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Posted: Mon Jan 03, 2011 4:39 pm
Nai's Custom Skills
Chaos
Type of skill: Chaos Skill name: Chaotic Energy Rank: - Limits: Must somehow be able to control chaos through either a talent, bloodline, sin, etc.. Must know at least 5 chaos skills. Skill description: A passive skill that comes naturally after learning at least five chaos skills, Chaotic Energy is present when the chaos within the user reaches the point where it effects the way their energy is seen. It causes the energy to relay absolutely no concrete information (ex: class, rank, sins). Energy sensors will still be able to sense the affected person's energy. However, the energy will be such a mixed up mess that they will be unable to extract any information out of it. At most, they will know that something is unusual with the user. However, what this abnormality is will be unknown as the messed-up patterns of energy hint at nothing. Sample: Without fear, Nai passed by the notorious sin hunter. Even when he glanced suspiciously at the girl, she made no sign of fear. She knew that he would soon turn away, and he did turn away. Her energy was interesting, she wouldn't deny that. However, it was also nothing like that of a sin host, or anything else for that matter.
Skill name: Chaotic Blood Type of skill: Chaos Rank: - Limits: Must somehow be able to control chaos through either a talent, bloodline, sin, etc.. Must have learned at least ten chaos skills. Must be at least expert rank. Skill description: A passive skill that comes naturally after learning at least ten chaos skills, Chaotic Blood is present when the chaos within the user starts to seep into the blood. It causes the blood to offer absolutely no benefits to chimeras when absorbed (it will still take up the blood spot) unless the chimera sucks their body practically dry and causes the user's blood to provide half the usual benefits of regular blood when sucked by vampires. Sample: Nai dodged the chimera's bullet, only to feel something sharp and small stab into her arm: a syringe. His goal achieved, the trickster of a chimera ran off without a moment's hesitation as Nai simply stood there. She could have caught him if she had wanted to, but the girl figured that it probably wasn't worth the try. Besides, with only a vial of her mixed up blood, it wasn't like anything could be absorbed from it. The scaredy-cat would have to kill her if he wanted her blood.
Skill name: Chaos Sphere Rank: D-S Limits: Must somehow be able to control chaos through either a talent, bloodline, sin, etc.. Only up to five can be created at any one time. Skill description: A simple move that involves shaping chaos energy into a sphere that varies in size depending on the amount of energy put into it. The sphere can be thrown, kept in the hand, or even shot from a gun (silently like an energy bullet) and used for both offense and defense; it cannot be controlled after leaving the hand and only up to five may be created at any one time. Offensively, it slams into the target and delivers cuts upon impact, the power of the attack varying with the energy poured into it. Defensively, it can nullify skills (those that are mentioned in Nai's talent) that are equal or lesser in rank to it. Unless the opposing skill is at least two ranks below the rank of this skill, the sphere will disperse upon nullifying the attack. Below are the sizes: D- a tennis ball C- a soccer ball B- a large rock A- a boulder S- a house Sample: Nai chanced a glance at her partner only to see that he was having trouble with the mage. In the opening that she had after dodging an attack from the berserker she was facing off, the girl shot three shots of Chaos Spheres in her partner's direction, intercepting the three Halcyons that the mage had sent at him. Given an opening of his own, her partner quickly took his chance and managed to get in a painful blow, painful to the mage of course.
Skill name: Chaos Sphere (control) Rank: D Limits: Must somehow be able to control chaos through either a talent, bloodline, sin, etc.. Must know Chaos Sphere. Must be at least Adept rank. Skill description: By investing an additional D-rank amount of energy into the Chaos Sphere when it is created, the user can control the movement of the Chaos Sphere even after it leaves his/her hand. As before, only up to five Chaos Spheres of any type may be created at any one time. After the first post, a D-rank amount of energy must be paid every post to maintain control over the sphere. Sample: Nai kept her distance as she sniped her target from a distance. She knew where he was, the only problem was that she didn't think she would be able to shoot a bullet through the thick wall that he was behind. As if the wasn't the only problem, she was certain that he also had some sort of magic barrier around him. Setting her sights on the top of the wall that was blocking her view, the girl shot a Chaos Sphere, putting in a bit more energy so that she was able to control it from afar. The sphere skimmed over the wall and then abruptly dove down. Shouts of surprise could be heard as the target just barely dodged the attack. The gunslinger grimaced, hoping that she had least managed to cause some sort of energy. Shooting blind had been a gamble but it was too late to worry about it now. Now, she needed to get away before she was caught.
Skill name: Touch of Disorder Type of skill: Chaos Rank: C Limits: Must somehow be able to control chaos through either a talent, bloodline, sin, etc.. User must be directly touching the target for at least one whole post (must touch a body part such as skin or hair). Skill description: After directly touching the target for an entire post (two posts for arcanists), it is possible to throw his/her energy into disorder, thus preventing him/her from using any skills that require an energy cost for three posts (not including the post that the target is touched). This skill can only be used twice in battle before the target's energy becomes temporarily immune. Sample: Nai dodged spell after spell, not daring to nullify them in case she ran out of energy. Against a mage, the girl had to be careful about what attacks she could disperse. The only problem now, though, was trying to attack the arcanist. Finding no other way, she recklessly charged in, only dodging the spells that would hit her vitals and, even then, just barely so. Surprised at this seemingly irrational tactic, the mage started firing off more spells, further injuring Nai. However, she continued on, only stopping when the force of an attack forced her to pause. The mage began to back away, trying to distance himself from the girl, afraid now of her crazy maneuver. Finally, he started to run, but too late. Nai had managed to reach the mage and forced her hand onto his skin and channeled some of her chaotic energy into the mage, forcing his energy to react wildly and become unsuitable to use for anything. The mage sent out a barrage of halcyons to rip at the girl, but Nai refused to let go. Eventually, longer than what it would have taken against someone who wasn't an arcanist, the mage's energy was completely disoriented and useless for any skills.
Skill name: Chaos Rip Type of skill: Chaos Rank: B Limits: Must somehow be able to control chaos through either a talent, bloodline, sin, etc.. Cannot be used in battle Skill description: Chaos Rip rips a hole from the current world into another world, whether it is the dwelling of the Sins or some other universe. Unless the user has been to his/her chosen destination before, there is a chance that the rip will not reach the target (roll a six-sided dice; 1 means that the rip leads to the wanted world, 2 means that the rip leads back to the same place that it came from, 5 means that the rip leads to a world that the user has already visited, 4 and 6 means that the technique failed completely). The rip is too unruly to be used as a shortcut to places within the same world and will always place the user in the place where he/she last was in the world that he/she is traveling to (in the case of new worlds, the user will land in a hidden spot in a major city). Ex: Nai travel from Luimira to the world of the sins. When she returns to the human world, she will return to the same exact spot she left from. Sample: Nai waved her hand and formed a portal to the world of Sins. According to her own sin, there was something in the tower that would interest the girl and help her with the problem she was currently facing. Having already traveled there once before, she didn't need to worry about failing with the technique and stepped in without a care. Her next step landed her in front of the familiar gates, where she saw the names of those who had come before.
Skill name: Fragmented Identity Type of skill: Chaos Rank: S Limits: Must somehow be able to control chaos through either a talent, bloodline, sin, etc.. Skill description: Fragmented Identity sends the user's current physical body into chaos to create a completely new identity within five separate posts that are at least 10 good sentences long. Smell, taste, looks, nothing remains recognizable. Even the energy changes. Although, if the user has Chaotic Energy, the energy remains muddled, just in a different form. People with the ability to identify energy will be unable to recognize the energy and are extremely unlikely to connect the muddled energy of the current form to the muddled energy of the previous form. This appearance change is completely random (however, for rp purposes, only parts of it is actually random) save for age, which can be determined by the user to a point. To determine the necessary factors for one's new identity, several die are rolled during the five post process. The process as a whole, while simple, takes a long time, a full rp day to be exact (3 real life days), during which the user is completely helpless. Furthermore, Fragmented Appearance cannot be used continuously, and a long wait time must be given between changes (3 real life months). Of course, the change of both body and energy itself has an effect on the performance of the user. For a while (3 real life days) after using this skill, the user will suffer a -1 rank in physical abilities and the amount of energy they have. After having used this skill even once, the user does not age and, instead, will maintain their new appearance until they user Fragmented Identity once more. Post 1- User simply starts up the change. Body begins to disfigure, but nothing certain can be seen. Post 2- Age is decided. User decides on which decade they wish to be aged to (ex: between 11 and 20 years old, between 51 and 60 years old). The lowest age is 1 and the highest age is 60. The user then rolls a ten-sided dice to determine their specific age (ex: chose 1 to 10 years old interval and rolled a 5 so the user is 5 years old). Post 3- Hair/eye color is decided. User rolls a six-sided dice: 1 is pink/red, 2 is orange/yellow/brown, 3 is green, 4 is blue/purple, 5 is black, 6 is white/gray. This color applies to only the hair or the eye (rper chooses at the very last post). The color for the body part that wasn't rolled for is up to the rper. Post 4- Gender is decided. User rolls a four-sided dice: odds create a male, evens create a female. Post 5- This is where everything is decided and finalized. Up until now, the user's skin has been a bubbling mess that gave away only hints of the decisions that had been made. At this point, the skin smoothes out to reveal a completely new appearance. Sample: Nai stumbled into the world of the sins through the rip she had made. On the other side was the vast ocean. Here, she knew that the hunters wouldn't be able to track her. Her scent was completely lost and there was no one she knew of who could reach this place. Closing the rip behind her, the girl collapsed into a tired heap. Sloth was a lazy sin, but using him still took a large chunk out of her stamina. Despite the annoyances of the sin, who felt that trying to get up was too much trouble, Nai forced herself to stand. After wavering around a bit, the girl started the arduous process of changing herself. She needed to complete it before too much of her scent seeped into the area around her. Placing both hands over her face to concentrate, the girl began. Beneath her fingers, she felt her skin shift and within her she felt the chaos rip around through her body. The sensation was strange, but not necessarily painful. *time skip* After completing the process, Nai had collapsed into an exhausted heap. Now, though, she was awake. Opening her bright blue eyes, the girl lifted her dark body off of the ground. The bangs of her black hair fell over her face. Oh, wait, no. Nai couldn't be referred to as "she" anymore. Right, now the former girl was a boy. No, a man at about 24 years of age. Everything about her had changed. Well, no, her hair was the same color. Still, though, that was about it even for her hair. Other than the color, nothing about it matched its original appearance. Nai tested her voice. Instead of the childish sound that used to come it, a more lower voice sounded from her throat. She even smelled different. The skill was a success.
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Posted: Mon Jan 03, 2011 4:43 pm
Nai's Custom SkillsTempus Inexstinctus Skill name: Temporal Accuracy Rank: - Limits: Skill description: Those who can control time naturally have a keen sense of time that is capable of accurately keeping the time without any form of outside help. This sense of time is even maintained during the usage of bloodline skills for both the time passed by the user and the time passed by those unaffected by the bloodline skills. Unlike most of the Tempus Inexstinctus's skills, this ability does not break down when within a meter of another significant energy source.
Skill name: Past Premonition Rank: E Skill description: The Tempus Inexstinctus can figuratively step into the past of wherever he/she stands with the help of a physical medium. This is, of course, just an illusion. The illusion can be felt using only one sense at a time. When used on a general area, past events that took place in that area can be felt and the user is restricted from moving. When used on specific subjects, the skill reveals the past appearance, feel, taste, whatever detail that correlates with the sense chosen. This skill does not reveal the history of the subject. It may be held indefinitely as long as the focus remains constant. The user may choose what time in the past they wish to observe and don't need to rewind to get to it. The physical medium must be an item connected to the area/subject from either the time that the user wants to see or a time before the time that the user wants to see.
Skill name: Time Zone (single) Rank: D Limits: Time Lag or Time Accelerate must be known. A-rank training if Time Zone (group) hasn't been learned. Skill description: By investing an extra amount of energy during the beginning of a bloodline skill, the Quicksilver is able to use the skill on a single object other than themselves. While using this version of Time Zone, the user cannot use a bloodline skill on themselves and they must be able to see the object when they activate the skill.
Skill name: Time Zone (group) Rank: D Limits: Time Lag or Time Accelerate must be known. A-rank training if Time Zone (group) hasn't been learned. Skill description: By investing an extra amount of energy during the beginning of a bloodline skill, the Quicksilver is able to use the skill on everyone and everything within a 1 meter radius of themselves (1 meter rule does not apply here). While using this version of Time Zone, no one within the affected area can move from their spot. As long as they do not change their specific locations in the slightest bit, they are allowed to move any part of their body that they wish to move.
Skill name: Parallel Possibilities Rank: B Limits: Must be expert rank or higher. Skill description: The universe is composed of several timelines running parallel with each other. Each decision made, each chance taken, creates a slightly different timeline, a slightly different possibility. A projectile thrown in one time line can have a differing position thrown in another. This skill reaches out to take the slightly differing results of various timelines and bring it together into one. However, those of the Tempus Inexstinctus bloodline are still human. They can only grab onto minor differences involving inanimate objects, and only so many. To be exact, this skill is meant to increase the number of physical projectiles used at any one time without decreasing the user's ammo count. Once the user uses a projectile, this skill can be used to cause projectiles from other timelines to appear in the user's timeline, creating an inexplicable increase in projectiles aimed at and around the opponent. When first used at expert rank, this can only double the user's attacks. Master rank triples the user's projectiles. Sage rank quadruples the user's projectiles. The skill can be used on multiple projectiles at once for no additional cost. as long as they are all affected at the same time. However, this doesn't mean the projectiles can be used to surround the opponent from all sides. There are restrictions, within which the user can choose how the parallel projectils are placed. There is the parallel approach, where the projectiles are all besides each other and travel in the same direction parallel to each other. The close cousin to the parallel approach is the random approach, where the projectiles appear at random points around the original and attack at random angles that are within 45 degrees of the original projectile's angle. Finally ,there are the two cone formations, where the projectiles can all be spawned at one point and spread out at different angles or are spawned in different areas and focused on one target. This skill can be activated at a distance on projectiles not used by the user as long as, when activated, a living source of energy is not within a meter's range of the targeted items.
Skill name: Restore Rank: S Limits: Sage rank Skill description: The user can restore inanimate, non-sentient objects to their former state. The skill requires a hefty amount of focus, and for that, knowledge of what the former state of the inanimate object looked like is needed. At an S-rank energy price for each year that is passed to restore the object, a minute (one post) of focus is needed for each month that has passed since the object was last in its target former state. Doubling the energy cost to SS-rank for each year greatly speeds this process, requiring only a minute (one post) for each decade.
Skill name: Time Accelerate Rank: S Skill description: The opposite of Time Lag, Time Accelerate speeds up time rather than slowing it down. This skill can neither be used in battle nor when anyone is able to see the user, but it does have its uses despite the added restrictions, especially since that when the time of everything/one but the user is sped up, the user seem to disappear completely. Of course, the user, in turn, cannot see what is happening around them because everything is moving too quickly in relation to them, much like how the user vanishes while using Time Lag. Because this skill speeds up time, only one post is needed regardless of how long the skill is needed to last. Sample: Nai was trapped. She had yet to be found, but in the tight corridor, it was only a matter of seconds. She couldn't even use Time Lag to find her way out. There was only one other thing to do, the opposite. Taking a deep breath, the girl activated Time Accelerate. Suddenly, her time slowed drastically and because of that she flickered out of view. In a blink of an eye, Nai found herself in the same spot, but several days later. Her pursuer was nowhere to be seen, she had escaped.
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Posted: Wed Jan 05, 2011 3:30 pm
Nai's Custom Skills
Gunslinger
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Posted: Sat Feb 26, 2011 4:14 pm
Nai's Custom Bullets
Bullet name: Poison Bullet 1.0 (syringe version) Gun type: Rifle Free bullet?: No- Well, the reason why I want these bullets to be Nai's own is partly because I want something for just myself every now and then and partly because it took a while for me to come up with this idea. The concept of a poison bullet was actually brought up a couple times before but no one could seem to figure out how to make it happen. If this can really work, I'd like to keep it. Now, if what you wanted was a rp-related reason. Nai's been fighting, killing, and assassinating since she was young. It would make sense for her to try and think of a way to incorporate poisons into bullets and thus increase the efficiency of her attacks. Description: The first version of Nai's attempt of making a bullet that could poison those she shot. This bullet is basically a very durable syringe made out of iron, which keeps the poison from escaping even if it does become a gas. Once shot into the target, the impact of the bullet on whatever it hit will cause the poison inside to be injected into whatever it hits. Due to its large size, this bullet can only be used with rifles. Obviously, this type of poison bullet can only be used with liquid poisons. Poison bullets can also be used with other similar substances. Sample: Nai shot and missed, shot missed. No matter how quickly she aimed, she could never seem to hit a vital point on the berserker, who's hand-to-hand styles made him very skilled at dodging. Finally, the girl decided that it would be more efficient to simply poison him with a shot to the arm than try to tire him out. She reloaded her rifle once it was empty, this time with a single syringe-like bullet, and shot as quickly and as accurately as she could. As usual, the shot simply stuck itself in the leg, but that was all that was needed as, after a minute or so, the berserker started feeling the effects of the numbing poison, stopping in his tracks.
Bullet name: Poison Bullet 2.0 (crush version) Gun type: All except for shotgun Free bullet?: No- Same reason as the first version of the poison bullet. Besides, my next batch is going to be a bunch of bullets for the guild as a whole. Description:The second version of Nai's attempt at making a poison bullets. This type uses powdered poison and releases it into the target's system via the wound caused by the bullet's impact. The tip of the bullet is hollow, decreasing the amount of damage it can do but not by so much that it can't pierce skin. Within this hollow is the poison powder that will be released into the target's body upon impact. The hollow tip, which is much weaker than normal bullet tips, will most likely be broken once it pierces the skin, allowing the powder inside of it to spread in the newly opened wound. There is a one in three chance that the bullet tip was not broken upon impact (roll a six-sided dice, 2 and 4 mean that the poison has not been released). This type of poison bullet can be used with any gun excluding those that work like shotguns. Poison bullets can also be used with other similar substances. Sample: Up against a big, giant blob with no apparent fatal points, Nai was hard-pressed in finding a way to kill it and/or keep it away from her. On her next reload of her semi-automatic, the girl used the crush versions of her poison bullets and shot three into the blob. One failed to open, but the tips of the other four split as they were meant to, releasing the powdered poison into the blob's system and causing it to become dormant in a matter of seconds.
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Posted: Sat Jun 25, 2011 1:21 pm
Nai's Custom Summons Name: X (The Fool's Shadow) Rank: Same as Nai Taming Rank: A Description: A rather mysterious being that has been trailing Nai ever since she stepped foot in the Tower, not much is known about X. He introduced himself to Nai as the shadow of the 0th Arcana (aka: the Fool), whatever that means, and that was about it. He is rarely seen, instead choosing to travel unseen through shadows, at least that's what it seems like he's doing considering the abilities he's shown. As stated before, not much is known about him and he doesn't seem to be in a rush to show what he can do. However, even if he isn't seen, he is usually with Nai and does not require to be summoned. Quiet, cunning, and cold, X enjoys simply watching from the shadows as others do whatever they do. Every now and then, he will offer helpful advice, but only when he feels like it. He is surprisingly knowledgeable about a variety of things, like the Sins, Axiom's history, angels, demons, and gods. His grasp of languages is equally impressive, with de facto knowledge of Angelica and Demonica, fluency in Common, and basic in Meritia and Elvish. However, X rarely bothers showing such knowledge, and when he does, he makes it sound like it's all the simplest of things. He rarely places himself in any danger and chooses to stay on the sidelines during fights. The only time he'll ever put himself in danger is when he absolutely needs to. His only two priorities are himself and Nai at a very close second. X has the strength and speed of a human assassin. He has his own energy pool, but does not like to waste it for the sake of others, even for his own summoner. As he never has any need to use his skills when he can just easily slip into the shadows to escape any sort of trouble, X might as well not have an energy pool. To he fuel his spells, X links his energy to others and siphons their energy. Aside from when X takes Nai's energy, this always requires the permission of the other party. As a personal rule, whenever X is using a skill in the vicinity of Nai, he'll always leech energy from her to pay for his skills unless someone else offers or asks first. The energy cost for his skills fluctuate depending on the amount of shadows in an area. At night, energy costs are halved. Twilight and dawn let him get away with using only .75x the usual energy for skill. A cloudy day leaves his energy costs at the usual levels. If X uses skills on a bright, cloudless day, then he's forced to use two times the normal amount of energy. Of course, the amount of light rather than the time of day determine these fluctuating costs. It could be a cloudless day, but X will only have to use half the normal amount of energy if he was in a dark room. During his rare appearances, X appears as a black fox with nine tails. He has a slightly wispy look about him, as if he is nothing more than an illusion that can be scattered by the slightest touch at any moment. Even without using Joker's Tricks, his black body visually blends with the shadows with ease. He is about as big as a regular fox and has white eyes that seem to glow when looked at directly but fade into a dull shadow when not focused on.
Abilities of the summon
Name: Zero Cost Energy cost: - Description: X isn't always right besides Nai. However, he's usually somewhere near, and while he will admit to being Nai's summon, by no means will he let his summoner summon him. Finding it rather distasteful to be at the beck and call of any individual, X appears when he wants, where he wants. He appears of his own volition with his own efforts and not some fancy spell that chains him into servitude. On the bright side, Nai doesn't need to expend energy to summon him. On the downside, she can't order X around.
Name: Joker's Tricks Energy cost: - Description: X can easily meld into and out of the shadows with no effort. When there is no shadow to meld into, X can simply become his own shadow, turning into nothing more than a shady spot on the surface that is capable of moving and little else. Magical barriers and the like easily block X's path, and while he can slip through any physical surface that isn't air-tight as a shadow, he is stuck at those things that are air-tight. As a shadow, X cannot affect the outside world directly. He may only exit and enter shadows that are at least 1 meter away from a living being. The only exception is Nai. If X wanted to, he could meld right on Nai's body, using the shadow her clothe's cast. Although, it'll be a rather tight fit should he decide to reform into a physical shape while between Nai's clothes and bodies. Traveling through the shadows is impossibly easy for the fox-like summon, much easier than walking normally actually. While in shadow form, X gains a rank increase in speed and his attacks launched as he comes out of shadow form gain a rank increase in attack. His senses in the ephemeral form do not gain an increase or decrease. An important point of strategy: any shadow X melds with becomes his shadow and is, skill-wise, categorized as such over any other being's shadow. So long as X remain's in a ninja's shadow, the ninja can essentially Shadow Meld into their own shadow. Although, the resulting shadow that is left behind after the ninja disappears will be shaped like X rather than the ninja. After all, ninjas can't display their own shadow while using Shadow Meld but X's shadow remains when he uses Joker's Tricks.
Name: Crazy Whispers Energy cost: - Description: X has the ability to easily speak verbally but rarely does so. Instead, he often chooses to speak through telepathy. He can speak to groups via telepathy, but prefers to speak to only one person at a time and then leave it up to him/her to choose whether or not to reveal it to the others. While he can also have other people speak to him telepathically with this skill, he usually doesn't let them unless (as usual) it is absolutely necessary. This preference for one-on-one conversations and omission of any "unneeded" explanation makes it rather easy for the unsuspecting to suspect that they are going crazy, hence the unorthodox name for a simple telepathy passive. It's almost always through Crazy Whispers that X sets up requests for his help, using telepathy to learn how the party wants him to use his skills and gain permission to use the other party's energy pool.
Name: Jester's Blindfold Energy cost: D Description: After the target(s)' vision has been decreased with some other skill, item, etc., X can magnify the effects of the visual hindrance to the point that the target(s) cannot see at all. This magical darkness can be continued even after the effects of the trigger have ended. Every three posts, a D-rank energy must be used to continue the effect. After reaching B-rank, X can use an advanced version of Jester's Blindfold that require a C-rank amount of energy to use and hold. This upgraded version blocks out sight in addition to smell, taste, and hearing.
Name: The Excuse Energy cost: C Description: An instant-teleportation skill of sorts that travels through the shadows, X can use The Excuse to transport him and up to five people of his choosing to a public location (as in not protected and locked from intruders) anywhere in the world the group is currently in. If only Nai is being transported with this skill, X can use The Excuse to travel to anywhere in the current world that Nai has been. As the name implies, The Excuse is handy for "excusing" the user and anybody within a meter's reach of him/her from an unwanted situation. However, it is easy to interrupt, so it's only usable when the opponent is trapped/bound/handicapped in such a way that he/she is unable to get in the way. Visually, The Excuse starts off with a gathering of shadows that quickly rise to form a cocoon encasing the group, which then sinks down into the ground and then vanishes. The cocoon can vary in size up to 3 meters away from the user even though it will only transport those who have some part of their physical body within a meter's reach of the user.
Name: Shadow Masquerade Energy cost: C Description: X spreads the shadows, casting a shadow on everything that already isn't in shadow while darkening whatever shadows already existed. All light sources significantly dim, not because this is how the shadows are spread but because it darkens the area further. At night in a place with poor lighting, this could cast the area into a nearly lightless darkness. At day, though, the air simply gains a shade of gray one step grayer than the view on a very cloudy day. The outline of figures such as surfaces and objects are still clearly visible. Although, the shadows that cover everything in this area makes all surfaces appear abnormally dark for the lighting suggested by the surrounding atmosphere, making details harder to pick out. All in all, Shadow Masquerade is used to either create shadows or create a minor hindrance to the vision of everyone in the area. It maintains itself for five posts with the initial input of energy, after which another dose of C-rank energy is required to maintain the skill for another five posts. Shadow Masquerade can be active for as long as there is energy to keep it active. The lighting change created by this skill does affect the cost of X's skills. The change in lighting covers an area spreading 10 meters around X in all directions: a circle with a diameter of 20 meters centered on X.
Name: Wild Card Energy cost: C Description: X transforms into a non-custom weapon of his choice. This includes fully functional mechanical weapons like guns. As a general rule, anything with a style is something X can transform into as well as obviously suitable weapons that don't have a style (OOC: if it exists in the real world, X can become it). His body color remains the same, so the weapons are all a uniform black. The durability of the weapon mirrors X's rank. "Breaking" doesn't harm X. It simply cancels the transformation and forces X to retreat into the shadows and rest for at least two posts, becoming useless during those two posts. The transformation can be maintained for as long as X wants and returning to his usual shape costs no energy. X may seamlessly transform from one weapon to another as long as he repays the energy cost. When being used as a gun, X doesn't need to be reloaded. However, bullets used are taken from Nai's ammo count. Dual weapons may be created, but only if there is some connection between the two weapons that allow them to be considered one, continuous solid (ex: dual swords connected with a chain). X cannot move as a weapon or use any skills besides Wild Card as a weapon, but he can transform while moving and maintains whatever momentum/force he may have had prior to the transformation. Also, in between seamless transformations, X can choose to exert a burst of force in one direction that can jettison his new, immobile form in another direction.
Name: Trump Card Energy cost: B Description: Trump Card creates physical manifestations of the darkness to restrain, attack, defend, and do whatever X requires. These blunt, tendril-like "tails" are very flexible and move easily at X's command. Each tail requires a B-rank energy cost to create. Up to 9 may be created and each has the strength and speed of a Shade ninja. Their sizes and form may vary anywhere within a base width of no larger than 2 feet and total length no longer than 10 feet. The base of each tail must be positioned in a shadow of some sort. Extra energy does not need to be put into the skill over time unless it is to regenerate a destroyed/damaged tail. Regenerating a destroyed/damaged tail costs the same as creating a completely new tail. Completely destroyed tails cannot be regenerated until three posts after their destruction.RP sample: X lounged in the shadows across the room from where his summoner, Nai, leaned against the wall. Summoner. X didn't particularly like the connotation of the word, but in this world, that was the only label Nai could have in relation to X. Regardless, it would be a mistake for anyone to believe that Nai had any control of X simply because she was his "summoner." Regardless, the little party of people Nai chose to associate herself with this time was in the midst of a heated discussion over the plans for an opposing group. The fox summon smirked, finding it extremely funny how there was so much uncertainty and tension about some small detail that he knew the answer to. Earlier, intrigued by this supposedly frightening group, the summon had decided to dart around the shadows of the enemy. They were certainly formidable, one of them managing to notice his presence. Of course, they wouldn't be able to confirm their suspicions because he quickly left once his position was compromised. He wasn't going to risk his shadowy hide to sate his curiosity. His brief visit did, however, give him information that the group he currently watched would no doubt find valuable. He decided he wouldn't tell the group. It didn't matter a spot to him whether or not Nai and her company knew that the enemy actually had defenses set up for the "brilliant sneak attack" that about half the people were pushing to put into action. It still didn't matter when it was decided that Nai would be part of this sneak attack plan. When she left to execute the plan with a few others, X leisurely followed their shadows without revealing his presence or intentions. The idea was to attack from the river in the middle of the night. Nai had been chosen not only for her rank but also her summon. X's fickleness was well-known in this group, but so was his abilities in the dark. They were all gambling on his help should the venture go downhill. Indeed, as X mildly suspected, the mission went downhill fast. The sneak attack was discovered before anything could be done with it. Very quickly, the only one left standing was Nai, and only because she had used her bloodline and sin to avoid the deadly defenses of the opponent. X had yet to intervene beyond taunting his summoner via telepathy. In the end, he simply laughed spitefully at the mess and did nothing to contribute to his summoner's weary escape. So long as she moved, he didn't need to because she managed to get out scathed and with a failed mission but in one piece. However, she could not completely escape and dropped unconscious far from the enemy's base but close enough to be considered dangerous. Only then did the fox appear, strutting circles around his summoner as his body smoothly materialized from the shadows cast by the night. Once his body was free, the shadowy being sat in front of Nai's head and tapped it roughly with a paw. When she did not stir, he harrumphed, as if escaping the enemies wasn't good enough for him. The fox yawned as he contemplated whether or not he should do something. The gunslinger was out cold but more from blood loss than anything else. She had enough energy for X to use some skills, particularly with the current prevalence of darkness. The sound of faint shouts searching for the last survivor hastened X's decision in Nai's favor. His summoner's well-being in too much danger, X gathered the many shadows in the area around himself and Nai. In a swift swirl, the shadows rose and completely cocooned both Nai and X before just as quickly sinking into the ground. In the place where X and Nai once were, nothing remained but a small depression in the grass and some blood. The pair had already teleported to safety.
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Posted: Tue Nov 01, 2011 2:34 pm
Silence and Kukan are creations of my Wish, just in case anyone is suspicious about their resemblance to the weapons of Envy and Sloth.
RPC Name: Nai Rank: Expert Class: Gunslinger Element: n/a
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Weapon name: Pocket Watch Type: pocket watch Description: A somewhat large (normal diameter of 3.5 inches) working chained pocket watch with two clocks, a large main one and a smaller mini one embedded into the lower right blank area of the main clock, that is heavily influenced by Nai's Quicksilver abilities and even embedded with her affinity to chaos. The larger clock works like a regular, twelve-hour clock. The smaller clock, when its dial rotates fully, measure exactly one minute. The mini and the main clock look exactly alike if their size wasn't accounted for; both use roman numerals. The watch, as a whole, is silver in color and has a cover that can be snapped open and closed. When open, the soft ticking of the mechanism can be heard. When closed, the watch is absolutely silent, all sounds are blocked. On the outside of the cover and back of the watch (basically, on both flat sides of the watch) is the finely done engraving of a detailed clock face without dials. The design of the clock face engraving is exactly like the actual clock face inside, minus the mini clock. The inside of the cover is very reflective, creating a reflection as clear as any mirror's. In relation to her bloodline, the main clock keeps track of normal time with impeccable accuracy and the smaller clock, which is still until a time different from normal time is introduced, keeps track of distorted time with impeccable accuracy, translating it the way it seems to feel to the clock. Normal time refers to the time most people feel. Distorted time refers to the time that Nai feels when she's using skills such as Time Lag on either herself or the clock. (Ex: Clock is in Time Lag where 5 seconds is 1 normal second. Every time the main clock ticks off one second, the auxiliary clock has ticked away 5 seconds.) When still, the dial of the small clock always returns to the noon position. The clock only works when in possession of Nai (Nai doesn't necessarily have to hold the clock, it just needs to be clear that she's the owner). Should its time be off when its working for whatever reason, the dials will automatically move to the correct position and maintain the time from there. The casing and cover of the watch is surprisingly durable, as strong as an expertly crafted shield to be exact. As long as the watch is closed, it can essentially be used as a shield or a blunt weapon. The watch's name, Nameless, is just a name for the sake of a name. It is simply a space-filler that Nai created because she felt there was no need to think up a name. In a sense, just as the word nameless suggests, Nameless has no name. Abilities: Just as the clock doesn't work unless the watch is in Nai's possession, all abilities can only be used by Nai. The watch is like a living being in that it exerts energy, the same energy as Nai to be exact. This energy combined with the soft ticking that is heard when the watch is opened allows even those who are blind to be capable of watching and thus being affected by the moves that require watching the clock face. The clock simply needs to be focused on in some way. As the clock isn't really just a mechanical tool anymore, being flooded with water or suffering from extreme temperatures does not harm it in any way.
- [Underland has no set cost only because it cannot be used in battle. The skill requires all who are to be affected by it to hear the snap of the watch as it opens and then watch the clock face swing back and forth by the chain (think hypnotism). After two posts of watching the watch swing, those that have fulfilled the condition and who have been accepted by the user enter a slip in time referred to as Underland. In this slip of time, no time passes in the real world. A new world isn't entered, so the slip of time and regular time are sensed exactly alike. Those affected must remain in the same thread and nothing they do affects the world in any way. This skill can be held for as long as the user pleases. However, once it ends, everyone returns to the position, posture, status, health, location, etc. that they were in just before entering the slip, regardless of any changes that were made (ex: the heads of innocent passerby can be chopped off, but the passerby won't notice and there heads will return to not being chopped off; someone allowed in the slip of time can lose a fight and be thrown against a wall with their spine broken, but they'll return to where they were standing before the slip happened, just as healthy as if they hadn't fought).]
- [When Humpty Dumpty sat on a wall, he had a great fall. Even with all the king's men and all the king's horses, Humpty Dumpty could not be put back together again. Like Humpty Dumpty, this pocket watch cannot be fixed once it is broken. At least, not through conventional means. Though, if there was a way to reverse time on the object so that it was never broken in the first place, then perhaps it could be considered fixed. Luckily, though, the watch's shell isn't nearly as fragile as Humpty Dumpty's shell. Capable of withstanding just about any attack without a single scratch when closed, the watch is only vulnerable when its delicate inside is revealed. Minor repairs (ex: taking the dents out of the casing) are capable of being done. Only major repairs such as those involving the mechanism are impossible to accomplish.]
- [A little cake labeled "eat me" and a little bottle labeled "drink me" caused quite a bit of chaos for poor Alice as she shrunk and grew repeatedly. It wouldn't be a surprise if she was quite confused as to her real size after a few rounds of eating and drinking. The watch, being filled with chaos, actually has no set size. It's "normal" size is simply the size the user likes to keep it in. It can instantly change size at the user's will, becoming anything as small as a keychain or as large as a wheel with a diameter equal to Nix's height. However, it cannot change size consecutively, being limited to only one change per post.]
C [Mirror Mirror on the Wall uses the mirror-like inside of the clock's cover. It reflects the past of whatever is either reflected in the mirror or is on the other side of the cover. Obviously, the amount that can be seen is restricted by the size of the clock's face. It can only reflect the visual past. When used on a general area, past events can be seen. However, when used on specifics, such as specific items and people, only past appearances are shown, not the history of the item/people. This move can be held indefinitely as long as the focus remains constant.]
C [The watch is swung from its chain, creating a path of chaos across wherever it and its chain cross. When swung quickly enough, the path would look like the path of a sword swing. Of course, chaos has no solid visual form, so the path can't be seen. The effects don't set in until the clock is grabbed by the user after having created the path. Then, everything in the path, regardless of whether or not it was in the path when the pocket watch cross, becomes one chaotic jumble as everything switches places with everything else (ex: flesh switches place with flesh and air fills some spots that were once flesh). While the concept is completely different, the effect is much like that of a blade.]
B [The Jabberwocky is an extremely convincing illusion of fear that affects only one target. The watch is swung hypnotically by the chain for one post, attracting the attention of the target to it. There is no way for the target to not want to see the watch through whatever method they see the world (eyesight, hearing, sensing energy, etc.), but that doesn't prevent the target from noticing what is happening around them or to interrupt the process. It's a strange case of dual focus, where one part of the mind is completely focused on the clock face even though the target can focus on other surroundings and objectives just as easily as if they weren't caught by the skill. After one post, the Jabberwocky appears, exploding from the watch. This "Jabberwocky" is not a fearsome creature (though it could contain a fearsome creature). It shows to the target the most traumatic experience they've had, having them feel a heightened version of all the emotions they felt in the experience, even if they wouldn't have felt those emotions should the experience happen to the present version of the target. This vision, which feels real in all ways as it tricks all five (or six or seven, however many senses the target has) senses, can seem to last for days, hours, or mere minutes (depends on how long the traumatic experience lasted) but only lasts for a mere moment in reality. After the moment for the vision, most people are shocked for at least another moment or two, perhaps longer. In other words, the target is completely helpless for usually 2 posts or more (limit of 4 posts); although, those who haven't experienced much trauma and are able to quickly refocus can snap out of the effects after just one post. The duration of this skill is mainly decided by the target. However, the user is free to argue should the proposed number be completely absurd (ex: only one post of effect when the target rpc had seen their parents die). The final duration is one that both parties need to agree on. Stopping this skill is fairly easy as long as the Jabberwocky has not appeared (after its appearance, natural shock rather than the watch is the problem). The watch simply needs to be stopped from swinging or the target's vision of the watch needs to be block by outside interference (target can't block his/her own vision). Because a constant swing is required, the user cannot move their upper body in any way. Repeated exposure in a short period of time temporarily dulls the effects of the skill (can only affect each potential target once per battle).]
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Weapon name: Tonfa Guns Type: tonfa guns Description: A pair of tonfa guns that can be used as both regular tonfas and as guns. They have the shooting power of revolvers while using pistol bullets and can hold up to 50 bullets at any one time. Reloading, without the proper equipment, takes up to two posts for each gun. These tonfas, though, were built with a reloading mechanism that reloads up to 20 bullets at a time by simply inserting the bottom end (the side without the handle) into the reloading holster (not the regular holster). They are capable of blocking attacks and are as sturdy as regular tonfas. However, the amount of pressure that can be put directly on the shooting mechanism of the weapon before the shooting mechanism breaks is a quarter less than the amount of pressure that can be put on the weapon before the entire tonfa breaks. After breaking, the tonfas require a mechanist to fix them. The reloading system is a flexible and durable mechanism located on the sides of the hips and the legs with the opening where the tonfas enter facing downwards. Other than two pouches on the top of the system to hold the bullets, the rest of the system is metallic and just large enough for the weapons. The user is required to bend down to get the tonfa into the reloading shoot unless he/she has unnaturally large arms. A few milliseconds is all that is needed to reload the tonfa with up to 20 bullets at one time. To reload, simply stick the end of the tonfa into the mechanism and then bring it back out. This process can be repeated multiple times if more bullets are needed. Within the pouch of the reloading system, the bullets are arrayed in separate columns and are positioned so as to enter the gun correctly. When one set goes down the reloading shoot, another set is pushed over by a simple spring system to fill its place. This continues until the tube is full, after which the passage into the tube will be blocked off until the reloading shoot empties again. When a tonfa is placed into the tube to reload, the bullets within the tube is emptied into the weapon and then refilled with the process described above after the passage between the pouch and the tube reopens. A flap that only opens into the tube keeps the bullets from coming out while letting the tonfa guns in. Appearance-wise, the tonfa guns appear as any regular tonfa would and are entirely black in color. The trigger is nothing more than a regular trigger on the bottom of each handle that can be pressed with either the thumbs or the index finger. If the trigger is held for an extended amount of time, a series of bullets will come out in a quick, rapid-fire manner that is akin to a machine gun. However, this rapid-fire mode is dangerous in that it wastes bullets very quickly. Shortly after her adept exams fight, Nai had her tonfa guns upgraded with the addition of a razor-shape blade to the outside edge of each gun. The blades, because they were separate from the shooting mechanism and were only connected to the main body of the gun by a few strategically placed pole-like metal connectors, defended the delicate mechanisms within the gun while also increasing their close-range offensive power. While not large, the blade on each gun runs the full length of the weapon and are slightly curved so that the middle is further away from the main body than the edges. They can be used for both stabbing and cutting. Weakness: Gun mechanism breaks when up to three-quarters of the pressure a tonfa can usually withstand is applied to it directly. Rapid-fire mode uses up bullets quickly. Reloading takes two posts for each gun if reloading mechanism is not available. Requires a mechanist to fix.
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Weapon name: Kukan Type: pocket watch casing Description: The inside of Nameless's casing shows a very clear reflection (so does the outside, but the outside's reflection is marred by the clock face decor). This reflective surface, despite being used as part of Nameless at times, can also be considered a completely separate weapon from the pocket watch. Known as Kukan when it is considered a separate weapon, the inside of the cover is like a mirror, eternally untarnished and truthful. As the name suggests, Kukan is a reincarnation of Envy's weapon, created by the influence her mere passing had on Nai's void. Abilities: Nai's influenced void passed on to the outside of Nameless all of the skills that Envy's Kukan had. Although, Silence has slightly changed to adapt to Nai's lack of any sound-related skills. Unless the watch's casing suffers severe damage, the mirror remains clear and unblemished (light scratches don't work). It even repels any foreign materials (ex: dust) for the purpose of remaining perfect.
Varies [The mirror is, in fact, a container for a large area of void, of emptiness, that acts like a black hole. It draws in any attacks that have energy in them (whether the energy is pure, fire element, reinforcing a metal weapon, or anything else) and sucks it up. The energy rank of the skill is one rank higher than the strongest skill that was absorbed during the post it was used.]
D [The mirror sucks in all sound, creating a silence that is permeated with energy. This prevents energy from being sensed clearly. While this skill is used, no sound is heard at all and the mirror will glow slightly. As long as the user does not move or use any skills, Silence can last indefinitely.]
A [If the target stares at the mirror long enough (at least three posts) whether its by force or by mere cluelessness, Nai is able to suck all of their memories (including skills) into her mirror, gaining them while the target loses them.]
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Weapon name: Silence Type: Tonfa Guns Description: The Silence, originally Sloth's weapon, was dual pistols with several special properties that are easily mimicked by void. When Nai's unconscious wish attempted and failed to be granted, the abilities of Silence were transferred to Nai. The actual weapon was not transferred, though. Instead, her dual tonfa guns, the guns she is the closest to, received the abilities. Since they had no name before, they were named after Sloth's Silence, befitting their new abilities. When Nai needs to differentiate between the two, she follows Sloth's practice of calling the gun on his right Thing 1 and the gun on his left Thing 2. Despite all of the changes they've gone through, though, the tonfas appear much the same as before. A blade on each gun protects the shooting mechanism just as before. Both weapons are entirely black in color with a regular trigger on the bottom of each handle. The reloading equipment, however, is no longer needed so it has been discarded. Abilities: The Silence, originally Sloth's weapon, is a pair of tonfa gun that emit absolutely no sound and have absolutely no recoil when fired. In addition, they seem to have an infinite amount of bullets, erasing the need to constantly reload them and doubling the amount of bullets that the user has access to. Other than their newfound abilities, the tonfa guns are much the same as before. The retain the shooting power of revolvers while using pistol bullets and be used as both regular tonfas when in close-range and guns when in long-range. Their reloading weaknesses are now non-existent, but their mechanism remains just as fragile, breaking when up to three-quarters of the pressure a tonfa can usually withstand before breaking is applied directly to the body of the shooting mechanism. If the main mechanism for the tonfa gun were to break, then a mechanist (main class or subclass) is needed to fix the guns. Rapid fire mode remains and eats away bullets just as quickly. The razor-sharp blades on the outside of each tonfa is still usable in close combat, doubling as a boost to offensive abilities (stabbing and cutting) and a shield for the delicate shooting mechanism. The blades, while not large, do run the full-length of each tonfa gun and are connected to the tonfas by a few strategically placed pole-like metal connectors that also help to distribute any weight that the blades feel.
- [The trigger is held for a prolonged time to release a machine gun-like stream of bullets. It uses bullets extremely quickly. While the reload limitation no longer exists, should Rapid Fire be held for too long (more than five posts), the gun's mechanism will begin to malfunction from high temperatures, essentially breaking. If the skill is stopped after three posts or less, it can be restarted instantly. However, if the skill lasts longer, than a two post cool down is required before re-using the move.]
D - S [By infusing his energy into the bullets that he shoots and then releasing them at the right moment, Nai is able to cause them to explode at will. The strength of the explosion depends on the amount of energy used along with how many times the skill has been used before in the current battle. However, all of the explosions share the characteristics of being absolutely silent and causing absolutely no damage outside of their given radius. It is impossible to tell when the explosion will occur. In addition, the explosion itself does not act like a normal explosion. While a normal explosion harms whatever is around it by suddenly pushing it outwards, the explosion of Silence harms in a more blade-like manner, leaving numerous gashes on whatever is around it. The first time it is used, only a D-rank explosion is possible. The second and third explosions can reach up to C-rank while the fourth can be A-rank at highest. S-rank explosion may only be used from the fifth explosion onwards. In addition, Nai is unable to decrease the energy usage of the S-rank skill due to the sheer amount of energy that he needs to put into it.] D = 3 meters | minor, blunt damage (novice swordmaster hitting with a wooden sword) C = 2 meters | large gashes (adept swordmaster slashing with a sharp sword) B = 4 meters | large gashes (adept swordmaster slashing with a sharp sword) A = 4 meters | blunt damage mixed with large gashes (sage swordmaster hitting with a sword and a club at once); almost nothing is left in the blast radius S = 5 meters | almost nothing left in the area of effect SS = 5 meters | nothing is left in the area of effect; everything seems to have simply disappeared
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Sample: Nai spied the enemy encampment from her hiding spot behind a boulder. She was supposed to exterminate the entire lot. The most efficient way was to, obviously, use the darkness of the night to her advantage and take out as many without being noticed. Cloaked completely in black, Nai blended in well, so did her black tonfa guns which she held steady and aimed at a human that had strayed from the small camlp. The figure was doing an interesting dance as he walked away from the camp. Nai analyzed that he needed to relieve himself. She allowed him to begin, but he never ended. Instead, he was shot right in the head by a silent bullet from Thing 1. It was quite useful, really, the affect that Sloth's temporary presence in Nai had given to the tonfa guns, now called Silence because of their newfound abilities. Among other things, they could fire silently.
Time was now of the essence. At most, the gunslinger had ten minutes before her targets became suspicious at the absence of one of their comrades, even if at the moment they didn't have the slightest clue to his fate. The girl quickly approached the camp as she circled about it, but continued to remain hidden. Her eyes darted quickly, looking for any who were away from the group. There were only three others, the ones on guard duty. This was going to be tricky. If it was two, she could have shot them simultaneously as they passed each other. However, three was not a number she could shoot all at once nor did all three of them pass each other at any point. This called for speed and luck.
When two sentries passed in front of the girl as another had their back turned and was walking around the camp the other way, Nai shot the two of them, one bullet per gun. As before, the regular bullets were silent. Then, she circled around the camp, keeping a safe distance, in the other direction that the third sentry had walked in. Before he could catch a glimpse of his dead comrades, he was shot down by a silent bullet as well.
Nai ticked off. She had killed four out of the ten enemies she needed to face without attracting any unwanted attention. The remaining six required direct combat, though. If anyone so much as left the small circle they were huddled in, then they would likely see the lack of sentries. Nai could choose between striking first or counterattacking. In this situation, striking first seemed more advantageous.
Sheathing one tonfa blade, the girl pulled out a delicate-looking pocket watch. Of course, the watch was far from delicate. Keeping it closed, the girl activated the technique Silence and then rushed into the camp. The pocket watch sucked in all sound, creating absolute silence.
Her targets were confused and uncertain. Suddenly, they couldn't hear each other's voices, or anything else for that matter. With the lack of any verbal communication, their confusion lasted and they were far from prepared for Nai's assault. She came in with a bang, literally. From the one tonfa gun she had out, Thing 2, the girl shot out a D-rank Explosion, pushing everyone 3 meters around the target back as if they were hit with a wooden sword. She landed right where the Explosion had been shot at, now a clear and empty place, and swung Nameless around in a full circle. As the closed watch was swung, the Vorpal Sword ability was activated and it created a path of chaos.
As predicted, a good number of the enemy charged right at Nai the moment they got up. They were quick and that worked to the girl's advantage. When she caught her pocket watch after having it create a full circle around her body, they had fallen straight into the trap. Suddenly, what was present in the path of chaos that was created mixed, creating a gruesome equivalent of being cut as air and flesh and even a bit of a steel blade mixed with each other. Two of the remaining six were killed with this method while one suffered a serious gash in his abdomen. He wasn't alive for long as Nai took his weakened body out with the one tonfa she held.
The remaining three suddenly grew cautious. They remained unsure of whether or not they themselves would be cut in two if they chose to step up. One of them, a gunslinger, suddenly launched an attack, using the Glancing skill to shoot at Nai. Nai dodged from the moment she saw the gun come up and shot at the gunslinger herself. As if on cue, the other two jumped into action. One, a berserker from the looks of it, charged straight at the girl. The other, an arcanist, started spamming spells.
Nai ducked and rolled out from the center of the group as she enlarged Nameless. The pocket watch grew into the size of a medium-large shield. Admittedly, using the watch as a shield was a bit awkward (to keep it stead, Nai had to grasp the chain right where it connected to the watch, but it worked and she managed to block the bullets and spells that were thrown at her. The berserkers attacks could have probably broken the watch, but she had dodged those before he could hit.
Nai observed as time suddenly froze around her. She couldn't use Nameless as a shield forever, she didn't want it to break. Having no idea of Nameless's Humpty Dumpty ability, she thought that once the watch broke, it would be impossible to fix.
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