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HeadlessKoko

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PostPosted: Sat Jun 11, 2011 2:52 pm


Ambrosia XSK

Shadow Cape Coffin: Eheh, yeah, you're right, dreadnoughts are the thing I'm least prepared to check, sorry for my lack of knowledge on the race sweatdrop . Still, there are some things I'm unsure about. So, since the cape can only block up to D-rank attacks, it has the strength of a D-rank attack? Or no? The reason I need to specifically know the strength it squeezes at in addition to the strength of its defense is if you tried to use this attack on, say, a draconian berserker. Obviously, it would be harder to squeeze a draconian berserker than it is to squeeze a human mage. You also still need to specify the speed of the cape. Even if it can be assumed to be as fast as a B-rank, there's a wide variety of speeds in just one rank. Is it as fast as a B-rank human trickster? Is it as fast as a B-rank giant assassin? Is it as fast as a B-rank dreadnought paladin? Is it as fast as the user?

Eyes of Abyss: Erm…. Before I really judge anything what does, "This skill alows your eyes to adapt into the pure darkness of your own energy," and, "Your eyes have a dark aura above them that allows for such technique to be done," mean? I don't really get any of it. What exactly is "pure darkness of your own energy" and how does this "dark aura" affect anything? Can the "dark aura" be seen?

Immortal Solstice: I think you meant "only" when you wrote "onle." Also, "Expert" rank should be specified with a "B." Let's see…. Also, you might want to specify the area covered if this skill is used in an enclosed space. Before you write down that the entire enclosed space is covered in darkness, keep in mind how large some cave systems can be. That's too large of an area to be affected by one B-rank skill if you ask me.

I'm sorry if all of these questions are annoying/irritating. I'm a large supporter of skills having a lot of descriptions and a real stickler for making sure as many details are put in sweatdrop .


Arashikage2
Right, your description made me think otherwise. Rather than writing, "It can stop the skill entirely for three posts. Magnetic Disruption can only be used against a magnetic, or electromagnetic skill," try "It entirely stops all magnetic/electric/electromagnetic skills for three posts."


Darion72
Alright, first of all, the limit. Really? That's a bit nonsensical. Beside, if it's not a free skill, you don't need to worry about other people being able to learn it without your consent. You're never going to teach it to anybody? Although, if no one has a problem with it, not my area to judge.
On to the actual skill. How fast are the swords? I'm going to assume their strength is going to be about average for an A-rank attack. Another thing, are the swords always going to point at the target without fail? Is it impossible to change the target in the middle of the skill? Can you control the swords manually when you need to?
Also, your rp sample is at odds with your description. Take in mind that if they're all summoned from behind Darion and are likely to all hit if just one of them hits, they're all going to come from a fairly similar direction. If the directions are too varied and it's very easy and very unlikely for all of them to hit. Coming in from different angles, several of the swords will always miss unless the target doesn’t dodge. The reason being that there is only a small area where the target has to be for all the swords to hit, a much smaller area than if the swords were all coming in pretty much the same direction.


Jacklyn: I didn't put this in quotes so as not to attract your attention unnecessarily, but I felt that I should still write up something to show you that I noticed your skill. The reason why I didn't address it is because Chilling seems to have started on it and I didn't want to interrupt.
PostPosted: Sat Jun 11, 2011 3:05 pm


Lift/Push
Requires: Grasp
Rank: D
The Psychomancer will create something to lift/push an object they normally cannot lift/push, once something is lifted, it can then be thrown. The strength of this skill is 5 at trainee. Every rank give +1 to the strength of the skill, thus scaling with the user's rank. So at Sage, the skill will be equal to 10 Str.

Psychomancer skill ^^^

The Urban Superstition

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PostPosted: Sat Jun 11, 2011 11:09 pm


Kagetsukiko

Shadow Cape Coffin: Eheh, yeah, you're right, dreadnoughts are the thing I'm least prepared to check, sorry for my lack of knowledge on the race sweatdrop . Still, there are some things I'm unsure about. So, since the cape can only block up to D-rank attacks, it has the strength of a D-rank attack? Or no? The reason I need to specifically know the strength it squeezes at in addition to the strength of its defense is if you tried to use this attack on, say, a draconian berserker. Obviously, it would be harder to squeeze a draconian berserker than it is to squeeze a human mage. You also still need to specify the speed of the cape. Even if it can be assumed to be as fast as a B-rank, there's a wide variety of speeds in just one rank. Is it as fast as a B-rank human trickster? Is it as fast as a B-rank giant assassin? Is it as fast as a B-rank dreadnought paladin? Is it as fast as the user?

Eyes of Abyss: Erm…. Before I really judge anything what does, "This skill alows your eyes to adapt into the pure darkness of your own energy," and, "Your eyes have a dark aura above them that allows for such technique to be done," mean? I don't really get any of it. What exactly is "pure darkness of your own energy" and how does this "dark aura" affect anything? Can the "dark aura" be seen?

Immortal Solstice: I think you meant "only" when you wrote "onle." Also, "Expert" rank should be specified with a "B." Let's see…. Also, you might want to specify the area covered if this skill is used in an enclosed space. Before you write down that the entire enclosed space is covered in darkness, keep in mind how large some cave systems can be. That's too large of an area to be affected by one B-rank skill if you ask me.

Shadow Cape Coffin: I don't get why I have to say if when elemental attacks don't have specifics on how fast they are D: and no it's not as strong as a D-rank. It's as strong as a B-rank attack, but the cape can be broken by a C-rank attack.

Eyes of Abyss: I thought I explained it the easiest way possible but just making the explenation longer... o_o It just let's you see in pitch black darkness, nothing else. Want me to just shorten it to that? xD

Immortal Solstice: Hmmm... a quarter mile in an enclosed area?
PostPosted: Sun Jun 12, 2011 6:03 pm


Username: *Gasp* You all don't know me by now!? crying
RPC name: Jasper Cintere



Is it a Free skill?: Yeah, why not.
Type of skill: Succubus/Incubus Skill
Skill name: Athena's Breath
Rank: C
Limits: Adept Rank, Cannot be used in Battle
Skill description: The user can infuse their energy into their breath to get a pretty decent 'mind addling gas'. The user will quite literally breathe onto the target and cause the opponent to become confused, however the skill only works to those of a lower rank of the user.
Sample:

Jasper chuckled at Faith's attempt to avoid his seduction. "Come on, we both know you want me." His voice rung in her ears and began relaxing her muscles. She couldn't resist but she had to, she didn't love him, she loved Arete. Just then, Jasper infused his energy into his breath as he blew air into Faith's face. Instantly, her stern looking face turned into a confused looking one. "What am I doing here?" Jasper smiled as he stepped in front the girl, "You were just about to join me in my room for the night."


Sample:

Hiro the Herp

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PostPosted: Sun Jun 12, 2011 6:27 pm


XSK Ambrosia

Shadow Cape Coffin: Hmm…. Good point sweatdrop . Sorry…. Umm…. Accepted 3nodding .

Eyes of Abyss: Yes, that would be much more understandable. Now then, on to judging the skill. I think it's alright. Makes sense for people to have darkness as an element to be able to learn how to passively see in the dark. Put in the edits and if I can understand it, it'll most likely be accepted.

Immortal Solstice: That sounds good. Add that in and I think it'll be alright.


The Urban Superstition

Erm…. 10 strength for D-rank energy? Even if it is at S-rank, that seems a bit much for me burning_eyes . I'd suggest increasing the energy cost for the stronger versions. It doesn't need to be every rank, just every other rank would be good. I'm assuming, since I can't seem to find the original strength/speed of psychomancers, that the class generally isn't very strong because of their inability to take physical attacks. With that, B-rank energy to get 10 strength to lift/pull objects should be fair… right sweatdrop ?


Hiro_Uzaki
Who are you confused ? Lols, jk xd .
What's the extent of confusion and can you specify it in your skill description? When I was reading the skill, I was thinking of a slight, momentary confusion. Kind of like how when you forget what you're doing in the kitchen for a bit but then remember that you're inside to get a bottle of water. Basically, the kind that leaves the target open for just a moment. From the looks of your sample, though, it's a lot more. It looks like it causes some serious short-term amnesia o_O .
Another thing, why Athena? Isn't she one of the maiden goddesses? A bit ironic, no?
PostPosted: Sun Jun 12, 2011 6:30 pm


Kagetsukiko
The Urban Superstition

Erm…. 10 strength for D-rank energy? Even if it is at S-rank, that seems a bit much for me burning_eyes . I'd suggest increasing the energy cost for the stronger versions. It doesn't need to be every rank, just every other rank would be good. I'm assuming, since I can't seem to find the original strength/speed of psychomancers, that the class generally isn't very strong because of their inability to take physical attacks. With that, B-rank energy to get 10 strength to lift/pull objects should be fair… right sweatdrop ?


Then I might as well just make stronger versions, no?
Really, I just need to set a limit on how much these guys lift with their souls.
And their Stats are 3/7. Weak little dudes. I just want them to be able to lift stuff as they see fit.
So really, I'm thinking I should start it at 7, that way, a Sage has 12 Str and lifts whatever the hell they like.

The Urban Superstition

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PostPosted: Sun Jun 12, 2011 6:30 pm


Chilling2
SorceressJacklyn
Username: SorceressJacklyn

RPC name: Sabal Temil Dalburn

Is it a Free skill?: yes

Type of skill: Trickster

Skill name: HIding in Speed

Rank: B

If it uses ammo how much:

Limits: Adept Rank

Skill description: Using your speed with a boost from your energy, you can make it appear there are 6 of you instead of just one. All 5 copies move with you, look like you, and show as the same energy when someone who sees energy looks at you and your copies. They just can't do any actual damage to an opponent. You will roll a D6 to know which image you really are. Whenever your opponent attacks, they must roll a D6 to see if they hit you or a copy. You're hit (no doge) if your opponent rolls the number you rolled. This lasts for 5 posts or until you are hit, whichever comes first. This has a three post cooldown.

Sample: Sabal spat at the ground, pissed at the man gloating over him. Getting up, he mentally checked his legs. So long as he could run, he could do one last thing. Taking off, he started to shimmer in the man's vision until Sabal split into six copies. "Who's who now?" they said in unison as they circled the man. "Find me and win a prize!" All six coppies drew their swords and pointed them inwards towards the man, slowly closing in the circle they ran. Lashing out, his attack went through one of them without resistance. The spinning image of the sword sliced into the man, circle cutting him until it reached his spine. Sabal stopped moving, the copies of himself vanishing as he looked at the body in disgust and contempt. "That's what you ******** get."

Change the name to something, because "Mirror Image" is the same skill name in our Ninja class Skills, so you better pick something else that will not be confused later on in the future. :/


Summoning Chill
PostPosted: Sun Jun 12, 2011 6:33 pm


That is as far I can do, sorceress. I'm not good with skills or weapons. - 3-

Chilling2

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klgirebdnchajdelfianemdke

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PostPosted: Sun Jun 12, 2011 6:39 pm


Kagetsukiko


Username: (...)

RPC name:

Is it a Free skill?: Free

Type of skill: Mechanist

Skill name: Magnetic Disruption

Rank: C

If it uses ammo how much:None

Limits: Must know Magnetic Field

Skill description: This skill disrupts any and all magnetic skills. It is useful when in a battle with another mechanist, or in a battle with a seriously op lightning style. It entirely stops all magnetic/electric/electromagnetic skills for three posts.

Sample: Antonio was at a disadvantage. He was wearing a suit of metal armor, and was fighting someone who knew the King of Nocturnes Lighting Style. They were trying to mess with him by using the magnetic skill in that style to throw him around. "Will you ******** stop that." Antonio was pissed. The person he was fighting just laughed. Knowing it would mess with the magnets on his armor, Antonio used the Magnetic Disruption skill. The person he was fighting didn't have any control over him, and Antonio's weapons fell to the ground. Using this to his advantage, Antonio picked up his revolver and shot the man three times in the head.
PostPosted: Mon Jun 13, 2011 2:14 pm


Jacklyn
Accepted


Arashikage2
Umm.... Give me a bit while I get Urban's opinion on something sweatdrop .


The Urban Superstition

Thing is, this lifting and pulling can also easily be translated into offensive attacks. Someone could use the same idea of the lift/pull to push their opponent with 12 strength. That much physical power for only D-rank energy when their strength stat is 3 seems op. Also, even if this skill was meant to only be limited to inanimate objects, lifting something that takes 12 (or 10) strength to lift and then throwing it at your target with what I assume is the same strength is also too strong. Furthermore, though psychomancers may be "weak little dudes" there are other classes that are also "weak little dudes" but aren't given the ability to lift stuff as they see fit. I'm alright if this skill allowed psychomancers to lift more than their 3 strength will allow them to. However, the description is so general and the bonuses too large that at higher ranks, this can turn into a devastating physical attack that could equal the strength of a berserker of equal rank for only D-rank energy. I have nothing against psychomancers stopping berserkers of equal rank with their souls. Just give it a fair energy cost so that an S-rank berserker doesn't find himself matched by a D-rank amount of energy gonk .
However, if someone else from crew finds this skill agreeable, I'll let it through. I know I can be way too strict at time, take Ambrosia's skill just now sweatdrop .

Also, can you look at Arashi's skill and tell me whether or not you think it should have short cool-down period? I think it's alright as it is, but I wanted to get your opinion since you have a mechanist rpc.

HeadlessKoko

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The Urban Superstition

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PostPosted: Mon Jun 13, 2011 3:43 pm


Kagetsukiko
Jacklyn
Accepted


Arashikage2
Umm.... Give me a bit while I get Urban's opinion on something sweatdrop .


The Urban Superstition

Thing is, this lifting and pulling can also easily be translated into offensive attacks. Someone could use the same idea of the lift/pull to push their opponent with 12 strength. That much physical power for only D-rank energy when their strength stat is 3 seems op. Also, even if this skill was meant to only be limited to inanimate objects, lifting something that takes 12 (or 10) strength to lift and then throwing it at your target with what I assume is the same strength is also too strong. Furthermore, though psychomancers may be "weak little dudes" there are other classes that are also "weak little dudes" but aren't given the ability to lift stuff as they see fit. I'm alright if this skill allowed psychomancers to lift more than their 3 strength will allow them to. However, the description is so general and the bonuses too large that at higher ranks, this can turn into a devastating physical attack that could equal the strength of a berserker of equal rank for only D-rank energy. I have nothing against psychomancers stopping berserkers of equal rank with their souls. Just give it a fair energy cost so that an S-rank berserker doesn't find himself matched by a D-rank amount of energy gonk .
However, if someone else from crew finds this skill agreeable, I'll let it through. I know I can be way too strict at time, take Ambrosia's skill just now sweatdrop .

Also, can you look at Arashi's skill and tell me whether or not you think it should have short cool-down period? I think it's alright as it is, but I wanted to get your opinion since you have a mechanist rpc.


I think I might just cut this skill. I figured out some other way to open the door. I'll come back to the push concept later. Or maybe just give a strength rating of the mind of the Psychomancer.

As for Arashi, it needs a cooldown, and needs to be renamed EMP.
PostPosted: Mon Jun 13, 2011 4:17 pm


Kagetsukiko
Edited with what Urban said


Username: (...)

RPC name:

Is it a Free skill?: Free

Type of skill: Mechanist

Skill name: EMP

Rank: C

If it uses ammo how much:None

Limits: Must know Magnetic Field

Skill description: This skill disrupts any and all magnetic skills. It is useful when in a battle with another mechanist, or in a battle with a seriously op lightning style. It entirely stops all magnetic/electric/electromagnetic skills for three posts. After using it you have to wait six posts to use it again.

Sample: Antonio was at a disadvantage. He was wearing a suit of metal armor, and was fighting someone who knew the King of Nocturnes Lighting Style. They were trying to mess with him by using the magnetic skill in that style to throw him around. "Will you ******** stop that." Antonio was pissed. The person he was fighting just laughed. Knowing it would mess with the magnets on his armor, Antonio used the EMP skill. The person he was fighting didn't have any control over him, and Antonio's weapons fell to the ground. Using this to his advantage, Antonio picked up his revolver and shot the man three times in the head.

klgirebdnchajdelfianemdke

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PostPosted: Mon Jun 13, 2011 4:35 pm


Arashikage2
Accepted whee .


Urban: Umm.... Sorry for the trouble sweatdrop ?
PostPosted: Mon Jun 13, 2011 4:41 pm


Right right. Time for some skills of my own whee .


Alright, I admit, my ranks are probably screwed up. I'm willing to change them, just tell me what I should change them to.

Username: Kagetsukiko
RPC name: Nai
Free skill: None of these are.

Type of skill: Chaos
Skill name: Chaotic Energy
Rank: -
Limits: Must somehow be able to control chaos through either a talent, bloodline, sin, etc.. Must know at least 5 chaos skills.
Skill description: A passive skill that comes naturally after learning at least five chaos skills, Chaotic Energy is present when the chaos within the user reaches the point where it effects the way their energy is seen. It causes the energy to relay absolutely no concrete information (ex: class, rank, sins). Energy sensors will still be able to sense the affected person's energy. However, the energy will be such a mixed up mess that they will be unable to extract any information out of it. At most, they will know that something is unusual with the user. However, what this abnormality is will be unknown as the messed-up patterns of energy hint at nothing.
Sample: Without fear, Nai passed by the notorious sin hunter. Even when he glanced suspiciously at the girl, she made no sign of fear. She knew that he would soon turn away, and he did turn away. Her energy was interesting, she wouldn't deny that. However, it was also nothing like that of a sin host, or anything else for that matter.

Type of skill: Chaos
Skill name: Fragmented Senses
Rank: D
Limits: Must somehow be able to control chaos through either a talent, bloodline, sin, etc.. Must firmly and surely touch the target, no glancing touches. A direct touch is not needed (ex: touching a power suit with the target inside still messes up the target's senses).
Skill description: Fragmented Senses is a skill that uses chaos to mess with the target's physical senses rather than their energy. With a firm touch, doesn't matter how long the touch lasts, the user can completely mix up all of the senses (including the ability to sense energy and other miscellaneous senses) of their target for three posts. The target will still be able to see, hear, taste, feel, and smell clearly. However, everything they sense will be mixed up. The first post of this effect will be the most confusing, as it will feel as if the target could hear tastes, see feelings, and other such nonsense. By the second post, this confusion will have worn out but the senses will still be mixed up. Now, even though they've managed to match up everything, everything is in the wrong place. Sometimes, something heard on the left side will actually be on the left side but other times it would actually be on the right side. Things seen in one spot, could be in that spot or in a completely different area of the target's vision. The target might feel a rock with their chest, but it might actually be felt with the left hand or the right side of the head or it really could have been felt with the chest.
Sample: Nai dodged the weapon master's broadsword as she came in close. Grasping her opponent's shoulder firmly, the girl vaulted over his head while simultaneously using the Fragmented Senses skill as she endured the pain that suddenly shot up her right leg as it was brutally slashed. A burst of chaos shot through the target's body, and completely mixed up his senses. For several moments, he stood there, completely confused about everything around him. Taking the chance, Nai prepared for an attack and aimed several bullets at the opponent. By the time she reached him, the opponent had gotten used to hearing what he saw and whatnot. However, there was another layer to the skill, one that Nai's target obviously did not know about yet as he dodged… the wrong way. Instead of dodging to the side as he should have, the opponent apparently thought that the bullets were coming from his side and so he leaned back. Admittedly, though, the move did save his life. Rather than hitting him in the heart and lungs, Nai's bullets simply lodged themselves in his shoulders. Still, it was a lot better than having him dodge completely. Best of all for the weapon master, the confused pain made him extremely suspicious and before Nai could get in another round of shots, her target had surrounded himself in a vortex of wind that her bullets couldn't penetrate.

Type of skill: Chaos
Skill name: Touch of Disruption
Rank: C
Limits: Must somehow be able to control chaos through either a talent, bloodline, sin, etc.. Must directly touch the target for at least one whole post (must touch a body part such as skin or hair)
Skill description: After directly touching the target for an entire post (two posts for berserkers), it is possible to throw their muscles into disorder, thus preventing them from using their muscles at all for three entire posts (not including the post that the target is touched). To be more exact, the target will collapse from whatever position they were in and be unable to move at all. Consequently, they will also be unable to use any skills that require physical movement. However, they can still use skills that don't require physical movement (ex: most forms of magic). This skill can only be used twice in battle before the target's energy becomes temporarily immune.
Sample: Nai was finding the trickster she was squaring off against extremely hard to hit. As a result, she let the trickster hit her and took the chance to firmly grip onto him, digging the blade of her knife into him to make sure he couldn't escape. The girl only needed several seconds. Gripping onto his bare wrist, the girl began to send chaos into him. However, before long, he managed to break free and ran off once more. Nevertheless, the skill had been successful. Mid-stride, the trickster suddenly crumpled onto the ground, unable to get his muscles, which were now like jelly, to do anything. Nai immediately moved to take advantage of the situation and shot several bullets at her target. However, seeing as only the tricksters muscles were damaged, he was free to erect an elemental shield. As Nai's bullets approached, an earthern wall erupted from the ground, stopping her attack in its tracks.

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PostPosted: Mon Jun 13, 2011 9:06 pm


Username: SorceressJacklyn
RPC name: Liliana
Is it a Free skill?: Yes
Type of skill: Seer
Skill name: Creature's Touch
Rank: B
If it uses ammo how much:
Limits: Must be adept, must have at least one summon
Skill description: By empowering the connection between master and summon, a seer can create connections to people their summon touches within 5 posts. This has a 10 post cool down before it can be used again. This does not activate Reading, but it makes the connection that can be used in other skills.
Sample: Liliana peeked around the corner, watching the man ahead of her. He always shied just out of touch whenever she was around. But she needed a connection to this man for what was to come. Aura curled around her arm, tail tickling her inner elbow. "Aura, You need to go land on that man's head. That's it." Aura nodded and took off, trailing a small thread of energy between her and Liliana. Once Aura landed, her tail fell against the man's ear. He reached up to be rid of the small creature but the deed was done. Liliana saw the thread forge between her and the man before slipping off to enter properly.
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