Persona War 2 Swag
1. Murakumo Fire: Dragon God's Wrath - An ancient dragon flame said, at its most powerful, to be capable of reducing the world to cinders. Summoning this spell, the user sparks an inferno about their feet and raises their head to the sky, the sound of a dragon's roar echoing throughout the Field...before pillars of fire erupt from the Earth around her, continuously erupting further and further out in a circle from the caster, across the entire battlefield, burning, weakening, and damaging all enemies engaged in combat against them. [2-4 Hits Heavy Fire Damage all enemies fighting directly against wielder, Fire Break, Inflict Burn 3 turns (4% HP Drain), lower defense of enemies hit. Cast once every 6 turns.]
[Chosen By: Kusuri Keiraku]
2. Murakumo Red Flame Armor - Forged from the Murakumo Crystal itself, this smoldering red armor takes on the form which best suits its wearer's comfort and style in battle. Bearing the sigil of flame upon its chest, the Red Flame Armor imbues the wearer with the power of the element and more... [Reflect Fire, Fire Boost, Fire Amp, Cast Red Wall, Cast Fire Break]
[Chosen By: Faustus Necromonium]
1. Murakumo Water: Leviathan's Great Tide - Drawing upon the power of the great aquatic legends, the wielder of the Great Tide extends their palm forth and calls from the skies a single droplet of water which lands at their back. However, when this droplet strikes, from the single droplet emerges a tide of water so fierce it crashes forth with the strength of the seas themselves, smashing into an enemy for immense damage and reminding all who bear witness the fear of the deep... [Charge one turn (for the droplet to fall), then erupting from the droplet is a tide which deals Severe Water/Phys Damage, Breaks Water, and Reduces enemy resistance to Water to Weak for 3 turns. 5 turn cooldown (+1 for the charge).]
[Chosen By: Honto-Teki Taihaku]
2. Murakumo Blue Water Armor - Forged from the Murakumo Crystal itself, this shimmering blue armor takes on the form which best suits its wearer's comfort and style in battle. Bearing the sigil of water upon its chest, the Blue Water Armor imbues the wearer with the power of the element and more... [Reflect Aqua, Aqua Boost, Aqua Amp, Cast Aqua Wall, Cast Aqua Break]
[Chosen By: Seika Murakami]
1. Murakumo Thunder: Olympian Stinger - This ancient spell was said to have been passed down to man by the very gods of Olympus. Raising one's hand into the sky, a bolt of lightning strikes and its caught within the hand of the user as a blue lance in the shape of a lightning bolt. Crackling with power, it is thrown at and through the enemy, shocking and piercing whatever it touches. May only be used once every 6 posts. [Elec-Breaking Lightning Bolt which forms in the hand and is tossed in a straight line. Rips straight through even barriers and whatever else it hits for Severe Lightning Damage. May hit multiple targets if perfectly aligned.]
[Chosen By: Jo(Shu) Michieru and Noir]
2. Murakumo Golden Thunder Armor - Forged from the Murakumo Crystal itself, this shimmering golden armor takes on the form which best suits its wearer's comfort and style in battle. Bearing the sigil of lightning upon its chest, the Golden Thunder Armor imbues the wearer with the power of the element and more... [Reflect Elec, Elec Boost, Elec Amp, Cast Elec Wall, Cast Elec Break]
[Chosen By: Nix Gallen]
1. Murakumo Wind: Vayaviya Tempest - Evolution of the demonic wind Vayaviya, the Tempest sweeps enemies at close-range to a distance (1/4 odds), bombarding them with a series of hammer-like gusts of wind which wear away at an opponent's health. Each blow hits hard enough to inflict severe physical and spiritual trauma. [2-5 hits of Heavy Wind/Phys Damage, Drain a little SP with each hit! Cast once every 5 turns.]
[Chosen By: Roranora Zoro Shimazu]
2. Murakumo Forest Wind Armor - Forged from the Murakumo Crystal itself, this vibrant green armor takes on the form which best suits its wearer's comfort and style in battle. Bearing the sigil of wind upon its chest, the Forest Wind Armor imbues the wearer with the power of the element and more... [Reflect Wind, Wind Boost, Wind Amp, Cast Green Wall, Cast Wind Break]
[Chosen By: Yasuko Kimiki-Taihaku]
1. Murakumo Ice: Crystarium Burst - The wielder of this spell snaps their fingers and from the tips a crystalline breath of cold trickles down to the Earth...freezing the very ground below in a path towards the enemies so that a frosty sheen glazes over the area between he and his foes. Then, in an instant, brilliant, shimmering crystals of ice burst forth from beneath the enemy, dealing a potentially deadly Ice-Breaking, Heavy Ice Damage to those who remain on the ground. When retreating into the air, however, the icicles spiking out of the ground follow up the initial strike by exploding into a rain of crystalline snow...the immense cold of the frost, shimmering with the light reflecting from the crystals, deals a secondary and much more deadly chill.[2-Hits: 1st Hit (Heavy Ice Damage, Ice Break on Grounded Enemies)...2nd Hit (Severe Ice-Breaking Ice Damage, may inflict 'Freeze' and render enemy unable to physically move for a turn) 2nd Hit effective on all enemies. 6-turn cooldown.]
(Chosen By: Kazuma Koroko)
2. Murakumo Windhelm Frost Armor - Forged from the Murakumo Crystal itself, this shimmering icy blue armor takes on the form which best suits its wearer's comfort and style in battle. Bearing the sigil of the white wolf upon its chest, the Windhelm Frost Armor imbues the wearer with the power of the element and more... [Reflect Ice, Ice Boost, Ice Amp, Cast Ice Wall, Cast Ice Break]
[Chosen By: Kenshi Shimazu]
1. Murakumo Earth: Terra Destroyer - The power to split and move the earth within the palm of your hand...this devastating Earth spell takes effect when the user strikes the Earth with their weapon, sending an earth-shaking ripple through the dirt towards the feet of their enemies. Then, the very Earth will rise from beneath the enemies and a heavy block of the land smashes from below, rumbling for multiple bone-breaking hits capable of Dizzying an enemy in an instant. [2-5 Hits Heavy Earth Damage, Earth Break, 1/5 odds to Dizzy. Hits all enemies. 5 turn cooldown.]
[Chosen By: Akifusa Akechi]
2. Murakumo Dirty Armor - Forged from the Murakumo Crystal itself, this hard, red-brown armor takes on the form which best suits its wearer's comfort and style in battle. Bearing the sigil of the Earth upon its chest, the Dirty Armor imbues the wearer with the power of the element and more... [Reflect Earth, Earth Boost, Earth Amp, Cast Earth Wall, Cast Earth Break]
[Chosen By: Gin Mishima]
1. Murakumo Darkness: Endless Night - Terrible vengeance to unleash upon those who have wronged the caster; this spell is one of the true, ultimate Dark Magic Spells. Casting a thick, pitch black blanket of power from the palm which washes over an enemy, surrounding them, as a cylindrical seal of violet power surrounds their body, affecting them with a painful burst of anger and hate. [Severe Darkness Damage. May bypass Dark Resist (but will not Break or allow Instant-Death). May inflict Blind/Fear (1/6 odds each). Cast once every 3 turns. Increased damage against Persona-Users, Brotherhood, or Summoners/Humans.]
[Chosen By: Agito Mibu]
2. Murakumo Dark Terror Armor - Forged from the Murakumo Crystal itself, this midnight black armor takes on the form which best suits its wearer's comfort and style in battle. Bearing the sigil of darkness upon its chest, the Dark Terror Armor imbues the wearer with the power of the element and more... [Reflect Dark, Mudo Boost, Cast Dark Wall, Armor may be used to inflict Terror (1/5 odds) for 3 turns, Armor may be dimmed to reflect no light and allow the user Muffled movement (Greatly increased odds of first strike and decreased odds of being surprised, as being concealed in shadow is made very, very easy.)]
[Chosen By: "Kai" Geirin Kuzunoha]
1. Murakumo Light: Holy - Divine justice to unleash upon those who would do evil with the powers they were given; this spell is one of the true, ultimate Light Magic Spells. Casting a tiny, ethereal ball of power from the palm (it can be released or tossed) into an enemy, the ball will act like a beacon, parting the skies for a hammering storm of light-magic pillars to shine powerfully down upon the target and cleanse them of the evil which plagues them. [2-4 Hits Heavy Light Damage. May bypass Light Resist (but will not Break or allow Instant-Death). Cast once every 3 turns. Increased damage against Demons, Shadows, and Atma.]
[Chosen By: Jin Raion]
2. Murakumo Ethereal Form Armor - Forged from the Murakumo Crystal itself, this shimmering white armor takes on the form which best suits its wearer's comfort and style in battle. Bearing the sigil of light upon its chest, the Ethereal Form Armor imbues the wearer with the power of the element and more... [Reflect Light, Light Boost, Cast Light Wall, Armor may be used to reflect sunlight and inflict Blind (1/5 odds) for 3 turns, Armor be dimmed to reflect no light and allow the user Muffled movement (Greatly increased odds of first strike and decreased odds of being surprised, as being concealed in shadow is made very, very easy.)]
[Chosen By: Kozakura Kazami]
1. Murakumo Radiation: Fission Catastrophe - Fission is the splitting apart of atoms which requires just the right calculations and circumstances in order to create the reaction. This spell is no different; a two-part attack, this has both a set-up and a reaction. In the Set-Up, the user calls upon the power of the sun itself and raises their hands into the sky to draw that power into a ball, condensing it into pure, radiated heat which burns, twisting, curling all of this immense power into such an unnaturally small area. By striking an enemy with this ball, the user can deal a blow of Severe Nuclear Damage to a foe which will break their Nuclear Resistance and Burn for 3 turns after...however, this is still only the set-up. The Reaction comes from the next attack...any change in the stasis of the lingering burn. ...If the wielder of this attack is able to strike the same part of the body which was hit by the Set-Up Radiation Attack, the result will be a catastrophic Nuclear explosion that will severely damage and potentially cripple the inflicted party! Set-up, reaction, Fission. Catastrophe. [2-Hit: 1st Hit - Severe Nuke-breaking Nuclear Damage with a light, lingering burn on the point of impact for 3 turns. 2nd Hit - If striking the same area as before, deal 2x the damage of the initial attack and 1/4 odds to paralyze the enemy. Use once per-battle!]
[Chosen By: Maigo Kokoro]
2. Murakumo Irradiated Armor - Forged from the Murakumo Crystal itself, this shimmering golden orange armor takes on the form which best suits its wearer's comfort and style in battle. Bearing the sigil of the sun upon its chest, the Irradiated Armor imbues the wearer with the power of the element and more... [Reflect Nuke, Nuke Boost, Nuke Amp, Cast Nuke Wall, Cast Nuke Break]
[Chosen By: Hitomi Kouki]
1. Murakumo Force: Comet Flash - Like a streak across the darkened sky, a comet drawn forth from the heavens descends, surrounded by a blue, almighty flame which strikes an enemy and impacts with a celestial force! [Charged, Severe Almighty Damage to 1 selected enemy, Medium Almighty Damage to all other foes (Splash damage). Use every 3 turns.]
[Chosen By: King Leo]
2. Murakumo Almighty Force Armor - Forged from the Murakumo Crystal itself, this shimmering dark blue armor takes on the form which best suits its wearer's comfort and style in battle. Bearing the sigil of Force upon its chest, the Almighty Force Armor imbues the wearer with the power of the non-element and more... [Significantly decrease damage from Almighty spells, increase defense against all elemental spells by 10%. Cast Megido.]
[Chosen By: Noelle Everett]
[Chosen By: Kusuri Keiraku]
2. Murakumo Red Flame Armor - Forged from the Murakumo Crystal itself, this smoldering red armor takes on the form which best suits its wearer's comfort and style in battle. Bearing the sigil of flame upon its chest, the Red Flame Armor imbues the wearer with the power of the element and more... [Reflect Fire, Fire Boost, Fire Amp, Cast Red Wall, Cast Fire Break]
[Chosen By: Faustus Necromonium]
1. Murakumo Water: Leviathan's Great Tide - Drawing upon the power of the great aquatic legends, the wielder of the Great Tide extends their palm forth and calls from the skies a single droplet of water which lands at their back. However, when this droplet strikes, from the single droplet emerges a tide of water so fierce it crashes forth with the strength of the seas themselves, smashing into an enemy for immense damage and reminding all who bear witness the fear of the deep... [Charge one turn (for the droplet to fall), then erupting from the droplet is a tide which deals Severe Water/Phys Damage, Breaks Water, and Reduces enemy resistance to Water to Weak for 3 turns. 5 turn cooldown (+1 for the charge).]
[Chosen By: Honto-Teki Taihaku]
2. Murakumo Blue Water Armor - Forged from the Murakumo Crystal itself, this shimmering blue armor takes on the form which best suits its wearer's comfort and style in battle. Bearing the sigil of water upon its chest, the Blue Water Armor imbues the wearer with the power of the element and more... [Reflect Aqua, Aqua Boost, Aqua Amp, Cast Aqua Wall, Cast Aqua Break]
[Chosen By: Seika Murakami]
1. Murakumo Thunder: Olympian Stinger - This ancient spell was said to have been passed down to man by the very gods of Olympus. Raising one's hand into the sky, a bolt of lightning strikes and its caught within the hand of the user as a blue lance in the shape of a lightning bolt. Crackling with power, it is thrown at and through the enemy, shocking and piercing whatever it touches. May only be used once every 6 posts. [Elec-Breaking Lightning Bolt which forms in the hand and is tossed in a straight line. Rips straight through even barriers and whatever else it hits for Severe Lightning Damage. May hit multiple targets if perfectly aligned.]
[Chosen By: Jo(Shu) Michieru and Noir]
2. Murakumo Golden Thunder Armor - Forged from the Murakumo Crystal itself, this shimmering golden armor takes on the form which best suits its wearer's comfort and style in battle. Bearing the sigil of lightning upon its chest, the Golden Thunder Armor imbues the wearer with the power of the element and more... [Reflect Elec, Elec Boost, Elec Amp, Cast Elec Wall, Cast Elec Break]
[Chosen By: Nix Gallen]
1. Murakumo Wind: Vayaviya Tempest - Evolution of the demonic wind Vayaviya, the Tempest sweeps enemies at close-range to a distance (1/4 odds), bombarding them with a series of hammer-like gusts of wind which wear away at an opponent's health. Each blow hits hard enough to inflict severe physical and spiritual trauma. [2-5 hits of Heavy Wind/Phys Damage, Drain a little SP with each hit! Cast once every 5 turns.]
[Chosen By: Roranora Zoro Shimazu]
2. Murakumo Forest Wind Armor - Forged from the Murakumo Crystal itself, this vibrant green armor takes on the form which best suits its wearer's comfort and style in battle. Bearing the sigil of wind upon its chest, the Forest Wind Armor imbues the wearer with the power of the element and more... [Reflect Wind, Wind Boost, Wind Amp, Cast Green Wall, Cast Wind Break]
[Chosen By: Yasuko Kimiki-Taihaku]
1. Murakumo Ice: Crystarium Burst - The wielder of this spell snaps their fingers and from the tips a crystalline breath of cold trickles down to the Earth...freezing the very ground below in a path towards the enemies so that a frosty sheen glazes over the area between he and his foes. Then, in an instant, brilliant, shimmering crystals of ice burst forth from beneath the enemy, dealing a potentially deadly Ice-Breaking, Heavy Ice Damage to those who remain on the ground. When retreating into the air, however, the icicles spiking out of the ground follow up the initial strike by exploding into a rain of crystalline snow...the immense cold of the frost, shimmering with the light reflecting from the crystals, deals a secondary and much more deadly chill.[2-Hits: 1st Hit (Heavy Ice Damage, Ice Break on Grounded Enemies)...2nd Hit (Severe Ice-Breaking Ice Damage, may inflict 'Freeze' and render enemy unable to physically move for a turn) 2nd Hit effective on all enemies. 6-turn cooldown.]
(Chosen By: Kazuma Koroko)
2. Murakumo Windhelm Frost Armor - Forged from the Murakumo Crystal itself, this shimmering icy blue armor takes on the form which best suits its wearer's comfort and style in battle. Bearing the sigil of the white wolf upon its chest, the Windhelm Frost Armor imbues the wearer with the power of the element and more... [Reflect Ice, Ice Boost, Ice Amp, Cast Ice Wall, Cast Ice Break]
[Chosen By: Kenshi Shimazu]
1. Murakumo Earth: Terra Destroyer - The power to split and move the earth within the palm of your hand...this devastating Earth spell takes effect when the user strikes the Earth with their weapon, sending an earth-shaking ripple through the dirt towards the feet of their enemies. Then, the very Earth will rise from beneath the enemies and a heavy block of the land smashes from below, rumbling for multiple bone-breaking hits capable of Dizzying an enemy in an instant. [2-5 Hits Heavy Earth Damage, Earth Break, 1/5 odds to Dizzy. Hits all enemies. 5 turn cooldown.]
[Chosen By: Akifusa Akechi]
2. Murakumo Dirty Armor - Forged from the Murakumo Crystal itself, this hard, red-brown armor takes on the form which best suits its wearer's comfort and style in battle. Bearing the sigil of the Earth upon its chest, the Dirty Armor imbues the wearer with the power of the element and more... [Reflect Earth, Earth Boost, Earth Amp, Cast Earth Wall, Cast Earth Break]
[Chosen By: Gin Mishima]
1. Murakumo Darkness: Endless Night - Terrible vengeance to unleash upon those who have wronged the caster; this spell is one of the true, ultimate Dark Magic Spells. Casting a thick, pitch black blanket of power from the palm which washes over an enemy, surrounding them, as a cylindrical seal of violet power surrounds their body, affecting them with a painful burst of anger and hate. [Severe Darkness Damage. May bypass Dark Resist (but will not Break or allow Instant-Death). May inflict Blind/Fear (1/6 odds each). Cast once every 3 turns. Increased damage against Persona-Users, Brotherhood, or Summoners/Humans.]
[Chosen By: Agito Mibu]
2. Murakumo Dark Terror Armor - Forged from the Murakumo Crystal itself, this midnight black armor takes on the form which best suits its wearer's comfort and style in battle. Bearing the sigil of darkness upon its chest, the Dark Terror Armor imbues the wearer with the power of the element and more... [Reflect Dark, Mudo Boost, Cast Dark Wall, Armor may be used to inflict Terror (1/5 odds) for 3 turns, Armor may be dimmed to reflect no light and allow the user Muffled movement (Greatly increased odds of first strike and decreased odds of being surprised, as being concealed in shadow is made very, very easy.)]
[Chosen By: "Kai" Geirin Kuzunoha]
1. Murakumo Light: Holy - Divine justice to unleash upon those who would do evil with the powers they were given; this spell is one of the true, ultimate Light Magic Spells. Casting a tiny, ethereal ball of power from the palm (it can be released or tossed) into an enemy, the ball will act like a beacon, parting the skies for a hammering storm of light-magic pillars to shine powerfully down upon the target and cleanse them of the evil which plagues them. [2-4 Hits Heavy Light Damage. May bypass Light Resist (but will not Break or allow Instant-Death). Cast once every 3 turns. Increased damage against Demons, Shadows, and Atma.]
[Chosen By: Jin Raion]
2. Murakumo Ethereal Form Armor - Forged from the Murakumo Crystal itself, this shimmering white armor takes on the form which best suits its wearer's comfort and style in battle. Bearing the sigil of light upon its chest, the Ethereal Form Armor imbues the wearer with the power of the element and more... [Reflect Light, Light Boost, Cast Light Wall, Armor may be used to reflect sunlight and inflict Blind (1/5 odds) for 3 turns, Armor be dimmed to reflect no light and allow the user Muffled movement (Greatly increased odds of first strike and decreased odds of being surprised, as being concealed in shadow is made very, very easy.)]
[Chosen By: Kozakura Kazami]
1. Murakumo Radiation: Fission Catastrophe - Fission is the splitting apart of atoms which requires just the right calculations and circumstances in order to create the reaction. This spell is no different; a two-part attack, this has both a set-up and a reaction. In the Set-Up, the user calls upon the power of the sun itself and raises their hands into the sky to draw that power into a ball, condensing it into pure, radiated heat which burns, twisting, curling all of this immense power into such an unnaturally small area. By striking an enemy with this ball, the user can deal a blow of Severe Nuclear Damage to a foe which will break their Nuclear Resistance and Burn for 3 turns after...however, this is still only the set-up. The Reaction comes from the next attack...any change in the stasis of the lingering burn. ...If the wielder of this attack is able to strike the same part of the body which was hit by the Set-Up Radiation Attack, the result will be a catastrophic Nuclear explosion that will severely damage and potentially cripple the inflicted party! Set-up, reaction, Fission. Catastrophe. [2-Hit: 1st Hit - Severe Nuke-breaking Nuclear Damage with a light, lingering burn on the point of impact for 3 turns. 2nd Hit - If striking the same area as before, deal 2x the damage of the initial attack and 1/4 odds to paralyze the enemy. Use once per-battle!]
[Chosen By: Maigo Kokoro]
2. Murakumo Irradiated Armor - Forged from the Murakumo Crystal itself, this shimmering golden orange armor takes on the form which best suits its wearer's comfort and style in battle. Bearing the sigil of the sun upon its chest, the Irradiated Armor imbues the wearer with the power of the element and more... [Reflect Nuke, Nuke Boost, Nuke Amp, Cast Nuke Wall, Cast Nuke Break]
[Chosen By: Hitomi Kouki]
1. Murakumo Force: Comet Flash - Like a streak across the darkened sky, a comet drawn forth from the heavens descends, surrounded by a blue, almighty flame which strikes an enemy and impacts with a celestial force! [Charged, Severe Almighty Damage to 1 selected enemy, Medium Almighty Damage to all other foes (Splash damage). Use every 3 turns.]
[Chosen By: King Leo]
2. Murakumo Almighty Force Armor - Forged from the Murakumo Crystal itself, this shimmering dark blue armor takes on the form which best suits its wearer's comfort and style in battle. Bearing the sigil of Force upon its chest, the Almighty Force Armor imbues the wearer with the power of the non-element and more... [Significantly decrease damage from Almighty spells, increase defense against all elemental spells by 10%. Cast Megido.]
[Chosen By: Noelle Everett]