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SorceressJacklyn

Blessed Prophet

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PostPosted: Thu Jun 16, 2011 12:58 pm


Username: SorceressJacklyn
RPC name: Liliana
Is it a Free skill?: Yes
Type of skill: Seer
Skill name: Creature's Touch
Rank: B
If it uses ammo how much:
Limits: Must be adept, must have at least one summon
Skill description: By empowering the connection between master and summon, a seer can create connections to people their summon touches within 5 posts. This has a 10 post cool down before it can be used again. This does not activate Reading, but it makes the connection that can be used in other skills.
Sample: Liliana peeked around the corner, watching the man ahead of her. He always shied just out of touch whenever she was around. But she needed a connection to this man for what was to come. Aura curled around her arm, tail tickling her inner elbow. "Aura, You need to go land on that man's head. That's it." Aura nodded and took off, trailing a small thread of energy between her and Liliana. Once Aura landed, her tail fell against the man's ear. He reached up to be rid of the small creature but the deed was done. Liliana saw the thread forge between her and the man before slipping off to enter properly.

((I'll post it up myself. I also added all skills up to this point in for everyone))
PostPosted: Fri Jun 17, 2011 4:41 pm


Username: chilling2

RPC name: Kora Summer

Is it a Free skill?: Free

Type of skill: Cleric/Paladin

Skill name: Holy chains

Rank: C

Skill description: Enemys, wanted men, and opponents usually don't want to be captured without a fight. Furthermore, in the name of the lord, clerics and sometimes even paladins don't want to hurt them, but have to in order to defeat and bring their targets to justice. But this can be changed with the wave of a hand; the holy class can create a bright yellow chain made from their own holy energy. After taking one full post of remaining still to charge up the energy for the spell, the user can move the chains around at will to wrap around the target that needs to be hold down. Only a person with a strength of 8 or higher can brake free. Also, because the chain is holy, it can weaken any unholy (ex: necromancer) person's strength down by 1, making it much harder to break free. The victim will only feel a slight burn but will not suffer from any physical damage. Once restrained, the person can neither attack nor be attacked because of the chains both restrain and protect the person.

Sample:
There been some mean man just that are missing up peoples stand. They been doing this some time now and not even the guards could stop them. "Please, stop what are you doing! I'm warning you." Kora tried to stop them from destroying the citizens shop stand. The man just pushed her away as he tour the sigh and bite down on the fallen food from the stand. He wasn't paying any attention of a starring hatred look from all the citizen eying on him. Who ever tried to make a move, he would just punch the lights out of them. He's 7 1/2 feet tail, having the giants exstream strength that is helping him to get away with everything. Though there's always a way to hold down this big boy.

Having just enough, Kora decided to caster her skill. She holded up her pointed to the man at the far and gather up her energy. chains shooted out of her hands in it brightly color ad wrap it around the giant. Of course he got startle and tried to brake free with his grate strength. luckily he wasn't that strong as she thought. He fell over to the floor as the chains also gotten his legs and arms, unable to move. "You can take him away now, guards." She said as they gather around from the fallen man. Doing team work, them carry the giant out of the area and head over to prison so he doesn't do this again.

Chilling2

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klgirebdnchajdelfianemdke

Shirtless Hunter

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PostPosted: Sun Jun 19, 2011 8:11 pm


Approved one post below this one



Username: (...)

RPC name:

Is it a Free skill?: Free

Type of skill: Mechanist

Skill name: EMP

Rank: C

If it uses ammo how much:None

Limits: Must know Magnetic Field

Skill description: This skill disrupts any and all magnetic skills. It is useful when in a battle with another mechanist, or in a battle with a seriously op lightning style. It entirely stops all magnetic/electric/electromagnetic skills for three posts. After using it you have to wait six posts to use it again.
PostPosted: Tue Jul 05, 2011 7:35 pm


Username: ... Really? It's DSW...
RPC name: Siegfried Von Groben
Is it a Free skill?: Post in the skill forum, so yes.
Type of skill: Dreadnought Skill
Skill name: Spikes of Vengeance
Rank: A

If it uses ammo how much: None

Limits: Must be a Dreadnought to use.
Skill description:The user would grow spikes on both their hands and arms of their carapace form, shooting out some rather deadly spikes at their foes. The spikes are a good 7 inches long and could travel rather fast when shot out. The spikes can penetrate through steel armor or below with ease and can crack iron weapons but depends on how far your target is. The spikes can also be coated with the user's element to add a rather powerful kick, the spikes can travel up to a good 50 feet until it hits the ground, the farther the spikes go the weaker the attack is as well. Also the longer the farther the attack the less likely you could hit a person.

Distance of how powerful it is.
10 Feet: Can pierce through steel plating and under and break steel weapons and under. Hard to dodge
20 Feet: Still pierce through steel plating but can only break iron weapons and under. Slightly better chance to dodge.
30 Feet: Can pierce through Iron plating and under. Iron weapons can still crack if blocking. Better chance of a dodge
40 Feet: Cannot pierce armor but only dent, any weapons other than wooden weapons cannot be cracked or break. Can easily dodge.
50 Feet: Cannot pierce of dent armor. Cannot break or crack any weapons at all. Can easily dodge.

Sample: Siegfried sighed as the bandit that had annoyed him throughout this battle seemed to have finally slowed down. But the problem is that he knows that getting too close to him would be a death wish which just annoyed Siegfried even more for their great distance. But still he had a rather trick up his sleeves as the dreadnought extended his carapace arms out, his hands put into a fist as his demonic eyes lock onto the bandit. "Die!" He yelled out as multiple long spikes stuck out of his arms and hands, sending a volley of spark spikes at his rather foolish bandit, sticking him with ease and sending him flying to a nearby tree, blood splatted everywhere. The rather dead bandit was stuck on the blood soaked tree and Siegfried decided to just leave him there, revered back into his human form.

Demonic Slayer Wasuken


_Manpish_

Distinct Informer

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PostPosted: Mon Jul 18, 2011 12:30 pm


Username: _Manpish_

RPC name: Lucy Red

Is it a Free skill?: Assassin Skill. so yes its free.

Type of skill: Assassin skill.

Skill name: Energy Weapon: Throwing Knife

Rank: C-A

If it uses ammo how much: 0

Limits: Must be Novice rank and a Assassin

Skill description: This is a skill one would use in case they run out of throwing knives, or if they dont want to waste any. By simply focusing their energy the Assassin can make up to twenty throwing knives out of energy. These knives are as sharp as a normal throwing knife and are just as deadly, they also float in the air around the user and can only be commanded to fly at a target. For extra energy (B-rank) the knives become able to go through steel and are heat seeking(A-rank).

Sample:

Lucy sighed. she had just run out of throwing knives and forgot to bring extras in her pouch. "Well i guess we'll just have to improvise..." Lucy mumbled as she focused her energy and suddenly twenty throwing knives made of energy floated around her. "Go!" Lucy said as she pointed towards her target. She then watched as the knives flew through the air and pierced her targets flesh, killing him effectively.
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