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[Help/Adv] Cosmic Sanctuary Goto Page: [] [<] 1 2

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SkyCore

PostPosted: Tue Jul 12, 2011 4:31 pm


updated
PostPosted: Wed Jul 13, 2011 8:06 am


PrismCity


Thanks for the suggestions.

So, if i'm understanding you guys correctly this build is designed for popping out shine balls to synch for Trish? Sadly I'm still trying to get my hands on one, the only 9s I have are Field Marshal and Mist Wurm.

The best heavy hitters I've got are Hyperion, Avenging Knight, and Athena. So im trying to focus my build around them.

I've tried running Divine Punishment but it seems to be a dead draw if i cant get Sanctuary... I'd think with 2 and 3 Zeradias I wouldn't have trouble getting Sanctuary... but it seems to be a problem anyway stare

It's not juyst for popping out trish. It supplies draw power and also will allow for Xyz summons such as Gachi Gachi Gantetsu which will bump your atk/def for just 1000 points (venus effect for 2 shineball) This deck pumps out a small amount of synchros and a large amount of hyperion. There's no reason to worry about summoning trish.

As for divine punishment, it's not necessarily needed right away. you can play them down for bluff but you have a 5 card chance of drawing sanctuary. That's 1/40 on first hand and then there's all the draw power in the deck thanks to cards in the sky and white elephant's gift. Deck thinning is amazing and it won't be hard to get your hands on sanctuary.

Last but not least, Zeradias. Zeradias is a great card with sanctuary on the field, but like i said, it's an easy + for the enemy because by getting rid of sanctuary, they destroy any zeradias on the field. Also, since zeradias needs sanctuary, he's a dead draw without it because then you need to discard it to get sanctuary and no longer have a zeradias in hand to summon, unless you're lucky enough to draw multiples first turn. Lastly, you had 2 sanctuary and 3 zeradias. you should never have more searchers than you do field spell because once all the field spells are gone, you most likely can't get them back from the grave so your searcher is useless. His 2100 atk will go to waste.

Aka_Saiyaku

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SkyCore

PostPosted: Wed Jul 20, 2011 10:54 pm


Updated.

This has been testing pretty well so far. beat Sams a few times, but part of that might have been my opponent drawing crappy.

I like how Return form the different dimension is helping out, added a Burial to see if that works.

I dont have the Bountiful Artemis yet, using another card as a place holder for now. trying to get more Counter traps in here as well, I might up the number of Divine punishments if Sanctuary shows up more consistently. I'm also thinking about getting some Drastic Drop Offs.
PostPosted: Thu Jul 21, 2011 9:13 am


I'd Love to go up against this deck with my Angel deck to see how they turn out.

Aka_Saiyaku

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SkyCore

PostPosted: Thu Jul 21, 2011 10:37 am


Aka_Saiyaku
I'd Love to go up against this deck with my Angel deck to see how they turn out.


sure, I'd be happy to duel you sometime.

I wish they would release Buten state side, he would be another good addition to this deck. Plus flying pigs is a Cincinnati thing 3nodding
PostPosted: Fri Jul 22, 2011 8:19 am


PrismCity
Aka_Saiyaku
I'd Love to go up against this deck with my Angel deck to see how they turn out.


sure, I'd be happy to duel you sometime.

I wish they would release Buten state side, he would be another good addition to this deck. Plus flying pigs is a Cincinnati thing 3nodding

Lightwave tuning

Aka_Saiyaku

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SkyCore

PostPosted: Fri Jul 22, 2011 11:32 pm


Aka_Saiyaku
Lightwave tuning


it'd make a good place holder, but i'd still like to run 1 or 2 butens
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