Sigilyph

Greetings, PWF. Sorry this PotW is late, it's been a rather busy week up until now. But enough about that now, for we have a pokemon to take a very good look at: Sigilyph. Lets start by taking a look at the base stats and abilities of this pokemon.
Type: Psychic/Flying
HP: 72
Attack: 58
Defense: 80
Special Attack: 103
Special Defense: 80
Speed: 97
Abilities
Wonder Skin: Reduces the chance of a status move having an effect by 50%.
Magic Guard: Prevents indirect damage.
Tinted Lens: Doubles damage on resisted hits (Dream World ability, not available yet)
Sigilyph makes his home in the UU tier simply by being annoying. He can run with the big dogs of OU fairly well, though. Both of his available abilities negate something in some way, whether it be damage from Stealth Rock with the Magic Guard ability or stopping Thunder Wave with Wonder Skin. With access to things like Cosmic Power, Psychoshift, Stored Power, Skill Swap, and Trick Room, this pokemon's purpose in life is to steal, trade, and survive while setting up for other pokemon. Granted, he's not the best contender to be used in a Trick Room, but he can throw it up for other pokemon in your party to use if they need it.
Annoying Cosmic Power sweeper set (Credit for this set goes to Smogon)
Cosmic Power
Psychoshift
Stored Power
Roost
Hold item: Flame orb
Ability: Magic Guard
EVs: 252 HP/200 Def/56 Speed
Just seeing this set makes me hate these things now. Pretty simple concept: Sigilyph is not a physical attacker, so attack reduction from burn is not to be feared. With Magic Guard, Sigilyph will also take no damage from the burn. Psycho shift the burn to your opponent, then start throwing up Cosmic Powers to boost both of your defenses. Stored Power does more damage when you have stat boosts under your belt, so with added STAB, this should hurt fairly well. And last but not least, Roost for health regen to keep this thing alive even longer.
Well, there you have it: Sigilyph. I've never really looked into this pokemon this much, but now I'm glad the random number gen gave me this. I imagine I'll probably be training one soon.
Type: Psychic/Flying
HP: 72
Attack: 58
Defense: 80
Special Attack: 103
Special Defense: 80
Speed: 97
Abilities
Wonder Skin: Reduces the chance of a status move having an effect by 50%.
Magic Guard: Prevents indirect damage.
Tinted Lens: Doubles damage on resisted hits (Dream World ability, not available yet)
Sigilyph makes his home in the UU tier simply by being annoying. He can run with the big dogs of OU fairly well, though. Both of his available abilities negate something in some way, whether it be damage from Stealth Rock with the Magic Guard ability or stopping Thunder Wave with Wonder Skin. With access to things like Cosmic Power, Psychoshift, Stored Power, Skill Swap, and Trick Room, this pokemon's purpose in life is to steal, trade, and survive while setting up for other pokemon. Granted, he's not the best contender to be used in a Trick Room, but he can throw it up for other pokemon in your party to use if they need it.
Annoying Cosmic Power sweeper set (Credit for this set goes to Smogon)
Cosmic Power
Psychoshift
Stored Power
Roost
Hold item: Flame orb
Ability: Magic Guard
EVs: 252 HP/200 Def/56 Speed
Just seeing this set makes me hate these things now. Pretty simple concept: Sigilyph is not a physical attacker, so attack reduction from burn is not to be feared. With Magic Guard, Sigilyph will also take no damage from the burn. Psycho shift the burn to your opponent, then start throwing up Cosmic Powers to boost both of your defenses. Stored Power does more damage when you have stat boosts under your belt, so with added STAB, this should hurt fairly well. And last but not least, Roost for health regen to keep this thing alive even longer.
Well, there you have it: Sigilyph. I've never really looked into this pokemon this much, but now I'm glad the random number gen gave me this. I imagine I'll probably be training one soon.