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Byakko Yasutsuki Vice Captain
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Posted: Sat Mar 31, 2012 12:07 pm
Nerevar Telvanni Byakko Yasutsuki The thing that irks me is they have once again nerfed magic. First, how hard is it to rest your claymore on your shoulder and cast a one handed spell? Second, I want access to spells. I understand that having access to certain spells earlier on is possibly game breaking, but this is why Morrowind was superior. There were casting DCs. "Oh look! I'm level 1! I wanna cast Greater Levitate! Oh damn, not enough magika, I guess I'll use Fly with a 5 in alteration!" Two castings later I'm out of magika and I couldn't get it off. Here's how you fix it. Make your level and perks dictate how much magika the spell uses, then make all the spells cost too much magika to cast earlier in the game. Lightning bolt for example, 25 Destruction and the Apprentice perk or it costs something in the ball park of 100 points to cast. Low level's will still be restricted, but I'll have access to the damn spells I need. As far as people complaining magic is broken, I have but one thing to say: It's magic! It's supposed to be broken!
I really don't understand why magic is suppose to be broken??
That's what I loved about Morrowind, plus you had a chance of simply not being able to cast the spell if you level wasn't high enough. You could have all the magicka in the world, but if that skill level wasn't high enough, then no magic for you.
I don't know about making all spells cost too much at the start, pure mage's would have a hard time leveling up the different schools of magic if they couldn't cast them. You would still need to introduce some low level, low cost spells that don't really do a lot of damage, but give the aspiring mage an actual shot at leveling the skill.
Magic is supposed to be broken because high level casters are one step below gods. Cities get leveled, armies of undead get summoned, masses get mind-dominated, and that's just the overt blatent displays of raw power. A mage with enough of an understanding of magical theory, but not alot of magika could just as easily do alot. Curing cancer is as simple as a well placed, long duration, low power, ice spell.
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Posted: Sat Mar 31, 2012 5:30 pm
Byakko Yasutsuki Nerevar Telvanni Byakko Yasutsuki The thing that irks me is they have once again nerfed magic. First, how hard is it to rest your claymore on your shoulder and cast a one handed spell? Second, I want access to spells. I understand that having access to certain spells earlier on is possibly game breaking, but this is why Morrowind was superior. There were casting DCs. "Oh look! I'm level 1! I wanna cast Greater Levitate! Oh damn, not enough magika, I guess I'll use Fly with a 5 in alteration!" Two castings later I'm out of magika and I couldn't get it off. Here's how you fix it. Make your level and perks dictate how much magika the spell uses, then make all the spells cost too much magika to cast earlier in the game. Lightning bolt for example, 25 Destruction and the Apprentice perk or it costs something in the ball park of 100 points to cast. Low level's will still be restricted, but I'll have access to the damn spells I need. As far as people complaining magic is broken, I have but one thing to say: It's magic! It's supposed to be broken!
I really don't understand why magic is suppose to be broken??
That's what I loved about Morrowind, plus you had a chance of simply not being able to cast the spell if you level wasn't high enough. You could have all the magicka in the world, but if that skill level wasn't high enough, then no magic for you.
I don't know about making all spells cost too much at the start, pure mage's would have a hard time leveling up the different schools of magic if they couldn't cast them. You would still need to introduce some low level, low cost spells that don't really do a lot of damage, but give the aspiring mage an actual shot at leveling the skill.
Magic is supposed to be broken because high level casters are one step below gods. Cities get leveled, armies of undead get summoned, masses get mind-dominated, and that's just the overt blatent displays of raw power. A mage with enough of an understanding of magical theory, but not alot of magika could just as easily do alot. Curing cancer is as simple as a well placed, long duration, low power, ice spell.
Okay when you put it like that....although on the PC one can become a god with magicka.
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Byakko Yasutsuki Vice Captain
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Posted: Tue Apr 03, 2012 9:04 pm
Nerevar Telvanni Byakko Yasutsuki Nerevar Telvanni Byakko Yasutsuki The thing that irks me is they have once again nerfed magic. First, how hard is it to rest your claymore on your shoulder and cast a one handed spell? Second, I want access to spells. I understand that having access to certain spells earlier on is possibly game breaking, but this is why Morrowind was superior. There were casting DCs. "Oh look! I'm level 1! I wanna cast Greater Levitate! Oh damn, not enough magika, I guess I'll use Fly with a 5 in alteration!" Two castings later I'm out of magika and I couldn't get it off. Here's how you fix it. Make your level and perks dictate how much magika the spell uses, then make all the spells cost too much magika to cast earlier in the game. Lightning bolt for example, 25 Destruction and the Apprentice perk or it costs something in the ball park of 100 points to cast. Low level's will still be restricted, but I'll have access to the damn spells I need. As far as people complaining magic is broken, I have but one thing to say: It's magic! It's supposed to be broken!
I really don't understand why magic is suppose to be broken??
That's what I loved about Morrowind, plus you had a chance of simply not being able to cast the spell if you level wasn't high enough. You could have all the magicka in the world, but if that skill level wasn't high enough, then no magic for you.
I don't know about making all spells cost too much at the start, pure mage's would have a hard time leveling up the different schools of magic if they couldn't cast them. You would still need to introduce some low level, low cost spells that don't really do a lot of damage, but give the aspiring mage an actual shot at leveling the skill.
Magic is supposed to be broken because high level casters are one step below gods. Cities get leveled, armies of undead get summoned, masses get mind-dominated, and that's just the overt blatent displays of raw power. A mage with enough of an understanding of magical theory, but not alot of magika could just as easily do alot. Curing cancer is as simple as a well placed, long duration, low power, ice spell.
Okay when you put it like that....although on the PC one can become a god with magicka.
In Morrowind, godliness was as simple as combining the right enchantments with the right spells. To be honest, an artificer in Morrowind or Skyrim could easily fill any role they desired by merely changing their clothes.
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Posted: Wed Apr 11, 2012 1:33 pm
Having now played through several of the early game quests with a couple of different characters, I believe that I can safely say that the quest rewards granted are, in fact, partially dependent upon your level. For instance, I just completed talking with the Jarl of Whiterun with a level 20 character and received a set of Scaled Horn Armor- unenchanted, of course- then received a pair of Leather Boots of Dwindling Flames once I turned in the dragonstone.
The other character that I've had complete both quests received items that would be useful for his level, but weren't quite on-par with what I was given on my main. I may get on that character briefly soon to try to find the items I'd been given from the quest, but I believe it was a greatsword with a mild enchantment and something else that was of some use... perhaps a helmet? I can't remember for sure.
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Byakko Yasutsuki Vice Captain
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Posted: Thu Apr 12, 2012 11:29 pm
Eliae Darr Having now played through several of the early game quests with a couple of different characters, I believe that I can safely say that the quest rewards granted are, in fact, partially dependent upon your level. For instance, I just completed talking with the Jarl of Whiterun with a level 20 character and received a set of Scaled Horn Armor- unenchanted, of course- then received a pair of Leather Boots of Dwindling Flames once I turned in the dragonstone.
The other character that I've had complete both quests received items that would be useful for his level, but weren't quite on-par with what I was given on my main. I may get on that character briefly soon to try to find the items I'd been given from the quest, but I believe it was a greatsword with a mild enchantment and something else that was of some use... perhaps a helmet? I can't remember for sure. Actually, all the Thane quest rewards are enchanted weapons leveled to you. I suspect the game even tries to play to your perks and give you weapons you'll actually use.
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Posted: Fri Apr 13, 2012 8:53 am
Byakko Yasutsuki Eliae Darr Having now played through several of the early game quests with a couple of different characters, I believe that I can safely say that the quest rewards granted are, in fact, partially dependent upon your level. For instance, I just completed talking with the Jarl of Whiterun with a level 20 character and received a set of Scaled Horn Armor- unenchanted, of course- then received a pair of Leather Boots of Dwindling Flames once I turned in the dragonstone.
The other character that I've had complete both quests received items that would be useful for his level, but weren't quite on-par with what I was given on my main. I may get on that character briefly soon to try to find the items I'd been given from the quest, but I believe it was a greatsword with a mild enchantment and something else that was of some use... perhaps a helmet? I can't remember for sure. Actually, all the Thane quest rewards are enchanted weapons leveled to you. I suspect the game even tries to play to your perks and give you weapons you'll actually use. Yeah, that wouldn't surprise me in the least. I wasn't aware that the Thane quests were all done like that, though. My girlfriend is steadily wanting to play Skyrim more and more- especially now that I've made the long hike up to High Hrothgar to learn more about Shouts- so I'll be trying to keep an eye on her quest rewards and compare them to mine if she's completing them at a significantly different level than I have been.
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