BarrelOfSlothAndDucks
I'll probably join the high adventure dream. But, I don't understand how certain themes could have much of a storyline attached to them?
That's all a part of the fun! As Silver said, once the main plot is ironed out (which is the nitty-gritty, detailed part of the event) the rooms develop a story line all of their own to correspond with the main plot.
Just like last year. Just having a room with "Lust" as the theme is very vague and difficult to think of a story line for all by itself that wouldn't be random and uncooperative with everything else. But with the main plot ironed out (which was the idea that all Sins were demi-gods trapped in a tower, with their own level as their own world) it was much easier to say, "okay, so now we have a part of the tower as our world. What are we going to make it look like and how will it reflect our theme?"