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Posted: Tue Aug 17, 2010 5:23 am
Just curious as to what loot systems your guilds use. whee
Mine currently sucks. We use 1 main roll upgrade spec and unlimited off roll spec. I was in a 25 guild run a couple days ago and rolled MS on Plague Scientist's boots. Wasn't a huge upgrade to my Sandals of Consecration (Shadow Priest) but an upgrade nonetheless (all the same stats except it had haste instead of spirit). Right after Fester, Rotface decides to drop DFO. My realm is insanely shitty. 6/12 normal on 25 man is the 3rd highest 25 man progression on Alliance side (wowprogess: maiev). Only 1 other active alliance guild has gotten past 6/12 on 25 man norm ._.'' So the trinket is like the holy grail for spellcasters on my realm. I lost the DFO since I already rolled 1 MS. I had no problem with this, as I have won an item before, however the person who won it, was summoned in before the fight and did 130k Overall damage and was the first to die. I did 8.4k dps and 3 Mill damage overall, and lost DFO to someone who did 130k. -_- I didn't die and was 1 of only 6 people standing when we downed Rotface. >.>
Discuss: Your loot system. Do you like it?
On another note, whatever happened to DKP and EPGP systems? I miss them. emo
P.S: I will be transferring off my realm as soon as the servers are up. I may not be the best player, but at least I pull my own weight. Tired of shitty players dying on fester because they don't know what is a spore. I even had 3 people ask last week what a range check was. Apparently the 30% ICC buff also buffs "stupid." -_-''
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Posted: Tue Aug 17, 2010 8:18 am
Our system is kind of like a DKP type thing. ;p First we have four ranks, Officer, Paragon, Raider, and Inactive Raider. Officer and Paragon are pretty much the same.. just Paragons don't have to do Officer junk, anyways both of those can reserve one item every 30 days so as soon as they get the item the cooldown begins before they can reserve another item. Anyways the only people who are able to roll on loot are Officers, Paragons, and Raiders. Inactive Raiders are people who are still trialing with the guild in their first month, or just don't raid every week so they only get loot if no one else wants it. Pretty much since we are doing heroic ICC each week we just keep track of our 277 gear, so if something drops you link what you currently have if you want the item, then whoever has received the lower number of 277 gear they get to roll.. and if it's the same number they both roll. Officer and Paragon roll 200, Raiders roll 150 so there's more of a 'chance' it'll go to the 'better' players. As for heroic tokens.. don't get me started on those.. I still don't have any since Paladin, Priest, Warlock never drop. D;
I like my system. >3
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Posted: Tue Aug 17, 2010 10:05 am
Need before greed. Tadaaa!
Seriously, that's what we do. I remember having DKP in another guild, and it was the worst crap I've ever seen. The no-lifers were the only ones to get into the raids anyway, so they got the loot. Why even have DKP, if the same 25 people get picked every day anyway? confused I like our little need before greed rule, it let's everyone in the raid roll on the stuff they need, and the winner is the one with the highest roll, even if it's their first time.
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Posted: Tue Aug 17, 2010 11:09 am
We use DKP.
If people want something for main spec, they type "1" in raid chat. The person with the highest DKP wins the item and some of their DKP is deducted.
If no one wants it for main spec, then people can type a "2" in raid chat if they want it for off spec. If multiple people want the item for off spec, it goes to a /roll with some officer loot influence. For example, if two people want a healing off spec item and we often ask one person to use their healing off spec while the other person has never used their healing off spec, we may give it to the person who actually uses the off spec.
I like our system, it works well for our group. We keep right around 25 active raiders, so we don't have too many people sitting out each night. If someone does sit out one night, we try to make it a point to get them in the next night. We also award standby DKP if people who sit out stay online and available in case we need them to step in.
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Posted: Tue Aug 17, 2010 11:30 am
Ranchi Need before greed. Tadaaa! Seriously, that's what we do. I remember having DKP in another guild, and it was the worst crap I've ever seen. The no-lifers were the only ones to get into the raids anyway, so they got the loot. Why even have DKP, if the same 25 people get picked every day anyway? confused I like our little need before greed rule, it let's everyone in the raid roll on the stuff they need, and the winner is the one with the highest roll, even if it's their first time. Because need before greed does not factor in contributions to the group in any way shape or form. DKP and EPGP are used to weight contributions to runs through performance and effort. For instance, if a person in nearly all BiS gear runs a 25 man every week for just 1 trinket, it is only fair that he or she should have a higher priority for that trinket compared to a second person who has no clue what they are doing in the raid, but gets awarded 5-6 pieces of gear in one run because they are just that horribly undergeared and roll need on everything. It is only fair that those who contribute more, be given a higher priority. xp As for your question on having the same 25 people being picked every day (or rather week), DKP can be accumulated and undergoes decay/diminishing returns as times progress so that it people who carry others through months of runs just for 1 item, would have a better chance at that one item that the person who randomly pops up, gets awarded multiple items in a run and is carried the whole way. xp
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Posted: Tue Aug 17, 2010 12:10 pm
My guild has a simple loot system. Main spec before off spec before disenchant.
So when an item is rolled for, people whose main spec - what they came to the raid as - matches that piece of loot get to roll first.
If no one wants it for their main spec, then they let people roll on it for off spec - which is basically anyone who can use it and wants it.
If STILL no one wants it, it gets disenchanted and the Abyss Crystal - I think that's what they're called, it's been a while since I did any enchanting - the Abyss Crystal gets put in the guild bank.
The reasoning behind this system is that it's fair. Our raid leader believes that if you're there, you're helping - and people who deliberately ******** up the raid... Actually, I don't think we've had anyone ******** around in a raid, so I dunno what happens to them - and if you're helping, you deserve a fair shot at the loot.
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Posted: Tue Aug 17, 2010 12:41 pm
Need before greed ftw.
You dont really need DKP if your Guild is 100% friends.
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Posted: Thu Aug 19, 2010 11:37 pm
Ranchi Need before greed. Tadaaa! Seriously, that's what we do. I remember having DKP in another guild, and it was the worst crap I've ever seen. The no-lifers were the only ones to get into the raids anyway, so they got the loot. Why even have DKP, if the same 25 people get picked every day anyway? confused I like our little need before greed rule, it let's everyone in the raid roll on the stuff they need, and the winner is the one with the highest roll, even if it's their first time. Yeah My guild does this and it works fine. I enjoy it because everyone has a chance to get something for being there and it is a game after all, I meant the gear is going to be useless in the near future anyway might as well not waste time making a system for it. But hey that's just me. ninja
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Posted: Thu Sep 02, 2010 3:25 am
Pouncey My guild has a simple loot system. Main spec before off spec before disenchant. So when an item is rolled for, people whose main spec - what they came to the raid as - matches that piece of loot get to roll first. If no one wants it for their main spec, then they let people roll on it for off spec - which is basically anyone who can use it and wants it. If STILL no one wants it, it gets disenchanted and the Abyss Crystal - I think that's what they're called, it's been a while since I did any enchanting - the Abyss Crystal gets put in the guild bank. The reasoning behind this system is that it's fair. Our raid leader believes that if you're there, you're helping - and people who deliberately ******** up the raid... Actually, I don't think we've had anyone ******** around in a raid, so I dunno what happens to them - and if you're helping, you deserve a fair shot at the loot. Exactly this for my guild too, even when it means we pug a couple of players for the 25-man runs and two puggers leave with 8 bits of loot between them. >.<
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Posted: Thu Sep 02, 2010 9:03 am
My guild just has a free for all looting system, and if someone needs an item more than someone else, we give it to them.
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Posted: Thu Sep 02, 2010 9:05 pm
Our guild uses an Addon called Suicide Kings, and I was iffy at first, but I kinda like it. Basically you roll /1000 twice for two lists (weapons/armor) and the higher your number means the higher you are on the list. It's pretty similar to dkp, but I like it a bit more.
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Posted: Sun Sep 05, 2010 10:56 pm
10 man its need before greed, its basically me, a KS and some 3 or 4 mains and the rest are alts. our 25 man uses EPGP. Basically you build 40 some points every 15 mins and ontime and endtime of raid. You have to have 2.5k EP to have a higher priority, if a person with under 2.5k and wants a piece of gear it goes people with over 2.5k EP offspec ^^^^^^^ same rule appies MS under 2.5k offspec same rule appies d/e. I prefer DKP over this but ehh, its fine and about your DFO and sandles. My thoughts is that is kinda redundent. I mean if a piece of gear that amazing, it should go to the higher priority of the majority to better players. Loot council with in the right guild would be the best IMO just because guilds who use that, are usually higher end because they can distribute gear better. But I don't like that guild loot system The best loot system in my opinion is as follows Loot council DKP EPGP MS>OS 1 main spec roll infinte OS rolls. and if your looking for guilds, go http://www.wowprogress.com/realms/rank/usIt shows all the best servers in order by kills. hope this helps
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Posted: Wed Sep 08, 2010 7:31 pm
Dirty Tactical Insertion 10 man its need before greed, its basically me, a KS and some 3 or 4 mains and the rest are alts. our 25 man uses EPGP. Basically you build 40 some points every 15 mins and ontime and endtime of raid. You have to have 2.5k EP to have a higher priority, if a person with under 2.5k and wants a piece of gear it goes people with over 2.5k EP offspec ^^^^^^^ same rule appies MS under 2.5k offspec same rule appies d/e. I prefer DKP over this but ehh, its fine and about your DFO and sandles. My thoughts is that is kinda redundent. I mean if a piece of gear that amazing, it should go to the higher priority of the majority to better players. Loot council with in the right guild would be the best IMO just because guilds who use that, are usually higher end because they can distribute gear better. But I don't like that guild loot system The best loot system in my opinion is as follows Loot council DKP EPGP MS>OS 1 main spec roll infinte OS rolls. and if your looking for guilds, go http://www.wowprogress.com/realms/rank/usIt shows all the best servers in order by kills. hope this helps I call BS on that list. It listed Farstriders as a PvP realm, when in fact it is an RP realm.
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Posted: Thu Sep 16, 2010 1:20 am
Raiding takes up too much time, and i don't want that kind of commitment to an online game. My guild that i used to run, went 2 main spec wins. Off spec was unlimited rolls / loot council over vent. See who needs it more.
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