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Posted: Mon Aug 09, 2010 4:14 am
As of tonight, I started thinking up a knew game that could be played in the game discussion thread along side the mafia games. This started as a Pseudo D&D Mafia game(sort of) and has quickly evolved into something else entirely. For starters, everyone is on the same team and it is played with dice and I've made it more generic(non D&D themed) so as to invite other's to create their own themes of it(much like our mafia games) once the official rules have been created.
The name of the game here is simplicity. It's like the Pokewalker to Pokemon. It more about having the players create an interesting story as they play rather than relying on what story the Mod provides. (To encourage this, I suggest making a "Most Creative Player" award amongst the players for the first few games. Or simply having in-game effects like a +1 to hit.) I'm thinking each game would only have 4-6 players pitted against 5-10 rounds of escalating challenges. If at least one player lives through all the challenges the players, or "Adventurers", win. If no one lives, they lose. ------------------
(I'll format this all later.) ((maybe >> ))
Actions It's what you do. All classes can Attack or Do Nothing. Unique class actions listed under the appropriate class.
Attack- The action you choose when you want to damage an enemy(or fellow adventurer of they're/you're being a jerk). Deal 1hp worth of damage.
Do Nothing- Just what it sounds like. May be forced on specific classes for unique reasons or on players that have taken to long to act(under player majority vote or Mods discretion only).
Performing Actions All actions(except for the Heal and Do Nothing actions) require that you roll a die. The type of die and the number required to succeed in your action is purely dependent on your target. All targets will have the action success requirements presented as the target is introduced.
Action Rounds and Challenges As the game advances, the adventurers will be presented with challenges that they must face. Each player can take one action from their Class listing each Action Round. Once everyone has chosen an action, the game moves on to the next Action Round until the current challenge is overcome, or all the party members' hp hits zero. Once all the challenges are overcome, the adventurers can split the treasure equally(ending game) or turn on each other to try and claim it all for themselves! pirate (lol, for funsies) ^Just fluff. I like keeping open the idea of the players turning on each other. Would be fun to watch. Note: At this point in time all challenges consist of fighting enemies, but other types of challenges(such as environmental or moral challenges) may be added as new actions are introduced.
Player Classes
Champion/Hero- The tank of the group. Has 8-10hp.(Game testing will determine the final amount) Actions: Attack, Do Nothing Note: I intended this Class to me the "main" one of each game, but may prove to be underpowered now.
Healer- 3hp. Can heal 1hp of one adventurer per Action Round as a chosen action. No roll needed to invoke. Actions: Heal, Attack, Do Nothing
Mage- 3hp. Can cast a "Magic Projectile" dealing 3hp of damage if it hits, but the Mage must choose the "Do Nothing" action the next Action Round(to "regain mp") Actions: Magic, Attack, Do Nothing
Adventurer- 5hp. Can Guard another adventurer from an attack. When guarding, the attack has a 50% of being ignored or damaging the guarding Adventurer instead of the original target. Actions: Guard, Attack, Do Nothing ! Note: I intended this Class to be a "townie" class of sorts to fill in space, but now has become just as useful as the other Classes. It now needs a name change, and I'm open to ideas for it. See bottom notes for more details.
Example Enemies Goblin/Runt- 2hp. Just a little runt of a foe. Doesn't present much risk unless encountered in large numbers. Roll a 2 or higher on a 6-sided die to hit.
BlahBlahname- 4hp. Blahblahdescription. Roll a 3 or higher on a 6-sided die to hit.
Boss Monster#1- 10hp. The big baddie. Do you have what it takes to defeat the greatest challenge? Possibly does attacks that takes 2hp instead of 1hp. Roll a 5 or higher on a 6-sided die to hit. ^ ! Note: All these stats(and obviously names >> ) are liable to change with game testing. I mostly just put them up as examples. --------------
Other Rules And Notes -Everything in red or otherwise noted needs opinions. -The rule for the Guard action are not final. Testing is needed to see what's fair. Either Guard is to be used like any other action during the Action Round on a chosen ally before the enemies act, or in a separate "guard round" after the enemies act so you know who to defend. Or it is to be used during the Action Round and automatically assigned by the Mod to whichever ally is being attacked. -How classes are to be assigned is also still uncertain. Possibilities are: randomly like in mafia games, players pick but only one of each, and players pick with any number of each class. -Discuss the current classes. Are any broken? -If you come up with any simple classes they may be added. -Help me come up with enemy ideas for when I test the game. -I already asked if people would be willing to play a "simple dice rolling adventure style game" in the Spamthread, and about half of the people on said yes. -Once we get the rules down, I'd like to make a extra long guild-wide "Epic Adventure Game" where once some players die, others on a waiting list get to join in. I'm just dreaming though... -I'd actually be able and willing to host one(or a bunch) of these games. Who else would be able to help there?
I was going to show an example of gameplay, but now I'm too tired. I'll do it after I get some responses.
DISCOSS!!
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Posted: Mon Sep 20, 2010 11:02 am
I'd love to play that! But I think it might get a bit boring with a fixed amount of damage. You could make the HP higher and give us chances to do more damage, or double hits or something like this, maybe?
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Posted: Mon Sep 20, 2010 11:07 am
This sounds amazing! I would LOVE to be a Guinea Pig for this game... twisted eeeehehee! I can come up with NUMEROUS various creatures, settings, characters/classes for any given theme. I'd love to help! heart
blaugh
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Posted: Mon Sep 20, 2010 11:09 am
Medeus This sounds amazing! I would LOVE to be a Guinea Pig for this game... twisted eeeehehee! I can come up with NUMEROUS various creatures, settings, characters/classes for any given theme. I'd love to help! heart blaugh Yeah, I'd help with themes and stuff too. Do you want to match the classes, enemies and basically everything to a theme, like we do it in the Mafias? Oh, and maybe add weapons?
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Posted: Tue Sep 21, 2010 2:54 am
Gah! I hate it when people see my unfinished work! stressed Weasel-chan Medeus This sounds amazing! I would LOVE to be a Guinea Pig for this game... twisted eeeehehee! I can come up with NUMEROUS various creatures, settings, characters/classes for any given theme. I'd love to help! heart blaugh Yeah, I'd help with themes and stuff too. Do you want to match the classes, enemies and basically everything to a theme, like we do it in the Mafias? Oh, and maybe add weapons? Yeah, that's the idea. But I'd like to be able to get the basic game up and running first. sweatdrop
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Posted: Tue Sep 21, 2010 9:49 am
Hobo Scruffy Gah! I hate it when people see my unfinished work! stressed Weasel-chan Medeus This sounds amazing! I would LOVE to be a Guinea Pig for this game... twisted eeeehehee! I can come up with NUMEROUS various creatures, settings, characters/classes for any given theme. I'd love to help! heart blaugh Yeah, I'd help with themes and stuff too. Do you want to match the classes, enemies and basically everything to a theme, like we do it in the Mafias? Oh, and maybe add weapons? Yeah, that's the idea. But I'd like to be able to get the basic game up and running first. sweatdrop Of course, I alaways plan ahead- we can try what you have thre, and then implement advanced stuff.
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