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Posted: Wed Jan 06, 2010 11:05 am
EDIT: I refound the inspiration for Semi-Streed: I'm Calling it "Star Streed". """""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""" I now have this as a kind of "workbench", so that anyone that is curious, or interested, can leave their comments as it progresses.
Once i have the missing parts together(mainly Background and Rules Description), i'll close this, and repost the finished Result far more clearly and coherent, in a new Topic Thread.
I am considering a kind of typical Intro, followed by the seperate parts: * Introduction * Setting * Basic Rules * Play Example * Notable Groups: Descriptions * Notable Groups: Stats * Suggested Plots * Focused Game Scenarios(ie: Orrica)
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Posted: Sat Jan 09, 2010 2:53 am
Stats: Astra Force
Soldier . Actions: 2 (()) Move: 4 (()) Body: 4 (()) Armor: 11 (()) Will: 3 (()) Health: 1
Basic Weapon Sets: Gauntlet [Reach: Near (()) Damage: D12 -1] Bolter [Reach: 24 (()) Damage: D12 +1] Or Chainsword + [Reach: Near (()) Damage: 3 x D12] Bolt pistol [Reach: 12 (()) Damage: D12]
Special(May replace Bolter): Flamer [Reach: 8,Area (()) Damage: 2D6] Or Chaingun [Reach: 30 (()) Damage: 3 x D12] Scanner (Effect varies, Reveals Encounters).
Basic Officer . Actions: 2 (()) Move: 4 (()) Body: 4 (()) Armor: 11 (()) Will: 3 (()) Health: 2
A Basic Officer may have any of the 2 Basic Soldier Weapon Sets, and any Basic Officer Equipment & Weaponry. 1 Order.
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Posted: Sun Jan 10, 2010 3:34 am
(I should have done this to begin with.)
RESERVED
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Posted: Sun Jan 10, 2010 3:35 am
I am clearly unsure of how to progress on this.
For instance, i currently clearly feel for making Orrica Different, and do it the E-Streed way, that is, only D6'es, and thus, more like Space Hulk and ASC.
However, this conflicts with the idea of making it combineable with another game, that is based around Military or Gangers instead.
This result in lack of interest, and it has felt occasionally as a defeat as well. ..................... So, suggestion: "Stream Streed 12" will be the Main System for Orrica. This use D12's & D6'es. "Stream Streed 10" will be the Main System for a Military-based Game. This use D10's & D6'es. "Stream Streed 8" will be the Main System for a Gang-based Game. This use D8's & D6'es.
Sounds Good, but will it become something good? ....................................
Also, there is these ideas .................Who cares, no-one reads this anyway, and that is where it truly fails It can be the best game ever, but if there is none, except me, that bothers about it, it is still NOTHING!!!!
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Posted: Tue Jan 19, 2010 12:11 am
I'm Going around in circles here ........ (Sorry if i'm a nuicanse) Ease Streed for Orrica ......... And Full Streed or Star Streed for Delshea.
Orrica Ease Streed/Orrica have no use for Body Value. And not for Will Either. What then remains is: Actions: 2 (()) Move: 4 (()) Armor: 5 (()) Health: 1
Basic Weapon Sets: Gauntlet [Reach: Near (()) Damage: D6 -1] Bolter [Reach: 24 (()) Damage: D6 +1] Or Chainsword + [Reach: Near (()) Damage: 3 x D6] Bolt pistol [Reach: 12 (()) Damage: D6]
Special(May replace Bolter): Flamer [Reach: 8,Area (()) Damage: D6-1] Or Chaingun [Reach: 30 (()) Damage: 3 x D6] Scanner (Effect varies, Reveals Encounters).
A Basic Officer may have any of the 2 Basic Soldier Weapon Sets, and any Basic Officer Equipment & Weaponry. 1 Order. .......................................................................
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Posted: Tue Jan 19, 2010 6:48 am
Orrica Also, my favourite: Senetian Actions: 3 (()) Move: 4 (()) Armor: 5 (()) Health: 2
Basic Attacks: Claws [Reach: Near (()) Damage: 3 xD6 -1] EnerClaws [Reach: Near (()) Damage: 3 xD6 ¤ Takes 2 Actions] ¤ means it is Power Damage, and usually damages on 3+, no matter what the Target's Armor is. Also is Wild, Elite, and has Auspex Helmet.
I consider making Elite, Wild, Auspex, and a few other specific things into Tokens, or possibly better, Special Cards. But, if, or when, i do so, i can even remove Health from the Stats, since "Elite" will fill the purpose of Additional Health instead.
In the below noted Introduction Story, another is also mentioned: An Inquirer Trainee. I am still unsure of how to define it closer, but at least this is clear, currently: * A selection of a few weapons, including from at least 2, and a maximum of 4 "non-regular" Weapons. * in a similar way, between 2 & 5 Items. The planned Additions may work.
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Posted: Wed Jan 20, 2010 12:27 am
Orrica
Addition Cards: Basic Wild, Elite, Auspex Helmet, Auspex Scanner, Combat Tail, Linguistic, First Aid, Gyro Tail, Radio Command, Addition Cards: Elite Savage, Marksman, Guardian, Addition Cards: Gifts Shriek, Fireball, White Lightning, Chain Lightning, Telepathy, PSI-Scan, Blast,
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Posted: Wed Jan 20, 2010 9:39 am
//////////////////////////////////////////////////////////////////////////////////////
Orrica
////////////////////////////////////////////////////////////////////////////////////// This will be edited. Introduction
This is a Miniatures Game, mainly made for play on 25mm squared floorplans. Two of my main inspirations for this Game, was the Original Space Hulk and its Expansions, and a quite similar Game from that time: Advanced Space Crusade.
As such, it is designed for the use of mainly 40K Miniatures, and even some from Fantasy(Warhammer), and even though several things may be quite alike 40K, a lot is also Different. ................................................................................... The Story:
A Space Route has been terrorized by Space Pirates lately. They have not just taken goods, but also kidnapped travellers, crew, and sometimes even taken whole Ships!
The protectors of the Area is a Contigent of Astra Force, and they have traced the Pirates to a seemingly barren planet, called "Orrica".
The planet has a few Human Colonies, and a newly upstarted Terraforming Structure.
After some searching, the sent out Research Patrol found an odd opening in the ground, which led into what seemed as a vast complex of corridors and rooms below the barren surface..........
A shuttle with 10 mixed Troopers were then sent down, to aid the Research Patrol, but it was shot down, midair, and Crashed on the sandy & stony surface of Orrica.
As the Research Patrol were attacked by four-armed opponents with Claws, so were the shot down Shuttle. In the corridors, an Inquirer Trainee in the Troop recognised their opponents by their colour patterns, and inside the Shuttle, a Senetian felt the smell through the just opened door: Rioshan Shlaas! ...................................................................................
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Posted: Sun Feb 07, 2010 1:43 am
Basic Rules One Player takes the Part of the BroodMaster (Yes, it is virtually the same as GM or DM, but it sounds more fitting for THIS Game .....) Any other Player takes the part to control the Troop(s) of Astra Force, that intends to perform their Missons as best they can.
Each Trooper and Brood Member has 3 Basic Stats, and one Set of Weapons. The Basic Stats are: * Actions. These describe how many timies it can perform an Action each Turn. Basic Actions is Move, Shoot, Fight, * Move. This describes how many squares it can move, each time it takes a Move Action. * Armor. If Attacked, the Attacker's total Damage Result Must be More than this Value, for This Trooper or Brood Member to become Removed from Play.
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