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HeadlessKoko Vice Captain
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Posted: Sat Nov 05, 2011 7:36 pm
Jelani: I also approve of your poison. So feel free to use it now 3nodding .
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Posted: Sat Nov 05, 2011 7:37 pm
Kagetsukiko Jelani: I also approve of your poison. So feel free to use it now 3nodding . I love you heart I mean that in the least disturbing way possible ninja
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Posted: Sat Nov 05, 2011 11:12 pm
I understand the difference is small, which is why the post difference is small.... and like I said before, the number of posts it takes to get to vomiting is doubled, not the difference between vomiting.
The metal wouldn't really get stuck, the metal that gets into the body starts to bind, and thicken more metal, since there is metal every were in the body it would just keep moving. If it is needed for balance then I can accept.
I said it mostly plateau, the head ache, and nausea flatten out and stop getting worse. The only thing that gets worse is the paralysis, and that takes a while.
I said Kunai and other metal weapons, and it is no different than any other weapon coating poison would be..
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Posted: Fri Dec 23, 2011 9:40 pm
Poison Name: Bufotenin Link to RPC (must be an approved Assassin profile): Akira SaitoPoison Type (Custom, or Private): custom Poison Duration: 2 posts (4 if second dose is administered, 5 if you roll evens) Can multiple doses of this poison stack? If so, explain in the effect: Yes. Creation Time and Method (per dose): Bufotenin is obtained by scraping the back of the of the Sonoran desert toad. It is then put into a sleeve for a kunai. When the kunai is put into the sleeve the poison gets onto the kunai. It takes three posts to get enough bufotenin for two doses. After the bufotenin is extracted, the toad has to make more within itself which takes at least one day. Number of doses you can carry at one time: 2 Special Storage/Activation Conditions (if any): kept in a sleeve, strapped to the right hip. Method of Affliction : wounding, ingestion Poison Effect (if multiple doses cause their effects to stack, explain what happens per dose stacked): Bufotenin is a hallucinogen (It's not a genjutsu so it cant be stopped by pain or by kai release. Also, since its not a genjutsu it has no effect on the body whatsoever but what is seen is comparable to a cheap genjutsu. If you saw yourself being stabbed in the hallucination, you might not feel the pain. Really anything could happen. Noodles could poke out of you for example.) What is seen while under the influence of bufotenin is strictly situational (i.e. your in the woods and your scared so while under the influence you see that you are lost and bugs are coming after you with human bodies for arms and a brick for a head. You can have a good hallucination. What is seen is left up to the person under the influence of bufotenin, but as stated above, what is seen is also situational.) A second dose of bufotenin can make the hallucination become very scary and is on par with an A-S rank genjutsu in terms of how real it seems (Roll a 6 sided dice. Odds means at the end of the extra 2 posts the poisons effect is over. Evens means what you see becomes worse. If you roll evens, you will be extremely terrified by what you have seen when the hallucination is over. You'll be too shaken up by the hallucination to perfom a technique for 1 post. Also, when evens are rolled, the rules of life, i.e. when your stabbed you bleed and it hurts, will be applied since the second dosage increases the effect. For clarification, even if you bleed in your hallucination, you will not lose any stamina or bleed in real life, but you may think that it was real.) While hallucinating, you're moving as well if you're moving in the hallucination. You could kill yourself if you jumped off a cliff in real life because in your hallucination you imagined you could fly or something else like that. What is the poison's color, odor, and taste if any (and how potent are the odor/taste)? Sweet in taste, similar to honey. White like milk. No odor. Aside from doubling the amount of time it takes for the poison to affect the target, how does Poison Resistance (a perk of the Toughness attribute) effectively half the effect of your poison?: 1 dose of poison lasts for one post. 2 doses of poison last for two posts (not including the extra post when no techniques can be used caused by rolling an even).
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Posted: Mon Jan 09, 2012 10:48 am
Could you take a look at my poison?
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Posted: Tue Jan 10, 2012 12:19 am
Right, first I'll go through some clarification issues before actually judging whether or not this is balanced.
Where can the toad be found?
The duration for two doses. Is it always 4, or can it go up to 5 if an odd number is rolled?
Explain "pretty realistic" please. Put more detail in it. Particularly since you say there's a difference in the levels of realism for one dose and two doses. On a similar note, "100 times more realistic" isn't an acceptable description either. More details are needed.
What kind of hallucination does someone with the toughness attribute see if not a scary hallucination?
When a second dose is given to someone with toughness, how long does the poison last?
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HeadlessKoko Vice Captain
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Posted: Tue Jan 10, 2012 4:45 am
The toad can be found in very swampy or damp areas. Its always 4. I had already edited this poison myself and i think i messed up on the dice rolling part. The hallucination can only last a maximum of 4 posts. The Part about not being able to perform a technique is not part of the hallucination but still a part of the effect. So all together if you were given two doses and you dont have poison resistance it would be 5 posts that your affected by the poison. 3 if you do have the poison resistance. im gonna edit the first dose to have it say something about how it isnt too real and is on par with a weak genjutsu. It's hard for me to differentiate between pretty realistic and 100 times more realistic. That part was really dumb. And ill add in the details smile If you have poison resistance, you can have whatever kind of hallucination you want. It's up to the person who is poisoned. Since this isn't a genjutsu i have no control over what you see. If you have the toughness attribute, the second dose lasts 2 posts. So its 3 altogether since you cant have a scary hallucination which is what makes you unable to perform a technique for 1 post.
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Posted: Fri Jan 27, 2012 1:28 pm
Now I'm wondering why it's called a desert toad if it's found in areas with lots of water. Although, of course, that's perfectly acceptable. Just seems weird....
I understand that when you roll evens, you're unable to perform a technique for 1 post. However, what about what happens when you roll an odd? Your post still says that when you roll an odd, the hallucination lasts for one more post, or is that just because you didn't have a chance to edit that part?
Alright, I like the edit on the first dose. Although, I'd feel better if you also edited the second dose to just say something like "much more realistic" rather than what you have right now. It might be a good idea to compare it to a level of genjutsu like you did with the first dose.
So... basically, the difference between toughness and no toughness is someone with toughness could create a happy hallucination (ex: mountains of candy) for their rpc while someone with no toughness will need to create a scary hallucination (ex: bugs with human body parts) for their rpc? Both rpcs create their own illusions, just the toughness one can have a happy one?
Alright, since it's 3 with the extra effect, then you might want to reword the way you described it. Instead of... "only lasts 1 posts unless a second dose is given (3 posts maximum)." this might be better... "1 dose of poison lasts for one post. 2 doses of poison last for two posts (not including the extra post when no techniques can be used caused by rolling an even)."
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HeadlessKoko Vice Captain
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Posted: Sat Jan 28, 2012 6:20 pm
uhhhhhh thats just the name ;D I think that's something I didn't pay attention to. Edited. Edited biggrin Anyone can have whatever kind of hallucination they want in the first dose. Depending on the roll you may have a scary hallucination. Or it could just be extended. Someone with the toughness attribute won't (unless they want to) have a scary hallucination. Edited biggrin (hope you dont mind that I used your wording)
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Posted: Mon Jan 30, 2012 10:27 pm
A confusing name at that.
Alright, alright, apparently, I'm misunderstanding something. For the first dose, it always lasts for two posts and the user is free to hallucinate something as harmless as unicorns flying in the background; no dice roll is involved, right? If the second dose is administered, then the base duration is four posts? Therefore.... roll odds: the illusion will be the same as before but last for a total of six post roll evens: the illusion has to be scary, is more realistic, and lasts for four posts? Did I get that right? Up until now, I was thinking something different.
I'm completely fine with you using my wording 3nodding .
Sorry for all this trouble. I can get really specific about the information that's needed and what it means sweatdrop . Also, I really do need to understand just how many posts this poison can take effect for so... sorry sweatdrop .
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HeadlessKoko Vice Captain
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Posted: Tue Jan 31, 2012 4:34 am
I'm glad you're being so specific. Lots of times i miss things and want to go back over them but i just forget. And i wont need this poison anytime soon. I'm confused by my own creation as well.....im trying to figure out where i messed up. It's supposed to be like this: !st dose: 2 posts 2nd dose: roll and another 2 posts + whatever happens from the roll. i think where i messed up is when i say it lasts two posts longer for odds. I might have had some other thoughts for the odds roll but i cant remember what happens if i did so im gonna just make the odds roll the good roll. so heres what would happen now with the edit if you roll odds or evens: ODDS: 1st dose: 2 posts 2nd dose: another 2 posts and thats it. EVENS: 1st dose: 2 posts 2nd dose: another 2 posts that become scary and your unable to perform a technique for one post i changed the poison duration to help make things clearer.
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Posted: Thu Feb 09, 2012 7:55 pm
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HeadlessKoko Vice Captain
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Posted: Thu Feb 09, 2012 10:24 pm
Oh, woah, sorry. completely forgot about this >< .
Okay, that makes more sense. Then, essentially.... Regular The 1st dose is two posts and no dice roll. The second dose is four posts and dice roll. Odd gives you nothing and evens makes the technique more realistic.
Toughness The 1st dose is one post and no dice roll. The second dose is two posts and dice roll. Odd gives you nothing and evens makes the techniques more realistic.
Did I get that right? If so, then you have my approval. Your description seems to match what's been said. Although, you might want to replace "Odds means at the end of the 2 posts" with "Odds means at the end of the 2 extra posts" to help clarify. Now, you just need another crew member's.
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Posted: Fri Feb 10, 2012 5:59 pm
Thank you so much senor! I added in the "extra". would you mind taking a look at my poison?
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