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Reply Oak's Laboratory: Pokemon of the Week Archives
PotW 57: Sigilyph, the Avianoid Pokemon

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Roland Karloseth
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PostPosted: Wed Dec 21, 2011 2:13 pm


Sigilyph

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Greetings, PWF. Sorry this PotW is late, it's been a rather busy week up until now. But enough about that now, for we have a pokemon to take a very good look at: Sigilyph. Lets start by taking a look at the base stats and abilities of this pokemon.

Type: Psychic/Flying

HP: 72
Attack: 58
Defense: 80
Special Attack: 103
Special Defense: 80
Speed: 97

Abilities
Wonder Skin: Reduces the chance of a status move having an effect by 50%.
Magic Guard: Prevents indirect damage.
Tinted Lens: Doubles damage on resisted hits (Dream World ability, not available yet)

Sigilyph makes his home in the UU tier simply by being annoying. He can run with the big dogs of OU fairly well, though. Both of his available abilities negate something in some way, whether it be damage from Stealth Rock with the Magic Guard ability or stopping Thunder Wave with Wonder Skin. With access to things like Cosmic Power, Psychoshift, Stored Power, Skill Swap, and Trick Room, this pokemon's purpose in life is to steal, trade, and survive while setting up for other pokemon. Granted, he's not the best contender to be used in a Trick Room, but he can throw it up for other pokemon in your party to use if they need it.

Annoying Cosmic Power sweeper set (Credit for this set goes to Smogon)

Cosmic Power
Psychoshift
Stored Power
Roost

Hold item: Flame orb
Ability: Magic Guard
EVs: 252 HP/200 Def/56 Speed

Just seeing this set makes me hate these things now. Pretty simple concept: Sigilyph is not a physical attacker, so attack reduction from burn is not to be feared. With Magic Guard, Sigilyph will also take no damage from the burn. Psycho shift the burn to your opponent, then start throwing up Cosmic Powers to boost both of your defenses. Stored Power does more damage when you have stat boosts under your belt, so with added STAB, this should hurt fairly well. And last but not least, Roost for health regen to keep this thing alive even longer.

Well, there you have it: Sigilyph. I've never really looked into this pokemon this much, but now I'm glad the random number gen gave me this. I imagine I'll probably be training one soon.
 
PostPosted: Tue Dec 27, 2011 9:39 am


"Unown evolution, Unown evolution!" lolnope. Sigilyph is pretty weird, but cool. This thing just looks annoying. I may have to test one out on a Sand team or something. The thing with this set that I'm not sure about is what happens when you get walled by a Steel- or Dark-type? xd

Raiu638


infiniteFERN

Agile Loiterer

PostPosted: Sun Mar 18, 2012 10:31 am


Wow that does look annoying. I wonder how the strategy would change if you used Toxic Orb instead of Flame Orb though. Would it be less effective?
PostPosted: Tue Aug 28, 2012 6:19 pm


The main purpose of using a Flame Orb vice a Toxic Orb is that a burn reduces the attack of a pokemon, thus crippling what would be a force to be reckoned with.

While the toxic does do increasing damage while the pokemon is in combat, after switching out, the damage ticker resets. A burn does a set amount regardless, and the added fact that any strong physical attackers become severely crippled after having a burn placed on them.

I would however keep an eye out for pokemon that make use of the Guts ability...I'm sure Rol, you remember my Swellow and Heracross...And from what I've seen, Conkeldurr is quite the boss of a fighting type, especially if it's rocking the Guts ability.

Edit: Also, Steel and Poison types would be immune to the Poison status of the Toxic Orb, giving the Flame Orb more versatility. With only fire types and pokemon with the Damp ability negating the burn.

Arcanas

Hunter


infiniteFERN

Agile Loiterer

PostPosted: Mon Sep 03, 2012 2:00 pm


I guess I was thinking that constantly switching a pokemon to reset the poison counter would sort of mess with the opponent's strategy (or slow it down at least).

I'll be sure to try out both orbs though; thanks for the info!
PostPosted: Fri Sep 07, 2012 10:48 am


Dat Swellow... D: Gotta love the Guts pokes. I've had my eye on Ursaring for quite a while, actually.

And yeah, Arc pretty much said everything to be said about poison vs burn. This pokemon seems to be a little reliant on team structure. For instance, if you're bringing a Hexer along for the ride, either would be fine. However, poison is good if you have a Venoshocker somewhere in your team. As a wall, Sigilyph kinda relies on that attack reduction burn offers to survive long enough to get some Cosmic Powers up. Meaning, his best counter would be a special attacker packing electric, ice, rock, ghost, and dark type moves.Fortunately, none of those are 4x effective, so you just have to watch your step a bit. Also means you have to be careful of ground types when you use Roost, of course.
 

Roland Karloseth
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Oak's Laboratory: Pokemon of the Week Archives

 
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