Outdoors, Entrance, and Ground Floor:
The guildhall is located atop a fairly steep hill, the entirety of which is circled by the gate. A large stone gateway interrupts a wrought-iron, spike-tipped gate. This is the outer gate, which connects to other multiverses, but only through the stone archway. Atop this archway is the stone black cat statue that appears to have been made much more recently than the archway itself. It appears to be well looked-after and is always clean.
Connected to the archway is a large gatehouse where Yinzar, the charmed ogre stands guard and checks badges. He dresses sharply in a doorman's outfit, though curiously also wears what appears to be an antique, cartoony bear mask.
From here a walkway of inset stones leads up the steep hill to the inner-gate that surrounds the manor and outer yard.
This is a large, several story high, Victorian manor but the Gothic influences are clear, even from the distance. It seems that a chill surrounds the expansive land around it and a chill wind tends to blow. Thunder storms are very frequent.
A large stone gateway interrupts a wrought-iron, spike-tipped gate. This is the outer gate, which connects to other multiverses. From here a walkway of stones leads up the steep hill to the inner-gate that surrounds the manor and courtyard. This is similarly interrupted by the Gatehouse, where Yinzar the charmed ogre stands guard and checks badges. He dresses sharply in a doorman's outfit, though curiously also wears what appears to be an antique, cartoony bear mask.
As one approaches the guildhall, one might notice a deep chasm between the ground and the guildhall. One might think that they could peer down and see the very foundation, did it not give way so quickly to such deep darkness, so quickly... Almost supernaturally. One with keen ears listening closely might hear a deep, low hum, and perhaps a repeated swishing sound.
As soon as one enters the vestibule a warmth quickly envelops them. The subtle scent of burning wood can be detected here, and even if you've never been in such a place before a sense of safety and home is evoked.
Beyond the ornate, carved wooden doors of the vestibule lies the sitting room. It almost never seems to be completely empty, as it is public and people from all over come to discuss all manner of topics. Even in the absence of Disciples, there are always numerous servants about. Be they Disciple or servant, all are known (to some level) by Matasoga. In addition to these attendants, this room contains several overstuffed chairs and couches of the same era, where said attendants find their seats. The lighting finds its source in the many fireplaces and torch-holders along the wall. Overall the lighting low and the room warm.
The walls are mostly dark wood with stone areas trimming and relieving many areas, enforcing the strange blend of Victorian warmth and Gothic grandiosity. Affixed to many of the stone areas are wrought-iron candle holders, which hold three candles each,the outer two angled outward and the other one standing straight. A stone trough beneath the candle holder collects the wax and the taper-style candles seem always to be nearly full-length and lit. The ceiling is high enough that the light of the candles and fireplaces fails to illuminate the heights of the vaulting.
The chairs are mostly arranged in a loose circle. Numerous tables sit close to the chairs and couches and atop most of the tables are hooded lanterns that are closed but can open to allow more light, as needed. Many smaller wooden chairs, upholstered with red velvet are on the opposite sides of the tables, easily allowing for smaller conversations to take place easily and quietly.
Against on wall, a bar has been erected. It is free to all Disciples who would like to order and stocked directly from Matasoga's wine cellar. The bar is made of oak with a dark, smooth polish and caries all manner of vessel from silver steins to classic beer glasses.
Upon the north wall is a door that leads to a small library, kept by Matasoga. Books pertaining to alchemy, role-playing, philosophy, cryptozoology, writing, and movie reviews are all absent from the shelves but present in the antique card catalogs. A single computer houses the same data, for those whose sensibilities are more modern. The aforementioned books are located elsewhere.
A door on the north wall opens to a long hallway with red carpet and dark wooden walls, with two doors on each side.
On the west wall the first door leads to Matasoga's art gallery. lined with paintings, drawings, and other framed works of art. This is Matasoga's private gallery, accepting of all submissions from all members of his guild, from all skill levels.
It contains everything from amateurish sketches to professional-level masterpieces. The lighting is low, overall, but a small, special, UV light (so as to preserve the richness of the colors) is built directly underneath each frame for best visibility.
The next door leads to the kitchen and pantry, within. The kitchen is easily large enough to serve the most discerning gourmet. Countless pots, cookware, and other kitchen accessories allow for the cooking of almost any dish that one can imagine.
The pantry is always stocked, but with especially large amounts of the foods of which his Apostles are most fond. Accessible only from this room is Matasoga's wine cellar in the basement.
The first door on the west side of the hallway leads to what is foremost a multi-purpose room. About half of it appears to be a converted home cinema, though the projector is missing. A paper placard in it's place reads "Please see Kromli, who resides below deck for the projector." Book shelves hold books on the topics of role-playing, philosophy, cryptozoology, writing, and movie reviews are all present here, as are overstuffed, tall, wing-back, leather chairs, as well as a computer and several typewriters on tables. In a corner there are piled antique cages and a map with pins in it on the wall.
The next door down the hall is Matasoga's office, where records are kept, lists are made, and promotions are given. Many a Disciple has been called her to receive a parcel containing her (or more rarely, his) room key and badge.
When one reaches the one of the hallway, were one to turn 180 degrees and take a step in either direction, they would be facing either a men's bathroom or the women's, both of which are kept immaculately clean. They feature black marble floors and brighter illumination than both rooms. Towards the back of the room are showers, larger than most public shower stalls. The shower heads are shaped like gargoyles. the mouths open, much like the downspouts of the gargoyles outside.
At the very end of the hallway is a spacious elevator and two staircases. One leads up and the other down.