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Posted: Wed Apr 21, 2010 5:17 am
Please take a moment of your time to answer some questions and share your opinion with me.
- Would you like to see dungeons with rewards in UnderGaia? - If yes, what kind of rewards would you like? - Should there be risks (i.e. death, crippling) in these dungeons? - How would you feel about the dice combat system in these dungeons? (i.e. 20 sided dice. Numbers 1-10 mean you miss, 10-20 you hit, etc.) - If no, what kind of combat system would you prefer?
Feel free to ask questions in return and share your opinions on the matter.
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Posted: Wed Apr 21, 2010 7:00 am
- Would you like to see dungeons with rewards in UnderGaia? [It sounds like an amazing idea. o3o]
- If yes, what kind of rewards would you like? [Well, definitely a menagerie of magical items, maybe once in a blue moon something really powerful, like artifacts or relics.]
- Should there be risks (i.e. death, crippling) in these dungeons? [I suppose there could, but really it should be up to the player if they want their character to be permanently damaged goods.]
- How would you feel about the dice combat system in these dungeons? (i.e. 20 sided dice. Numbers 1-10 mean you miss, 10-20 you hit, etc.) [I like this idea.]
- If no, what kind of combat system would you prefer? [X]
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Posted: Wed Apr 21, 2010 10:15 am
- Would you like to see dungeons with rewards in UnderGaia? [Oh hell yeah!]
- If yes, what kind of rewards would you like? [Assorted enchanted items, with the occasional minor artifact or wondrous item thrown in.]
- Should there be risks (i.e. death, crippling) in these dungeons? [Indeed. High risk = high reward...besides, looking for someone to patch up/resurrect/restore the maimed/dead characters would be a good RP hook in and of itself.]
- How would you feel about the dice combat system in these dungeons? (i.e. 20 sided dice. Numbers 1-10 mean you miss, 10-20 you hit, etc.) [Sounds good.]
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Posted: Wed Apr 21, 2010 1:24 pm
L' usar ssussun piwafwin...~> Would you like to see dungeons with rewards in Undergaia? {I guess it's alright.I wouldn't mind an opportunity to explore more into my characters and get something.} ~> If yes, what kinds of rewards would you like? {I'm not sure about rewards. Though the rewards Veldrin mentioned sound really interesting.} ~> - Should there be risks (i.e. death, crippling) in these dungeons? {It would add a certain spice to the challenge, but I don't know how I feel about crippled character. But still the spice...I would be willing to test it.} ~> How would you feel about the dice combat system in these dungeons? (i.e. 20 sided dice. Numbers 1-10 mean you miss, 10-20 you hit, etc.) {That would make the whole thing a bit more fair. That why you have an equal chance of hitting to missing. Plus it would stop people from always hitting their target.} Okay, so...I'm not sure what dungeons are or is. From the question it a system step up for fighting where you get rewards for defeating your opponent. Am I right or is there much more to it then that? Thank you Algo/DB Imp for the answer. It helped. ...l' oloth d'lil isto.
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Posted: Wed Apr 21, 2010 1:48 pm
Right. I'll try to explain it simply. A dungeon is basically a dungeon, instance, ruins. Call it whatever you want. It's an adventure zone in most cases, with hidden treasures and great opportunities for character development. Be it computer games, literate roleplays or pen & paper roleplays.
You have your zone. The monsters. Maybe a boss or two, small side-quests and the grand treasure.
Great place for adventurers.
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Posted: Wed Apr 21, 2010 2:35 pm
First off, allow me to vent for a moment. *Disappears with a loud fanboyish "squee" before returning a moment later* Now, on with my opinion.
- Would you like to see dungeons with rewards in UnderGaia?
Yes. This is a fantastic idea, and it adds a whole new level of character development and itricacy. It also provides us with new ways to interact other than the classic "sit around the table and drink" format. There's the potential for back-stabbing, theft, and especially teamwork.
- If yes, what kind of rewards would you like?
The usual rewards are good. I share everyone else's opinon on this: LOOT!
- Should there be risks (i.e. death, crippling) in these dungeons?
Absolutely! It would be another fascinating level of development, and as Veldrin said, it would put a higher value on clerical or magic type characters. Sure, everyone wants to be a B.A.M.F., but everyone needs help at some point. Especially in Undergaia, being a healer could be quite the lucrative pursuit.
- How would you feel about the dice combat system in these dungeons? (i.e. 20 sided dice. Numbers 1-10 mean you miss, 10-20 you hit, etc.)
May need a bit of refinement and balancing, but definitely sounds like a good base.
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Posted: Wed Apr 21, 2010 3:41 pm
I AM TYPING THIS WITHOUT HAVING SEEN OTHER REPLIES IN ORDER TO KEEP MY ANSWERS FROM BEING SWAYED BY POPULAR OPINION. SO EXCUSE ME IF I'M REPEATING OR WHATEVER.
- Would you like to see dungeons with rewards in UnderGaia? YES. I think that this is exactly the kick-in-the-butt sort of guild-wide event we need. Long-running, of course.
- If yes, what kind of rewards would you like? I think magical weapons and items, which will mainly encourage people to STOP PUTTING IT IN THE PROFILES with the chance of getting things through this event. I think also some sort of, I dunno, "quest plot achievement UNLOCKED" would be good, for special events the MODS organise. Like a God sees the victorious adventurer as having proven themselves, and we can plot with that player for some epic quest, and give them epic quest items that they can keep if all goes well, or something. Or not. You know. Whatever.
- Should there be risks (i.e. death, crippling) in these dungeons? I'M NOT SURE. With potentially powerful rewards, people need to be aware of the cost. BUT I'm not sure of the repercussions of death of, say, a main plot character in something outside of the dungeon. PERMANENT CRIPPLING IS AWSM TO ME, because I love having gimpy characters, and the thought of someone being all, YARR I LOST ME LEG IN THE DOOM DUNGEON OF DOOM, makes me giggle with girlish glee. But there should definitely be risks?. I don't know.
- How would you feel about the dice combat system in these dungeons? (i.e. 20 sided dice. Numbers 1-10 mean you miss, 10-20 you hit, etc.) Pros - it's a fair system, definitely, and with this sort of even that's important. It also pleases the fanboys. Cons - it's a system of chance. Which itches my elbows. You could say that the dice sides is lowered with more powerful/experienced characters, to give more realism?. So 10 sides instead of 20, or something. I dunno, I guess I'm just raising my eyebrows a little at the thought that some common rogue has the exact same chances against a troll as say, a trained, experienced, and learned warlock.
- If no, what kind of combat system would you prefer? I think the dice system seems the most fair and effective. In other words, no current thoughts.
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Posted: Tue Apr 27, 2010 5:59 am
boneyard blues I AM TYPING THIS WITHOUT HAVING SEEN OTHER REPLIES IN ORDER TO KEEP MY ANSWERS FROM BEING SWAYED BY POPULAR OPINION. SO EXCUSE ME IF I'M REPEATING OR WHATEVER.
- Would you like to see dungeons with rewards in UnderGaia? YES. I think that this is exactly the kick-in-the-butt sort of guild-wide event we need. Long-running, of course.
- If yes, what kind of rewards would you like? I think magical weapons and items, which will mainly encourage people to STOP PUTTING IT IN THE PROFILES with the chance of getting things through this event. I think also some sort of, I dunno, "quest plot achievement UNLOCKED" would be good, for special events the MODS organise. Like a God sees the victorious adventurer as having proven themselves, and we can plot with that player for some epic quest, and give them epic quest items that they can keep if all goes well, or something. Or not. You know. Whatever.
- Should there be risks (i.e. death, crippling) in these dungeons? I'M NOT SURE. With potentially powerful rewards, people need to be aware of the cost. BUT I'm not sure of the repercussions of death of, say, a main plot character in something outside of the dungeon. PERMANENT CRIPPLING IS AWSM TO ME, because I love having gimpy characters, and the thought of someone being all, YARR I LOST ME LEG IN THE DOOM DUNGEON OF DOOM, makes me giggle with girlish glee. But there should definitely be risks?. I don't know.
- How would you feel about the dice combat system in these dungeons? (i.e. 20 sided dice. Numbers 1-10 mean you miss, 10-20 you hit, etc.) Pros - it's a fair system, definitely, and with this sort of even that's important. It also pleases the fanboys. Cons - it's a system of chance. Which itches my elbows. You could say that the dice sides is lowered with more powerful/experienced characters, to give more realism?. So 10 sides instead of 20, or something. I dunno, I guess I'm just raising my eyebrows a little at the thought that some common rogue has the exact same chances against a troll as say, a trained, experienced, and learned warlock.
- If no, what kind of combat system would you prefer? I think the dice system seems the most fair and effective. In other words, no current thoughts. ^
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Posted: Tue Apr 27, 2010 1:01 pm
- Would you like to see dungeons with rewards in UnderGaia? Yes, I think that's a really good idea and it'd be kind of interesting to see done. - If yes, what kind of rewards would you like? In terms to "in game" rewards I'd say probably weapons, armor, or trinkets to better our characters or maybe quest items that are needed to complete a quest chain. - Should there be risks (i.e. death, crippling) in these dungeons? I like the "bloodied" thing that have for 3rd edition. I think that should definitely be put in in order to control god moding and the like. Plus it'd give spell casters a purpose and through that will create team work. Plus I'm sure it'd create some interesting plots concerning necromancy and undead characters. ^^ - How would you feel about the dice combat system in these dungeons? (i.e. 20 sided dice. Numbers 1-10 mean you miss, 10-20 you hit, etc.) Most of us have played D&D. I still have to remember which dice to use sometimes and I'm sure others may have a hard time learning as well. Personally though I don't mind using that kind of dice system. Perhaps maybe something a little more simple for the newbies. But I'd like to see health and mana bars come into play if possible. ^^ ~~~~ Also, I'd like to suggest that since this appears to still be in development, keep it separate from our current characters and story plot. Maybe dedicate it to one thread or one subforum.
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Posted: Tue Apr 27, 2010 3:16 pm
- Would you like to see dungeons with rewards in UnderGaia? I'd like that. Seeing as how I'm one of those guys who likes to creep around dungeons, and get LOOT. <,,,< >,,,>
- If yes, what kind of rewards would you like? Magic items, weapons and armor. But the items should be classified by Common, Rare, Quest Item, or something like that.
- Should there be risks (i.e. death, crippling) in these dungeons? I'm not complete on the death. Because I'm a gamer, and thus I believe in the myth of Respawn. Maybe the Faint option can be applied. If everyone in your party faints, you return to a healing spot. Others can revive their team from fainting, and continue the fight. If you have played pokemon you know how this should work. (Yes I played pokemon.)
- How would you feel about the dice combat system in these dungeons? (i.e. 20 sided dice. Numbers 1-10 mean you miss, 10-20 you hit, etc.) I'm fine with this. But it would be a good idea to explain it to people who don't normally use dice... like me =,,,=
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Posted: Wed Apr 28, 2010 12:09 am
- Would you like to see dungeons with rewards in UnderGaia? -Yes - If yes, what kind of rewards would you like? -Magical items - Should there be risks (i.e. death, crippling) in these dungeons? -Yes - How would you feel about the dice combat system in these dungeons? (i.e. 20 sided dice. Numbers 1-10 mean you miss, 10-20 you hit, etc.) -Awesome idea - If no, what kind of combat system would you prefer? -[x]
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Posted: Tue May 04, 2010 12:37 pm
- Would you like to see dungeons with rewards in UnderGaia? Not really, Rp is good and all but to have "dungeons whould put alot of stress on you mods, plus power games like myself would cost you a pretty penny. - If yes, what kind of rewards would you like? millions and millions of twinks or gold. - Should there be risks (i.e. death, crippling) in these dungeons? - How would you feel about the dice combat system in these dungeons? (i.e. 20 sided dice. Numbers 1-10 mean you miss, 10-20 you hit, etc.) How would to track the rolls? and thats a low hit rate for some things and such a generic hit ratio would leave some ones best attack as likely to hit as there worst, fair? - If no, what kind of combat system would you prefer? good old classic rp with out any prize, a ranking system would be nice. like if you win you can send the forum to a mod who could approve it and then award a point to you and have a prize at the new years or something to the highest ranked.
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Posted: Tue May 04, 2010 2:49 pm
Ah. But not all the mods would do it, just some of us, those who actually came up with the idea.
We mostly want this, because we get so tired of seeing what we call "wishlisters". It's just so annoying, illogical and unfair that a lot of characters here seem to have pack mules of magical artifacts with them. And the most popular reason behind it all is "mummy/daddy passed it on".
In which case, dungeons would solve this problem. And it's not like they're hard to run. You come up with a small setting, a few monsters, a few challenges here and there. Make sure everyone is following the proper combat procedure, and that's just about done.
Don't get me wrong. I'm not saying you're reasons are wrong, I'm just listing mine wink
Thank you for sharing your opinion.
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Mr Lapus rolled 1 20-sided dice:
4
Total: 4 (1-20)
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Posted: Tue May 04, 2010 11:28 pm
Erkan the Drow - Would you like to see dungeons with rewards in UnderGaia? Not really, Rp is good and all but to have "dungeons whould put alot of stress on you mods, plus power games like myself would cost you a pretty penny. I'd just like to dispute this - power gamers would not cost us a pretty penny as those running the dungeons, or quests, would have complete control over individual threads. As such anyone power gaming could be happily prevented from playing. The dice system should also go some way to offset those who want to power play. It's more for those who might prefer a balanced, fun roleplay with a few risks and a firmly defined goal now and then. Quote: - If yes, what kind of rewards would you like? millions and millions of twinks or gold. Since you're making it quite clear that you're not interested in taking part, or only interested in power gaming if you do take part, this isn't the most useful contribution. Quote: How would to track the rolls? and thats a low hit rate for some things and such a generic hit ratio would leave some ones best attack as likely to hit as there worst, fair? No, not fair, but DB Imp was posting up a very simple example. A dice system in forum RP is something which needs to be carefully designed in order to work - however bear in mind that Gaia does allow dice rolling as part of posting. How would you suggest such a system be improved? Quote: - If no, what kind of combat system would you prefer? good old classic rp with out any prize, a ranking system would be nice. like if you win you can send the forum to a mod who could approve it and then award a point to you and have a prize at the new years or something to the highest ranked. This is a bit more constructive, and will be taken into account by those considering creating 'quest' threads. I don't think it's likely though, as a large part of the idea is that quest rewards will come with background naturally attached - the entire quest which led up to acquiring them. Having these instead score abstract points which later result in a reward popping out of nowhere kind of defeats the object.
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