in a hurry though.
81- 100: You notice at the far end of the library there is a sealed passageway. However, the door seems to be firmly shut, and in fact, made out of solid stone.