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Posted: Sat Jun 10, 2006 11:40 am
INFO
NAME: Lutra TOTEM: Otter RANK: Locksmith COURT: Sun KITHAIN: Angua SEX: Female PERSONAL XP EARNED: 1000 PERSONAL XP SPENT: 1000 SHARED XP EARNED: SHARED XP SPENT: ALIGNMENT: Chaotic Good CLASS/LEVEL: Rogue/5
STATS
STR: 16 (+3) DEX: 17 (+3) CON: 13 (+2) INT: 14 (+2) WIS: 17 (+3) CHA: 14 (+2)
HIT POINTS
Die: d6 Base: 18 Con HP Bonus: +2/level TOTAL: 28
INITIATIVE BONUS +3
SAVES
REFLEX: +1 FORTITUDE: +4 WILL: +1
COMBAT
BASE ATTACK BONUS: +3 MELEE: +6 RANGED: +6
SKILLS
Skill Points/lvl: [Class] 8 + 2 (10) Total Skill Points: 80 Max Class Skill Level: 8 Max Cross Class Skill Level: 4
KEY: +/- # (Bonus to add to roll) SKILL NAME: (BASE STAT)|[# of RANKS]|NOTES SKILL NAMES in orange are class skills.
Stat Bonuses: STR: +3 DEX: +3 CON: +2 INT: +2 WIS: +3 CHA: +2
(+2 ) APPRAISE: (INT)|[0]| (+3 ) BALANCE: (DEX)|[5]| * (+2 ) BLUFF: (CHA)|[2]| (+3 ) CLIMB: (STR)|[4]| * (+2 ) CONCENTRATION: (CON)|[0]| (+2 ) CRAFT (Alchemy): (INT)|[0]| (+2) CRAFT (Armorsmithing): (INT)|[0]| (+2 ) CRAFT (Bowmaking): (INT)|[0]| (+2 ) CRAFT (Weaponsmithing): (INT)|[0]| (+2 ) CRAFT (Trapmaking): (INT)|[0]| (+2 ) DIPLOMACY: (CHA)|[2]| (+2 ) DISABLE DEVICE: (INT)|[2]| * (+2 ) DISGUISE: (CHA)|[3]| (+3 ) ESCAPE ARTIST: (DEX)|[5]| * (+2 ) FORGERY: (INT)|[2]| (+2 ) GATHER INFORMATION: (CHA)|[3]| (+3 ) HEAL: (WIS)|[0]| (+3 ) HIDE: (DEX)|[4]| * (+2 ) INTIMIDATE: (CHA)|[0]| (+3 ) JUMP: (STR)|[2]| ** (+2 ) KNOWLEDGE (Architecture/Engineering): (INT)|[1]| * (+2 ) KNOWLEDGE (Local): (INT)|[2]| * (+3 ) LISTEN: (WIS)|[3]| (+3 ) MOVE SILENTLY: (DEX)|[4]| * (+3 ) OPEN LOCK: (DEX/|[8]| * (+0 ) PERFORM: (CHA)|[0]| (+0 ) PROFESSION (to be declared): (WIS)|[4]| * (+3 ) RIDE: (DEX)|[0]| (+2 ) SEARCH: (INT)|[0]| (+3 ) SENSE MOTIVE: (WIS)|[0]| (+3 ) SLEIGHT OF HAND: (DEX)|[5]| * * (+3 ) SPOT: (WIS)|[3]|* (+3 ) SURVIVAL: (WIS)|[0]| (+3 ) SWIM: (STR)|[8]| (+3 ) TUMBLE: (DEX)|[4]| * * (+3 ) USE ROPE: (DEX)|[3]|
* - Armor class penalty (negatives applied when wearing armor) * - Trained only (can only be used if you purchase a rank in it) * = Boosted by a Special Ability
FEATS
CLASS GRANTED PROFICIENCIES: simple weapons, hand crossbow, rapier, sap, shortbow, and short sword; light armor, no shields. CHOSEN: Alertness, Stealthy BONUS:
SPECIAL ABILITIES
Innate:
Ring Step (Su): Fey can pass through a fairy ring into the realm of Gaia.
Class:
Sneak Attack Trapfinding Evasion (Ex) Trap Sense (Ex) Uncanny Dodge (Ex)
Ascension:
SPELLS
Innate:
Learned (Divine):
Learned (Arcane):
EQUIPMENT
Available gold: 2150 Spent gold: 268
WEAPONS: dagger, short sword, hand crossbow ARMOR: leather MISC MAGIC ITEMS: NON-MAGICAL GEAR: backpack, blanket (winter), caltrops, grappling hook, rope (silk), thieves' tools masterwork, rations (trail), ink, inkpen, parchment, waterskin, flint and steel, lantern (hooded), crowbar MOUNT: FAMILIAR: ANIMAL COMPANION: SUMMONED TOTEM:
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Posted: Sat Jun 10, 2006 12:35 pm
INFO
NAME: Lupinus TOTEM: Wolf RANK: Hunter COURT: Moon KITHAIN: Angua SEX: Male PERSONAL XP EARNED: 1000 PERSONAL XP SPENT: 1000 SHARED XP EARNED: SHARED XP SPENT: ALIGNMENT: Lawful Evil CLASS/LEVEL: Ranger/5
STATS
STR: 16 (+3) DEX: 13 (+1) CON: 14 (+2) INT: 7 (-2) WIS: 15 (+2) CHA: 10 (+0)
HIT POINTS
Die: d8 Base: 24 Con HP Bonus: 10 TOTAL: 34
INITIATIVE BONUS +1
SAVES
REFLEX: +4 FORTITUDE: +4 WILL: +1
COMBAT
BASE ATTACK BONUS: +5 MELEE: +8 RANGED: +6
SKILLS
Skill Points/lvl: [Class] 6 - 2 (4) Total Skill Points: 32 Max Class Skill Level: 8 Max Cross Class Skill Level: 4
KEY: +/- # (Bonus to add to roll) SKILL NAME: (BASE STAT)|[# of RANKS]|NOTES SKILL NAMES in orange are class skills.
Stat Bonuses: STR: +3 DEX: +1 CON: +2 INT: -2 WIS: +2 CHA: +0
(-2 ) APPRAISE: (INT)|[0]| (+1 ) BALANCE: (DEX)|[0]| * (+0 ) BLUFF: (CHA)|[0]| (+3 ) CLIMB: (STR)|[1]| * (+2 ) CONCENTRATION: (CON)|[3]| (-2 ) CRAFT (Alchemy): (INT)|[0]| (-2 ) CRAFT (Armorsmithing): (INT)|[0]| (-2 ) CRAFT (Bowmaking): (INT)|[0]| (-2 ) CRAFT (Weaponsmithing): (INT)|[0]| (-2 ) CRAFT (Trapmaking): (INT)|[2]| (+0 ) DIPLOMACY: (CHA)|[0]| (+0 ) DISGUISE: (CHA)|[0]| (+1 ) ESCAPE ARTIST: (DEX)|[0]| * (-2 ) FORGERY: (INT)|[0]| (+0 ) GATHER INFORMATION: (CHA)|[0]| (+0 ) HANDLE ANIMAL: (CHA)|[5]| * (+2 ) HEAL: (WIS)|[3]| (+1 ) HIDE: (DEX)|[0]| * (+0 ) INTIMIDATE: (CHA)|[0]| (+3 ) JUMP: (STR)|[0]| ** (-2 ) KNOWLEDGE (Dungeoneering): (INT)|[2]| * (-2 ) KNOWLEDGE (Geography): (INT)|[2]| * (-2 ) KNOWLEDGE (Nature): (INT)|[2]| * (+2 ) LISTEN: (WIS)|[1]| (+1 ) MOVE SILENTLY: (DEX)|[2]| * (+0 ) PERFORM: (CHA)|[0]| (+1 ) RIDE: (DEX)|[4]| (-2 ) SEARCH: (INT)|[2]| (+2 ) SENSE MOTIVE: (WIS)|[0]| (+2 ) SPOT: (WIS)|[2]|* (+2 ) SURVIVAL: (WIS)|[3]| (+3 ) SWIM: (STR)|[0]| (+1 ) USE ROPE: (DEX)|[2]|
* - Armor class penalty (negatives applied when wearing armor) * - Trained only (can only be used if you purchase a rank in it) * = Boosted by a Special Ability
FEATS
CLASS GRANTED PROFICIENCIES: all simple and martial weapons, light armor and shields (except tower shields) CHOSEN: Animal Affinity, Mounted Combat BONUS: Endurance
SPECIAL ABILITIES
Innate:
Ring Step (Su): Fey can pass through a fairy ring into the realm of Gaia.
Class:
Favored Enemy (Ex) Wild Empathy (Ex) Spells
Ascension:
SPELLS
Innate:
Learned (Divine):
Learned (Arcane):
EQUIPMENT
Available gold: 2150 Spent gold: 223
WEAPONS: Longsword, Longbow (composite), arrows ARMOR: studded leather, buckler MISC MAGIC ITEMS: NON-MAGICAL GEAR: backpack, bedroll, rations (trail), waterskin, flint and steel, lamp, rope, torch, whetstone, manacles, hammer, healer's kit, MOUNT: Comus, dire wolf FAMILIAR: ANIMAL COMPANION: hawk SUMMONED TOTEM:
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Posted: Mon Jul 24, 2006 10:50 pm
INFO
NAME: Ink SPECIES: Bat SEX: Male BELONGS TO: Ardea RELATIONSHIP: Familiar (Wizard)
STATS
STR: 1 (-5) DEX: 15 (+2) CON: 10 (+0) INT: 8 (-1) WIS: 14 (+2) CHA: 4 (-3)
(( Score enhanced by Master's wizard level ))
HIT POINTS
Master's: 18 TOTAL: ( 18 / 2 = ) 9
INITIATIVE BONUS +2
ARMOR CLASS Natural base: 16 Bonus from master: +3 AC: 13
SAVES
REFLEX: +3 FORTITUDE: +2 WILL: +6
COMBAT
BASE ATTACK BONUS: +2 MELEE: ( 2 + 2 ) +4 DAMAGE: ---
SKILLS
Natural Skills: (+14) HIDE: (DEX)|[-]| (+8 ) LISTEN: (WIS)|[-]| (+6 ) MOVE SILENTLY: (DEX)|[-]| (+8 ) SPOT: (WIS)|[-]|
All Others: Use Master's levels +/- familiar's stat modifiers*: STR: -5 DEX: +2 CON: +0 INT: -1 WIS: +2 CHA: -3
* use of skills only as reasonable for familiar's species, ie. serpents cannot pick locks, etc
FEATS
NATURAL: Alertness
SPECIAL ABILITIES
Natural: Blindsense 20ft. Low-light vision
Familiar: Share Spells Empathetic Link 1 mile
By Master's Level: [3] Deliver Touch Spells [5] Speak with Master [7] Speak with Animals of Its Kind [11] Spell Resistance [13] Scry on Familiar
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