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Eulalia Danae
Captain

12,200 Points
  • Alchemy Level 9 100
  • Elocutionist 200
  • Invisibility 100
PostPosted: Fri Aug 28, 2009 11:32 am


St.Eva is a modern day setting with a focus on mutation-like superpowers. Obviously powers exist, but they are currently unknown to mainstream society.






Post Directory
1. Keepers
2. Powers and categories
3. St. Evan Phenomenon
4. Profiles
5. Rules
PostPosted: Fri Aug 28, 2009 11:33 am


The Keepers of the Quiet:
An organization of super-humans that has existed many years, with the goal of silent protection for themselves and for the people. Anyone who has superhuman abilities must be among the Keepers, or must not be allowed to live. Every five years the keepers branch out to search for the "new bloomers." Those who are found are taken away, never to see friends and family again. They are then analyzed, categorized according to power-type, trained and taught. Through the "trials of the new found", a few are chosen to fill the deficiency of numbers, of the keepers who had died or otherwise been eliminated. The rest of the new-found are then killed. To keep the quiet, numbers must be few and controlled.

Those among the Keepers who would reveal their powers, are unable to be controlled, show signs of betrayal or disloyalty are tried and generally killed. However there have been a few who have escaped that fate, and successfully fled the group. They are hunted mercilessly, and referred to as "backsliders." Some have managed to stay alive and hidden by sake of extreme skill and cleverness alone.

More indepth information on the keepers can be found here

Eulalia Danae
Captain

12,200 Points
  • Alchemy Level 9 100
  • Elocutionist 200
  • Invisibility 100

Eulalia Danae
Captain

12,200 Points
  • Alchemy Level 9 100
  • Elocutionist 200
  • Invisibility 100
PostPosted: Fri Aug 28, 2009 11:36 am


Power Alignment: The Keepers have set up a five category system organize the powers. It adheres to the most common powers, and for most it works…though there are several who have fallen outside the system. Generally, those that fall outside the system are labeled as Gray, or Black (depending on the danger of the power). Most often Black and Grays are considered uncontrollable and immediately eliminated.
With each category, Blue, Red, Yellow, Green, and White, there are only a certain number allowed to live at once. Red and blue, generally being the most dangerous (not necessarily most powerful, but most dangerous), were often kept at low numbers. At times petitions to raise the number of a certain category were filed and accepted, though it has never risen by very much.

Green:

-Are commonly buff focused powers, with some weaker attack ability
-Creativity
-Often associated with the Earth element (That association can at times be expressed as simple as a connection or love for that element instead of a direct power.)
-Are most powerful when the user is in a happy state of emotion

Red:
-Are generally highly explosive powers
-Spontaneity
-Generally related to the Fire element
-Most powerful with the backing of emotional anger.

Yellow:
-Have very few direct attacks, and rely on communication and interaction
-Empathy
-Can often be associated with the Wind element.
-They are most effective when they feel a certain amount of peace.

White:
-Are considered in the Debuff or general Leach category. They pull away power from a person, use a person’s power against them, and occasionally use some indirect attacks.
-Clarity
-They are often closely linked to the element of Metal (sometimes appearing as a connection to technology)
- Powers are increased with connection to fear, whether the user is afraid, or the victim.


Blue:
-Almost all their powers are indirect, most often controlling, with a strong pull to mental abilities and manipulation.
-Intuition
-They are occasionally linked to the element of water.
-Powers are stronger with the emotion of grief /sadness.


Gray: One or more of the options below apply
-holds minor powers that are inexplicable to any category
-Are a mix of 2 categories
-holds an unidentified power

Black: One or more of the options below apply
-Hold powers that are inexplicable to any category
-Holds powers that are mixed from 3-5 categories.
-Holds an unidentified, but lethal, power.


Note: With character creation it is totally your call as to what category your character falls. The powers or character don't have to all meet the category definitions in order to be in that category. Sometimes it can just be categorized simply because of the element favored.
PostPosted: Fri Aug 28, 2009 11:38 am


The Phenomenon: The Phenomenon is recorded as happening a year ago, on the island city St.Eva. It was an unusually warm night for the fall months, the clouded night sky reflecting a rich red glow, devoid of stars. Suspicion was tight, particularly for those walking the streets, as a rampant series of unusual murders was giving the city something of a bad rep.
It started with a spark in the sky, and lasted for no more than fifteen seconds, but it was long enough for people to be sure that they were going to die. For fifteen seconds there was no sound to be heard, as a rolling pattern of lights swirled from the sky into the city, branching throughout the street like translucent tentacles. There was no heat to the touch, and it passed right through people like a ghost, and then it was gone.
After the city and citizens were checked for possible threat, the media passed it off as an electrical weather phenomenon something akin to St.Elmo’s fire. It became simply known as the phenomenon, and was soon enough forgotten as everyday life fell back into the appropriate pattern.

A year after the phenomenon, the city has once again felt the effects of the unusual. Strange murders once again appeared. As well as unexplainable instances, such as a crowd at a park claiming to have seen a flying man. It was enough to gather the attention of the underground organization. The people of St.Eva were gaining powers, at a rate that was never seen before. And the mess needed to be cleaned, quickly.

Other supers living in exile, rebelling, or who had otherwise found a way to avoid death from the Keepers, also felt the draw to St.Eva. Perhaps to find a way to finally bring their gifts to public knowledge. Or perhaps to save the foolish supers who did not know breaking the secret would be a call to their death at the hands of the Keepers. Or perhaps just for curiosity’s sake.

As for the citizens of St.Eva, a few of them discovered new abilities, whether it be a time of excitement, a time of fear, none of them knew what danger was quickly approaching.

Eulalia Danae
Captain

12,200 Points
  • Alchemy Level 9 100
  • Elocutionist 200
  • Invisibility 100

Eulalia Danae
Captain

12,200 Points
  • Alchemy Level 9 100
  • Elocutionist 200
  • Invisibility 100
PostPosted: Fri Aug 28, 2009 11:40 am


Profiles:


[b]Name(s):[/b]
[b]Appearance/Description:[/b]
[b]History:[/b]
[b]Association:[/b] (Keeper, Backslider, St.Eva, or N/A)
[b]Power Alignment: [/b](Green/Red/Yellow/White/Blue/ or N/A –black, Gray)
[b]Power (Main):[/b]
[b]Power (Secondary):[/b] (if wanted..but try and keep it somehow linked to the main power)
[b]Other:[/b]


Profiles are posted here
PostPosted: Fri Aug 28, 2009 1:09 pm


Rules

-You cannot kill or extremely alter another person's character without their permission.

-If you have a super powerful character, keep in mind that we are putting trust in you not to abuse it, or godmod.

-Please be literate/semi-lit. I'm not going to b***h about a few spelling errors, but understanding the post is fairly helpful.

-St.Eva has a strict policy on weapons, just as a lot of city's do. It is illegal to use firearms inside the city limits --unless you're a cop, etc. You may own a gun, but don't think you can use it very often without getting into some hefty trouble with the law.

-Please no outstanding use of powers in a public area--ie blowing up a building full of orphans and kittens --outside of necessary plot devices (if you really really think it is necessary for your character's development that he blow up those kittens and orphans, discuss it with me, and we'll work something out).

-If you want to make a thread, that's great, but don't over do it please. Ten or thirty unused threads is never fun.

-If anything needs to be added, it will be...so yeah, rules subject to change.

Eulalia Danae
Captain

12,200 Points
  • Alchemy Level 9 100
  • Elocutionist 200
  • Invisibility 100

Eulalia Danae
Captain

12,200 Points
  • Alchemy Level 9 100
  • Elocutionist 200
  • Invisibility 100
PostPosted: Fri Aug 28, 2009 1:10 pm


User Image

Yeah that's right don't ******** with him.

~This message has been brought to you by someone~
PostPosted: Fri Aug 28, 2009 1:14 pm


Also, kittens are cute.

That is all.

Eulalia Danae
Captain

12,200 Points
  • Alchemy Level 9 100
  • Elocutionist 200
  • Invisibility 100

Eulalia Danae
Captain

12,200 Points
  • Alchemy Level 9 100
  • Elocutionist 200
  • Invisibility 100
PostPosted: Fri Aug 28, 2009 1:16 pm


[reserved]
PostPosted: Fri Aug 28, 2009 1:19 pm


[reserved]

Eulalia Danae
Captain

12,200 Points
  • Alchemy Level 9 100
  • Elocutionist 200
  • Invisibility 100
Reply
St. Eva

 
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