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Kameron-Anemone

Married Wolf

8,800 Points
  • Married 100
  • The Wolf Within 100
  • Dressed Up 200
PostPosted: Mon May 17, 2010 5:18 pm


Prologue

--Present day, Earth.--


It is good to see you, young creature. We have a place here for you, and we have open arms to all those who are willing to gaze up at the sky to see the calling star. The star in which has glided along the blackened night, and lit up even the darkest corners. Come along to the shores of Atlantis. We do not allow humans here, however. For such beings have never believed in us for many a millenia leaving us to rot in the back of their minds. It is now our time to gather to find out who the royal family is, and to stand against our greatest threats. As well as get away from our different pasts (if any of us can), and hopefully regain our peaceful island. Hopefully, the humans will remain oblivious about us and Atlantis' rising! For there is a great magic which is expended daily by our greatest magic users to hide the presence of this land that we share.

Come! Help Atlantis to thrive in its very own way separate from the hussle and bussle of the human expectation, and a number of the modern items such as vehicles, cell phones, computers, and GPS. However, that doesn't mean that we don't have modern technology. We have a store that sells MP3 players, ipods, xboxes, game systems of all kinds, power tools, kitchen ware, home supplies, and comfortable furniture. If there is anything you need, our residences may be glad to point you in the right direction or you can refer to a guide. They are on every street corner, all you need say is the following: "Ecach, dubear.*"

Please enjoy your stay here at Atlantis!

(*Note: If this is of any real language, I'd be surprised! It isn't meant to be of a real language, but if you want a translation... Echach, dubear means "Come forth, all-knowing guide". These guides are set up as side characters, and will be played by yours truly to help you get around Atlantis easier.)


Character Skeleton
*Please send your profile in a PM to myself with the title: Character Profile.--And no humans. Half breeds are not considered humans, and are very much welcomed here.*


[b][color=indigo]Username:[/color][/b]
[b][color=indigo]Name:[/color][/b]
[b][color=indigo]Age:[/color][/b]
[b][color=indigo]Race:[/color][/b]
[b][color=indigo]Previous job(Optional):[/color][/b]
[b][color=indigo]Job:[/color][/b]
[b][color=indigo]Appearance:[/color][/b]
[b][color=indigo]Personality:[/color][/b]
[b][color=indigo]History:[/color][/b]
[b][color=indigo]Additional information:[/color][/b]
 
PostPosted: Mon May 17, 2010 5:20 pm


Characters Living in Atlantis



Username: Kameron-Anemone
Name: Adrienne Lehrer
Age: 50 000
Race: Dryad-Vampire hybrid
Previous job(Optional): Trainee
Job: Druid/Ranger
Appearance: Adrienne is rather tall for his age, standing at about six foot, five inches. His bright hair had gotten him attention that he didn't care for growing up seeing as he was also quite tall compared to others, and happened to wear glasses. Bright pink spiked hair, and steel grey eyes that had a strong appeal to them. Along with his height of six foot five inches, and a light muscular build. Adrienne wears thin, wire frame glasses and power limiters on his ears. These limiters are used to keep his inner-most desire for blood at bay, and help to make him look that more unique to his dryad community. Although, with his 500th birthday his appearance changes. (Note photo below.)

User Image

Altered Appearance:He grows to be six foot eleven inches. His hair grows to his hips, and becomes ivory in colour while his eyes turn a silver in colour. Adrienne also begins to wear his glasses much more frequently than before. Making him appear to have the appeal of a stereotypical librarian to some. His nails grow becoming more claw-like, and his fangs grow in order to show off his new being. As well as always holding a newly made staff in his hands, of which he had hand-crafted himself. His scars line his body, still, showing off some of his past. Remains a serious, and quiet figure with little emotion to his face. Yet, a smile is often not too rare to find on his face when he truly feels happiness, or warmth. Or maybe, he's just flirting.
Personality: Silent, and not very talkative. He may come out of his shell to speak, but only when he feels obligated to talk or has an urge to speak to someone. He does his best to keep himself wrapped up in mystery, but he tends to be rather blunt. Sarcasm, wit, cleverness, and humour help him when he feels like talking with people. Although, it's an odd occurance that he would start a conversation with someone. He does take some initative to be social. Some would say that he can be a hard character to read due his light-heartedness conflicting with his more serious-toned self. Yet somethings that stand true with him are his passion, and desire. He will do his best to come through for those who need him, and will do his best to do anything that he can to protect them from his past.
History: Living in despair wondering as to who his mother truly was, he lived with his father and the other Dryads. Although, he knew that he was different but couldn't quite tell. Whenever he asked his father about his mother, the question would almost entirely be pushed aside. So, Adrienne would be left wondering more and more about his heritage. His cousin, a bard, had told him a few things about his mother and gave him a photograph to remember her by. When he had heard about Atlantis coming back it was then that he had left behind his past to start anew. He wanted a new life, a new start, and to meet a great fate.
Additional Information: Adrienne carries a staff with him at all times, and uses it when he feels that he needs some 'assistance' with his magic. Adrienne has a familiar, formerly this familiar was his best friend but an incident forced great measures in which the two are now soul bound. His familiar is a mole, and can only speak to Adrienne through their thoughts or soul. Until Adrienne's 500th birthday when yet more trouble comes back in the form of a curse to haunt him! His past is back to steal him from his torn life as a half-breed. His life depends entirely on his choice for which path he will choose to take for the rest of his days.

Kameron-Anemone

Married Wolf

8,800 Points
  • Married 100
  • The Wolf Within 100
  • Dressed Up 200

Kameron-Anemone

Married Wolf

8,800 Points
  • Married 100
  • The Wolf Within 100
  • Dressed Up 200
PostPosted: Mon May 17, 2010 5:20 pm


Addresses, and their residents...


Long View Drive
1- Adrienne (Kameron-Anemone)
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Fair Street
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Daring Boulevard
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Wayward Road
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PostPosted: Mon May 17, 2010 5:26 pm


Rules, Expectations, Guidlines, and the Such...

**Subject to change.**


-Send your profiles to me, unless otherwise stated by our guildmaster/guild captain.

-Do not be afraid to ask questions.

-Do not be afraid to request such things as clarifications, rule changes, addition to information, profile changes, and whatever else. I always enjoy getting PMs about the role-play.

-Do not quote the first few pages because that gets annoying.

-Do not god-mod. No one is perfect... So, why make a perfect character.

-Abide by Gaia ToS.

-No cybering. Give of hints, or suggestive language, instead.

-Keep things about PG13/PG14.

-Do not post in this thread that you want to role-play, send me a PM to say that you want to join. I WILL NOT CONSIDER OTHERWISE, AND YOUR POST WILL BE DELETED.

-Please do your best to post as much as possible to keep things rolling, and if you must quite then kill your character or request them to be killed.

-When OOC, please use the following to show that your OOC(Out-Of-Character): (()) [[]] {{}} // //

-Do your best when posting(Ie, try to use your best grammar or use a spell checker, even try keeping offensive material to a limit.)

-I will try to get hold of you, if you have not posted within a week of signing up the following stands true: Your character will be removed, killed, or "taken away".

-If you do not post daily or weekly, then the following stands to be true also: Your character could be removed, killed, or "taken away".

-Keep common kindnesses in mind when speaking to others OOC, and keep things PG13 to co-align with Gaia's mandatory rules/TOS/Guild rules and expectations.

-Please ask/look for the kinds of jobs, beings, and all else that is accepted/already here in the small town that we reside in a below post.

-The rules ARE subject to change. But I will not make unreasonable change, or many unless there is an issue that is found to conflict with the well-being of others in this thread. (So watch out, I'm keeping tabs on you and your character or characters in this thread... As well as being open to suggestions!)

-Request any clarifications from me, and me alone for this role-play. As well as any editing to these first few posts. (I like to keep things going in an orderly fashion, mhm.)

Thank you for taking time out to read this!!




---------------------------------------------------------------------------------------------




Magic


Abjuration: Defensive magics.
Alteration: Magic which distorts a person's physical structure.
Alchemy: Magic with the use of metals.
Casting: The transfer of magical energy to induce an effect.
Channelling: Manipulating a 'current' of magic to run through something or someone.
Components: Ingredients that can be used to create a magical effect, usually in alchemical magic systems.
Compounding: Magic by use of herbs.
Conjuring: Summoning.
Divinity: Holy magic.
Elements: Magic of the elements.
Enchantment: Magical charms and binding spells.
Evocation: The same as "Elements".
Exhaustion: A state that can befall a magic-user if they push their limits, depending on the system of magic used.
Hedge Magic: Cantrips, Self taught.
Heraldry: Magic with the use of crests or symbols.
Illusion: Illusionary magics.
Invocation: Ritual Magic, Candle Magic.
Invoking: Calling forth a spell - usually associated with word-based magic systems.
Nature: Druid magic, magic based on nature.
Restoration and Healing: Magic that recovers ailments of a character, like curses, damage, poison, or disease.
Spellsongs/Dance: Magic that is based on dances and songs.
Necromancy: Magical study of death.


Jobs


Archer: A class which the character usually wields bows and arrows.
Assassin: A trained killer, known to be very sneaky and have quick attacks.
Bard: A singer/song mage, which uses songs to convey attacks.
Cleric: Priest, someone who can use healing spells and the sort.
Druid: Usually seen with a familiar and associated with aspects of nature, a Celtic type of mage.
Guardian: A protector, usually protecting someone of royalty.
Gypsy: Sometimes considered a bard, but for the most part dancers.
Knight: A person sworn into fealty, normally wearing a suit of armor.
Magi: A spell caster, wizards and magicians.
Monk: Martial Artists, normally he or she uses her hands and feet as weapons.
Oracle/Seer: Someone who peers into the future with the use of items or his/her own mind.
Paladin: A holy knight.
Ranger: Sort of like a druid, he/she is normally seen with an animal companion, a tracker.
Rogue: Someone who does not abide by the rules of the "land" but his or her own.
Shaman: A holy man/woman for tribes and the such.
Shinobi: A Japanese assassin, very quick and stealthy.
Summoner: Someone who has the ability to summon creatures.
Thief: Simply, as the name implies a thief a swindler.
Traveler: Again, as the name implies, someone who travels.
Warrior: A general fighter.

Species


Aliens, androids, angels, anthromorphs/furries, centaurs, demons, dragons, dwarves, elementals, elves, faeries, gargoyles, giants, gryphons/griffons, half-breeds, hobbits, imps, mermaids/mermen, naga/nagah, nymphs(dryads, naiads, undines, gnomes, sylphs, and salamders), Orcs.

((These are all suggestion for what you could use! --Just no humans, and... stop picking your nose already! --Sorry, couldn't help myself!))

Kameron-Anemone

Married Wolf

8,800 Points
  • Married 100
  • The Wolf Within 100
  • Dressed Up 200

Kameron-Anemone

Married Wolf

8,800 Points
  • Married 100
  • The Wolf Within 100
  • Dressed Up 200
PostPosted: Mon May 17, 2010 5:32 pm


Reserved
PostPosted: Mon May 17, 2010 5:34 pm


Reserved

Kameron-Anemone

Married Wolf

8,800 Points
  • Married 100
  • The Wolf Within 100
  • Dressed Up 200

Kameron-Anemone

Married Wolf

8,800 Points
  • Married 100
  • The Wolf Within 100
  • Dressed Up 200
PostPosted: Mon May 17, 2010 5:37 pm


Reserved
PostPosted: Mon May 17, 2010 5:39 pm


Reserved

Kameron-Anemone

Married Wolf

8,800 Points
  • Married 100
  • The Wolf Within 100
  • Dressed Up 200

Kameron-Anemone

Married Wolf

8,800 Points
  • Married 100
  • The Wolf Within 100
  • Dressed Up 200
PostPosted: Mon May 17, 2010 5:40 pm


Reserved
PostPosted: Mon May 17, 2010 5:41 pm


OPEN

Kameron-Anemone

Married Wolf

8,800 Points
  • Married 100
  • The Wolf Within 100
  • Dressed Up 200
Reply
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