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Posted: Tue Oct 13, 2009 10:42 pm
When my family bought its first computer, we had two games. I'm pretty sure one was called Block Man, and the other was Zork. And the thing I remember about Zork was my whole family played it. I woke up one night to the clacking of keys as my mom texted her way through the adventure. Ever since then, I've always loved text adventures, but I have never, ever beaten one. I am terrible at them. I also sort of have no patience. The point is that I found this program, Inform 7, that lets you make your own text adventure (or 'interactive fiction' as they call it now) without needing to know how to program. Here is an 8 minute video that shows how awesome and easy this apparently is. It is insane and I'm going to learn every bit of it.
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Posted: Wed Oct 14, 2009 12:38 am
that sounds like fun.
i started with a very primitive system that had text adventures, like fighting pirates for buried treasure.
i still have the games, but the system fried itself.
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Posted: Wed Oct 14, 2009 2:06 am
you might be interested in this too >http://www.tads.org/
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Posted: Wed Oct 14, 2009 5:41 pm
beaulolais that sounds like fun. i started with a very primitive system that had text adventures, like fighting pirates for buried treasure. i still have the games, but the system fried itself. I think I've played that one. The magic word is yoho! Lea: That one looks as if I might have to know some type of programming language and also the name reminds me tadpoles.
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Posted: Wed Oct 14, 2009 7:02 pm
I was never good at text adventures either. I could never figure out the key word they were looking for, and would constantly get, "I don't understand," responses.
But you should show us when you finish.
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Posted: Thu Oct 15, 2009 12:23 am
Well, I'm now on Chapter 3.12 of the book that comes with it, and I've learned how to make doors, descriptions, different kinds of objects, how to put an object in the room but not have it be described as being in the room (important!), how to make objects immovable, and some other stuff. Lot more chapters, though.
The multi-pane set up is excellent. I can test out every new thing I learn on one side as I read on the other. As of now I've got a room with a basketball and a mysterious smell that hangs in the air. You can refer to the ball as either "ball" or "basketball" and it'll recognize it. There's also a special message if you try to take the smell.
I realize none of this is very impressive to you guys, but I'm pretty excited about it. It's just really cool to think, "This is a game I've made."
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Posted: Thu Oct 15, 2009 12:34 am
Nah, I think it's cool. I played around with stuff like that alot a long time ago, and it was very satisfying to see the end product, even though I never really finished anything and it was all pretty ameature.
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Posted: Thu Oct 15, 2009 6:40 am
sweatdrop I was born too late (or to parents with different preferences) for text adventures, so instead I grew up watching my parents play Quake and Doom. Regardless, I think it's awesome you're creating a text adventure game Crono~
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Posted: Thu Oct 15, 2009 8:06 pm
Crono725 beaulolais that sounds like fun. i started with a very primitive system that had text adventures, like fighting pirates for buried treasure. i still have the games, but the system fried itself. I think I've played that one. The magic word is yoho! Lea: That one looks as if I might have to know some type of programming language and also the name reminds me tadpoles. that game was so mean! you have to get past a nest of cobras, so you bring along your mongoose, and then they tell you "hah! your mongoose was really a squirrel, that you misidentified, so you both die!!!" MEAN.
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Posted: Thu Oct 15, 2009 8:08 pm
That is a good idea. I am implementing it as we speak.
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Posted: Thu Oct 15, 2009 8:10 pm
Crono725 That is a good idea. I am implementing it as we speak. gonk
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Posted: Fri Oct 16, 2009 4:00 am
You're going to let us play this, right Crono?
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Posted: Sat Oct 17, 2009 12:48 am
Yes. But it will not be for a while. I kind of want to think up a good scenario.
Though maybe the first game should kind of be just a throwaway kind of thing. Escape the bathroom or something.
Also I gotta finish learning it. It is still fairly complicated, but probably still easier than real programming.
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