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Posted: Sun Sep 06, 2009 4:53 pm
You guys, an possibly important NPC's. depending on how bored I get.
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Posted: Sun Sep 06, 2009 5:14 pm
Numui Female Catfolk Wizard 5 Chaotic Good Representing Baka
Strength 16 (+3) Dexterity 18 (+4) Constitution 15 (+2) Intelligence 18 (+4) Wisdom 17 (+3) Charisma 17 (+3) Size: Medium Height: 4' 7" Weight: 85 lb Skin: Pale Eyes: Violet Hair: Black; Straight
Total Hit Points: 22
Speed: 30 feet
Armor Class: 14 = 10 +4 [dexterity]
Touch AC: 14 Flat-footed: 10
Initiative modifier: +4 = +4 [dexterity] Fortitude save: +3 = 1 [base] +2 [constitution] Reflex save: +5 = 1 [base] +4 [dexterity] Will save: +7 = 4 [base] +3 [wisdom] Attack (handheld): +5 = 2 [base] +3 [strength] Attack (unarmed): +5 = 2 [base] +3 [strength] Attack (missile): +6 = 2 [base] +4 [dexterity] Grapple check: +5 = 2 [base] +3 [strength]
Languages: Common Draconic Catfolk Gnoll Halfling Sylvan Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing] Quarterstaff [1d6/1d6, crit x2, 4 lb., two-handed, bludgeoning]
Feats:
Spell Focus (Abjuration) Scribe Scroll [free to wizard] Empower Spell Silent Spell
Traits:
Appraise Int 4 = +4 Balance Dex* 5 = +4 +1 Bluff Cha 3 = +3 Climb Str* 4 = +3 +1 Concentration Con 6 = +2 +4 Craft_1 Int 4 = +4 Craft_2 Int 4 = +4 Craft_3 Int 4 = +4 Decipher Script Int 6 = +4 +2 Diplomacy Cha 3 = +3 Disguise Cha 3 = +3 Escape Artist Dex* 4 = +4 Forgery Int 4 = +4 Gather Information Cha 3 = +3 Heal Wis 3 = +3 Hide Dex* 5 = +4 +1 Intimidate Cha 5 = +3 +2 Jump Str* 3.5 = +3 +0.5 Knowledge (arcana) Int 6 = +4 +2 Knowledge (architecture) Int 5 = +4 +1 Knowledge (geography) Int 5 = +4 +1 Knowledge (history) Int 5 = +4 +1 Knowledge (nature) Int 5 = +4 +1 Knowledge (nobility) Int 5 = +3 +1 Listen Wis 5.5 = +3 +0.5 +2 [catfolk] Move Silently Dex* 7 = +4 +1 +2 [catfolk] Perform_1 Cha 3 = +3 Perform_2 Cha 3 = +3 Perform_3 Cha 3 = +3 Perform_4 Cha 3 = +3 Perform_5 Cha 3 = +3 Profession Wis 4 = +3 +1 Ride Dex 5.5 = +4 +1.5 Search Int 4 = +4 Sense Motive Wis 3.5 = +3 +0.5 Spellcraft Int 10 = +4 +6 Spot Wis 3 = +3 Survival Wis 3 = +3 Swim Str** 4 = +3 +1 Use Magic Device Cha 4 = +3 +1 Use Rope Dex 4 = +4
* = check penalty for wearing armor
Spellcraft >=5 ranks gives +2 on use magic device checks on scrolls.
Zero-level Wizard spells: 4 per day
First-level Wizard spells: 4 (3+1) per day
Second-level Wizard spells: 3 (2+1) per day
Third-level Wizard spells: 2 (1+1) per day
Catfolk:
* Cat-headed humanoids. * +4 dexterity, +2 charisma have been added already. * Level adjustment +1. * Low-light vision. * +2 racial bonus on listen and move silently.
# WizardFamiliar / Alertness, etc. # Bonus Feats (already included) # High intelligence gains bonus spells daily
Class HP rolled Level 1: Wizard 4 Level 2: Wizard 1 Level 3: Wizard 1 Level 4: Wizard 3 +1 to intelligence Level 5: Wizard 3
Numui's Equipment:
Weapons / Armor / Shield (from above) Backpack Bedroll Flint and steel Rations (1 day) x4 Signal whistle Signet ring Spade / shovel Spell component pouch Spellbook x1
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Posted: Sun Sep 06, 2009 5:29 pm
Hana* Female Half-Elf Cleric 5 Neutral Good Pelor Representing Hana
Strength 11 (+0) Dexterity 14 (+2) Constitution 15 (+2) Intelligence 16 (+3) Wisdom 18 (+4) Charisma 16 (+3) Size: Medium Height: 5' 6" Weight: 125 lb Skin: Light Eyes: Green Hair: Light Brown; Wavy
Domains: Healing Mind
Energy: Positive [Healing / Turns Undead]
Total Hit Points: 35
Speed: 20 feet [armor]
Armor Class: 18 = 10 +5 [chainmail] +1 [light steel] +2 [dexterity]
Touch AC: 12 Flat-footed: 16
Initiative modifier: +2 = +2 [dexterity] Fortitude save: +6 = 4 [base] +2 [constitution] Reflex save: +3 = 1 [base] +2 [dexterity] Will save: +7 = 4 [base] +3 [wisdom] Attack (handheld): +3 = 3 [base] Attack (unarmed): +3 = 3 [base] Attack (missile): +5 = 3 [base] +2 [dexterity] Grapple check: +3 = 3 [base]
Languages: Common Lupin Dwarven Elven Giant Orc
Mace
Chain mail [medium; +5 AC; max dex +2; check penalty -5; 40 lb.]
Light Steel Shield [+1 AC; check penalty -1; hardness 10; hp 10; 6 lb.]
Feats:
Improved Turning Negotiator
Traits:
Skill Name
Appraise Int 3 Balance Dex* 2 3 Bluff Cha 3 3 Climb Str* 1.53 Concentration Con 7 3 Craft_1 Int 3 Craft_2 Int 3 Craft_3 Int 3 Diplomacy Cha 15 Disguise Cha 3 Escape Artist Dex* 2 Forgery Int 3 Gather Information Cha 6.5 Heal Wis 12 Hide Dex* 2 Intimidate Cha 3 Jump Str* -6 Knowledge (religion) Int 8 Listen Wis 6.5 Move Silently Dex* 2 Perform_1 Cha 3 Perform_2 Cha 3 Perform_3 Cha 3 Perform_4 Cha 3 Perform_5 Cha 3 Ride Dex 3.5 Search Int 4 Sense Motive Wis 9 Spot Wis 5 Survival Wis 4 Swim Str** 2 Use Rope Dex 2
* = check penalty for wearing armor
Know Religion >=5 ranks gives +2 on turn/rebuke the undead.
Zero-level Cleric spells: 5 per day
First-level Cleric spells: 4 (3+1) per day +1 from a domain:
Second-level Cleric spells: 3 (2+1) per day +1 from a domain:
Third-level Cleric spells: 2 (1+1) per day +1 from a domain:
Fourth Level Cleric Spells: 1
Half-Elf:
* Immune to magical sleep * +2 racial bonus on saves vs. enchantments * Low-light vision (darkvision if half-drow) * +1 racial bonus on listen, search, and spot checks * +2 racial bonus on diplomacy and gather information checks
Cleric:
* Alignment Aura * Turn Undead (6x/day) * High wisdom gains bonus spells daily * Domain choices give additional abilities
Class HP rolled Level 1: Cleric 8 Level 2: Cleric 4 Level 3: Cleric 6 Level 4: Cleric 2 +1 to wisdom Level 5: Cleric 5
Hana's Equipment: Weapons / Armor / Shield (from above) Backpack Blanket, winter x1 Flint and steel Ink vial Ink pen Paper sheets x10 Parchment sheets x5 Rations (1 day) x10 Sealing wax Sewing needle Soap Waterskins x1 Healer kit Hourglass Spell component pouch
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Posted: Sun Sep 06, 2009 5:36 pm
Larcenus Thinbeard
Male Human Rogue 5 Neutral Good Representing Mooo
Strength 11 (+0) Dexterity 18 (+4) Constitution 15 (+2) Intelligence 15 (+2) Wisdom 12 (+1) Charisma 16 (+3) Size: Medium Height: 5' 9" Weight: 165 lb Skin: Light Eyes: Light Brown Hair: Gray; Wavy; Light Beard
Total Hit Points: 29
Speed: 30 feet
Armor Class: 16 = 10 +2 [leather] +4 [dexterity]
Touch AC: 14 Flat-footed: 16 [uncanny dodge]
Initiative modifier: +4 = +4 [dexterity] Fortitude save: +3 = 1 [base] +2 [constitution] Reflex save: +8 = 4 [base] +4 [dexterity] Will save: +2 = 1 [base] +1 [wisdom] Attack (handheld): +3 = 3 [base] Attack (unarmed): +3 = 3 [base] Attack (missile): +7 = 3 [base] +4 [dexterity] Grapple check: +3 = 3 [base]
Languages: Common Illithid (Mind Flayer) Dark_Elf_Silent
Hand Crossbow [1d4, 19-20/x2, range incr 30 ft., 2 lb., piercing]
Leather armor [light; +2 AC; max dex +6; check penalty 0; 15 lb.]
Feats:
Alertness Investigator Negotiator
Traits:
Appraise Int 3 = +2 +1 Balance Dex* 6 = +4 +2 Bluff Cha 5 = +3 +2 Climb Str* 4 = +0 +4 Concentration Con 3 = +2 +1 Craft_1 Int 2 = +2 Craft_2 Int 2 = +2 Craft_3 Int 2 = +2 Decipher Script Int 3 = +2 +1 Diplomacy Cha 7 = +3 +2 +2 [negotiator] Disable Device Int 3 = +2 +1 Disguise Cha 5 = +3 +2 Escape Artist Dex* 9 = +4 +5 Forgery Int 8 = +2 +6 Gather Information Cha 8 = +3 +3 +2 [investigator] Heal Wis 1 = +1 Hide Dex* 12 = +4 +8 Intimidate Cha 7 = +3 +4 Jump Str* 5 = +0 +5 Knowledge (architecture) Int 3 = +2 +1 Knowledge (dungeoneering) Int 2.5 = +2 +0.5 Knowledge (geography) Int 2.5 = +2 +0.5 Knowledge (history) Int 2.5 = +2 +0.5 Knowledge (local) Int 3 = +2 +1 Knowledge (nature) Int 2.5 = +2 +0.5 Knowledge (nobility) Int 3.5 = +2 +1.5 Knowledge (religion) Int 2.5 = +2 +0.5 Listen Wis 8 = +1 +5 +2 [alertness] Move Silently Dex* 9 = +4 +5 Open Lock Dex 12 = +4 +8 Perform_1 Cha 3 = +3 Perform_2 Cha 3 = +3 Perform_3 Cha 3 = +3 Perform_4 Cha 3 = +3 Perform_5 Cha 3 = +3 Ride Dex 4 = +4 Search Int 9 = +2 +5 +2 [investigator] Sense Motive Wis 5 = +1 +2 +2 [negotiator] Sleight of Hand Dex* 5 = +4 +1 Spot Wis 3 = +1 +2 [alertness] Survival Wis 1 = +1 Swim Str** 0 = +0 Use Rope Dex 7 = +4 +3
* = check penalty for wearing armor
Escape Artist >=5 ranks gives +2 on use rope checks for bindings. Search >=5 ranks gives +2 on survival checks while tracking.
Human:
* Extra feat at first level (already included) * Four extra skill points at first level (already included) * One extra skill point at each additional level (already included)
Rogue:
* Sneak Attack +3d6 * Trapfinding * Evasion (level 2) * Trap Sense (level 3) * Uncanny Dodge (level 4) * Improved Uncanny Dodge (level cool * Special Abilities (choices begin at 10th level)
Class HP rolled Level 1: Rogue 6 Level 2: Rogue 6 Level 3: Rogue 3 Level 4: Rogue 1 +1 to strength Level 5: Rogue 3
Larcenus Thinbeard's Equipment:
Weapons / Armor / Shield (from above) Crossbow bolts (quiver of 10) x10 Backpack Caltrops Candle Grappling hook Rations (1 day) x4 Rope (50', hempen) x2 Rope (50', silk) x1 Sacks x2 Spyglass Waterskins x1 Whetstone Scale, merchant's Thieves' tools
Total
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Posted: Sun Sep 06, 2009 5:41 pm
Yuan
Female Human Monk 5 Lawful Good Representing Migy
Strength 12 (+1) Dexterity 14 (+2) Constitution 13 (+1) Intelligence 14 (+2) Wisdom 18 (+4) Charisma 9 (-1) Size: Medium Height: 5' 2" Weight: 140 lb Skin: Tan Eyes: Dark Brown Hair: None
Total Hit Points: 33
Speed: 40 feet [monk]
Armor Class: 17 = 10 +2 [dexterity] +4 [wisdom] +1 [monk level]
Touch AC: 17 Flat-footed: 15
Initiative modifier: +2 = +2 [dexterity] Fortitude save: +5 = 4 [base] +1 [constitution] Reflex save: +6 = 4 [base] +2 [dexterity] Will save: +8 = 4 [base] +4 [wisdom] Attack (handheld): +4 = 3 [base] +1 [strength] Attack (unarmed): +4 = 3 [base] +1 [strength] Flurry of Blows: +3/+3 [includes strength modifier] Attack (missile): +5 = 3 [base] +2 [dexterity] Grapple check: +4 = 3 [base] +1 [strength]
Languages: Common Catfolk Elven
Unarmed Damage: 1d8 +1 [strength] Quarterstaff [1d6/1d6, crit x2, 4 lb., two-handed, bludgeoning] Kama [1d6, crit x2, 2 lb., light, slashing]
Feats:
Blind-fight Combat Reflexes [monk] Dodge Mobility Improved Unarmed Strike [monk] Improved Grapple [monk]
Traits:
Appraise Int 2 Balance Dex* 6 Bluff Cha -1 Climb Str* 5 Concentration Con 5 Craft_1 Int 2 Craft_2 Int 2 Craft_3 Int 2 Diplomacy Cha 1 Disguise Cha -1 Escape Artist Dex* 2 Forgery Int 2 Gather Information Cha -1 Heal Wis 4 Hide Dex* 10 Intimidate Cha -1 Jump Str* 9 Listen Wis 12 Move Silently Dex* 10 Perform_1 Cha -1 Perform_2 Cha -1 Perform_3 Cha -1 Perform_4 Cha -1 Perform_5 Cha -1 Ride Dex 2 Search Int 2 Sense Motive Wis 12 Spot Wis 12 = Survival Wis 4 Swim Str** 1 Use Rope Dex 2
* = check penalty for wearing armor
Human:
* Extra feat at first level (already included) * Four extra skill points at first level (already included) * One extra skill point at each additional level (already included)
Monk:
* AC Bonus for Wisdom * AC Bonus for level (begins level 5) * Flurry of Blows * Unarmed Strike * Fast Movement (already included) * Bonus Feats (levels 1 2 & 6) Evasion (level 2) * Fast Movement (level 3) * Still Mind level 3) * Ki Strike (level 4) * Slow Fall (level 4) * Purity of Body (level 5) - * Wholeness of Body (level 7) * Improved Evasion (level 9) * Diamond Body (level 11) * Quivering Palm (level 15) * Timeless Body (level 17) * Tongue of Sun and Moon (level 17) * Empty Body (level 19) * Perfect Self (level 20)
Class HP rolled Level 1: Monk 8 Level 2: Monk 8 Level 3: Monk 2 Level 4: Monk 8 +1 to strength Level 5: Monk 2
Yuan's Equipment: Weapons / Armor / Shield (from above) Backpack Bedroll Blanket, winter x1 Caltrops Fishhook Flint and steel Grappling hook Rations (1 day) x5 Rope (50', hempen) x2 Sewing needle Signal whistle Soap Tent Waterskins x3 Whetstone Climber's kit
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Posted: Sun Sep 06, 2009 5:51 pm
Drothal Vonhad
Male Dwarf Fighter 5 Neutral Good Representing Joe Bob
Strength 16 (+3) Dexterity 14 (+2) Constitution 17 (+3) Intelligence 12 (+1) Wisdom 10 (+0) Charisma 12 (+1) Size: Medium Height: 4' 2" Weight: 160 lb Skin: Tan Eyes: Dark Brown Hair: Gray; Straight; Thick Beard / Hirsute
Total Hit Points: 56
Speed: 20 feet
Armor Class: 18 = 10 +5 [breastplate] +1 [light steel] +2 [dexterity]
Touch AC: 12 Flat-footed: 16
Initiative modifier: +2 = +2 [dexterity] Fortitude save: +7 = 4 [base] +3 [constitution] Reflex save: +3 = 1 [base] +2 [dexterity] Will save: +1 = 1 [base] Attack (handheld): +8 = 5 [base] +3 [strength] Attack (unarmed): +8 = 5 [base] +3 [strength] Attack (missile): +7 = 5 [base] +2 [dexterity] Grapple check: +8 = 5 [base] +3 [strength]
Languages: Common Dwarven Gnome
Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing] Throwing Axe [1d6, crit x2, range inc 10 ft., 2 lb, light, slashing] Light Spiked Shield [1d4, crit x2, light, piercing] Dwarven Waraxe [1d10, crit x3, 8 lb., one-handed, slashing] Breast plate [medium; +5 AC; max dex +3; check penalty -4; 30 lb.] Light Steel Shield [+1 AC; check penalty -1; hardness 10; hp 10; 6 lb.]
Feats:
Power Attack Cleave Improved Shield Bash Weapon Focus x1 Weapon(s): Weapon Specialization x1 Weapon(s):
Traits:
Skill Name
Appraise Int 1 Balance Dex* 2 Bluff Cha 1 Climb Str* 5 Concentration Con 3 Craft_1 Int 1 Craft_2 Int 1 Craft_3 Int 1 Diplomacy Cha 1 Disguise Cha 1 Escape Artist Dex* 2 Forgery Int 1 Gather Information Cha 1 Hide Dex* 2 Intimidate Cha 4 Jump Str* -1 Listen Wis 2 Move Silently Dex* 4 Perform_1 Cha 1 Perform_2 Cha 1 Perform_3 Cha 1 Perform_4 Cha 1 Perform_5 Cha 1 Ride Dex 2 Search Int 3 Sense Motive Wis 0 Spot Wis 2 Survival Wis 0 Swim Str** 4 Use Rope Dex 2
* = check penalty for wearing armor
Dwarf:
* +2 constitution / -2 charisma (already included) * Can move 20 feet even if in heavy armor * Darkvision (see 60 feet in pitch-dark) * Stonecunning (+2 on searching stone, intuit depth) * +4 to avoid being bullrushed while standing on ground * +2 racial bonus on saves vs. poison * +2 racial bonus on saves vs. spells / spell-like abilities * +1 racial bonus to hit orcs and goblinoids * +4 dodge bonus on AC against giants * +4 stability bonus to avoid being tripped/bull rushed standing on ground * +2 racial bonus on appraise checks if stone/metal
Fighter:
* Bonus Feats (already included)
Class HP rolled Level 1: Fighter 10 Level 2: Fighter 9 Level 3: Fighter 7 Level 4: Fighter 10 +1 to wisdom Level 5: Fighter 5
Drothal Vonhad's Equipment:
Weapons / Armor / Shield (from above) Backpack Bedroll Bottle Flint and steel Grappling hook Lantern (hooded) Rope (50', hempen) x1 Torches x3 Waterskins x2
Total
Also...
Dwarven Waraxe +2 masterwork armor and shield
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Posted: Sun Sep 06, 2009 5:59 pm
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Posted: Wed Sep 09, 2009 9:00 am
Name: Xavier Baker Class: Beguiler 5 Race: Human Age: 20 Sex: Male
Str: 11 +0 Dex: 16 (15+1 at fourth) +3 Con: 14 +2 Wis: 12 +1 Int: 18 +4 Cha: 14 +2
Fort: 3 (1 base + 2 Con mod) Will: 5 (4 base + 1 Wis mod) Reflex: 4 (1 base + 2 Dex mod)
AC: 10+3 Attack rolls: Melee: 2 Unarmed: 2 Ranged: 5 Grapple: 2
Feats: Combat Expertise, Improved Feint, Eschew Materials, Silent Spell
Skills: Bluff 2+8 =10 Move Silently 3+8 =11 Spot 1+8 =9 Listen 1+8 =9 Search 4+8 =12 Disable Device 4+8 =12 Sense Motive 1+8 =9 Gather Information 2+8 =10 Concentration 2+8 =10 Hide 3+8 =11 Sleight of Hand 3+8 =11
Gear: Ring of Sustenance Boots of the Winterlands Heward's Handy Harversack Studded Leather Armor +1 Masterwork Rapier Masterwork Shortbow Arrows x20 Everburning Tourch Masterwork Thieves' Tools Spell Component Pouch with focuses needed for spells Explorer's Outfit Noble's Outfit Caltrops x5 Tanglefoot Bag x2 Bedroll Winter Blanket Flint and Steel Waterskin x2 Trail Rations x7 Pint of Oil x9 Tent silk rope (50 ft) Smokestick x5 Antitoxin x2 Potion of Cure Light Wounds x6
GP remaining 232
Spells per day: 0-6, 1-7, 2-5
Spells known: 0 level: Dancing lights, Daze, Detect Magic, Ghost Sound, Message, Open/Close, Read Magic
1st level: Charm Person, Color Spray, Comprehend Languages, Detect Secret Doors, Disguise Self, Expeditious Retreat, Hypnotism, Mage Armor, Nystul's Magic Aura (learned from class feature), Obscuring Mist, Rouse, Silent Image, Sleep, Undetectable Alignment, Whelm
2nd level: Blinding Color Surge, Blur, Daze Monster, Detect Thoughts, Fog Cloud, Glitterdust, Hypnotic Pattern, Invisibility, Knock, Minor Image, Mirror Image, Misdirection, See Invisibility, Silence, Spider Climb, Stay the Hand, Touch of Idiocy, Vertigo, Whelming Burst
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